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Is BioWare catering too much to the shooter fans?


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#76
tomcruisejr

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both skyrim and me3 will be amazing.

anyways, GI said ME3 is bringing back more rpg elements so stop complaining.

#77
sympathy4saren

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javierabegazo wrote...

sympathy4saren wrote...

Fluffy Pyro wrote...

Funny how people are going bananas for Skyrim. Weren't they the same group who complained about how 'dumbed' down Oblivion was compared to MW? Yet people are already harping about how Skyrim will be GOTY despite how bad Oblivion was. Sure, after 5 official patches, a 500MB unofficial patch fixing over a thousand bugs, a 5GB texture pack replacement and 50 other smaller mods to fix numerous gameplay and levelling deficiencies, then it might be GOTY worthy.


Yet Oblivion won GOTY....strange...


Winning an Award =/= Strong Polished Game

I agree.

In ME3...how many hours of gameplay (all side quests and main quest) are there?



#78
Tazzmission

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you know. if people really believe bioware caters to one specific fanbase i have an idea. why dont you go out and do the job for them wile juggling what fans want in and out of the game. i see all this talk and heat torwards the company and yet i dont see any of these naysayers doing what the devs are doing.

#79
Pups_of_war_76

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Hmm. I'm going to ignore all of the RPG vs shooter politics for the nonce, because there is a particular thing that is confusing me:

sympathy4saren wrote...

A lot of people were upset that inventory and rpg elements were gutted in me2, and now for me3 all you hear about is how inventory is again limited, melee is enhanced and you can pick up guns on the battlefield "Call of Duty" style.


Why do I keep seeing people cite the ability to pick up and use the weapons of dead enemies as further evidence of shooterization? 

's lootin' bodies, folks. The fact that you do it in shooters doesn't change the fact that you also do it in most RPGs. The ME series has actually been rather unconventional in that regard. 

I guess the complaint could be that, in most RPGs, when one loots a weapon off of a body, one first compares its stats to the weapon they're already using, checks to see if anyone in their party has a special proficiency with it, looks to see if it has any buffs that would come in handy for a particular party member and soforth before actually equipping it, but I don't see why this would be any different. Sure, it sounds like you'll sort of just scoop 'em off the ground and start shooting, like you would in an online FPS, but we already know from the description of the modding system that there'll be a lot  more tinkering under the hood, and we can infer that the variety of weapons and loot will be far greater, both of which sound like RPG-ward steps to me.

Even if the weapon system does end up blatantly similar to CoD, the Modern Warfare approach to guns - with various upgrades with related stat and cosmetic buffs which one unlocked by leveling - was originally hailed as being a nifty application of RPG-inspired elements to a different genre, so it wouldn't be making an RPG more like a shooter so much as re-borrowing from said shooter something that was borrowed from RPGs in the first place. 

#80
atheelogos

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sympathy4saren wrote...

Fluffy Pyro wrote...

Funny how people are going bananas for Skyrim. Weren't they the same group who complained about how 'dumbed' down Oblivion was compared to MW? Yet people are already harping about how Skyrim will be GOTY despite how bad Oblivion was. Sure, after 5 official patches, a 500MB unofficial patch fixing over a thousand bugs, a 5GB texture pack replacement and 50 other smaller mods to fix numerous gameplay and levelling deficiencies, then it might be GOTY worthy.


Yet Oblivion won GOTY....strange...

this year is going to be tough competition. Theres no doubt about that.

#81
Fluffy Pyro

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Does it matter how long the side quests and main quests are? Oblivion's main quest was laughably bad. And the only side quests worth doing were for the DB. The only reason the game lasted hundreds of hours was because you spent 90% of the time traveling through boring forests.

Far more important question is not how long will ME3 be, but will the side and main quests be of a consistently high quality? Look at Portal. It's only 3 hours long, and it's a superior game to Oblivion in every aspect except for view distance and skin rendering.

#82
Chromie

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atheelogos wrote...

sympathy4saren wrote...

Fluffy Pyro wrote...

Funny how people are going bananas for Skyrim. Weren't they the same group who complained about how 'dumbed' down Oblivion was compared to MW? Yet people are already harping about how Skyrim will be GOTY despite how bad Oblivion was. Sure, after 5 official patches, a 500MB unofficial patch fixing over a thousand bugs, a 5GB texture pack replacement and 50 other smaller mods to fix numerous gameplay and levelling deficiencies, then it might be GOTY worthy.


Yet Oblivion won GOTY....strange...

this year is going to be tough competition. Theres no doubt about that.


Witcher 2
Mass Effect 3 (If it comes out this year)
Skyrim
Deus Ex
The Old Republic (MMO's count for award show or seperate category?)
Guild Wars 2

And those are just RPG's off the top off the top of my head. L.A Noire looks like it's gonna be amazing I wish Bioware would come up with that kind of facial technology.

#83
tomcruisejr

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i really like how Skyrim is doing dialogue. i wonder if future bioware games will implement that method.

#84
Epic777

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Man, I will be broke by the end of the year....

#85
didymos1120

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sympathy4saren wrote...
 I don't think many people thought it would become holding down the trigger button non stop because I. MUST. SHOOT!!!!!


What do you mean "become"?  The only ME game you can do that in, with every single weapon, is Mass Effect 1.

#86
AngryFrozenWater

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javierabegazo wrote...

sympathy4saren wrote...

Fluffy Pyro wrote...

Funny how people are going bananas for Skyrim. Weren't they the same group who complained about how 'dumbed' down Oblivion was compared to MW? Yet people are already harping about how Skyrim will be GOTY despite how bad Oblivion was. Sure, after 5 official patches, a 500MB unofficial patch fixing over a thousand bugs, a 5GB texture pack replacement and 50 other smaller mods to fix numerous gameplay and levelling deficiencies, then it might be GOTY worthy.


Yet Oblivion won GOTY....strange...


Winning an Award =/= Strong Polished Game

Polish isn't everything. I hate to say it, but BW doesn't have a good track record when it comes to patches. Still I keep playing it. I must be mad. Ghehe. I have no idea why people like a certain game or not. I was one who loved Oblivion. I even made mods for it. Some Beth fans insist that Morrowind was the better game. I played it and I really tried to like it. But I can't.  I think I would enjoy Skyrim, though. I can get lost in such a world. So, if you don't see me next year then that's what happened. ;)

#87
didymos1120

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sympathy4saren wrote...

Can anybody name one rpg without an inventory system?


ME2 had an inventory system.  It was just implemented very differently interface-wise (split into the loadout screen and the armor terminal in Shep's cabin, and upgrades were auto-applied once bought/researched but they still had to be acquired), and they eliminated all the vendor trash "sort,sell, and convert-to-omni-gel" nonsense.  ME3 sounds like it will simply extend the ME2 system a bit as far as how weapons are acquired and with the return of mods. 

Modifié par didymos1120, 11 avril 2011 - 06:00 .


#88
Terror_K

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To be honest, I'm one of ME2's biggest naysayers and detractors, and I personally loved about 90% of what I read in the Game Informer article. And most of that 10% I don't like is in the "iffy" category rather than the "dislike" one, and is mostly dependent on how it's implemented.

#89
Fluffy Pyro

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See? Backing from a RPG fanatic that the preview for ME3 is more than just 'GoW with dialogue'. :kissing:

Modifié par Fluffy Pyro, 11 avril 2011 - 06:07 .


#90
Pups_of_war_76

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Frankly I am much more concerned with whether or not they will fix the persuade system so that Charm/Intimidate are not entirely dependent on Paragon and Renegade scores (since this is something which I feel actually constricts my role-playing) than with any of the mechanics changes described in GI, all of which sound like natural steps in the right direction to me.

Except possibly for the swords. Not sure how I feel about the swords.

Modifié par Pups_of_war_76, 11 avril 2011 - 06:10 .


#91
Chuvvy

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I didn't like the combat in ME2. It was trying to be something it wasn't. In ME3 it sounds like they've refined it to be something good. Why complain?

#92
AngryFrozenWater

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didymos1120 wrote...

sympathy4saren wrote...

Can anybody name one rpg without an inventory system?


ME2 had an inventory system.  It was just implemented very differently interface-wise (split into the loadout screen and the armor terminal in Shep's cabin, and upgrades were auto-applied once bought/researched but they still had to be acquired), and they eliminated all the vendor trash "sort,sell, and convert-to-omni-gel" nonsense.  ME3 sounds like it will simply extend the ME2 system a bit as far as how weapons are acquired and with the return of mods. 

I don't know where you have that idea from. Maybe you've played another ME2. There is no inventory. Everything you found went somewhere else, but it wasn't an inventory. With a lot of fantasy you could call it a distributed inventory. Hehe. You had to walk to Mordin or Jacob to find out what stuff you had. To access your stuff during a mission you found magical devices that connected to the Normandy's armory and somehow beamed your stuff back. These devices were scattered all over of the galaxy. From merc camps to collector vessels. How they got there was a mystery. Sometimes you couldn't find them at all. Don't tell me that crap was an improvement. It was a pain to access and no logic to it. Hehe.

#93
CroGamer002

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ME3 will revolutionize RPG/Shooters hybrids!

#94
CroGamer002

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Ringo12 wrote...

Witcher 2
Mass Effect 3 (If it comes out this year)
Skyrim
Deus Ex
The Old Republic (MMO's count for award show or seperate category?)
Guild Wars 2

And those are just RPG's off the top off the top of my head. L.A Noire looks like it's gonna be amazing I wish Bioware would come up with that kind of facial technology.


What about Dragon Age 2?





Why are you looking at me like that?

Modifié par Mesina2, 11 avril 2011 - 06:19 .


#95
AlanC9

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I'd call ME2's system an equipment system, not an inventory system.

Don't tell me that crap was an improvement. It was a pain to access and no logic to it. Hehe. 


What does logic have to do with RPG equipment systems? I guess there have been one or two logical ones over the years, but it's not a hallmark of the genre.

#96
didymos1120

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AngryFrozenWater wrote...

 Don't tell me that crap was an improvement. It was a pain to access and no logic to it. Hehe.


I didn't say it was an improvement.  I said it was an inventory system, and it was: you had stuff (i.e. inventory), and you had UIs for fiddling with that stuff.  That it was more restrictive is irrelevant: it exists.

#97
AngryFrozenWater

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AlanC9 wrote...

I'd call ME2's system an equipment system, not an inventory system.

Don't tell me that crap was an improvement. It was a pain to access and no logic to it. Hehe. 


What does logic have to do with RPG equipment systems? I guess there have been one or two logical ones over the years, but it's not a hallmark of the genre.

You are good at isolating phrases from posts. Please don't and show the context. Now I have to repeat myself. I have explained in detail how terrible it was to access it and in detail why I thought these magical devices were a mystery to me. Read it back.

#98
didymos1120

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AlanC9 wrote...

I'd call ME2's system an equipment system, not an inventory system.


I don't see how this is a meaningful distinction.  Most of the crap found in ME1 consisted of guns and armor, and those were the two things you still had direct control (at least for Shep) over in ME2 (and yes: your access to it was restricted). 

Modifié par didymos1120, 11 avril 2011 - 06:26 .


#99
Freeride600

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ME2 combat was way better then ME1 in terms of combat. I'd go as far to say the same for RPG features, too - what did you really change in ME1 - LI, the VS, a few minor characters living or dying, general attitude? You couldn't screw it up. ME2 you can win, or completely fail - and a bunch of places in between. Now, plot-wise... ME1 is far better.

But yeah, i'd like to see any one of us fans try and juggle the whims of millions. people over there shouting "moar shooting!" and people over here shouting "moar RPG!"

What's wrong with having moar of both? That's what I want. and that's what they're telling us we can expect. =/= problem...

#100
johnbonhamatron

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Freeride600 wrote...

What's wrong with having moar of both? That's what I want. and that's what they're telling us we can expect. =/= problem...

This. I've said it before, I'll say it again: the vibe I'm getting is "Every awesome thing ever included, plus the kitchen sink. And it's an awesome sink".