Mass Effect MMO "Makes Sense"
#51
Posté 11 avril 2011 - 11:00
#52
Posté 11 avril 2011 - 11:08
Scimal wrote...
javierabegazo wrote...
The Escapist : News : BioWare: Mass Effect MMO "Makes Sense"
While anyone who's been keeping up with the ME3 Info from GameInformer might have noticed, there's a little caption where Huson muses about Multiplayer options for Mass Effect.
What are your ideas/fears/hopes/dreams/ideals for "Mass Effect:MMO" ?
Ideas: Don't do it.
Fears: They will do it.
Hopes: They don't do it.
Dreams: More SP.
Ideals: MMO's have stagnated with the current level of technology. Until the technology improves, all you will ever achieve is a variant on WoW (which is a variant on earlier MMOs).
The Universe may lend itself to an MMO fairly easily; expansive worlds, trillions of beings, multiple races, a dozen classes with pre-made specializations... But, honestly, BW RPGs are often special because of the amount of time SP games can be focused on.
MMO content must, almost by definition, be wholesale. Sure, there are a few good boss encounters... However, the story always suffers, and there's an outer limit at the amount of high quality content that can be created.
Not worth it. SP games are where RPGs are at until a much better MP-party system is implemented with A.I. programming that anticipates multiple characters and responds in a semi-realistic manner. Probably won't happen for 5-10 years.
I was going to post my reponse to the OP.. but then saw this post and it covered everything I thought / felt on the subject matter... so I'll just quote him/her instead
The other thing I'd like to add though is that MMOs generally kill the future potential of further single player games.... We'll never see Warcraft 4 because WoW interferes too much with the lore / storyline to make a sensible Warcraft game that isn't WoW.
Swtor killed any hopes of a proper Kotor 3 since it is supposed to be "kotor 3,4,5,6,7,8,9 etc" .... we'll never get that Kotor sinlge player experience ever again because of the MMO.
The LAST thing I want is to have hope for another Mass Effect RPG murdered because of a Mass Effect MMO... it shuts the doors on storylines / events / lore and makes a single player game very difficult if not impossible to make and still have the storyline fit within the scope of the universe.
That said I also don't want a Mass Effect FPS ala Call of Duty / Halo... I don't want a mass effect RTS or any other genre except RPG.... Mass Effect is amazing because of the story & characters... and only a RPG allows the developers to properly flesh out those characters, places & stories.... straight up shooters don't allow the depth for these sorts of things, strategy games are awkward and cumbersome when it comes to story development and character development... etc.
Mass Effect RPGs or I'm not interested..... it can be anything.. Turians, Krogans... hundreds of years after Shep's era... whatever... just as long as it's a RPG (and NOT an MMO... those are repetitive dull jobs, not RPGs or even games).
Modifié par Hathur, 11 avril 2011 - 01:30 .
#53
Posté 11 avril 2011 - 11:31
#54
Posté 11 avril 2011 - 11:43
Very well put! If there is a Bioware game that has potential to expand into other gamegenres, I'd actually put my money on Dragon Age. A Dragon Age RTS could indeed make sense, while a Mass Effect one would not. Not even with the great Wing Commander or Homeworld games in mind. It just would not fit.Hathur wrote...That said I also don't want a Mass Effect FPS ala Call of Duty / Halo... I don't want a mass effect RTS or any other genre except RPG.... Mass Effect is amazing because of the story & characters... and only a RPG allows the developers to properly flesh out those characters, places & stories.... straight up shooters don't allow the depth for these sorts of things, strategy games are awkward and cumbersome when it comes to story development and character development... etc.
Turning Mass Effect into an FPS? It's already very close to the FPS genre in its current form. So making a Mass Effect FPS would basically mean that you're shifting its ballance point. Away from RPG, lore and story, that is. Maybe nice for an off-shoot game, but not for as a full stand-alone Mass Effect title.
A Mass Effect MMO? Do people even grasp what it takes to turn an IP into an MMO setting? It's more than just background and lots of space to explore. Who or what would you be fighting in a Mass Effect MMO? Reaper #1783 protected by your gazillionth batch of Blue Sun Mercenaries, no matter how unlikely such an alliance would be?
In no way could a theme park MMO ever do justice to the Mass Effect IP, but only butcher the setting. While a more sandbox styled MMO could maybe do it justice, but probably wouldn't attract the amount of players to make it worth the effort.
#55
Posté 11 avril 2011 - 11:55
Sign me up!
I AM A BIOTIC GOD!
Modifié par Reapersgonnareap, 11 avril 2011 - 11:56 .
#56
Posté 11 avril 2011 - 12:28
- You could play as a non human
- Bioware emphasized roleplaying
Could you imagine a guild of Turian Soldiers having a bit of a tense situation with maybe, a mercenary band that happens to be someone else's roleplay guild?
Would be frickin tense.
#57
Posté 11 avril 2011 - 12:42
One thing though- I'm not going back to a subscription based game- and while I think the Mass Effect universe is very interesting- I really don't think an MMO would provide interesting means of exploring and further getting to know that universe.
#58
Posté 11 avril 2011 - 01:20
Sure it sounds cool to day "Live on the Citadel and take a ship to Omega" Butall that means is that you'd have some little map of both, with no real detail and all the fun of the single player world interaction removed. I've yet to play an MMO that didn't just have a very "card board" feeling world.
#59
Posté 11 avril 2011 - 01:53
#60
Posté 11 avril 2011 - 01:57
Hudson also said that an MMO would "make sense" for the Mass Effect universe. "I think Mass Effect
has that quality to it," he added. "If you get rid of the Reapers and
win that, wouldn't it be amazing to just live on the Citadel or just
take a ship to Omega? That makes sense."
This is what i've said for a long time. (Basically in every multiplayer thread that was closed.) Why do I keep saying this? Because when you play Mass Effect, one theme is painfully made clear. The need to explore more. No matter how much I explore an area, I always want to see more of it. Not only that, I can feel how much the dev's themselves want to see more of it too!
A few things to consider:
Monthly Fees: I understand the trepidation behind these. However, when most people pick up a single player game, they play it a couple weeks, maybe come back to it later. An MMO has you playing it (ideally) for years. Paying 50 bucks for that much entertainment, along with continued support of the dev teams etc, just isn't going to happen.
Furthermore, I look at monthly fees as the price I pay to keep the kids away. Keep in mind that ME is rated M. That means little kids would have to ask their parents to pay for this monthly fee for them, which many parents (hopefully) won't be willing to do for a title that is rated M. Will plenty of kids get in? Yes. But not nearly so many as are in WoW and the other Rated T MMO's.
What are we going to fight? The reapers are gone! Those who can't answer this question on their own, need a poke to the brain. The possibilities of this universe are endless. Look at the havoc that has been created in the wake of the reapers?
- Economic and political turmoil.
- Humanity decimated (possibly infected with indoctrination)
- an entire Batarian like.. galaxy or something- destroyed by one human
- the Geth unified as one faction - possibly at war with the Quarians.
- Half the established mercenary bands (Blood pack, eclipse, blue sons) have been decapitated, and decimated, leaving room for new bands to rise to power.
- The asari, still hot as ever
If you ask me, the Shepard trilogy was amazing, irreplaceable, and also only the begining. We've only seen the tip of the iceberg on Omega, Illium, the Citadel..
#61
Posté 11 avril 2011 - 01:58
Rykoth wrote...
I would play an ME MMO if:
- You could play as a non human
- Bioware emphasized roleplaying
Could you imagine a guild of Turian Soldiers having a bit of a tense situation with maybe, a mercenary band that happens to be someone else's roleplay guild?
Would be frickin tense.
Yes, yes I could. Though I'm going Quarian all the way!
#62
Posté 11 avril 2011 - 02:08
Sphynx118 wrote...
You do realize that the only reason blizzard would even consider making another mmo is because their cashcow is bringing in insane amounts of money
Anyone else trying to bring out 2 mmos without a similar wow-cashcow would be comitting financial suicide
I don' t think this move is as suicidal as you would think. In fact I think making an MMO out of an exceedingly succesful trilogy that has a huge following is a recipe for success.
Look at the Warcraft series. Blizzard- an exceedingly trusted name in the gaming universe even before WoW, decides to turn a massively succesful and compelling, story driven, strategy game into an MMO. They already have a following and an interest built up. They already have the good name of the developer- the street cred, if you will- to back it up.
The same applies here, with the notable exception that Bioware doesn't have Games Workshop cutting a massive chunk out of their profits. You think WoW is extremely lucrative? You're right, sure. But not nearly as much as you think, considering GamesWorkshop owns the rights to the use of Elves, orcs, dwarves, goblins- all the fantasy races except probably Draenei.
Bioware however, does not pay dues on Mass Effect IP. This is also why you would see a Mass Effect MMO over a dragon age one. Dragon Age would be too similiar to everything on the market and wouldn't be nearly as lucritive.
#63
Posté 11 avril 2011 - 04:18
#64
Posté 11 avril 2011 - 05:05
Monthly Fees: I understand the trepidation behind these. However, when most people pick up a single player game, they play it a couple weeks, maybe come back to it later. An MMO has you playing it (ideally) for years. Paying 50 bucks for that much entertainment, along with continued support of the dev teams etc, just isn't going to happen.
That's a pretty poor argument, extensive market research has quite clearly shown that for 90% of the MMO's out there, a microtransation based profit model is more effective than a subscription fee model.
This is because even if a player brings in no money, he still brings in a player. That is potential mouth to mouth advertising aswell as an addition to the game world which in turn makes it more interesting for others to also participate. In general, being free to play results in a vastly more popular game, which in turn allows the game to return more profits through microtransactions.
#65
Posté 11 avril 2011 - 05:12
Secondly, do we really want a ME MMO?
#66
Posté 11 avril 2011 - 05:20
God, PLEASE NO.
#67
Posté 11 avril 2011 - 05:24
Kaiser Shepard wrote...
Firstly, I don't see this happen with TOR coming up, whether that bombs or not; they'd either cannibalize their other MMO or there won't be another one financed.
Secondly, do we really want a ME MMO?
That's very pessimistic from you.
#68
Posté 11 avril 2011 - 05:26
"A pessimist is what an optimist calls a realist"- Ashley WilliamsMesina2 wrote...
Kaiser Shepard wrote...
Firstly, I don't see this happen with TOR coming up, whether that bombs or not; they'd either cannibalize their other MMO or there won't be another one financed.
Secondly, do we really want a ME MMO?
That's very pessimistic from you.
Applies well here
#69
Posté 11 avril 2011 - 05:26
I feel like every conversation with Anti-ME MMO people goes as follows:
Anti: "MMO - no. I hate MMO's. I've played WoW and a lot of others, and I don't like them."
Pro: "But wouldn't it be cool to explore the universe more, and get to play as different races, see Omega and the citadel for real??"
Anti: "Yeah, but single player games do that better, MMO's suck. I didn't like exploring in WoW, all you do is grind"
Pro: "I don't like grinding either. I hated WoW too, I think Bioware should make something very different. Their own take on a multiplayer environment, set in the Mass Effect universe, for the sake of exploring all this content that we've only gotten a tiny taste of"
Anti: "Well, yeah that sounds good, but no one will do that. They'll just make WoW clones. And I don't like little kids being all 'Lawlz, L2P newbz!' while I'm trying to play a game"
Pro: "But Mass Effect is rated mature. All the MMO's you've played were rated teen. Of course there were lots of kids. Those games were made for kids. This would be targeted at an older audience. At you and me."
Anti: "Well I guess that would be cool, but they're already releasing KOTOR, so they won't do two MMO'S anyways.
Pro: "Well this is still in hypothetical stages. It would be atleast 5-6 years before we could see it. That's more than enough time for KOTOR to have a good run. Also, Mass Effect is Bioware's own IP. KOTOR isn't. Mass Effect games generate greater profits for Bioware, as they don't have to pay dues to the property owners."
Anti: "TL:DR"
--Thread closed!--
The End!
javierabegazo wrote...
Interesting point cedgedc. But I hope that we don't actually get to play a Mass Effect MMO for atleast another 5 years. I want this thing super polished
Couldn't agree with you more, sir!
#70
Posté 11 avril 2011 - 05:31
I am, however, steadfastly not the sort of gamer any company needs to develop their games around if they want to make money.
#71
Posté 11 avril 2011 - 05:33
When and where did bioware state that it wouldnt be a T-rated MMO? -.-cedgedc wrote...
I wish the Anti-ME-MMO population would try to keep an open mind about this. No one here wants WoW in space. We want something new, something that focuses on world exploration, character development and immersion. These are all things that we enjoy. The combat doesn't need to change much from what we're all familiar with in the ME trilogy.
I feel like every conversation with Anti-ME MMO people goes as follows:
Anti: "MMO - no. I hate MMO's. I've played WoW and a lot of others, and I don't like them."
Pro: "But wouldn't it be cool to explore the universe more, and get to play as different races, see Omega and the citadel for real??"
Anti: "Yeah, but single player games do that better, MMO's suck. I didn't like exploring in WoW, all you do is grind"
Pro: "I don't like grinding either. I hated WoW too, I think Bioware should make something very different. Their own take on a multiplayer environment, set in the Mass Effect universe, for the sake of exploring all this content that we've only gotten a tiny taste of"
Anti: "Well, yeah that sounds good, but no one will do that. They'll just make WoW clones. And I don't like little kids being all 'Lawlz, L2P newbz!' while I'm trying to play a game"
Pro: "But Mass Effect is rated mature. All the MMO's you've played were rated teen. Of course there were lots of kids. Those games were made for kids. This would be targeted at an older audience. At you and me."
Anti: "Well I guess that would be cool, but they're already releasing KOTOR, so they won't do two MMO'S anyways.
Pro: "Well this is still in hypothetical stages. It would be atleast 5-6 years before we could see it. That's more than enough time for KOTOR to have a good run. Also, Mass Effect is Bioware's own IP. KOTOR isn't. Mass Effect games generate greater profits for Bioware, as they don't have to pay dues to the property owners."
Anti: "TL:DR"
--Thread closed!--
The End!javierabegazo wrote...
Interesting point cedgedc. But I hope that we don't actually get to play a Mass Effect MMO for atleast another 5 years. I want this thing super polished
Couldn't agree with you more, sir!
Thats just wishful thinking from your part.
You saw what they did with DA2 and they admitt in interviews that they want a piece of the "COD l2p or GTFO" kiddies.
And all your points seem to be based around EXPLORING or PLAYING A NEW RACE. You cant base a game around that.
Story?
Gameplay?
PVP?
"Nah lets just roll a quarian and explore the flottila" it would be cool but it wouldnt work for an MMO.
"Dora the extreme explorer online" might be a good MMO for you:innocent:
#72
Posté 11 avril 2011 - 05:37
#73
Posté 11 avril 2011 - 05:41
Anyway...
Personally I think it seems like they aren't going to stop on the high point but go all Westwood on the ME franchise.
And on top of that a ME MMO seems almost inevitable at this point. I think the only thing that could stop a ME-MMO from happening is SWTOR to fail miserably.
Modifié par v_ware, 11 avril 2011 - 05:54 .
#74
Posté 11 avril 2011 - 05:47
There is still hope then.v_ware wrote...
Sorry for the double thread.
Anyway...
Personally I think it seems like they aren't going to stop on the high point but go all Westwood on the ME franchise.
And on top of that a ME MMO seems almost inevitable at this point. I think the only thing that could happen stop a ME-MMO from happening is SWTOR to fail miserably.
Since SWTOR wont be succesful imo.
Im gonna play it (and probably like it) but it wont be the messiah people make it out to be
#75
Posté 11 avril 2011 - 05:51
Sphynx118 wrote...
When and where did bioware state that it wouldnt be a T-rated MMO? -.-
Thats just wishful thinking from your part.
You saw what they did with DA2 and they admitt in interviews that they want a piece of the "COD l2p or GTFO" kiddies.
And all your points seem to be based around EXPLORING or PLAYING A NEW RACE. You cant base a game around that.
Story?
Gameplay?
PVP?
"Nah lets just roll a quarian and explore the flottila" it would be cool but it wouldnt work for an MMO.
"Dora the extreme explorer online" might be a good MMO for you:innocent:
My central point, is to hope for the best rather than expecting a total piece of junk. I believe that if the developers undertook this project, it would be because they are as excited to further develop this universe as we are to experience it.
Mass Effect is a passion for these people. You think you love it because you played for a few hours? The developers lived and breathed nothing but these projects for years. I have faith that they wouldn't neuter it.
Further more, I think there is increasing demand for an MMO that caters to adults more. There are already numerous Teen orriented MMO's on the market and only one that isn't (AoC), which would offer little to no direct competition, as it is quite dead.
I agree that exploring isn't enough to legitimize an MMO. I was merely pointing out the central, driving force behind what a lot of people want from the game. Sad as it might sound, they want to live in that world. They want a character that isn't only there for a small window before it's over, but rather a character who's story they get to write, and who's length of stay, they get to determine.
Single player titles never fully satisfy those urges. They're always limited.
And yes, that's not enough to base a game around. I didn't go into detail because people - especially those who just read MMO and respond with 'No MMO!!! Lalalala!! No no no no!' - tend not to read lengthy, descriptive posts of what could be.
If you'd like to read what I feel is an example of what could be done and aren't just looking to troll the topic or win an arguement : social.bioware.com/forum/1/topic/103/index/6888763
That's the link. It's just one take.
Modifié par cedgedc, 11 avril 2011 - 05:52 .





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