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Mass Effect MMO "Makes Sense"


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#251
cedgedc

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@Turian_punk_75 I have heard similiar things from Bioware regarding the possibility of an MMO. They didn't come right out and say they wanted to make an MMO, but they did say that it would be awesome to have a multiplayer experience where you could fully explore Omega, or live on the citadel, etc. I think it's clear enough what they're hinting at there.

Though personally I'd hope for something more inventive than simply recycling the holy trinity. Something more based off of the ME class types. Healer/Tank/DPS is a stale model. Even in SWTOR, I'm already a bit bored of it. There are a great many ways to build games, and I feel like MMO's have felt pressured to only do it one way for so long. Hopefully GW2 will help shake things up a bit in that respect.

18 is a fine age restriction, but age restriction or not, you will have douche bags. Take a look at AoC - the first 18+ MMO. There was no shortage of ass hats. But I also was able to find guilds with great players who loved to RP.

I think TOR is a great launching off point. I think if anything, Bioware has learned some important techniques that could be implemented in a successful ME MMO.

One point I do disagree on however, is making the game cross platform compatible. All that needs to be said is.. ask Square- Enix how well that worked out for them. Making menu systems that works on all three platforms ends up being contrived and awful to use.

Also it's nearly impossible to balance out keyboard and mouse controls with controllers. One will always have the advantage over the other.

#252
Foxtrot 212

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cedgedc wrote...

@Turian_punk_75 I have heard similiar things from Bioware regarding the possibility of an MMO. They didn't come right out and say they wanted to make an MMO, but they did say that it would be awesome to have a multiplayer experience where you could fully explore Omega, or live on the citadel, etc. I think it's clear enough what they're hinting at there.

Though personally I'd hope for something more inventive than simply recycling the holy trinity. Something more based off of the ME class types. Healer/Tank/DPS is a stale model. Even in SWTOR, I'm already a bit bored of it. There are a great many ways to build games, and I feel like MMO's have felt pressured to only do it one way for so long. Hopefully GW2 will help shake things up a bit in that respect.

18 is a fine age restriction, but age restriction or not, you will have douche bags. Take a look at AoC - the first 18+ MMO. There was no shortage of ass hats. But I also was able to find guilds with great players who loved to RP.

I think TOR is a great launching off point. I think if anything, Bioware has learned some important techniques that could be implemented in a successful ME MMO.

One point I do disagree on however, is making the game cross platform compatible. All that needs to be said is.. ask Square- Enix how well that worked out for them. Making menu systems that works on all three platforms ends up being contrived and awful to use.

Also it's nearly impossible to balance out keyboard and mouse controls with controllers. One will always have the advantage over the other.



Well said, I always RPed and Trained new RPers for guilds rather than do the DPS/ Tank/ Healer stuff, I had a few DPS but nothing major I was mostly a person to train people or get things rolling with events and such. But I do agree, there needs to be a new combat system in MMOs.

#253
cedgedc

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Foxtrot 212 wrote...
Well said, I always RPed and Trained new RPers for guilds rather than do the DPS/ Tank/ Healer stuff, I had a few DPS but nothing major I was mostly a person to train people or get things rolling with events and such. But I do agree, there needs to be a new combat system in MMOs.


This is why I'm excited for GW2. For starters, there's no tank/dps/healer roles. Everyone just does their thing and chooses the playstyle which suits them best.. Also, personal home instances will make a great area for RP'ing publicly without being hassled or criticized by random passer's by.

That was what I didn't like about many other MMO's.. Trying to RP in public often attracted jerks who enjoy making fun of rp'ers, or people who inavertently spoil things by running around and jumping through your scene on their mount lol.

This is also a strong selling point of BioWare's use of ship instances in TOR. Being able to invite a bunch of people aboard your ship is also a great way to provide a controlled environment for RP.

Modifié par cedgedc, 10 janvier 2012 - 03:12 .


#254
Foxtrot 212

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Yeah, On SWG we fixed that issue by setting up huge Cities in the middle of nowhere, thats somethign I think they should bring back to MMOs, the ability to set up a city, Anarchy Online did that system the best, you had a certain range of space before you could put another city down and it kept the player cities from being EVERYWHERE like they were in SWG

#255
cedgedc

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Foxtrot 212 wrote...

Yeah, On SWG we fixed that issue by setting up huge Cities in the middle of nowhere, thats somethign I think they should bring back to MMOs, the ability to set up a city, Anarchy Online did that system the best, you had a certain range of space before you could put another city down and it kept the player cities from being EVERYWHERE like they were in SWG


AoC did the same thing. You could build guild cities, and then when your city got to a certain rank, you could build a guild fortress on contested territory, which could be seiged at pre-scheduled times by other guilds etc.

Those guild seiges were some of the most fun i've had in an MMO.. trying to defend the walls, while trebuchet's blast holes in them and take out towers.. and war mammoths come rampaging through the breeches.. veeery cool stuff!

But I still like the idea of the home instance populated with npc's that know of your exploits etc and are impacted by your decisions- in gw2

#256
Foxtrot 212

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I wish RP servers stayed RP servers really lol ONLY RPers but it rarely happens

#257
Foxtrot 212

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and I like the City to Fortress idea, It would make an interesting thing to "Colonise" worlds in an ME MMO for your species ICly, fun.

#258
cedgedc

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I think personal instanced space is something that's becoming a standard. I think in an ME MMO it would be more ship centered. That' really what mass effect is about.. gathering crew members and filling your ship, and walking around the ship talking to people.

Besides, who wants a fortress on one planet when you can have a mobile fortress cruisin through the galaxy?!

#259
Foxtrot 212

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I mean like a guild city not a player kick for fun, a place for your guildies ships to dock and set up your own shops and other things like that. A place for a guild or alliance or group of guilds to set up no matter the fortress in the sky

#260
cedgedc

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Foxtrot 212 wrote...

I mean like a guild city not a player kick for fun, a place for your guildies ships to dock and set up your own shops and other things like that. A place for a guild or alliance or group of guilds to set up no matter the fortress in the sky


The problem with that is then you start getting too much into sandbox territory. It's important to remember that a significant number of Mass Effect fans are more a fan of the shooter genre than of RPG's.

Having cities with shops etc that are run by players- while I agree would be awesome, is likely not particularly marketable to a large segment of ME fans.

If I had my way though I would love to see a number of non-combatant roles/activities.. Being like a swindler type on Omega for instance, would be loads of fun.

But I would be pretty content with having a personal shuttle and then a larger guild vessel, like the normandy. Having guild vessels could open potential for vessel to vessel guild to guild warfare.. who knows!

#261
Foxtrot 212

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Id say 85% of gamers play games for fights personal opinion though and anything that is too slow then it becomes boring (True in some cases) but thats stereotyping why CoD and Halo fell short is they went to please the combat loving multiplayer fans from CoD online who care about the run and gun then yes you would have to make the MMO near stupid too please them over the people who seek RPG and no this is not a hate bash just a numbers in head factoring.

#262
cedgedc

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In the case of the Mass Effect series, I think a lot of careful planning and effort went into designing a combat style that would complement the story and the immersion of the game. The combat is visceral enough, intense enough to make you feel like you're really in it, and yet keeps it in a third person style that many RPG fans love, because they want to see their character, and see it grow and evolve.


I would expect nothing less from an MMO. The class types are there. They could add a few of course. They would could add some new mechanics as they would have to take out all the timeslow effects and so forth. But a lot of the hard stuff is already done. They already have the lore. They already have settings and so forth. They already have the interest built up.

I will be interested to hear what bioware has to say once Mass Effect 3 has come out, and once a game like GW2 has hit the market. It will be vastly different from other mmo's and I think it will do a good bit towards inspiring designers to do things differently, rather than designing yet another Holy Trinity based, standard style mmo.

#263
Foxtrot 212

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I think they can keep the combat the same for the MMO it is somewhat fair and would prove a challenge and I agree, Im tempted to look into Guild Wars 2 because I am intrigued but I must say I will be happy if they make a Mass Effect MMO. The world is there and it would be nice to feel like you actually live in the ME Universe

#264
snfonseka

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Just remember they launched TOR recently.

#265
Foxtrot 212

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We pointed that out lol, It might be a long while until TOR is officially rolling.

#266
Turian_punk_75

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cedgedc wrote...

@Turian_punk_75 I have heard similiar things from Bioware regarding the possibility of an MMO. They didn't come right out and say they wanted to make an MMO, but they did say that it would be awesome to have a multiplayer experience where you could fully explore Omega, or live on the citadel, etc. I think it's clear enough what they're hinting at there.

Though personally I'd hope for something more inventive than simply recycling the holy trinity. Something more based off of the ME class types. Healer/Tank/DPS is a stale model. Even in SWTOR, I'm already a bit bored of it. There are a great many ways to build games, and I feel like MMO's have felt pressured to only do it one way for so long. Hopefully GW2 will help shake things up a bit in that respect.

18 is a fine age restriction, but age restriction or not, you will have douche bags. Take a look at AoC - the first 18+ MMO. There was no shortage of ass hats. But I also was able to find guilds with great players who loved to RP.

I think TOR is a great launching off point. I think if anything, Bioware has learned some important techniques that could be implemented in a successful ME MMO.

One point I do disagree on however, is making the game cross platform compatible. All that needs to be said is.. ask Square- Enix how well that worked out for them. Making menu systems that works on all three platforms ends up being contrived and awful to use.

Also it's nearly impossible to balance out keyboard and mouse controls with controllers. One will always have the advantage over the other.



Cross Platform? Oh hell no I agree with you there. All I said was the game should be made availble to console players as well as PC Players

#267
Foxtrot 212

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The only time an MMO works Cross Platform is if you get smart like Eve and Dust 514 but even that scares me

#268
cedgedc

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Foxtrot 212 wrote...

The only time an MMO works Cross Platform is if you get smart like Eve and Dust 514 but even that scares me


Well I have a ps3 and I never quite could tolerate how crazy Eve was, but I liked the concept. Thus I'm pretty excited for Dust514.

That said, I miss understood what was said about making it available to multiple platforms. I'm not entirely sure what would happen there.

No MMO has gone there, and in many ways it would divide up the player base.. require more servers running etc. That would drive up a lot of costs that I don't think a producer would really be willing to accept. Server, maintenance, and so forth- costs would be tripple what they are for other games. In the perfect world it would work fine, and all three would have it.

In the real world, I think they'll have to make some choices, and maaybe consider releasing it for other platforms after the initial launch sometime.

#269
Foxtrot 212

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Aye, The problem with Eve is you can do whatever the **** you want. If you want to blow someone up blow them up, It pisses most people off

#270
rockman0

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cedgedc wrote...

Foxtrot 212 wrote...

The only time an MMO works Cross Platform is if you get smart like Eve and Dust 514 but even that scares me


Well I have a ps3 and I never quite could tolerate how crazy Eve was, but I liked the concept. Thus I'm pretty excited for Dust514.

That said, I miss understood what was said about making it available to multiple platforms. I'm not entirely sure what would happen there.

No MMO has gone there, and in many ways it would divide up the player base.. require more servers running etc. That would drive up a lot of costs that I don't think a producer would really be willing to accept. Server, maintenance, and so forth- costs would be tripple what they are for other games. In the perfect world it would work fine, and all three would have it.

In the real world, I think they'll have to make some choices, and maaybe consider releasing it for other platforms after the initial launch sometime.


DCUO is cross-platform (between PS3 and PC). Each platform gets its own server. it works pretty well for them. As a matter of fact, the PS3 server is more active than the PC server. Then again, DCUO doesn't have a traditional MMO control scheme, so being a console makes sense for it. I think BioWare would probably be able to pull something like that off if they kept the current control scheme that they're using for Mass Effect now.

If they decided not to, however, I think it would make a lot more sense as a PC exclusive.

I'd really love an ME MMO, period, because I want to be able to explore some of the planets more thoroughly. For instance, that view you get while you're in Ilium, or the people walking around and socializing, cars flying by, etc. I'd love to be able to see more of that. I hope Bioware goes ahead with their plans (and invites me to Beta). :-)

#271
cedgedc

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DCUO is cross-platform (between PS3 and PC). Each platform gets its own server. it works pretty well for them. As a matter of fact, the PS3 server is more active than the PC server. Then again, DCUO doesn't have a traditional MMO control scheme, so being a console makes sense for it. I think BioWare would probably be able to pull something like that off if they kept the current control scheme that they're using for Mass Effect now.

If they decided not to, however, I think it would make a lot more sense as a PC exclusive.

I'd really love an ME MMO, period, because I want to be able to explore some of the planets more thoroughly. For instance, that view you get while you're in Ilium, or the people walking around and socializing, cars flying by, etc. I'd love to be able to see more of that. I hope Bioware goes ahead with their plans (and invites me to Beta). :-)


You're right. A more accurate statement would have been that no traditional mmo rpg has really gone there. I can't speak to how well DCU is doing. I know that they went free to play recently, but these days I'm not so sure that's really a bad thing anymore.

The thing is that MMO RPG's don't really lend themselves very well to consoles. Not nearly so much as a PC does anyways. You need to be able to communicate with people with ease, socialize with random people as you go, sort through menus, manage hotkeys etc. All sorts of things that at the end of the day work better with a keyboard and mouse.

Of course you'll say you can plug those into your ps3 or Xbox, but.. well then it sortof defeats the purpose. My opinion on the matter would simply be.. I want them to do it right and do it well. If they can make the game for all 3 platforms and still have healthy server populations and a great game interface, then I'm all for it. 

If however, making the game for all 3 means cutbacks in certain areas, sacrificing certain features, or spreading the developers thin.. I say screw that. It's 2012. Get a computer.

#272
Foxtrot 212

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Yeah, I am working on rebuilding my computer currently but I agree, Just do it right Bioware if you do it at all.

#273
rockman0

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cedgedc wrote...


DCUO is cross-platform (between PS3 and PC). Each platform gets its own server. it works pretty well for them. As a matter of fact, the PS3 server is more active than the PC server. Then again, DCUO doesn't have a traditional MMO control scheme, so being a console makes sense for it. I think BioWare would probably be able to pull something like that off if they kept the current control scheme that they're using for Mass Effect now.

If they decided not to, however, I think it would make a lot more sense as a PC exclusive.

I'd really love an ME MMO, period, because I want to be able to explore some of the planets more thoroughly. For instance, that view you get while you're in Ilium, or the people walking around and socializing, cars flying by, etc. I'd love to be able to see more of that. I hope Bioware goes ahead with their plans (and invites me to Beta). :-)


You're right. A more accurate statement would have been that no traditional mmo rpg has really gone there. I can't speak to how well DCU is doing. I know that they went free to play recently, but these days I'm not so sure that's really a bad thing anymore.

The thing is that MMO RPG's don't really lend themselves very well to consoles. Not nearly so much as a PC does anyways. You need to be able to communicate with people with ease, socialize with random people as you go, sort through menus, manage hotkeys etc. All sorts of things that at the end of the day work better with a keyboard and mouse.

Of course you'll say you can plug those into your ps3 or Xbox, but.. well then it sortof defeats the purpose. My opinion on the matter would simply be.. I want them to do it right and do it well. If they can make the game for all 3 platforms and still have healthy server populations and a great game interface, then I'm all for it. 

If however, making the game for all 3 means cutbacks in certain areas, sacrificing certain features, or spreading the developers thin.. I say screw that. It's 2012. Get a computer.


I can't say I disagree with you there. The truth is, even if it was released on multiple platforms, I'd probably still get it for my PC. Like you said, the PC offers a lot more freedom when it comes to MMOs, especially with things like managing inventory, chatting, etc.

It's frustrating in DCUO when you have to put down your controller and pick up the keyboard just to type in a message. So yeah, I'd prefer the PC version.

Modifié par rockman0, 13 janvier 2012 - 02:38 .


#274
cedgedc

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rockman0 wrote...

I can't say I disagree with you there. The truth is, even if it was released on multiple platforms, I'd probably still get it for my PC. Like you said, the PC offers a lot more freedom when it comes to MMOs, especially with things like managing inventory, chatting, etc.

It's frustrating in DCUO when you have to put down your controller and pick up the keyboard just to type in a message. So yeah, I'd prefer the PC version.


Exactly. Having to drop the controller and pickup a keyboard everytime you want to say something to someone is not just impractical, but it's also immersion breaking in many ways, which in an MMO is pretty important. People like to get pulled in. Especially in an universe like the Mass Effect -verse.. people want to feel like they're there.. and it's hard to accomplish, when the interface keeps pulling you back into your living room.

#275
Foxtrot 212

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Very valid point, dropping a controller to type, personally if they made a shooter for console (like Dust 514) where your a merc group (Blue Suns, Eclipse, Blood pack, etc) and it appeals to the Shooter fans out there and then the die hard MMO and other Players can do the Universe, but hey just my two cents, I love seeing your opinions they are all valid