Petition: Smudboy should work for Bioware.
#76
Posté 11 avril 2011 - 02:54
#77
Posté 11 avril 2011 - 02:56
#78
Posté 11 avril 2011 - 02:56
CulturalGeekGirl wrote...
Honestly, Smudboy seems awful. Just... just awful. I've worked in the game design industry (Not for Bioware!), and having a guy like that on your team is just the most unpleasant thing that can possibly happen. I've heard so many horror stories of devs who act like that, cutting down content, making people completely redo perfectly good content, when a minor tweak would work just as well. Listening to his videos gives me nightmares. If I were working at a studio where he was hired, I'd start my job search right away.
No, what's needed instead is just someone to fulfill the role of "Narrative Designer." It's a fairly new position in the game industry, but one that is becoming increasingly seen as necessary. (I checked to make sure, there isn't one credited on ME2.)
What the Narrative Designer does is simple - he is the liaison between writing and design. He maintains a story bible, and holds meetings between different teams if he finds an inconsistency, allowing them to sort it out rather than imposing his own view. He balances the needs of the writers with the needs of the implementers and level designers. He's the story's caretaker, essentially. It's a responsibility that all the writers are meant to be sharing, but its often done best when you assign it to a single person.
That person, however, needs to be reasonable, coherent, and willing to compromise. They should be MADE of compromises and goodwill, because they will have to make demands of both writers and design, and if they ****** either one of those off, the product will suffer. Collaboration will suffer.
So yes to more editing. Yes to them hiring a Narrative Designer. Smudboy? No. By the seven hells no.
+1
#79
Posté 11 avril 2011 - 02:57
#80
Posté 11 avril 2011 - 03:01
It is necessary to build a pyramid to uplift this wisdom towards the heavens.Mesina2 wrote...
CulturalGeekGirl wrote...
Honestly, Smudboy seems awful. Just... just awful. I've worked in the game design industry (Not for Bioware!), and having a guy like that on your team is just the most unpleasant thing that can possibly happen. I've heard so many horror stories of devs who act like that, cutting down content, making people completely redo perfectly good content, when a minor tweak would work just as well. Listening to his videos gives me nightmares. If I were working at a studio where he was hired, I'd start my job search right away.
No, what's needed instead is just someone to fulfill the role of "Narrative Designer." It's a fairly new position in the game industry, but one that is becoming increasingly seen as necessary. (I checked to make sure, there isn't one credited on ME2.)
What the Narrative Designer does is simple - he is the liaison between writing and design. He maintains a story bible, and holds meetings between different teams if he finds an inconsistency, allowing them to sort it out rather than imposing his own view. He balances the needs of the writers with the needs of the implementers and level designers. He's the story's caretaker, essentially. It's a responsibility that all the writers are meant to be sharing, but its often done best when you assign it to a single person.
That person, however, needs to be reasonable, coherent, and willing to compromise. They should be MADE of compromises and goodwill, because they will have to make demands of both writers and design, and if they ****** either one of those off, the product will suffer. Collaboration will suffer.
So yes to more editing. Yes to them hiring a Narrative Designer. Smudboy? No. By the seven hells no.
+1
#81
Posté 11 avril 2011 - 03:12
Arcian wrote...
Sarcasm and the internet doesn't go well together.omgmahbrain wrote...
Apparently you didn't notice that my post was overflowing with sarcasm.No, but because he can analyze things someone else has created and then be a smug ****** about the faults he's found doesn't mean that he'd make a good writer. That's the point. I can be a smug ****** too, doesn't mean Bioware should hire me.
Yeah, but I really should've caught that. Brain fart, sorry.
#82
Posté 11 avril 2011 - 03:15
AdmiralCheez wrote...
It is necessary to build a pyramid to uplift this wisdom towards the heavens.Mesina2 wrote...
CulturalGeekGirl wrote...
Honestly, Smudboy seems awful. Just... just awful. I've worked in the game design industry (Not for Bioware!), and having a guy like that on your team is just the most unpleasant thing that can possibly happen. I've heard so many horror stories of devs who act like that, cutting down content, making people completely redo perfectly good content, when a minor tweak would work just as well. Listening to his videos gives me nightmares. If I were working at a studio where he was hired, I'd start my job search right away.
No, what's needed instead is just someone to fulfill the role of "Narrative Designer." It's a fairly new position in the game industry, but one that is becoming increasingly seen as necessary. (I checked to make sure, there isn't one credited on ME2.)
What the Narrative Designer does is simple - he is the liaison between writing and design. He maintains a story bible, and holds meetings between different teams if he finds an inconsistency, allowing them to sort it out rather than imposing his own view. He balances the needs of the writers with the needs of the implementers and level designers. He's the story's caretaker, essentially. It's a responsibility that all the writers are meant to be sharing, but its often done best when you assign it to a single person.
That person, however, needs to be reasonable, coherent, and willing to compromise. They should be MADE of compromises and goodwill, because they will have to make demands of both writers and design, and if they ****** either one of those off, the product will suffer. Collaboration will suffer.
So yes to more editing. Yes to them hiring a Narrative Designer. Smudboy? No. By the seven hells no.
+1
What else can be said? I appreciate his passion and he makes some good points, but that does not make Smudboy an expert. Smudboy working for Bioware would be a disaster.
#83
Posté 11 avril 2011 - 03:21
Kijin wrote...
What else can be said? I appreciate his passion and he makes some good points, but that does not make Smudboy an expert. Smudboy working for Bioware would be a disaster.
Pretty much sums it up.
#84
Posté 11 avril 2011 - 03:23
#85
Posté 11 avril 2011 - 03:34
#86
Posté 11 avril 2011 - 03:38
Jorina Leto wrote...
/signed
Congrats.
Two signatures in 4 pages. Clearly this is a popular request op.
#87
Posté 11 avril 2011 - 03:39
#88
Posté 11 avril 2011 - 03:43
Cheez for Bioware, /signed.
(DISCLAIMER: Sarcasm.)
#89
Posté 11 avril 2011 - 03:44
#90
Posté 11 avril 2011 - 03:55
AdmiralCheez wrote...
Hey, guys. I should totally work for Bioware, amirite? Cuz I'm so cool and critical and stuff and smarter than everyone else. Totally.
Cheez for Bioware, /signed.
(DISCLAIMER: Sarcasm.)
I'm trying to figure out how to voice my support for this without making it seem like I don't get your joke.
I have concluded that I cannot.
Clever girl.
#91
Posté 11 avril 2011 - 04:00
Modifié par Dean_the_Young, 11 avril 2011 - 04:01 .
#92
Posté 11 avril 2011 - 04:03
And am I wrong to want a Mass Effect podcast that consists of him, Zulu, EliteMidget, and possibly Shandepared? I'm not sure if it'd be a love fest or a hate fest, or a love/hate fest, but I just know that it would be awesome.
AdmiralCheez wrote...
Cheez for Bioware, /signed.
Now this, this I would sign.
Modifié par Marta Rio, 11 avril 2011 - 04:04 .
#93
Posté 11 avril 2011 - 04:10
fixed.OP wrote...
Petition: BioWare should work for Smudboy.
signed.
Modifié par Zulu_DFA, 11 avril 2011 - 04:10 .
#94
Posté 11 avril 2011 - 04:13
#95
Posté 11 avril 2011 - 04:14
Mesina2 wrote...
^And people are saying EA is killing Bioware while ZULU pretty much wants it to die.
Zulu once killed a game development studio in Reno just to watch it die.
#96
Posté 11 avril 2011 - 04:14
Zulu_DFA wrote...
OP wrote...
Petition: Zulu works for Smudboy.
fixed
giggled at
#97
Posté 11 avril 2011 - 04:17
fixedAlwaysfacepalm wrote...
fixedZulu_DFA wrote...
OP wrote...
Petition: Zulu works for Smudboy.
giggled at
snickered at
#98
Posté 11 avril 2011 - 04:17
CulturalGeekGirl wrote...
Mesina2 wrote...
^And people are saying EA is killing Bioware while ZULU pretty much wants it to die.
Zulu once killed a game development studio in Reno just to watch it die.
Why do I think that might have happen for real?
#99
Posté 11 avril 2011 - 04:18
#100
Posté 11 avril 2011 - 04:18
I'm a proud Renegade. I kill puppies because I can.CulturalGeekGirl wrote...
Zulu once killed a game development studio in Reno just to watch it die.




Ce sujet est fermé
Retour en haut







