Gotholhorakh wrote...
In this sort of system, wouldn't people prefer to see Spectres in their proper place in the 'verse? Rare, secretive, outside the law? Surely not a box you tick when you sign up - you can imagine "ffs I just want to get to the merchant to trade, and there is this mob of Spectres in my way", or "Spectre Rush!"
I would imagine becoming a Spectre would be a rare thing indeed for a player, if not impossible. I'd think they would be story NPCs, staff/mod "PCs", and that if recruitment of players were possible:
This is my perspective as well. Take world of warcraft for example, introducing the deathknight. How much less special did that become when EVERYONE and their dog was playing a DK??
How many thousands of people would you see playing spectre if it was just a class? Who the heck would say
"Hmm. Unlimited power, laws don't apply to me, i get special discounts on all the finest weaponry the citadel has to offer... Or.. I could be a Soldier and be the same, minus all the perks. Soldier it is!"Remember back in the storyline how Commander shepard became a spectre? It doesn't come lightly, or whimsically, and it would completely devalue Shepard's achievements in a way that I don't think anyone wants to see.
Gotholhorakh wrote...
2. once it happened, you would need a balancing mechanism that a) conferred enormous power but
ensured slots would be freed up now and then.
For this, you might pick something akin to some of the special/PK statuses in MUDs and paper RPGs, where you are impressively powerful, but it is now possible to get permanently killed for a massive of XP reward by other players.
That would keep them rare, keep slots opening up, make it a seat-of-the-pants exciting experience to play, and more importantly make it a tough/brave decision to accept the invitation.
I would be okay with spectres as an achievable rank if there could only be say, one per race/faction/ whatever they implement- per server. And as you say, it would have to be done in such a way as the role could be freed up.
Making it solely pvp based would likely instigate a lot of annoying pk'ing in really jerky ways. What they could do however is add multiple paths toward acheiving it. For instance the best pvper, the best pve'er, the best information broker (if such a 'profession' could be implemented)
And whichever means you used to accomplish it, would have a different way of maintaining the rank. Perhaps in pvp, if you got killed you'd lose the rank and the following week people could work towards it again, with the person who lost the rank starting from scratch.
If pve, perhaps you'd have to complete certain very difficult solo challenges every week, that even the above average player would struggle with.
In any case, that's a fun line of thought you're on. I could get on board with something of that nature!