Mass Effect MMO "Makes Sense"
#251
Posté 10 janvier 2012 - 02:20
Though personally I'd hope for something more inventive than simply recycling the holy trinity. Something more based off of the ME class types. Healer/Tank/DPS is a stale model. Even in SWTOR, I'm already a bit bored of it. There are a great many ways to build games, and I feel like MMO's have felt pressured to only do it one way for so long. Hopefully GW2 will help shake things up a bit in that respect.
18 is a fine age restriction, but age restriction or not, you will have douche bags. Take a look at AoC - the first 18+ MMO. There was no shortage of ass hats. But I also was able to find guilds with great players who loved to RP.
I think TOR is a great launching off point. I think if anything, Bioware has learned some important techniques that could be implemented in a successful ME MMO.
One point I do disagree on however, is making the game cross platform compatible. All that needs to be said is.. ask Square- Enix how well that worked out for them. Making menu systems that works on all three platforms ends up being contrived and awful to use.
Also it's nearly impossible to balance out keyboard and mouse controls with controllers. One will always have the advantage over the other.
#252
Posté 10 janvier 2012 - 02:41
cedgedc wrote...
@Turian_punk_75 I have heard similiar things from Bioware regarding the possibility of an MMO. They didn't come right out and say they wanted to make an MMO, but they did say that it would be awesome to have a multiplayer experience where you could fully explore Omega, or live on the citadel, etc. I think it's clear enough what they're hinting at there.
Though personally I'd hope for something more inventive than simply recycling the holy trinity. Something more based off of the ME class types. Healer/Tank/DPS is a stale model. Even in SWTOR, I'm already a bit bored of it. There are a great many ways to build games, and I feel like MMO's have felt pressured to only do it one way for so long. Hopefully GW2 will help shake things up a bit in that respect.
18 is a fine age restriction, but age restriction or not, you will have douche bags. Take a look at AoC - the first 18+ MMO. There was no shortage of ass hats. But I also was able to find guilds with great players who loved to RP.
I think TOR is a great launching off point. I think if anything, Bioware has learned some important techniques that could be implemented in a successful ME MMO.
One point I do disagree on however, is making the game cross platform compatible. All that needs to be said is.. ask Square- Enix how well that worked out for them. Making menu systems that works on all three platforms ends up being contrived and awful to use.
Also it's nearly impossible to balance out keyboard and mouse controls with controllers. One will always have the advantage over the other.
Well said, I always RPed and Trained new RPers for guilds rather than do the DPS/ Tank/ Healer stuff, I had a few DPS but nothing major I was mostly a person to train people or get things rolling with events and such. But I do agree, there needs to be a new combat system in MMOs.
#253
Posté 10 janvier 2012 - 03:11
Foxtrot 212 wrote...
Well said, I always RPed and Trained new RPers for guilds rather than do the DPS/ Tank/ Healer stuff, I had a few DPS but nothing major I was mostly a person to train people or get things rolling with events and such. But I do agree, there needs to be a new combat system in MMOs.
This is why I'm excited for GW2. For starters, there's no tank/dps/healer roles. Everyone just does their thing and chooses the playstyle which suits them best.. Also, personal home instances will make a great area for RP'ing publicly without being hassled or criticized by random passer's by.
That was what I didn't like about many other MMO's.. Trying to RP in public often attracted jerks who enjoy making fun of rp'ers, or people who inavertently spoil things by running around and jumping through your scene on their mount lol.
This is also a strong selling point of BioWare's use of ship instances in TOR. Being able to invite a bunch of people aboard your ship is also a great way to provide a controlled environment for RP.
Modifié par cedgedc, 10 janvier 2012 - 03:12 .
#254
Posté 10 janvier 2012 - 04:48
#255
Posté 10 janvier 2012 - 05:43
Foxtrot 212 wrote...
Yeah, On SWG we fixed that issue by setting up huge Cities in the middle of nowhere, thats somethign I think they should bring back to MMOs, the ability to set up a city, Anarchy Online did that system the best, you had a certain range of space before you could put another city down and it kept the player cities from being EVERYWHERE like they were in SWG
AoC did the same thing. You could build guild cities, and then when your city got to a certain rank, you could build a guild fortress on contested territory, which could be seiged at pre-scheduled times by other guilds etc.
Those guild seiges were some of the most fun i've had in an MMO.. trying to defend the walls, while trebuchet's blast holes in them and take out towers.. and war mammoths come rampaging through the breeches.. veeery cool stuff!
But I still like the idea of the home instance populated with npc's that know of your exploits etc and are impacted by your decisions- in gw2
#256
Posté 10 janvier 2012 - 06:49
#257
Posté 10 janvier 2012 - 06:50
#258
Posté 10 janvier 2012 - 07:59
Besides, who wants a fortress on one planet when you can have a mobile fortress cruisin through the galaxy?!
#259
Posté 10 janvier 2012 - 08:27
#260
Posté 10 janvier 2012 - 08:49
Foxtrot 212 wrote...
I mean like a guild city not a player kick for fun, a place for your guildies ships to dock and set up your own shops and other things like that. A place for a guild or alliance or group of guilds to set up no matter the fortress in the sky
The problem with that is then you start getting too much into sandbox territory. It's important to remember that a significant number of Mass Effect fans are more a fan of the shooter genre than of RPG's.
Having cities with shops etc that are run by players- while I agree would be awesome, is likely not particularly marketable to a large segment of ME fans.
If I had my way though I would love to see a number of non-combatant roles/activities.. Being like a swindler type on Omega for instance, would be loads of fun.
But I would be pretty content with having a personal shuttle and then a larger guild vessel, like the normandy. Having guild vessels could open potential for vessel to vessel guild to guild warfare.. who knows!
#261
Posté 10 janvier 2012 - 09:28
#262
Posté 11 janvier 2012 - 02:41
I would expect nothing less from an MMO. The class types are there. They could add a few of course. They would could add some new mechanics as they would have to take out all the timeslow effects and so forth. But a lot of the hard stuff is already done. They already have the lore. They already have settings and so forth. They already have the interest built up.
I will be interested to hear what bioware has to say once Mass Effect 3 has come out, and once a game like GW2 has hit the market. It will be vastly different from other mmo's and I think it will do a good bit towards inspiring designers to do things differently, rather than designing yet another Holy Trinity based, standard style mmo.
#263
Posté 11 janvier 2012 - 02:51
#264
Posté 11 janvier 2012 - 03:00
#265
Posté 11 janvier 2012 - 03:16
#266
Posté 11 janvier 2012 - 03:28
cedgedc wrote...
@Turian_punk_75 I have heard similiar things from Bioware regarding the possibility of an MMO. They didn't come right out and say they wanted to make an MMO, but they did say that it would be awesome to have a multiplayer experience where you could fully explore Omega, or live on the citadel, etc. I think it's clear enough what they're hinting at there.
Though personally I'd hope for something more inventive than simply recycling the holy trinity. Something more based off of the ME class types. Healer/Tank/DPS is a stale model. Even in SWTOR, I'm already a bit bored of it. There are a great many ways to build games, and I feel like MMO's have felt pressured to only do it one way for so long. Hopefully GW2 will help shake things up a bit in that respect.
18 is a fine age restriction, but age restriction or not, you will have douche bags. Take a look at AoC - the first 18+ MMO. There was no shortage of ass hats. But I also was able to find guilds with great players who loved to RP.
I think TOR is a great launching off point. I think if anything, Bioware has learned some important techniques that could be implemented in a successful ME MMO.
One point I do disagree on however, is making the game cross platform compatible. All that needs to be said is.. ask Square- Enix how well that worked out for them. Making menu systems that works on all three platforms ends up being contrived and awful to use.
Also it's nearly impossible to balance out keyboard and mouse controls with controllers. One will always have the advantage over the other.
Cross Platform? Oh hell no I agree with you there. All I said was the game should be made availble to console players as well as PC Players
#267
Posté 11 janvier 2012 - 03:32
#268
Posté 11 janvier 2012 - 07:18
Foxtrot 212 wrote...
The only time an MMO works Cross Platform is if you get smart like Eve and Dust 514 but even that scares me
Well I have a ps3 and I never quite could tolerate how crazy Eve was, but I liked the concept. Thus I'm pretty excited for Dust514.
That said, I miss understood what was said about making it available to multiple platforms. I'm not entirely sure what would happen there.
No MMO has gone there, and in many ways it would divide up the player base.. require more servers running etc. That would drive up a lot of costs that I don't think a producer would really be willing to accept. Server, maintenance, and so forth- costs would be tripple what they are for other games. In the perfect world it would work fine, and all three would have it.
In the real world, I think they'll have to make some choices, and maaybe consider releasing it for other platforms after the initial launch sometime.
#269
Posté 12 janvier 2012 - 01:11
#270
Posté 12 janvier 2012 - 01:37
cedgedc wrote...
Foxtrot 212 wrote...
The only time an MMO works Cross Platform is if you get smart like Eve and Dust 514 but even that scares me
Well I have a ps3 and I never quite could tolerate how crazy Eve was, but I liked the concept. Thus I'm pretty excited for Dust514.
That said, I miss understood what was said about making it available to multiple platforms. I'm not entirely sure what would happen there.
No MMO has gone there, and in many ways it would divide up the player base.. require more servers running etc. That would drive up a lot of costs that I don't think a producer would really be willing to accept. Server, maintenance, and so forth- costs would be tripple what they are for other games. In the perfect world it would work fine, and all three would have it.
In the real world, I think they'll have to make some choices, and maaybe consider releasing it for other platforms after the initial launch sometime.
DCUO is cross-platform (between PS3 and PC). Each platform gets its own server. it works pretty well for them. As a matter of fact, the PS3 server is more active than the PC server. Then again, DCUO doesn't have a traditional MMO control scheme, so being a console makes sense for it. I think BioWare would probably be able to pull something like that off if they kept the current control scheme that they're using for Mass Effect now.
If they decided not to, however, I think it would make a lot more sense as a PC exclusive.
I'd really love an ME MMO, period, because I want to be able to explore some of the planets more thoroughly. For instance, that view you get while you're in Ilium, or the people walking around and socializing, cars flying by, etc. I'd love to be able to see more of that. I hope Bioware goes ahead with their plans (and invites me to Beta). :-)
#271
Posté 12 janvier 2012 - 03:07
DCUO is cross-platform (between PS3 and PC). Each platform gets its own server. it works pretty well for them. As a matter of fact, the PS3 server is more active than the PC server. Then again, DCUO doesn't have a traditional MMO control scheme, so being a console makes sense for it. I think BioWare would probably be able to pull something like that off if they kept the current control scheme that they're using for Mass Effect now.
If they decided not to, however, I think it would make a lot more sense as a PC exclusive.
I'd really love an ME MMO, period, because I want to be able to explore some of the planets more thoroughly. For instance, that view you get while you're in Ilium, or the people walking around and socializing, cars flying by, etc. I'd love to be able to see more of that. I hope Bioware goes ahead with their plans (and invites me to Beta). :-)
You're right. A more accurate statement would have been that no traditional mmo rpg has really gone there. I can't speak to how well DCU is doing. I know that they went free to play recently, but these days I'm not so sure that's really a bad thing anymore.
The thing is that MMO RPG's don't really lend themselves very well to consoles. Not nearly so much as a PC does anyways. You need to be able to communicate with people with ease, socialize with random people as you go, sort through menus, manage hotkeys etc. All sorts of things that at the end of the day work better with a keyboard and mouse.
Of course you'll say you can plug those into your ps3 or Xbox, but.. well then it sortof defeats the purpose. My opinion on the matter would simply be.. I want them to do it right and do it well. If they can make the game for all 3 platforms and still have healthy server populations and a great game interface, then I'm all for it.
If however, making the game for all 3 means cutbacks in certain areas, sacrificing certain features, or spreading the developers thin.. I say screw that. It's 2012. Get a computer.
#272
Posté 12 janvier 2012 - 03:45
#273
Posté 13 janvier 2012 - 02:38
cedgedc wrote...
DCUO is cross-platform (between PS3 and PC). Each platform gets its own server. it works pretty well for them. As a matter of fact, the PS3 server is more active than the PC server. Then again, DCUO doesn't have a traditional MMO control scheme, so being a console makes sense for it. I think BioWare would probably be able to pull something like that off if they kept the current control scheme that they're using for Mass Effect now.
If they decided not to, however, I think it would make a lot more sense as a PC exclusive.
I'd really love an ME MMO, period, because I want to be able to explore some of the planets more thoroughly. For instance, that view you get while you're in Ilium, or the people walking around and socializing, cars flying by, etc. I'd love to be able to see more of that. I hope Bioware goes ahead with their plans (and invites me to Beta). :-)
You're right. A more accurate statement would have been that no traditional mmo rpg has really gone there. I can't speak to how well DCU is doing. I know that they went free to play recently, but these days I'm not so sure that's really a bad thing anymore.
The thing is that MMO RPG's don't really lend themselves very well to consoles. Not nearly so much as a PC does anyways. You need to be able to communicate with people with ease, socialize with random people as you go, sort through menus, manage hotkeys etc. All sorts of things that at the end of the day work better with a keyboard and mouse.
Of course you'll say you can plug those into your ps3 or Xbox, but.. well then it sortof defeats the purpose. My opinion on the matter would simply be.. I want them to do it right and do it well. If they can make the game for all 3 platforms and still have healthy server populations and a great game interface, then I'm all for it.
If however, making the game for all 3 means cutbacks in certain areas, sacrificing certain features, or spreading the developers thin.. I say screw that. It's 2012. Get a computer.
I can't say I disagree with you there. The truth is, even if it was released on multiple platforms, I'd probably still get it for my PC. Like you said, the PC offers a lot more freedom when it comes to MMOs, especially with things like managing inventory, chatting, etc.
It's frustrating in DCUO when you have to put down your controller and pick up the keyboard just to type in a message. So yeah, I'd prefer the PC version.
Modifié par rockman0, 13 janvier 2012 - 02:38 .
#274
Posté 13 janvier 2012 - 03:14
rockman0 wrote...
I can't say I disagree with you there. The truth is, even if it was released on multiple platforms, I'd probably still get it for my PC. Like you said, the PC offers a lot more freedom when it comes to MMOs, especially with things like managing inventory, chatting, etc.
It's frustrating in DCUO when you have to put down your controller and pick up the keyboard just to type in a message. So yeah, I'd prefer the PC version.
Exactly. Having to drop the controller and pickup a keyboard everytime you want to say something to someone is not just impractical, but it's also immersion breaking in many ways, which in an MMO is pretty important. People like to get pulled in. Especially in an universe like the Mass Effect -verse.. people want to feel like they're there.. and it's hard to accomplish, when the interface keeps pulling you back into your living room.
#275
Posté 13 janvier 2012 - 04:08





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