I don't think "bringing back inventories" is an adequate summary of what they should do
or what they're actually doing, and it may be that we're talking about the same things they are when we say that. They're implementing weapon-mods again, allowing you to switch out different parts. They're combining this with ME2's "limited list of weapons that are actually different from each other" instead of ME1's "six billion guns that all do the same damn thing" system. In theory, it's literally Mass Effect 1's inventory system minus everything that sucked about it.
ME1's inventory was terrible. This did not mean Mass Effect shouldn't have had an inventory system, it simply meant that the inventory they implemented was a pain in the ass and needed some serious fine-tuning. (For starters, if I have three "Tungsten Ammo X" items, why not just list that as "3x Tungstem Ammo X" instead of listing them all individually? If they did this, it would have saved about three hours of menu scrolling time!)
Incidentally, there is an issue of realism to think about. Being able to carry all of your guns, mods, etc. around at all times is a bit silly. ME1 had an inventory limit, but you could stockpile enough firepower to arm about eighty-six Alliance platoons before you actually reached it. Keeping your weapons and mods aboard the Normandy when not in use makes more sense. (The arcade-gamey concession the designers made in being able to change up weaponry at randomly-placed weapon lockers still makes a little more sense than ME1's inventory.)
"Shooter fans don't care about loot or simplification" is only half-true. "Loot" can be a pain in the arse if handled badly. ME1 handled it badly. The simple act of selling unwanted equipment should never be so tedious.
Shooter fans could actually get on board with a heavy helping of RPG elements if they're implemented well and don't waste time on unfun busywork, but ME2 didn't really try to hit that happy balance the way it sounds like ME3 will.
That is all.
Modifié par Nathan Redgrave, 11 avril 2011 - 04:07 .