Mass Effect MMO "Makes Sense"
#76
Posté 11 avril 2011 - 06:16
#77
Posté 11 avril 2011 - 06:18
Phaedon wrote...
An MMORPG/TPS hybrid, if done right would be awesome.
DO WANT!
I would actually pay monthly fee for that!
#78
Posté 11 avril 2011 - 06:18
"How cool would it be to live on Omega?" Yeah, right, live on omega.. And just what would you like to do there?
A hack and slash type MMO like WoW, or EQ just won't do. Even an actual MMORPG like TOR is going to be just won't do justice to the setting. One of the best features of Mass Effect is actually how easy you die. If you just stand still, you will die, and fast. Even to the simplest trash mobs. Your armor may improve somewhat, your weapon certainly improves, but beneath all that, there is no such thing as 5000 health because you're lvl XY. This just can not be translated into an MMO like that.
So what other option? Let's make it an MMOFPS instead! It does fit in with how easy to kill everybody is, and how weak you are beneath all that armor. There's just some little problems with that.
1) No MMOFPS has been an overwhelming success just yet. An ME MMOFPS might be, but that's still a risky assumption to make.
2) I'm really worried that the FPS component would take away from the roleplay component in an MMO. MMO games already aren't shining examples of roleplay, and FPS-es aren't either.I don't really expect much of the immersion and roleplay would be left by turning it into an MMOFPS.
3) "How cool would it be to live on Omega?" Well, provided playerhousing is in, it would serve as your homebase in this game. And people will expect the ability to attack other peoples' bases. How cool would it be to return home one night and find your home ransacked by some competing guild, your armorlocker emptied, the trophies you collected over the years smashed to bits?
Next option, an MMORTS. Well, that doesn't leave much room for roleplay and immersion, does it? just moving ships around a bit on a starchart really gives things an ME feel to it..
MMO-Sims then? It's not exactly an MMO-RPG, nor an MMO-FPS, though it would certainly have gameplay elements from those. It could involve missions, politics, a place to live (and maintain) on Omega, interaction with other players and NPC's. There is definitely some potential here that actually does justice to the Mass Effect background. But, what would be there to strive for? Different paths of progress, like Earth & Beyond or EVE? Where one player could be a fighter, while another would be more of a trader, someone else a miner, and another player an engineer? Yup, that's basically an SWG-Sims hybrid in a nutshell. And while it has potential to work out and do all facets of the existing ME setting justice, I'm not convinced it would be a financial success.
There's opportunity for a Mass Effect MMO.
But is it worth it?
Is it worth the investment?
Is it worth throwing away the lore, the setting and its atmosphere instead of creating a new setting which is better suited to turning into an MMO?
I really believe not.
Modifié par AsheraII, 11 avril 2011 - 06:28 .
#79
Posté 11 avril 2011 - 06:20
Second, I hope if/when Bioware does a ME MMO that they remember where ME started, and release it on the 360, or whatever xbox system is out by the time they get around to it. I'll be a sad panda if they ignore the 360/xbox platforms, although I know MS is pretty douchey when it comes to things like that (free content updates come to mind, scared Valve away from TF2 on the 360)
#80
Posté 11 avril 2011 - 06:21
Believe it or not, I have been playing around with this idea during the last couple of weeks.Mesina2 wrote...
Phaedon wrote...
An MMORPG/TPS hybrid, if done right would be awesome.
DO WANT!
I would actually pay monthly fee for that!
You pick a faction, Council, Terminus or Independant, a class, a backstory, a race, you customize your character, do side missions, jobs, follow a set storyline, mine like Minecraft (without the blocks) and you have the dialogue system of SWTOR.
You know you want this
Modifié par Phaedon, 11 avril 2011 - 06:22 .
#81
Posté 11 avril 2011 - 06:25
Phaedon wrote...
Believe it or not, I have been playing around with this idea during the last couple of weeks.Mesina2 wrote...
Phaedon wrote...
An MMORPG/TPS hybrid, if done right would be awesome.
DO WANT!
I would actually pay monthly fee for that!
You pick a faction, Council, Terminus or Independant, a class, a backstory, a race, you customize your character, do side missions, jobs, follow a set storyline, mine like Minecraft (without the blocks) and you have the dialogue system of SWTOR.
You know you want this

I hope Geth is gonna be available to play as one, if ever happens.
Considering that Activision is planing to make CoD MMO, EA might go against that in future with ME MMO.
You can also import your Shepard's story.
#82
Posté 11 avril 2011 - 06:26
#83
Posté 11 avril 2011 - 06:28
I don't think it would work.
#84
Posté 11 avril 2011 - 06:40
AsheraII wrote...
Really, even if I try REALLY hard, I just don't see anything feasible.
"How cool would it be to live on Omega?" Yeah, right, live on omega.. And just what would you like to do there?
A hack and slash type MMO like WoW, or EQ just won't do. Even an actual MMORPG like TOR is going to be just won't do justice to the setting. One of the best features of Mass Effect is actually how easy you die. If you just stand still, you will die, and fast. Even to the simplest trash mobs. Your armor may improve somewhat, your weapon certainly improves, but beneath all that, there is no such thing as 5000 health because you're lvl XY. This just can not be translated into an MMO like that.
You pose a lot of questions, many of which have pretty obvious answers. If you lived on Omega, you would have chosen some sort of mercenary faction. You would try to rise through the ranks there, with a fun immersive Omega- specific story line that involves fighting against other Mercenary bands.
Don't forget that after the ME trilogy, Blood pack, Eclipse and Blue Sons have all had a new a-hole ripped in them by Shepard and his crew. Almost all of them were wrecked, and their leadership destroyed. This leaves a power void to be filled by whichever merc band you've alligned with.
As for the style.. I notice you conveniently left out the only style that is even worth considering, which is TPS. There's no need to reinvent the wheel here. You merely tweak the current format to allow for perhaps more in depth customization, racial traits, and socializing features, and presto. Most of us loved the game play in the Mass effect series.
Through factions and so forth, you negotiate how this would be handled in a city. Obviously you don't want people to be shooting you when you're at a vendor.. but Omega should still be a big dangerous shoudln't it? These are all decisions for devs to make. (Also you would need pvp servers, pve, rp, the works.)
AsheraII wrote...
There's opportunity for a Mass Effect MMO.
But is it worth it?
Is it worth the investment?
Is it worth throwing away the lore, the setting and its atmosphere instead of creating a new setting which is better suited to turning into an MMO?
I really believe not.
Yes
Absolutely- an MMO based on completely original intelectual property is actually quite rare, and would generate greater profits. The trilogy provdes Bioware with a tremendous customer base to market too, and bioware has a sterling reputation- just the thing to market a potentially risky new product.
Who wants to throw away the lore? We love the lore, the setting, the atmosphere. That's why we want an MMO set in exactly that environment, to be able to explore it further. No one wants another generic MMO.
#85
Posté 11 avril 2011 - 06:40
#86
Posté 11 avril 2011 - 06:47
#87
Posté 11 avril 2011 - 06:50
#88
Posté 11 avril 2011 - 07:46
javierabegazo wrote...
What are your ideas/fears/hopes/dreams/ideals for "Mass Effect:MMO" ?
Fear: That Bioware would crap out and make this a T rated title. MMO's are all too kiddy kiddy. I want a real world, with grown up problems and shades of grey. I want to see realistic evil, from every day people, not just 'the great evil force coming to kill the world' types of evil.
Hope: Ties into my Fear. Bioware builds really compelling worlds. When I first started playing Dragon Age I thought 'Same old high fantasy, cliches'. About 10 minutes in i realised it was something different and more exciting. In Mass Effect the effect was 10x that. I want this to be carried over to the multiplayer they do.
Dreams/Ideals: I'm going to take you all on a journey so stay with me. Some of us played Age of Conan. Most would agree they don't like it. Some would say they liked parts of it.
Most who gave it an honest shot would say they quite liked Tortage- the intro town, but that the game sloped downward after that.
Tortage was a realistic pirate town. It was ****ty. That's the first thing that came to mind. IT was a real pit. It was miserable. Most of all it was believable. The town was full of poverty, crime, prostitution, misery, comic relief. It was gritty. You could interract with npc's that had voice acting, and the whole effect was VERY immersive.
So my dream is to have this level of immersion and interraction with a Mass Effect title, and Mass Effect style game play (Third person shooter), in some of the awesome environments we go to see in the ME titles so far. And I want to be able to play as the different races of course!
#89
Posté 11 avril 2011 - 07:51
#90
Posté 11 avril 2011 - 08:22
What I *would* like to point out is that, considering the current stagnation in MMO's when it comes to 'same juice, different glass', it would be wise to wait with actual development until the genre has changed a bit and technology offers a more solid platform for spectacular graphics and intricacy. Say 5-10 years, maybe longer.
What bothers me most about MMO's is the kill- and fetch quests. The filler. The sidequests. The grinding for levels. I hardly know of any MMO currently out there that doesn't largely rely on these, and it is also my main fear for SWTOR. (though I'll sure be playing SWTOR, at least for the first month)
I would LOVE to see an online immersive galaxy based on ME - I would HATE to see it go down the drain due to BW needing to stick to the current standard of MMO's to make it financially viable.
SW:TOR will tell.
#91
Posté 11 avril 2011 - 08:37
Jazharah wrote...
I don't think it needs to be pointed out anymore that the ME IP lends itself beautifully for an online, interactive world.
What I *would* like to point out is that, considering the current stagnation in MMO's when it comes to 'same juice, different glass', it would be wise to wait with actual development until the genre has changed a bit and technology offers a more solid platform for spectacular graphics and intricacy. Say 5-10 years, maybe longer.
What bothers me most about MMO's is the kill- and fetch quests. The filler. The sidequests. The grinding for levels. I hardly know of any MMO currently out there that doesn't largely rely on these, and it is also my main fear for SWTOR. (though I'll sure be playing SWTOR, at least for the first month)
I would LOVE to see an online immersive galaxy based on ME - I would HATE to see it go down the drain due to BW needing to stick to the current standard of MMO's to make it financially viable.
SW:TOR will tell.
I completely agree, and allow me to extend a high-five to you, sir or madame. This is spot on. I agree with everything except the timeline.
Firstly an MMO takes a good 5 years to make. So that's already a solid 5 years in the future. Since dev wouldn't start till after ME3 let's make it 6 years from now.
That being settled, what's missing isn't the technology. It's the philosophy. MMO's have been producing the same old junk because no one has properly executed a new idea. It's always poorly set up, with an inexperienced dev team that makes rookie mistakes. Thus any non-cookie cutter MMO has flopped.
This is why I want a Bioware MMO first and a Mass Effect MMO second. I feel that Bioware has what it takes to make a world for the more mature gamer. If they choose to do that in the ME universe that'd be great, but any of their original intelectual property would be great as well.
Furthermore, Mass Effect lends itself to an experience that is more about your character development, and the experience of the universe, than... grind, get levels, raid. People already love the world and want to experience it. Most love the gameplay too, and it wouldn't require much rethinking.
Bioware doesn't need to waste time trying to tell you how unique and fabulous their world will be (like most mmo's do) everyone already is sold on it, and wants to go out there and live in it, explore, kill stuff, buy a fricken space ship and sail around the open space-seas!
Bioware is in a unique possition where they already have what people want. All they need to do now is make it available without tripping over themselves in the process.
#92
Posté 11 avril 2011 - 08:45
The day Bioware change its focus to multiplayer is the day I will stop being a fan of the company...
This stinks of ''I want to make millions like COD!!!'' imo
Id much rather have a new single player RPG like ME and DA set in a new universe than an
ME MMO. *cough* *cough* Underworld/ Anne Rice vampire action rpg maybe?
Rant below....
Another thing I don't get about devs wanting to make an MMO is this.
Do they not know people can't focus on more than 1 or 2 mmo at a time?
If you can't put 150 million in it to make it better and more attractive than what wow has to offer dont bother, It's just going to sink and go F2P
This applies to every new MMO that has come out recently
#93
Posté 11 avril 2011 - 09:01
Fymth wrote...
I buy the games Bioware makes for the single player RPG experience which is the best in the world.
The day Bioware change its focus to multiplayer is the day I will stop being a fan of the company...
This stinks of ''I want to make millions like COD!!!'' imo
Id much rather have a new single player RPG like ME and DA set in a new universe than an
ME MMO. *cough* *cough* Underworld/ Anne Rice vampire action rpg maybe?
Rant below....
Another thing I don't get about devs wanting to make an MMO is this.
Do they not know people can't focus on more than 1 or 2 mmo at a time?
If you can't put 150 million in it to make it better and more attractive than what wow has to offer dont bother, It's just going to sink and go F2P
This applies to every new MMO that has come out recently
Just because Bioware is contemplating making a multiplayer spin off of a popular series doesn't mean you should start crying that the sky is falling.
I understand that you prefer single player games. You aren't the only one. Some people won't be sold on multiplayer no matter what, and they should be entitled to play whatever they like.
That said, bioware is becoming a bigger company. They can make a multiplayer game in 5 or so years and guess how much impact it will have on your life? Probably not much.
They have also made multiplayer games in the past, Neverwinter nights for instance (not massive but that was pretty much the next step before MMO.) Yet those who weren't into the multiplayer scene, didn't feel the ground crumble beneath their feet.
Bioware can make money off any number of titles. They are attracted to an MMO for ME because of the potential for creating a living world from the content they've invented.
#94
Posté 11 avril 2011 - 09:07
Rich Universe [X]
Diverse Species [X]
Diverse classes [X]
Fun [X]
Strippers [X]
#95
Posté 11 avril 2011 - 09:08
Foryou wrote...
It actually would make sense.
Rich Universe [X]
Diverse Species [X]
Diverse classes [X]
Fun [X]
Strippers [X]
lol. Makes sense.. Makes a loooot of sense..
+1
#96
Posté 11 avril 2011 - 09:13
#97
Posté 11 avril 2011 - 09:14
#98
Posté 11 avril 2011 - 09:17
I can't see it happening, maybe if it was some form of PvP endgame and the story took place in some war.
Also I'd say it's a dumb idea to waste resources on something so fragile as an MMO, when you have other genres where the ME ip would be better suited.
#99
Posté 11 avril 2011 - 09:19
#100
Posté 11 avril 2011 - 09:35
If the gameplay could be sorted, however, the setting is full enough for a lot of possibilities. The post-Reaper universe won't be lacking for options: if anything, deciding on what version of the universe to play in would be the hardest. (Though they may just go with a 'default' playthrough.) But there would always be plenty of unbeaten paths to explore.
Imagine how many evil Cerberus plot lines they could introduce, with all the (more sensible) mad science? How about facing or encountering more Spectres? It would be much easier to explore, and be allowed to explore, so many worlds and areas, and get any number of plotlines about minor races, big races, politics, and always the threat of post-Reaper Reaper technology.





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