javierabegazo wrote...
What are your ideas/fears/hopes/dreams/ideals for "Mass Effect:MMO" ?
Of course a Mass Effect MMO sounds good in theoury, but it's way too early for speculation. Let's see how BioWare handles The Old Republic first.
javierabegazo wrote...
What are your ideas/fears/hopes/dreams/ideals for "Mass Effect:MMO" ?
Eledhan wrote...
A high quality F2P MMO can't be maintained because it would have been done by now.
If that's not what you mean, let me know, but I'm going to address this.
Eledhan wrote...
I'd like to call your attention to a little something called alternative fuel vehicles...they've been around since the 70's at least. Why haven't they ever been mass-produced? Because the fuel companies bought the rights to them so they wouldn't be put out of business.
The concepts at this point in the discussion are now tilted toward business strategy more than anything else. If you can convince the populace that the only way to have alternative fuels is to have cars that can run off of them, then all you have to do is convince the populace that there are no such vehicles. That way, the populace won't get upset that they are paying so much in gasoline to drive their vehicles.
This is a common tactic in business, and it's completely legitimate. The problem with this is, the consumer misses out on tremendous value, and is unaware of it. Most MMO players are more than happy to pay $15 a month in order to have a persistent gaming world because that's all they know...similar to how we have always been content to pay whatever price is listed on the gas pump because that's all we know. If all of a sudden hybrid cars, and other alternatives were reliable and cost efficient for the consumer to purchase, then they would DEMAND nothing less, and those fuel companies would be left out to dry.
The same is going to happen to all the P2P model MMO's if GW2 is a success...
Eledhan wrote...
I will admit, there's nothing guaranteeing GW2 will succeed. However, I really think these guys know what they're doing. And if they do it good enough to make money off of it, you will never see another successful P2P game released again. We will have to see if that's possible, though...GW2 is sailing in uncharted waters, even though they have already had internal success with GW1.
Personal story with no other real players necessary, but definately optional? Check
Immersive, perpetually evolving world with social interaction? Check
Competitive multiplayer matching system? Check
Role playing elements? Check
Innovative Questing system that involves the player's mind and not just their fingers? Check
Free to play once purchased? CHECK
The only thing that will cause this game to fail is if the dynamic event system and the dungeons don't provide enough end-game content after running through the story. However, I seriously doubt it will matter, since you can do the story multiple times and get different results, similar to ME. Not to mention the competitive side and increased difficulty dungeons.
I'm excited to see how it turns out, but like you...I'm curious as to how they will survive. I'm thinking it's because they have set their budget, and have determined that they can make the game large enough without exceeding the budget, and then support it until the next expansion. If so, then I'm betting they'll take over the MMO market.
Only time will tell.
Modifié par cedgedc, 18 avril 2011 - 05:45 .
cedgedc wrote...
Can't is a strong word. I'd say that currently, a F2P tripple A mmo that is funded solely by box sales, which has the same level of quality, gameplay, support, etc, that a game like Rift has been able to surprise people with is largely unfeasible. It's not impossible, of course. But more or less, that is what I'm saying to a degree.. With perhaps less absolution than you might be suggesting ; )
I feel like something you're getting to, is that paying a subscription for a game is something of an anomaly. It irks most people, and as a result in the long term this will go away. I would tend to agree with this. I think that subcriptions were a way to deal with certain growing pains. I'll elaborate on that below.
This is a great and very valid example. I agree with you. Companies will always work in their best interest. Serving customers is a requisite of success to a degree, but not the primary interest of the company. The primary interest is generally to generate profit.
Where I disagree however is on a fine point of your example: Automobiles, for instance, are the norm. Gas power is the status quo. Things like electric power and alternative fuels are the experimental new thing.
However, MMO's are the experiment here. Flat rate box purchases are the norm. Subscriptions for an online game are very new. Most people outright don't believe in this. Nor do they see the appeal for that matter, in a massively online world.
WoW has done a lot to establish MMO's as a legitimate genre, but it's still among the youngest out there, and most companies looking to invest in a game see more MMO failures than successes. It's still a risky, new territory.
So MMO's don't really have this 'That's always the way it's been' sort of status to fall back on. More people have experience with paying one flat rate for their game than in paying subscriptions for one. This is always what has worked against the genre.
I don't believe they came about as a result of greed. IT wasn't a meeting one day where devs got together and said 'Hey.. instead of charging players once for our game.. let's charge them all the time!' MMO's have on going demands. The server types, and maintenance required for such games are completely different from what it takes to run any other type of game.
It may be that this is all less experimental that it was 5 years ago. That such mass-load servers have greatly reduced maintenance costs associated with them, etc. I can't speak to that one way or another. I do believe however that there is a legitimacy to what we are asked to pay.
This isn't like the automobile where there is an interest for a new company entering the market to maintain the status quo. Why? Because the share of the market they (a company with a tripple A MMO that is F2P with the same quality as WoW and Rift) could hope to capture is enough to generate an abundance of revenue in box sales alone. (Also gaming is a waaay less political issue than oil lol)
Like you said, who would play a p2p game when there's a newer game with great features etc that is free?
GW2 could definitely be a turning point for the genre. It could either serve as setting a new bar if it succeeds, or reinforcing the current standard if it flops.
I have heard a lot of great things about the game. Hell the game play looks better than the cut-scenes in most games! And I love that it seems to be gearing a world toward Immersion. This seems obvious, but it's something that most mmo's have been missing. And why? An MMO offers a whole world! Making you feel like you're a part of it, living inside of it, should be a GIVEN! And too often it isn't.
I hope all these elements come to pass, however games fail for many reasons. I hold up FFXIV as a cautionary tale. It was the company's second MMO. The first (FFXI) was by all measure quite succesful. Heck, it is still going strong in many ways (probably doing better than XIV!!) You'd think this company could have taken the lessons from their first MMO and greated a cleaner, better follow up.
They failed at this miserably. Stretched themselves thin, the game was contrived, unplayable, tedious, just plain awful.
Here's hoping we don't see a repeat of that!
Modifié par Eledhan, 18 avril 2011 - 06:59 .
Eledhan wrote...
I think we've butchered this thread enough, don't you?
My next post will be about what I hope MEO could become, regardless of structure (3rd person, F2P, etc.).
Feel free to reply, but I'm content to let this part of the discussion die.
Modifié par cedgedc, 18 avril 2011 - 07:17 .
cedgedc wrote...
Hehe yes, I think we definitely took ample care of all the tangent issues.
I will say on a slightly different note the last advantage of a subscription based MMO for a Rated Mature title:
The M rating is something I am hoping for for 2 big reasons.
1) The type of content, plotlines, quest types, environments, customization options, etc- all are revolving around what rating they will give the game. I pray that Bioware would stick to an M rating to keep the same feel as the Shepard Trilogy offers. I want omega to be omega, not a sugar coted, made for teen- version.
2) The age filtering. The 'leet speak' has been mentioned numerous times as part of the downfall of MMO's. It kills the experience. I'm not saying all teenagers do this by any means, but they are definitely the largest demographic that propogates this crap in gaming. an 18+ requirement will help with that.
So why a monthly fee? Pretty simple. Lots of teenagers have an allowance and can save up 50 bucks. And not every gamestop or wherever- cards their buyers. And plenty of kids could talk their parents into getting them something without the parent realising what it is. Most parents will buy a game for their kids.
However, not nearly as many teens have credit cards to pay for a monthly fee. And when asked to give out their credit card info, a much higher number of parents will suddenly stop and go..
'waait a minute.. what the heck am I getting involved in here? This game is for adults, you're not playing it!' or they may simply not be comfortable giving their credit card info up for some game their kids want to play.
So it's an added filter. Perfect? No. But every bit helps.
My ideal situation would be a greatly reduced monthly fee. If it's established that a game could be funded by microtransactions and otherwise be F2P, then they could certainly live off of 2-5$ subs, and get a lil extra by selling a few custom pets etc through micro-transactions (the way blizz does.)
Modifié par Eledhan, 18 avril 2011 - 07:43 .
Eledhan wrote...
I've been playing League of Legends, for about 6 months now. I know it's not an MMO, but I'll go ahead and say I've spent upwards of $100 or more on the game because it allows me to choose what I spend it on. I enjoy having the choice. If I were forced to pay a monthly fee to keep the servers running, then I'd quit playing after a while....but since I never have to worry about that, somehow my mind is freed to release more money.
All of this happens with my full knowledge, of course, but I'm more WILLING to part with my money when I get to choose precisely where it goes and how it affects my experience. but if I couldn't, Riot wouldn't see any money from my wallet...because I would have quit playing 3 months ago.
Modifié par cedgedc, 18 avril 2011 - 08:30 .
cedgedc wrote...
I can certainly see the appeal of that. The freedom to make choices. Though I have a fear of the oposite happening- games deciding to charge you through micro transactions for more and more things.
I find myself prefering the 'season pass' set up, where I pay my money and I get everything. I have every confidence that if I choose to stop paying money for a few months due to burn out, boredome, etc- that I can resume paying down the road anytime I want, and still have my account with my characters intact.
In the end I suppose it's a preference thing. From a developers perspective, I would find it safer knowing i had X number of subs bringing in Y amount of cash every month, rather than this whimsical micro-transaction system which is harder to anticipate.
Modifié par Andrese, 19 avril 2011 - 01:06 .
Andrese wrote...
I was reading the old thread of this same issue, and they seemed to be having trouble deciding on combat. Why not make it skill-based? Sure there could be levels, but make it so a level 1 could defeat a max level with a bit of luck and a LOT of skill.
Andrese wrote...
Also, They could also have the choice of running a store, or something like that, to keep it away from becoming a game of "Big Choices" and "Viseral Combat" 24/7. But these are just my opinions.
AngelicMachinery wrote...
I'd play if Geth were playable... those feisty little synthetics warm my heart.
olipyr wrote...
Only on page five so if it's been mentioned, forgive me.
I would think if they were going to do an MMO for the ME Universe it should be along the same lines as Star Wars Galaxies was at launch. A sandbox type MMO. There were no levels and you could be anything you wanted. I'm not talking about the travesty it's become after the NGE, though.
Of course, put content in it. Spend time making it, making it work, and putting in little things that can make a great universe that sucks the user in. The universe certainly has huge potential.
Modifié par cedgedc, 21 avril 2011 - 02:56 .
cedgedc wrote...
olipyr wrote...
Only on page five so if it's been mentioned, forgive me.
I would think if they were going to do an MMO for the ME Universe it should be along the same lines as Star Wars Galaxies was at launch. A sandbox type MMO. There were no levels and you could be anything you wanted. I'm not talking about the travesty it's become after the NGE, though.
Of course, put content in it. Spend time making it, making it work, and putting in little things that can make a great universe that sucks the user in. The universe certainly has huge potential.
While lots of people favor unlimited freedom in an MMO, I feel like limitations are often quite helpful. Keep in mind that the reason the ME titles have been so successful is that they were very story driven. This is possible to do in an MMO if approached correctly.
I feel this game needs to do a very good ballancing act between freedom and .. let's call it, direction. Afterall, it's a big galaxy. Without direction people will get lost, frustrated, restless, etc.
Something in the flavor of ageof conan where you have moments where you can slip into single player quests at times to engage in more story driven, decision style content (AOC used a 'night time' mode for single player stuff'). This combined with the wideopen world and exploration features that are inherent in the ME lore and environments would work very well.
As some have mentioned already, the ability to be something other than a fighter would be great too. I would love to be a shifty business man in the ME setting!
- and this would encourage a more "roleplay feel" to the game, if people can do more than just kill stuff.
Modifié par MrGone, 21 avril 2011 - 05:30 .
Sphynx118 wrote...
You do realize that the only reason blizzard would even consider making another mmo is because their cashcow is bringing in insane amounts of moneyspernus wrote...
Well, it's rumored that Blizzard new mmo called Titan is a shooter of some sort so why not? Blizzard with a fantasy type mmo and a shooter mmo. Bioware with it's own type of fantasy mmo ( Star Wars ) and a shooter mmo with Mass effect. Between the 2, I vastly prefer the Mass effect mmo idea.
Anyone else trying to bring out 2 mmos without a similar wow-cashcow would be comitting financial suicide
But then again bioware has made some weird decisions lately (DA2 dev team).
I dont like the idea at all
MrGone wrote...
A Mass Effect MMO DOES "make sense" because of three things:
1) Two obvious "Factions" Council Races, Terminus Races.
2) MAJOR player Hubs for both: The Citadel for Council races, Omega for Terminus (if not Illium or some other location).
3) Setting anything in space allows for an endless number of permutations since so much is left unexplored.
The biggest obstacle in all honesty is that BioWare is making The Old Republic. They're shooting themselves in the foot for an ME MMO as most of the same type of audience that would want the things ME has: TOR is doing:
Captain of your own ship, Sci-fi setting that has a helping of "magic" (Jedi powers/Biotics), a bunch of cool intersting alien races to interact with.
BioWare can't offer two products that would end up being remarkably similar to each other and expect to succeed.
UNLESS and here's the big thing:
They HEAVILY diversify the core gameplay. If they make Mass Effect WAY more action oriented, and slow down TOR a bit, then yeah it could work. And there would have to be two completely different approaches to economy to make it work as well. Make TOR have a traditional WoW economy, but then have Mass Effect Online have a completely Player Driven one (close to Eve Online - another competitor).
But unless that happens it's a pipedream that I would love, but from a marketing sense, would be suicide.