Is BioWare catering too much to the shooter fans?
#126
Posté 11 avril 2011 - 07:25
I think ME2 took about 20 steps away from ME1 when it only really needed to take 10, and now from what we've heard from ME2 it's taken 2-3 steps back in the right direction. It remains to be seen if that's about where it ends of it does indeed go back further.
#127
Posté 11 avril 2011 - 07:29
The thing about picking up weapons is indeed still a little vague... will those be added to some sort of inventory or will you just change weapons a la Halo... but I guess we will find out soon enough in some kind of article or at E3.
Modifié par CannotCompute, 11 avril 2011 - 07:30 .
#128
Posté 11 avril 2011 - 07:31
#129
Posté 11 avril 2011 - 07:33
Modifié par CannotCompute, 11 avril 2011 - 07:34 .
#130
Posté 11 avril 2011 - 07:39
#131
Posté 11 avril 2011 - 07:39
I missed that one. Haha. Whenever I equiped Kaidan he always was last and got what was left.javierabegazo wrote...
LPPrince wrote...
I want a goddamn inventory. And matching armor. I remember putting everyone in Colossus except for Wrex and Garrus, Wrex having a Geth armor(the black and blue one) and Garrus rocking Nihlus' armor.
I always rolled in Predator M X.
I always left Kaidan in Phoenix armor
#132
Posté 11 avril 2011 - 07:44
AngryFrozenWater wrote...
I missed that one. Haha. Whenever I equiped Kaidan he always was last and got what was left.javierabegazo wrote...
LPPrince wrote...
I want a goddamn inventory. And matching armor. I remember putting everyone in Colossus except for Wrex and Garrus, Wrex having a Geth armor(the black and blue one) and Garrus rocking Nihlus' armor.
I always rolled in Predator M X.
I always left Kaidan in Phoenix armor
I think Kaidan lived and died in whatever level 1 equipment he started in.
Poor...poor kaidan.
#133
Posté 11 avril 2011 - 07:48
I agree with you. But I am very happy to see that ME3 is at least moving in the right direction again. A lot of the stuff is worded in catch phrases and we don't known the exact implementation. I think it still helps that we post about it. That's the only thing we can do right now.Terror_K wrote...
Overall I felt ME2 overcompensated for the failings of ME1's system, removing and/or automating far too much in the process. From the sounds of it ME3 will be a little more balanced, though it remains to be seen to what degree. I mean, when it states that you can pick up enemy weapons now does that literally mean you do or does that mean you can simply scan their weapons and then upload the data to the Normandy ala ME2. We also don't know how exactly mods are going to be handled, nor whether squaddies will have decent armour this time or whether omni-tools and biotic amps will return.
I think ME2 took about 20 steps away from ME1 when it only really needed to take 10, and now from what we've heard from ME2 it's taken 2-3 steps back in the right direction. It remains to be seen if that's about where it ends of it does indeed go back further.
#134
Posté 11 avril 2011 - 07:54
javierabegazo wrote...
I always left Kaidan in Phoenix armor
I always left Kaiden on Virmire.
#135
Posté 11 avril 2011 - 07:54
Heh. Not just me then. Character was decent enough, but his class was... well... rubbish. Had lots of stuff from both Adept and Engineer, but none of the good stuff and was limited to pistol and light armourIcinix wrote...
I think Kaidan lived and died in whatever level 1 equipment he started in.
Poor...poor kaidan.I really liked the guy...just wasn't space for him in my squad.
#136
Posté 11 avril 2011 - 08:01
AngryFrozenWater wrote...
I agree with you. But I am very happy to see that ME3 is at least moving in the right direction again. A lot of the stuff is worded in catch phrases and we don't known the exact implementation. I think it still helps that we post about it. That's the only thing we can do right now.
There's a certain amount of truth to that. After all, do we know for sure yet that the "modding" that's making a return is proper modding, if you follow me? Do we know that there'll be multiple different types of scope, barrel, etc. for each weapon and that we'll be forced to pick and choose and truly have customisation, or will it simply be one of many linear upgrades that just happens to make your weapon look different? Sure... that's a rather pessimistic way to look at it and putting a good bit of news in sort of a "worst case scenario" way, but I've learned to think that way when it comes to games.
#137
Posté 11 avril 2011 - 08:13
bald man in a boat wrote...
javierabegazo wrote...
I always left Kaidan in Phoenix armor
I always left Kaiden on Virmire.
i always did both:blink:
@ terror_k - that's not what was inferenced from the info we have - the wording about weapon modding making a substantial difference is pretty emphasised. just as long as it's not the simple me1 upgrade path system, which made little to no difference in weapon changes i'll be ok with it.
#138
Posté 11 avril 2011 - 08:25
sympathy4saren wrote...
But no, it was all dumbed down so the shooters could LITERALLY play the game. It was too hard for them. Hell, anyone one can play a shooter, its a stinking shooter. It's baby cake. You think rpg players have trouble playing it? Not because of the infant mechanics....but because its mind meltingingly simplistic, linear and mindless. You primarily push one button.
Just to clarify, just because you know how to play a shooter, doesn't mean you can actually play one. To play a shooter to even a reasonable standard requires you to have the ability to do so, namely the hand-eye coordination, good reaction time and quick thinking brain.
Oh and no, shooters rarely involve pressing just one button these days, someone's ability to avoid incoming bullets has become just as important as actually shooting with the route most shooters take these days, thus cover/roll/crouch/jump is equally as important as fire.
#139
Posté 11 avril 2011 - 08:57
Exactly. And shooters usually shine in multi-player where strategic insight and co-operation becomes an important factor. And some allow you to use boats, trucks, tanks, choppers, jets, etc. Try flying a chopper for the first time. Hehe. You can have classes like medic (or other support tasks), and there is often a wide variety in mission objectives. You have to know the strengths and weaknesses of the guns. All that stuff makes a FPS fun. That's why I still play ME as a RPG. It cannot compete with today's shooters like BF:BC2 or MW.Irrepressible wrote...
sympathy4saren wrote...
But no, it was all dumbed down so the shooters could LITERALLY play the game. It was too hard for them. Hell, anyone one can play a shooter, its a stinking shooter. It's baby cake. You think rpg players have trouble playing it? Not because of the infant mechanics....but because its mind meltingingly simplistic, linear and mindless. You primarily push one button.
Just to clarify, just because you know how to play a shooter, doesn't mean you can actually play one. To play a shooter to even a reasonable standard requires you to have the ability to do so, namely the hand-eye coordination, good reaction time and quick thinking brain.
Oh and no, shooters rarely involve pressing just one button these days, someone's ability to avoid incoming bullets has become just as important as actually shooting with the route most shooters take these days, thus cover/roll/crouch/jump is equally as important as fire.
#140
Posté 11 avril 2011 - 09:18
ME2: Reduced RPG elements and too much ''CoD'' - ''Uber'' RPG fans cry
ME3: More RPG elements but again a game about shooting will have its shooter elements improved... This is an outrage ! - ''Uber'' RPG fans cry, also we need a massive inventory with 200 recoloured assault rifles and generic armours because it is essential to the RPG experience.
We will get more weapons and armours + ability to mod them which in my opinion is the best solution for the inventory. Also glad that skill trees will be bigger.
#141
Posté 11 avril 2011 - 10:34
AngryFrozenWater wrote...
Exactly. And shooters usually shine in multi-player where strategic insight and co-operation becomes an important factor. And some allow you to use boats, trucks, tanks, choppers, jets, etc. Try flying a chopper for the first time. Hehe. You can have classes like medic (or other support tasks), and there is often a wide variety in mission objectives. You have to know the strengths and weaknesses of the guns. All that stuff makes a FPS fun. That's why I still play ME as a RPG. It cannot compete with today's shooters like BF:BC2 or MW.
Shooters definitely aren't as dumb as people like to say. Even ones that are notoriously "twitch-based" such as CoD. My reactions already aren't what they once were, but I can survive fairly well by outsmarting people who aren't so clever. Most campers are incredibly easy to dominate once you figure out where they are, for example.
Often when I get "owned" by another player, I notice that they are not just lucky, they're also approaching from the right angle at the right time and use their inventory correctly (flashbangs for example, well-aimed grenades). It's not just luck either (though you might hear me say that
All that said, I don't get the OP at all. They're expanding the RPG elements in ME3, so (depending on what actually happens of course) I see no reason to complain about that. Furthermore, ME3 is a shooter so any shooter-related improvements are obviously always welcome.
#142
Posté 11 avril 2011 - 11:16
If the game mainly takes place in another long string of one off shooting galleries, Im going to hate it all over again, I know it. No matter how good it is to see Liara, Ashley and Kaidan back on the squad and hopefully have better interaction, or how good the story might end.
If Im spending most of the game playing it like Gears of War or Call of Duty, its not truly Mass Effect. I dont care what marketing lies Bioware might come out with these days, I remember in 2007 nothing spoken of the games vision what about focusing on "visceral shooter combat". It was about being an epic sci-fi action-rpg (which implies balance between the two, not bias towards shooter action).
#143
Posté 11 avril 2011 - 11:42
johnbonhamatron wrote...
This. I've said it before, I'll say it again: the vibe I'm getting is "Every awesome thing ever included, plus the kitchen sink. And it's an awesome sink".Freeride600 wrote...
What's wrong with having moar of both? That's what I want. and that's what they're telling us we can expect. =/= problem...
Press a button and something awesome will happen?
#144
Posté 11 avril 2011 - 12:01
SalsaDMA wrote...
johnbonhamatron wrote...
This. I've said it before, I'll say it again: the vibe I'm getting is "Every awesome thing ever included, plus the kitchen sink. And it's an awesome sink".Freeride600 wrote...
What's wrong with having moar of both? That's what I want. and that's what they're telling us we can expect. =/= problem...
Press a button and something awesome will happen?
We already have that.
It's called Renegade interrupt.
#145
Posté 11 avril 2011 - 12:32
The bold bit confused me, because all of Mass Effect 1's main missions were also like that, the only possible exception being Noveria. Liara's Dig Site was just one long shooting gallery, Feros was just one long shooting gallery (with one extra shooting gallery attached for the side missions), Virmire was one long shooting gallery, Llios was certainly one long shooting gallery, as was the Citadel.GreaseMunkeh wrote...
Yeah, they are. Im seeing some RPG improvements in ME3, but not enough yet.
If the game mainly takes place in another long string of one off shooting galleries, Im going to hate it all over again, I know it. No matter how good it is to see Liara, Ashley and Kaidan back on the squad and hopefully have better interaction, or how good the story might end.
If Im spending most of the game playing it like Gears of War or Call of Duty, its not truly Mass Effect. I dont care what marketing lies Bioware might come out with these days, I remember in 2007 nothing spoken of the games vision what about focusing on "visceral shooter combat". It was about being an epic sci-fi action-rpg (which implies balance between the two, not bias towards shooter action).
#146
Posté 11 avril 2011 - 12:42
Plus, you spent 60% of ME1 shooting stuff. The remaining 40% was split between dialogue, sleep-inducing 'exploration' and converting junk into omni-gel.
Modifié par Fluffy Pyro, 11 avril 2011 - 12:43 .
#147
Posté 11 avril 2011 - 12:58
Fluffy Pyro wrote...
Rose-tinted glasses. People remember ME1 based on their emotion and experience. It's no different than people looking fondly back on a movie they saw in the theater when they were kids, or their first kiss, or losing their v-card. If you look at ME1 and ME2 objectively, there are some weird/bad game designs in both.
Plus, you spent 60% of ME1 shooting stuff. The remaining 40% was split between dialogue, sleep-inducing 'exploration' and converting junk into omni-gel.
I played ME1 right after ME2 and preferred ME1.
How is that rose tinted?
#148
Posté 11 avril 2011 - 01:05
Modifié par Fluffy Pyro, 11 avril 2011 - 01:07 .
#149
Posté 11 avril 2011 - 01:10
QFTMesina2 wrote...
SalsaDMA wrote...
johnbonhamatron wrote...
This. I've said it before, I'll say it again: the vibe I'm getting is "Every awesome thing ever included, plus the kitchen sink. And it's an awesome sink".Freeride600 wrote...
What's wrong with having moar of both? That's what I want. and that's what they're telling us we can expect. =/= problem...
Press a button and something awesome will happen?
We already have that.
It's called Renegade interrupt.
Modifié par MrDizaztar, 11 avril 2011 - 01:10 .
#150
Posté 11 avril 2011 - 01:10
Fluffy Pyro wrote...
That's personal preference. Same reason why I prefer HL2 to CoD 1/2/4, even though all three are excellent games. Plus, I was referring more to people who gush over ME1 while ignoring its flaws. (Same could apply to ME2 in 5 years).
Oh okay.





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