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Mass Effect MMO "Makes Sense"


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#226
cedgedc

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corebit wrote...

The Mass Effect lore still has a long way to go if it were to be made into an MMO.

For instance, we have only seen females from humans, quarians, and asari. ME2 introduced male quarians, that is good, but before an MMO we still need to see female krogan, turian, salarian, volus, elcor, hanar, and drell.

And there is little lore beyond Shepard's adventure. The whole ME series is ALL about Shepard, it is hard to fit it into an MMO where players CANNOT be Shepard.


The lore is definitely there. Keep in mind there have been numerous novels and comics written that don't involve shepard beyond vague mention, which do quite a bit to expand on the lore.

I'm sure many of us could learn quite  a bit by reading some of the in game codexes as well. The lore is quite there. What makes the universe so compelling is that it's so rich. An MMO could be put in place to give us the oportunity to learn more- and sure new things would be written to facilitate it- but much of it is already waiting for players to explore it.

#227
cedgedc

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@Fatspiderman

Some good ideas there. I had a few thoughts on some of them.

PvP: The issues surrounding general pvp tend to solve themselves simply by incorporating PVP and Non PVP servers.

Have PvE servers restrict PvP to certain designated areas as you've mentioned, and have PvP servers open it up to almost everywhere except perhaps certain cities (illium, the citadel). Obviously Omega would be fairly free for all.

Controls: I don't see a reason to deviate from the current control interface. If you plug a keyboard into your ps3 or Xbox 360 for the sake of being able to type to other players and handle auction house matters etc, that's really all you need.

The beauty of a third person shooter-rpg is that it naturally plays well on console and pc. (Much more so than the standard MMO-rpg)

For ship to ship combat- obviously people want this. Here's the thing though. The likelihood of your small 1-3 person vessel encountering another vessel in space is astronomically small. So I don't really see how there could be much danger involved.
(The only exception I could see to this would be if there was some sort of outlaw system implemented where players could deliberately track and hunt eachother down- again a pvp thing)

As for larger vessels or space stations: This could be very well handled in the manner that Age of Conan negotiated guild cities/ guild fortresses.

Let at guild build a large vessel or small space station which grants them special perks, passive buffs, access to gear etc. Then once they have this, they can build a battle/vessel or space outpost type thing.

The difference is, one is immune to player interference. It's a piece of purely pve content which isn't subject to risk. The other is a deliberate risk a group of players take. They may be attacked, boarded, etc.

This allows smaller guilds or groups of players to build things at their own pace and not be constantly dominated by roving bands of zerg guilds that swarm over smaller ones to destroy and take their stuff.

Also if you've played Age of Conan, then you experienced the scheduling system. I.E. If you wanted to raid a guild's fortress, you would schedule it on a server calendar for a certain day and time. This way others (mercs) could sign up with you for the invasion, or with the defenders. This makes it so players can't just raid someone's city when none of their guildies are online/ unexpectedly.

#228
Elite Midget

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A MMO would lose the Squad dynamtic that ME brought and those ever popular though optional romance scenes.

#229
cedgedc

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Elite Midget wrote...

A MMO would lose the Squad dynamtic that ME brought and those ever popular though optional romance scenes.


On the contrary I think the squad dynamic would be way more intense if you had actual people in your squad rather than npc's.

Having to fight your way through an area that perhaps other squads are fighting their way through,with your two or three squadmates with you, running around, shootin stuff up and ducking for cover along side actual players.. that to me sounds awesome.

#230
dragonavicious

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I think it would be cool. I mean it would probably be difficult but here's my idea. You pick a race (obvious) then a career (CSec, Space program of your planet [like the Alliance], Colonist, Mercenary, etc). Then you pick a class (soldier, biotic, etc). Your career would steer your path but it would be along the same lines. CSec would work cases on the Citadel and eventually could be promoted to Spectre status. 'Alliance' soldiers would serve on a spaceship then potentially become a commander and choose their own soldiers to help them. Colonists would get a group together and colonize planets, and Mercenaries would travel the galaxy doing various 'unsavory' jobs for money.

Some of the careers, like Colonist or Alliance officer, would require interaction with other online players but loners would enjoy the life of Spectres or Mercs.

Thats my dream, obviously they could go the more traditional route of you work for the Citadel Council as a Spectre and recruit a team. I just like the idea of getting your own team together or having your own spaceship. (But not in the terrible way it was implemented in the Star Trek game).

Maybe I'm dreaming, if its impossible I'll still be happy playing ME over and over.

#231
Vena_86

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I really hope not. Mass Effect is nothing like an MMO. I don't want to constantly lose life and money on a bad looking game that is populated by little boys, breaking immersion with "lol pwned" and a combat system that requires no skill or reflexes but focuses on grinding so it can be played by everyone. Most of all I utterly hate the idea of constantly spending money on a game to play it. The whole idea leads to addiction.

#232
cedgedc

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Vena_86 wrote...

I really hope not. Mass Effect is nothing like an MMO. I don't want to constantly lose life and money on a bad looking game that is populated by little boys, breaking immersion with "lol pwned" and a combat system that requires no skill or reflexes but focuses on grinding so it can be played by everyone. Most of all I utterly hate the idea of constantly spending money on a game to play it. The whole idea leads to addiction.


I guess some people saw the latest speculative Mass Effect MMO article to hit the interwebs if this thread is seeing life again hehe.

I hate that when people think of an MMO these days, they seem to dwell on the worst possible outcomes- and also the most stereotypical. I guarentee that half the people who would want a ME MMO are suffering from severe MMO burn out, like I am. We ALL want something new, and happen to believe that this is the universe to do it in.

It doesn't need to be WoW in space. It could take what's there, and just add some persistancy elements, so that you feel like the choices you make actually have an impact on others, rather than this illusury single player- 'your decisions matter, but they really don't cause no one else in the world knows or cares'- style of game play.

The titles so far have had an MA rating- which i've pointed out several times. That means that 13 year olds can't play. Obviously that's not an impenetrable barrier- but fact of the matter is.. I bet you'd see (even just looking through this thread) that the vast majorty of people who would subscribe to this game, aren't 'interested in a "lol pwned" experience. They're after the immersion, same as you.

Lastly, not every mmo needs a monthly fee, and in time I believe you'll see that model go by the wayside. Case and point: look at the two new triple A quality titles hitting the market in the next two years: Guild wars 2 (free 2 play) and Dust 514 (free to play) 

#233
cedgedc

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dragonavicious wrote...

I think it would be cool. I mean it would probably be difficult but here's my idea. You pick a race (obvious) then a career (CSec, Space program of your planet [like the Alliance], Colonist, Mercenary, etc). Then you pick a class (soldier, biotic, etc). Your career would steer your path but it would be along the same lines. CSec would work cases on the Citadel and eventually could be promoted to Spectre status. 'Alliance' soldiers would serve on a spaceship then potentially become a commander and choose their own soldiers to help them. Colonists would get a group together and colonize planets, and Mercenaries would travel the galaxy doing various 'unsavory' jobs for money.


This is a really neat idea, but the problem i'd see with it is, it expects some people to be spectres, commanders, - basically be the commander shepards of the universe, and then other players to be content with just being the loser crew members lol.

Keep in mind that 'crews' are going to be populated by players. That's what makes it an MMO. Every player wants to be the center of their own story rather than a character in someone else's!

#234
HypesterHypester

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I guess the question would be how to differentiate it from SWTOR. Gameplay would be an issue, with more FPS action in a MEMMO. A more disturbing question would be: do they need to? I can think of a million ways in which I'd do it, but I'm sure Bioware has different plans. I do suspect they'll do a multiplayer game first, and perhaps that's the best way to handle it, rather than a persistent world. But we'll see.

Modifié par HypesterHypester, 13 juin 2011 - 05:26 .


#235
cedgedc

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HypesterHypester wrote...

I guess the question would be how to differentiate it from SWTOR. Gameplay would be an issue, with more FPS action in a MEMMO. A more disturbing question would be: do they need to? I can think of a million ways in which I'd do it, but I'm sure Bioware has different plans. I do suspect they'll do a multiplayer game first, and perhaps that's the best way to handle it, rather than a persistent world. But we'll see.


Need is a highly relative term. I think the better question is, is there room for it? My personal belief is that there certainly is. As for gameplay for this hypothetical vs SWTOR: There should pretty much 0 overlap.

One is a hack and slash WoW clone, the other is a third person shooter. There's no comparison between the two really. The only common ground the two would have is that they would both be massively multiplayer in persistent worlds. Again hypothetically speaking.

#236
mikdesty

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 It would be nice for there to be a multiplayer for such things as instances and pvp but leave the storyline and customizing of that story line to solo. Unless a way to do storylines with a group could be figured out.

#237
IceReaper88

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Would also be nice seeing someone writing a working deatchmatch game using the mass-effect assets. Of cource you need the original game by then :D It shouldn't even be that hard, however it takes some time to do that...

#238
Zakatak757

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I see the potential, no doubt. I think being able to own your own ship would be amazing, building your crew piece by piece, buying AI, etc. Starting from fighters, to corvettes, to frigates, to cruisers, and finally, a Dreadnought.

To use a combination of the Alliance and Royal Canadian Navy naming system, I would love to command the HMCS Vimy Ridge.

#239
AubreyFleming

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Well lets hope for MMO :)

Image IPB

PS: Click on picture to get surprise =)

Modifié par AubreyFleming, 10 septembre 2011 - 08:19 .


#240
Nizzemancer

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Mr.Kusy wrote...

It does.

DTKT wrote...
2 MMO's at the same time?
How about we wait to see if TOR is a colossal failure?


And it's close to impossible. Some investments are so big, they can't fail.


Yeah, just like the Titanic.

#241
Gotholhorakh

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cedgedc wrote...

dragonavicious wrote...

I think it would be cool. I mean it would probably be difficult but here's my idea. You pick a race (obvious) then a career (CSec, Space program of your planet [like the Alliance], Colonist, Mercenary, etc). Then you pick a class (soldier, biotic, etc). Your career would steer your path but it would be along the same lines. CSec would work cases on the Citadel and eventually could be promoted to Spectre status. 'Alliance' soldiers would serve on a spaceship then potentially become a commander and choose their own soldiers to help them. Colonists would get a group together and colonize planets, and Mercenaries would travel the galaxy doing various 'unsavory' jobs for money.


This is a really neat idea, but the problem i'd see with it is, it expects some people to be spectres, commanders, - basically be the commander shepards of the universe, and then other players to be content with just being the loser crew members lol.

Keep in mind that 'crews' are going to be populated by players. That's what makes it an MMO. Every player wants to be the center of their own story rather than a character in someone else's!


In this sort of system, wouldn't people prefer to see Spectres in their proper place in the 'verse? Rare, secretive, outside the law? Surely not a box you tick when you sign up - you can imagine "ffs I just want to get to the merchant to trade, and there is this mob of Spectres in my way", or "Spectre Rush!"

I would imagine becoming a Spectre would be a rare thing indeed for a player, if not impossible. I'd think they would be story NPCs, staff/mod "PCs", and that if recruitment of players were possible:

1. it would be subject to some arbitrary rules of advancement appropriate to the prestige/rarity of the role (eg: You are level 80, or you are 20 levels further on than everyone else who joined on the same day as you - ha ok, that one's evil)

2. once it happened, you would need a balancing mechanism that a) conferred enormous power but B) ensured slots would be freed up now and then.

For this, you might pick something akin to some of the special/PK statuses in MUDs and paper RPGs, where you are impressively powerful, but it is now possible to get permanently killed for a massive of XP reward by other players.

That would keep them rare, keep slots opening up, make it a seat-of-the-pants exciting experience to play, and more importantly make it a tough/brave decision to accept the invitation.

Which of us would take that gamble? You'd have to respect people who did.

Modifié par Gotholhorakh, 12 septembre 2011 - 08:48 .


#242
Guest_christoffee_*

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I like Mass Effect just the way it is. Ditching it completely for MMO, I wouldn't play it again. If BW made the game alongside ME games we play now, by all means, but I once played a game that introduced MMO and a lot of people walked away from that franchise. It's not everyone's "cup of tea", and it certainly isn't mine.

Modifié par christoffee, 12 septembre 2011 - 12:23 .


#243
cedgedc

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Gotholhorakh wrote...
In this sort of system, wouldn't people prefer to see Spectres in their proper place in the 'verse? Rare, secretive, outside the law? Surely not a box you tick when you sign up - you can imagine "ffs I just want to get to the merchant to trade, and there is this mob of Spectres in my way", or "Spectre Rush!"

I would imagine becoming a Spectre would be a rare thing indeed for a player, if not impossible. I'd think they would be story NPCs, staff/mod "PCs", and that if recruitment of players were possible:


This is my perspective as well. Take world of warcraft for example, introducing the deathknight. How much less special did that become when EVERYONE and their dog was playing a DK??

How many thousands of people would you see playing spectre if it was just a class? Who the heck would say  "Hmm. Unlimited power, laws don't apply to me, i get special discounts on all the finest weaponry the citadel has to offer... Or.. I could be a Soldier and be the same, minus all the perks. Soldier it is!"

Remember back in the storyline how Commander shepard became a spectre? It doesn't come lightly, or whimsically, and it would completely devalue Shepard's achievements in a way that I don't think anyone wants to see.

Gotholhorakh wrote...

2. once it happened, you would need a balancing mechanism that a) conferred enormous power but B) ensured slots would be freed up now and then.

For this, you might pick something akin to some of the special/PK statuses in MUDs and paper RPGs, where you are impressively powerful, but it is now possible to get permanently killed for a massive of XP reward by other players.

That would keep them rare, keep slots opening up, make it a seat-of-the-pants exciting experience to play, and more importantly make it a tough/brave decision to accept the invitation.


I would be okay with spectres as an achievable rank if there could only be say, one per race/faction/ whatever they implement- per server. And as you say, it would have to be done in such a way as the role could be freed up.

Making it solely pvp based would likely instigate a lot of annoying pk'ing in really jerky ways. What they could do however is add multiple paths toward acheiving it. For instance the best pvper, the best pve'er, the best information broker (if such a 'profession' could be implemented)

And whichever means you used to accomplish it, would have a different way of maintaining the rank. Perhaps in pvp, if you got killed you'd lose the rank and the following week people could work towards it again, with the person who lost the rank starting from scratch.

If pve, perhaps you'd have to complete certain very difficult solo challenges every week, that even the above average player would struggle with.

In any case, that's a fun line of thought you're on. I could get on board with something of that nature!

#244
Turian_punk_75

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 MMO's Suck! There I said it...

Why do MMO's suck? Because of the people playing them. I gave up on MMO's just over a year ago, and I've played most of the modern greats (WoW, EVEonline, CoX, DDO and LOTRO among others). The problem isn't the games themselves, it's the people you play with, some are just complete asses, not all, not most, just some. So a ME MMO? Initially I would say no.

However, if done in a way to ensure that only mature gamers (Those who want to play the game with other people and are willing to put a little bit of effort into their RP), subscribe and not the griefers, ninjas and gold/credit sellers that always ruin a good MMO (for me... Yeah I'm one of those gamers that just up-sticks and leaves an MMO when I end up interacting with a complete ass), then it might be worth the subscrption fees. 

Personally, the ME universe is a universe I would like to live in, I get a great deal of satisfaction on this from just playing ME1 and 2, I would be heartilly satisfied if an ME MMO were to come which was more open world and you weren't stuck with playing Shepard (Not that there's anything wrong with Shepard)

But, I don't think it's going to happen unless they ban every ass out there from playing games...

#245
cedgedc

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@Turian_punk_75 I can certainly see where you're coming from. I've played a good many of the MMO's you've listed there and several you haven't. You're right, the community can definitely make or break any online game. If everyone chooses to play like a dick, then the game will suffer for it.

I would hope that this game would get a Mature rating if it ever came out. That would help at least in part. However, in any MMO, if you're very conscious about immersing yourself in a game, and trying to - as you put it- live in the mass effect universe, then the ball is in your court to seek out the community that would help you do that.

Personally I stick to RP or RP-PvP servers whenever i play MMO's. They atleast have name regulations, so you won't be battling the reapers alongside SpoogeMaster72, for instance.

There is enough respect for the Mass Effect lore out there, that I can guarantee you that any ME MMO would have a great many RP guilds and Immersion focused guilds for you to choose from.

Will there be some douche bags? Sure. But there are douche bags in the mass effect universe too. It's up to you to find the group of people that enhance your playing experience, rather than one which detracts from it.

Modifié par cedgedc, 09 janvier 2012 - 04:32 .


#246
Foxtrot 212

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Turian_punk_75 wrote...

 MMO's Suck! There I said it...

Why do MMO's suck? Because of the people playing them. I gave up on MMO's just over a year ago, and I've played most of the modern greats (WoW, EVEonline, CoX, DDO and LOTRO among others). The problem isn't the games themselves, it's the people you play with, some are just complete asses, not all, not most, just some. So a ME MMO? Initially I would say no.

However, if done in a way to ensure that only mature gamers (Those who want to play the game with other people and are willing to put a little bit of effort into their RP), subscribe and not the griefers, ninjas and gold/credit sellers that always ruin a good MMO (for me... Yeah I'm one of those gamers that just up-sticks and leaves an MMO when I end up interacting with a complete ass), then it might be worth the subscrption fees. 

Personally, the ME universe is a universe I would like to live in, I get a great deal of satisfaction on this from just playing ME1 and 2, I would be heartilly satisfied if an ME MMO were to come which was more open world and you weren't stuck with playing Shepard (Not that there's anything wrong with Shepard)

But, I don't think it's going to happen unless they ban every ass out there from playing games...


Fully Agree, I would do a ME MMO If I could Get mature players but at the same time I help teach RP on RP servers and such soo I think it would be nice too get this going but again I agree with what you said.

cedgedc wrote...

@Turian_punk_75 I can certainly see where you're coming from. I've played a good many of the MMO's you've listed there and several you haven't. You're right, the community can definitely make or break any online game. If everyone chooses to play like a dick, then the game will suffer for it.

I would hope that this game would get a Mature rating if it ever came out. That would help at least in part. However, in any MMO, if you're very conscious about immersing yourself in a game, and trying to - as you put it- live in the mass effect universe, then the ball is in your court to seek out the community that would help you do that.

Personally I stick to RP or RP-PvP servers whenever i play MMO's. They atleast have name regulations, so you won't be battling the reapers alongside SpoogeMaster72, for instance. 

There is enough respect for the Mass Effect lore out there, that I can guarantee you that any ME MMO would have a great many RP guilds and Immersion focused guilds for you to choose from. 

Will there be some douche bags? Sure. But there are douche bags in the mass effect universe too. It's up to you to find the group of people that enhance your playing experience, rather than one which detracts from it.



Name Regulations would be awesome I always hated names like Nub_bum744 (actual one from WoW a LONG LONG time ago)

#247
Turian_punk_75

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When I was a WoW player, I was part of a guild that only accepted players over 21 who were into RP, it was great for a while, but you'd always get some 'youngster' trying to get in, our guildmaster could always spot them, she was fantastic at that.

I read somewhere that an ME MMO is somthing Bioware (or someone in Bioware) would like to see happen. Personally, so would I, I'd love to RP as a lone 'Bounty Hunter/Rescuer' with my own ship and apartment on Illum, give him a history (Skyllian Blitz hero or somthing). If TOR is sucessful, which I see no reason why it shouldn't be, then I can very well see a ME MMO being developed, as long as it's also availble on consoles as well as PC's.

#248
Foxtrot 212

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I would go Merchant or Alliance Military, maybe even Turian Hierarchy. Id love to have an apartment on the Citadel and I think if they make it as massive as Eve it could be amazing. I am with you on guilds with over 21 and into RP but ive been RPing 7 to 9 years Maturely and im only 18 so Id disagree with the age restriction etc. I do say though that a ME MMO Would be fantastic if done properly. As for the setting why put it in the future after ME3? Thats insane, theres a whole period of politicol strife BEFORE ME1 such as the Bartarian / Human Frontiers Land Race, The years after the First Contact War I am more curious about.

Modifié par Foxtrot 212, 09 janvier 2012 - 10:20 .


#249
Turian_punk_75

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In my country (England) 18 is considered adult age and therefore mature IMHO.

I'm hoping that if Bioware does indeed develop an ME MMO that they won't go down the route of having one ship per class and forced AI companions like they seem to have done with TOR. Despite what I've said about playing with people, I do actually enjoy playing with people as long as everyone knows their role (tank, DPS, Healer etc). I can see a lot of hybrid classes coming into play (Melee DPS with heavy CC or Tank with some Ranged DPS). I suppose some Melee weapons would have to be added, prehaps a slection from each race. And ships, I'm guessing fighters, courier vessels and the largest being Normandy sized Frigates with a skeleton crew that stays on the ship when you go planet side. And you fly them from First person like you did in SWG (yeah, played that one also)

#250
Foxtrot 212

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I miss SWG, I was in a HEAVY Stormtrooper RP group on Starsider before it went poof, it was fun. Id love to start an Alliance Military unit up for some RP, if the largest being Frigates it will seem fun, Im also curious on the Quarian Migrant fleet, there are sooo many possibilities for a ME MMO, they certainly have enough races too make an MMO, I say your idea of ships and such is great but I personally flew my ships in third person because it was better on my computer than the high speed maneuvers of first person.