Petition: Smudboy should work for Bioware.
#51
Posté 11 avril 2011 - 02:14
#52
Posté 11 avril 2011 - 02:15
#53
Posté 11 avril 2011 - 02:16
and for Bioware to care, you know: the people who matter.shnizzler93 wrote...
Well, now OP needs just 9999 more signatures.
#54
Posté 11 avril 2011 - 02:18
Avissel wrote...
Who?
/thread
#55
Posté 11 avril 2011 - 02:18
Mr. Sniper Rifle wrote...
I think failed is really too strong a word. Honestly, I don't see the first and third 'plot holes' as plot holes, but that's more of a personal choice on what does or doesn't work in a game's storyline: while I won't say ME 2 writing is perfect, and ocasionally gets a bit hoky as mainstream Sci-fi in wont to do, I personally feel the writing was very good throughout.
Perhaps you're right. 'Lacking' might work better than failed.
But plotholes deal very strictly with the narrative's ability to explain the events of the story. Sometimes, they're small enough that we can infer the details, or fill them in themselves.
Other times, this isn't the case. We're never given a reason for the shuttle to nowhere, how Ashley avoided being taken, or how Shepard's body survived. Yes, I can make up an explanation for these things, but the more effort I must impart to make the narrative function, the less credible it seems.
But really, as I already said, smudboy is nether a professional editor or writer. Sure he might post lengthy reviews about the game on Youtube, but that's not any indication of actual skill; in that same light, I might have two hands, two legs, and lungs, but I am not a professional football player.
But you can still possess the skills of a professional football player. If I'm a chemist by profession, I might still be very skilled at writing speeches, I simply choose not to. Smudboy may not be a 'professional editor' but given some of the issues I've seen crop up in Mass Effect 2's main story, he would have done a solid job of ironing out the details.
#56
Posté 11 avril 2011 - 02:19
1. That's the art teams problem.Autoclave wrote...
ErebUs890 wrote...
LOL. The ME series would turn in to a complete joke.
Everytime I see the Human Reaper Terminator, I want to punch a Mass Effect fanboy in the face. I am worried ppl did not criticize Bioware enough and we'll get another bull**** plot in ME3.
2. It's not that bad.
#57
Posté 11 avril 2011 - 02:21
Almostfaceman wrote...
Well if we're going to travel down this road of hilarious assumptions about some dude we hardly know anything about judged solely on his internet persona -
Well, to start, I really don't care about his home life, his family, or any of that stuff. I care about his ability to analyze a story, which hehas provided in abundance.
I'd say it's safe to assume he'd last maybe 5 days working with a team of people like Bioware before he got his ass thrown out the door for not being able to consider anyone's opinion other than his own.
And that would certainly be the primary issue for Smud unfortunately.
#58
Posté 11 avril 2011 - 02:21
Wait, he can be the road bump in the bioware parking lot.
#59
Posté 11 avril 2011 - 02:25
Mister Ford wrote...
You're assuming the writers/editors did not notice any of these issues and thought everything made perfect sense and fit together seamlessly.
Does anyone really think there wasn't one person involved in the process of making ME2 that didn't ask "how did they bring Shepard back", or "how did Ash/Kaiden get unfrozen"?
I think it's much more likely that these things were noticed, but for one reason or another, further explanation either was not possible, or took away from something else they wanted to do, and they felt that some minor inconsistencies were acceptable, given the overall picture.
I can accept 'minor inconsistencies'. The writers are only human, but if they honestly considered the shuttle to nowhere to be 'minor' (among other things) then I'm honestly not sure what we're paying the editors for.
In more than a few cases, the plotholes could have been solved by a single extra line of dialogue, or something similar. In Ashley's case, they could have simply had Shepard unfreeze her himself using Mordin's seeker protection.
#60
Posté 11 avril 2011 - 02:26
nelly21 wrote...
I agree with this op. Smudboy's catalogue of critically acclaimed novels certainly grants him the credentials to fix perceived plot holes in storylines written by accomplished authors. Tell me, if not Smudboy, who can fix the ME franchise? WHO????
Not him.
In his "fixing ME2" videos he pretty much made a fanfic that barley fixes anything and retcons a lot of stuff.
#61
Posté 11 avril 2011 - 02:27
You can't call yourself a Star Trek expert if you're only familiar with TOS.
You can't call yourself if a comic book geek if you've only read Watchmen and Dark Knight.
You can't call yourself a Star Wars expert if you have know idea who HK-47 is.
I'm not accusing Smudboy of doing any of those three things, but he's got the attitude of someone who would.
#62
Posté 11 avril 2011 - 02:27
#63
Posté 11 avril 2011 - 02:29
First, and most unforgivably, his lack of patience and tact with people who disagree in the wrong way. That is not a negotiable factor, and no amount of genius from anyone can really justify it.
Second, he has a thing for being strictly formulaic. There are reasons to follow patterns, but they are as much guidelines as anything else: Smud adheres to them strictly, however, and there would be a lot of conflict when what he expects isn't what he would get.
Third and finally, while he does have a lot of good ideas, I fear that many of them would be too intricate or too complicated to work into a commercial work like this. If he's writing his own book, on his own time? It wouldn't be a problem. But there are limited resources and limited means, and as fun as mind-floss is with complicated, subtle ideas... they can't always be conveyed properly and get everything else needed.
I do petition that Smudboy be sort of a kitchen cabinet: not payed, not official, but an informal back-and-forth to bounce ideas with.
#64
Posté 11 avril 2011 - 02:33
#65
Posté 11 avril 2011 - 02:37
Il Divo wrote...
Almostfaceman wrote...
Well if we're going to travel down this road of hilarious assumptions about some dude we hardly know anything about judged solely on his internet persona -
Well, to start, I really don't care about his home life, his family, or any of that stuff. I care about his ability to analyze a story, which hehas provided in abundance.
Um, then how 'bout just a resume, application, background check, you know, silly stuff like that that every company does. That may have been where I was going with that.
#66
Posté 11 avril 2011 - 02:40
#67
Posté 11 avril 2011 - 02:41
Il Divo wrote...
Perhaps you're right. 'Lacking' might work better than failed.
But plotholes deal very strictly with the narrative's ability to explain the events of the story. Sometimes, they're small enough that we can infer the details, or fill them in themselves.
Other times, this isn't the case. We're never given a reason for the shuttle to nowhere, how Ashley avoided being taken, or how Shepard's body survived. Yes, I can make up an explanation for these things, but the more effort I must impart to make the narrative function, the less credible it seems.
As I said, how one percieves plot holes is more personal than anything. Was the shuttle mission a mistake? I'd say it could have been done better. But does it affect my ability to play the game or accept the storyline? Not that much.
Further, I wasn't aware that the VS survivor being unfrozen was a plothole. You're the first person I've heard on this forum complain about it.
But you can still possess the skills of a professional football player. If I'm a chemist by profession, I might still be very skilled at writing speeches, I simply choose not to. Smudboy may not be a 'professional editor' but given some of the issues I've seen crop up in Mass Effect 2's main story, he would have done a solid job of ironing out the details.
That's really not what I meant: he's a holier-than-thou commenter sniping from an imagined high ground with no indication that he is actually doing anything than nitpicking, or ocasionally hitting poiints that everyone noticed a while ago, and then moved on about.. He's like Bioware's personal Glenn Beck: loud, obnoxious, and seeing things that aren't there.
Now if he were, say a writer with a dozen novels of merit under his belt, then I'd be inclined to lend his point of view credence.
#70
Posté 11 avril 2011 - 02:47
#71
Posté 11 avril 2011 - 02:48
#73
Posté 11 avril 2011 - 02:50
#74
Posté 11 avril 2011 - 02:51
#75
Guest_Arcian_*
Posté 11 avril 2011 - 02:52
Guest_Arcian_*
Thread title says...
Petition: Smudboy should work for BioWare




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