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Mass Effect MMO "Makes Sense"


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#151
steej

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Hmm..What’s getting to me now is how they could work out the game play (kind of the fundamental thing in games huh? lol).

In ME you’re the boss and you have a team to choose from to make up a squad. Bust many people, including myself, wanted to play alongside their friends, in the same squad.

So, in an MMO game, do we make the player a team leader or a standalone character, bouncing around the systems blindly hoping to stumble on someone trying to set up a squad?
(Notice the very careful way I worded that to make you think the latter is a bad thing? ;))
I think a mix of the two is required.

The player is a team leader and has a team, but can join forces with two (or more?) other players to undertake larger missions.
Actually, why not let the player create each team mate? So that every ones team members are unique?
To prevent key-character creation (I don’t much fancy fighting 500 Sarens) they would need to be hard coded into the game.

Now all we need is some programming skills and the permission to use the franchise and we can start knocking up the game! LOL! cedgedc ,can you code, mate?

(I’m still serious about that job BioWare, hire this cedgedc chap too. (I got your back mate!) ;-) )

Modifié par steej, 15 avril 2011 - 11:06 .


#152
Legbiter

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I dunno, isn't there an entire graveyard of MMO's who wanted to be the next WoW. Would be nice if Bioware got a license to print money like Blizzard has, they could then afford to basically do what they'd like with no publisher breathing down their necks about releasing stuff in the 4th. quarter or go bust.

#153
cedgedc

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Legbiter wrote...

I dunno, isn't there an entire graveyard of MMO's who wanted to be the next WoW. Would be nice if Bioware got a license to print money like Blizzard has, they could then afford to basically do what they'd like with no publisher breathing down their necks about releasing stuff in the 4th. quarter or go bust.


There's a grave yard of WoW clones cause people were trying to out-wow, wow. if that makes sense lol. When blizzard sets out to accomplish a goal, they do it, and they do it right. Say what you want about WoW, it's changed the face of MMO gaming permanently.

However, Bioware shouldn't be looking to make a newer better WoW. A third person shooter, sci-fi, MMO should be an entirely different animal. The only things they should have in common really are some basic functions: social, economic, and things of that nature.

Nothing in the game play, world, lore, factions, etc should even be remotely like WoW.

#154
cedgedc

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steej wrote...

Hmm..What’s getting to me now is how they could work out the game play (kind of the fundamental thing in games huh? lol).

In ME you’re the boss and you have a team to choose from to make up a squad. Bust many people, including myself, wanted to play alongside their friends, in the same squad.

So, in an MMO game, do we make the player a team leader or a standalone character, bouncing around the systems blindly hoping to stumble on someone trying to set up a squad?
(Notice the very careful way I worded that to make you think the latter is a bad thing? ;))
I think a mix of the two is required.

The player is a team leader and has a team, but can join forces with two (or more?) other players to undertake larger missions.
Actually, why not let the player create each team mate? So that every ones team members are unique?
To prevent key-character creation (I don’t much fancy fighting 500 Sarens) they would need to be hard coded into the game.

Now all we need is some programming skills and the permission to use the franchise and we can start knocking up the game! LOL! cedgedc ,can you code, mate?

(I’m still serious about that job BioWare, hire this cedgedc chap too. (I got your back mate!) ;-) )


That problem would probably solve itself. While being the leader of a squad sounds appealing, most commonly in MMO's no one wants to lead, because leading requires putting the group together, typing out details for encounters, marking targets, etc.

In short, the leader has to do more work. Clearly there would be more autonomy in any squad-based activities in the MMO than there is in traditional ME, because.. each squad member is a player. You don't control them.

Players can choose to work together cohesively or try to lone-gun the thing, and probably get torn apart.

The point is, when you play an MMO, no one is 'the lone savior of the universe'. No one is the 'hero'. We're all just people in that universe, doing our thing. Just as in real life, in the MMO, people step up to the plate and lead, and most are comfortable to follow that leadership.

#155
Ieldra

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javierabegazo wrote...

The Escapist : News : BioWare: Mass Effect MMO "Makes Sense"

While anyone who's been keeping up with the ME3 Info from GameInformer might have noticed, there's a little caption where Huson muses about Multiplayer options for Mass Effect.

What are your ideas/fears/hopes/dreams/ideals for "Mass Effect:MMO" ?

I'm drawn into games by the world and its stories, and well written NPCs. While I like the ME universe, I don't think an MMO can deliver the kind of stories and NPCs I expect on an ongoing basis. I've never played MMOs and while I cannot say with certainty that that will never change, I don't expect it to happen any time soon.

I could say I don't care whether Bioware will make an ME MMO or not, but in fact I do care, because it means they're not going to spend their resources making games I like. That part I dislike. On the other hand, a successful MMO would establish the ME universe as one more games could be made on. That part I'd like. So I'm of two minds about this. Regardless, an MMO will very likely never see me as a player.

Modifié par Ieldra2, 15 avril 2011 - 02:42 .


#156
jamesp81

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MMOs aren't my thing, but if Earth and the major races survive ME3 intact enough to remain major players, I can see how an MMO might work.

Personally, I'll be holding out for other single player games in the ME universe, assuming the same conditions as above are met.

#157
Guest_Saphra Deden_*

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I'd love to play a Mass Effect MMO, but unless it were on the 360 I'd never be able to. Mass Effect desperately needs a good roleplay community.

#158
cedgedc

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Ieldra2 wrote...

I'm drawn into games by the world and its stories, and well written NPCs. While I like the ME universe, I don't think an MMO can deliver the kind of stories and NPCs I expect on an ongoing basis. I've never played MMOs and while I cannot say with certainty that that will never change, I don't expect it to happen any time soon.

I could say I don't care whether Bioware will make an ME MMO or not, but in fact I do care, because it means they're not going to spend their resources making games I like. That part I dislike. On the other hand, a successful MMO would establish the ME universe as one more games could be made on. That part I'd like. So I'm of two minds about this. Regardless, an MMO will very likely never see me as a player.


These are very legitimate concerns. Especially given the track record of MMO's of late. I feel like the underlying concern is that Mass Effect isn't just a game ( or series of games.) It's a world. It creates an entire universe that your mind explores, even when you're not playing it.

The obvious question is, can an MMO based on Mass Effect lore  be more than just a game? Can it create that universe feeling? Would this effect just be spoiled by a shallow exploration-based experience with little kids running around shouting leet-speak?

I've been posting on the Rift (The latest premium MMO to hit markets) forums of late as someone who is disapointed by the game's lacking in this very department; The ability to create a world, not just a game. Rift, is very much a polished, impecable game. The immersion factor for that game is among the lowest of any MMO i've played.

I feel that most MMO's of late have spread themselves between the two tasks (game vs world) and ended up failing at one or the other, or even both! All the while the demand for both continues to grow. Even now, people play Rift, knowing that it is very 'fun' but doesn't pull them in. And when you're playing on a scaled down version of a whole world, being pulled in is exactly what it should all be about!

So there is the concern. However, what Rift did do is set a new status quo for a successfully delivered 'game' in the MMO genre. Something that hasn't been done on the scale investors and gamers have come to expect- since WoW.

All it takes now is a game developper with the skills, and resources to emulate this model of 'game building' - yet with a solid background in world building. Bioware knows how to make a world. They know how to pull you in. They've done it before and they will continue to do it in the future, regardless of the platform.

Who among the RPG community would have thought a shooter could pull you in the way Mass Effect has, before you experienced it for yourself?
They did it. They can do this too.

Bioware can make an immersive, compelling, Mass Effect based MMO. And I believe that's just what they'll do.

#159
Robhuzz

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A Mass Effect MMO AFTER ME3 makes a lot of sense. And I can certainly see it working out if done correctly. However, the biggest issue I have is about money. EA pumped VAST amounts of money into Star Wars: The Old Republic already (supposedly over 100 million USD making it the most expensive game EVER made) and while they're confident they can make it back, I doubt EA would simply spend that much money again on a Mass Effect MMO that will most likely attract the same kind of players.

Again, if done correctly I would love it but we'll have to see how swtor turns out (although from what I've seen so far it's going to be awesome)

#160
Ieldra

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If I ever play an MMO it will be in a world I like. And I hate the Star Wars universe - no SWTOR for me. An ME game would have a better chance with me, low as it would still be.

#161
Robhuzz

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Ieldra2 wrote...

If I ever play an MMO it will be in a world I like. And I hate the Star Wars universe - no SWTOR for me. An ME game would have a better chance with me, low as it would still be.


Still, I feel in general a mass effect and star wars mmo would draw the same kind of people. This would make a mass effect mmo rather unlikely as most people won't subscribe to both mmo's at the same time and therefore EA would be reluctant to put a lot of money into it.

#162
cedgedc

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Robhuzz wrote...

Ieldra2 wrote...

If I ever play an MMO it will be in a world I like. And I hate the Star Wars universe - no SWTOR for me. An ME game would have a better chance with me, low as it would still be.


Still, I feel in general a mass effect and star wars mmo would draw the same kind of people. This would make a mass effect mmo rather unlikely as most people won't subscribe to both mmo's at the same time and therefore EA would be reluctant to put a lot of money into it.


I tried to put aside my distaste for Star Wars, and how much it has been repackaged and resold. I did my best to look at SWTOR as a possitive addition to the Sci-fi mmo genre, and see if I could find some joy in it from that perspective.

I looked at all the media, read up, and I couldn't avoid this one basic fact. SWTOR is just another WoW clone with a Star Wars skin. Replace lightscabers with swords, jedi with paladins, etc.

The look and feel is entirely too familiar. The graphics are substandard for a 2011 release. I doubt it can expect more than an average level of success at release, with the rest of it's success being dependent on bugginess and ease of game play.

Given how familiar it looks, I don't htink they'll screw up gameplay. I'm sure it will make money off of Star Wars fans. 'Enough that investors won't think.. why the hell did we try this?' 

I suppose only time will tell what impact it has on future project decisions by Bioware.

#163
lolwut666

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Eh... I don't like MMOs.

But, if they must do it, then let them. All I have to do is not play it.

#164
javierabegazo

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Robhuzz wrote...

Ieldra2 wrote...

If I ever play an MMO it will be in a world I like. And I hate the Star Wars universe - no SWTOR for me. An ME game would have a better chance with me, low as it would still be.


Still, I feel in general a mass effect and star wars mmo would draw the same kind of people. This would make a mass effect mmo rather unlikely as most people won't subscribe to both mmo's at the same time and therefore EA would be reluctant to put a lot of money into it.

I personally really love Mass Effect, but I Hate with the burning passion of a thousand suns, Star Wars. I think Lucas had a vision for the first 3 films, but more importantly, a good editor and enough people to tell him when his ideas were crap, and all that went out the window when he got money. I feel like Star Wars tries too hard, to be epic, and Mass Effect is epic in its own presentation of the galaxy.

#165
cedgedc

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javierabegazo wrote...

Robhuzz wrote...

Ieldra2 wrote...

If I ever play an MMO it will be in a world I like. And I hate the Star Wars universe - no SWTOR for me. An ME game would have a better chance with me, low as it would still be.


Still, I feel in general a mass effect and star wars mmo would draw the same kind of people. This would make a mass effect mmo rather unlikely as most people won't subscribe to both mmo's at the same time and therefore EA would be reluctant to put a lot of money into it.

I personally really love Mass Effect, but I Hate with the burning passion of a thousand suns, Star Wars. I think Lucas had a vision for the first 3 films, but more importantly, a good editor and enough people to tell him when his ideas were crap, and all that went out the window when he got money. I feel like Star Wars tries too hard, to be epic, and Mass Effect is epic in its own presentation of the galaxy.


I could not agree more. I enjoyed the original trilogy thoroughly. The prequel trilogy felt like the 4th Indiana Jones movie, drawn out across three films.

On principle I dislike any franchise that sells itself out so much, as starwars has. Countless games, books, movies, cartoons,.. and still they pump out more of it. Enough already..

#166
stu117

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A ME mmo could have great potential especially if bioware went with a sandbox mmo style were you could be anything in the mass effect universe. And because its the ME univers and not the SW universe it gives them much more freedom in creating immense amounts of things for a player to do......and i like ME better than SW

#167
Eledhan

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The top 5 issues I hear that are in opposition to a Mass Effect MMO are as follows:

1) MEO (my personal name for the hypothetical game, "Mass Effect Online") would compete with SWTOR for profits, thereby hurting Bioware's success in the MMO genre.

2) I love ME because it's a single player game with a great story! I don't want other players to mess up my experience in game, or my story!

3) MMO's are nothing but grinding time-sinks.

4) It's been done before.

5) Current systems cannot handle a game of the same porformance caliber as ME2 (and I assume 3) with multiplayer.

______________________________________________

In response to the above...

1) MEO would not be released ONLY on PC. It would be designed with both consoles and computers in mind. As a matter of fact, I don't see how anyone could enjoy playing the game on PC (I'm a fan of both PC and consoles, btw...I play action/shooter/strategy games on both types of systems). There is no reason why a game like this couldn't perform just fine on a console. Due to this fact, MEO would NOT be in competition with TOR simply because the target audience is broader, or perhaps even a different audience all-together.

2) I would recommend you check out guildwars2.com for some fabulous information about how they don't want to make the "same MMO everyone else is making." They HATE traditional MMO ideas...if they can do it with their game, then Bioware can, too. Not to mention...Bioware has already showed significant promise in how they are handling story in TOR. Basically, in GW2, players will still have their own story, similar to ME, but can CHOOSE whether to bring their friends along. THEN...they still have the option to free-roam in the world and do whatever they please.

3) Again, I'll refer you to the GW2 link above. There's so much info in their blog and other posts all throughout their site, that if you aren't convinced that you will rarely, if ever, feel like you have to "slay 20 mudcrabs" in their game, then I don't know what to tell you. There's nothing preventing this kind of thing from taking place in any other kind of MMO....PERIOD. It's time for gamers of all kinds to wake up to the rising sun that is dynamic content in MMO's.

4) This kind of game has NEVER been done before. If it has, please provide a link with proof. You need a Third Person Shooter MMORPG set in the future, using a phenomenal game universe for its setting, containing excellent solo story as well as open-world, exploratory gameplay. AND...it needs to be playable on a console.

5) I agree that current systems couldn't handle a game of this nature. But why would anyone bring this up? It is common knowledge to those who track MMO's that development time is roughly 5 years for a triple A MMO title. 5 Years from now, we'll be looking at a new system from Microsoft, and possibly even one from Sony as well. In my opinion, the improvements in hardware tech are so far beyond even where the 360 and PS3 are currently at, we could theoretically have a new system now, but the market simply wouldn't bear it. The bottom line is...MEO would be designed for whatever new systems (and PC's if they decide to do multi-platform concepts) are released in the next 5 years or so.

If someone can explain how those 5 points are still issues after reading my responses, I'd love to hear their thoughts.

But as far as I'm concerned, a ME MMO would be simply awesome!

#168
Robhuzz

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cedgedc wrote...

javierabegazo wrote...

Robhuzz wrote...

Ieldra2 wrote...

If I ever play an MMO it will be in a world I like. And I hate the Star Wars universe - no SWTOR for me. An ME game would have a better chance with me, low as it would still be.


Still, I feel in general a mass effect and star wars mmo would draw the same kind of people. This would make a mass effect mmo rather unlikely as most people won't subscribe to both mmo's at the same time and therefore EA would be reluctant to put a lot of money into it.

I personally really love Mass Effect, but I Hate with the burning passion of a thousand suns, Star Wars. I think Lucas had a vision for the first 3 films, but more importantly, a good editor and enough people to tell him when his ideas were crap, and all that went out the window when he got money. I feel like Star Wars tries too hard, to be epic, and Mass Effect is epic in its own presentation of the galaxy.


I could not agree more. I enjoyed the original trilogy thoroughly. The prequel trilogy felt like the 4th Indiana Jones movie, drawn out across three films.

On principle I dislike any franchise that sells itself out so much, as starwars has. Countless games, books, movies, cartoons,.. and still they pump out more of it. Enough already..


My mistake then. I simply felt a star wars mmo created by BioWare would attract pretty much the same people a mass effect mmo by bioware would attract. Still, SWTOR has been in development for about 4 years now and I doubt EA is going to do another massive mmo investment any time soon. I'd most likely play a mass effect mmo but I'd rather I'd rather see BioWare would take an extra 6 - 12 months to make DA3 (or a big DA2 expansion)

#169
KreeCapt

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AngryFrozenWater wrote...

If an MMO doesn't involve a subscription (like Guild Wards for an example) then I might consider. You just buy that game and play it whenever you like. New expansions are released (and fairly cheap) which you can buy at the time you want. If there is a monthly fee and/or credit card involved then bye bye ME MMO - I won't be playing/paying you. ;)


I'm with ya on this, too.

#170
cedgedc

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Robhuzz wrote...

My mistake then. I simply felt a star wars mmo created by BioWare would attract pretty much the same people a mass effect mmo by bioware would attract. Still, SWTOR has been in development for about 4 years now and I doubt EA is going to do another massive mmo investment any time soon. I'd most likely play a mass effect mmo but I'd rather I'd rather see BioWare would take an extra 6 - 12 months to make DA3 (or a big DA2 expansion)


Not a mistake really. I think there are more than enough Star Wars/Mass Effect fans to support your suggestion. However I think it's a mistake to assume:

Sci-fi Fans = Starwars Fans

Mass Effect fans = Star Wars fans

Or any combination of the three. Maybe it's not even a mistake since it may hold true much of the time. I think there's just enough people for who that doesn't apply to, to generate resentment at the assumption lol.

#171
cedgedc

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KreeCapt wrote...

AngryFrozenWater wrote...

If an MMO doesn't involve a subscription (like Guild Wards for an example) then I might consider. You just buy that game and play it whenever you like. New expansions are released (and fairly cheap) which you can buy at the time you want. If there is a monthly fee and/or credit card involved then bye bye ME MMO - I won't be playing/paying you. ;)


I'm with ya on this, too.


My feeling is this: I don't love spending money. I would rather keep it for something else then spend it on a subscription.

That said, if Bioware can make a kick ass, immersive, intuitive Mass Effect MMO, I will -happily- pay 12 bucks a month, and go to one fewer movie or some such thing to make up for the expense.

#172
H1natachan

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If the community are as ill mannered and rude as the ' lfd' groups in WoW then i wouldnt want a mmo ;p

even if they did go ahead with it, then it'll probably be multi-platform mmo

Modifié par H1natachan, 15 avril 2011 - 09:14 .


#173
Eledhan

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H1natachan wrote...

If the community are as ill mannered and rude as the ' lfd' groups in WoW then i wouldnt want a mmo ;p


Unfortunately, this has become the unspoken "rule" of how MMO's are supposed to be played.

As I posted above, ArenaNet (creators of Guild Wars & GW2) absolutely abhor that concept, and are making GW2 so that players should never have to worry about such things.

ANY MMO released in the next few years really has no excuse to keep doing the same stupid stuff found in most current MMO games on the market. Making another WoW that isn't even as good as WoW is simply bad business, and it's killing developers left and right.

Bioware has a shot here in the next few years to pull the trigger on an ME MMO that could rival even the phenomenal work that ArenaNet is doing with GW2...IF they are willing to do what game designers used to do................use their imaginations and make something revolutionary!!!

Modifié par Eledhan, 15 avril 2011 - 09:17 .


#174
cedgedc

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Eledhan wrote...

H1natachan wrote...

If the community are as ill mannered and rude as the ' lfd' groups in WoW then i wouldnt want a mmo ;p


Unfortunately, this has become the unspoken "rule" of how MMO's are supposed to be played.

As I posted above, ArenaNet (creators of Guild Wars & GW2) absolutely abhor that concept, and are making GW2 so that players should never have to worry about such things.

ANY MMO released in the next few years really has no excuse to keep doing the same stupid stuff found in most current MMO games on the market. Making another WoW that isn't even as good as WoW is simply bad business, and it's killing developers left and right.

Bioware has a shot here in the next few years to pull the trigger on an ME MMO that could rival even the phenomenal work that ArenaNet is doing with GW2...IF they are willing to do what game designers used to do................use their imaginations and make something revolutionary!!!


I think that there is definitely a growing number of people who have either grown out of that habit, or long since grown sick of it. Having a Mature rated MMO to play would hopefully ensure an older audience, and thus atleast reduce on some of the obnoxious internet speak.

There will always be idiots, but i'm hoping time and the age restriction will offer a significant idiot reduction!

#175
plokoon9619

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Eledhan wrote...

The top 5 issues I hear that are in opposition to a Mass Effect MMO are as follows:

1) MEO (my personal name for the hypothetical game, "Mass Effect Online") would compete with SWTOR for profits, thereby hurting Bioware's success in the MMO genre.

2) I love ME because it's a single player game with a great story! I don't want other players to mess up my experience in game, or my story!

3) MMO's are nothing but grinding time-sinks.

4) It's been done before.

5) Current systems cannot handle a game of the same porformance caliber as ME2 (and I assume 3) with multiplayer.

______________________________________________

In response to the above...

1) MEO would not be released ONLY on PC. It would be designed with both consoles and computers in mind. As a matter of fact, I don't see how anyone could enjoy playing the game on PC (I'm a fan of both PC and consoles, btw...I play action/shooter/strategy games on both types of systems). There is no reason why a game like this couldn't perform just fine on a console. Due to this fact, MEO would NOT be in competition with TOR simply because the target audience is broader, or perhaps even a different audience all-together.

2) I would recommend you check out guildwars2.com for some fabulous information about how they don't want to make the "same MMO everyone else is making." They HATE traditional MMO ideas...if they can do it with their game, then Bioware can, too. Not to mention...Bioware has already showed significant promise in how they are handling story in TOR. Basically, in GW2, players will still have their own story, similar to ME, but can CHOOSE whether to bring their friends along. THEN...they still have the option to free-roam in the world and do whatever they please.

3) Again, I'll refer you to the GW2 link above. There's so much info in their blog and other posts all throughout their site, that if you aren't convinced that you will rarely, if ever, feel like you have to "slay 20 mudcrabs" in their game, then I don't know what to tell you. There's nothing preventing this kind of thing from taking place in any other kind of MMO....PERIOD. It's time for gamers of all kinds to wake up to the rising sun that is dynamic content in MMO's.

4) This kind of game has NEVER been done before. If it has, please provide a link with proof. You need a Third Person Shooter MMORPG set in the future, using a phenomenal game universe for its setting, containing excellent solo story as well as open-world, exploratory gameplay. AND...it needs to be playable on a console.

5) I agree that current systems couldn't handle a game of this nature. But why would anyone bring this up? It is common knowledge to those who track MMO's that development time is roughly 5 years for a triple A MMO title. 5 Years from now, we'll be looking at a new system from Microsoft, and possibly even one from Sony as well. In my opinion, the improvements in hardware tech are so far beyond even where the 360 and PS3 are currently at, we could theoretically have a new system now, but the market simply wouldn't bear it. The bottom line is...MEO would be designed for whatever new systems (and PC's if they decide to do multi-platform concepts) are released in the next 5 years or so.

If someone can explain how those 5 points are still issues after reading my responses, I'd love to hear their thoughts.

But as far as I'm concerned, a ME MMO would be simply awesome!


It would fail if released to both consoles and PC, they have to limit their ideas, graphics, etc to be workable on the console, plus 360 is already out because of Microsoft wanting money placed on anything that is released after the game such as updates... Look at the DC MMORPG, it would be incredibly simplified.