Bozorgmehr wrote...
It's basically the same thing with graphics; you can use the 'ultra' preset to toggle all effects, or 'medium' for a less demanding preset, but you can also manually adjust settings. I believe game balance, when it comes to difficulty, works exactly like it is with graphics. They don't design multiple games for every graphic preset, and they don't re-balance gameplay for the harder difficulty settings - effects are added to increase difficulty and improve the looks.
However, your example is a purely cosmetic issue (or in the case of PCs, a performance tweak) that rests solely on hardware. Outside of slowing down
game performance, these tweaks do not affect
player performance in any way. Difficulty level has everything to do with player performance and nothing to do with hardware or software performance.
In other words, tweaking graphics and sound levels: testing the computer's hardware and software capabilities. Tweaking difficulty: testing the player's hardware and software capabilities.
When it comes to difficulty levels, it's a "take it or leave it" proposition: you either deal with it, or you tone it down. My understanding is that everyone finds certain aspects of the game challenging in combat: enemy aggressiveness, damage, shields, pacing. Everyone finds something in the game to be challenging, and other parts simply annoying. Additionally, if you can tone down one thing, you might as well tone down everything, and where's the fun in that?
If we're just talking about Insanity here, then you're signing up for
everything the game designers can throw at you while still being fair: high damage, double-to-triple layer defenses, highly aggressive enemies, faster paced combat, etc. If you can tweak something like defense barriers, the game is already easier, especially for people who have a hard time dealing with the aggressiveness of enemies, simply because enemies now die faster. Even if you gave them larger life bars (which would make shredder ammo actually useful for once?), they'd still die faster.
Granted, Insanity still kicks my butt, and I can do at most one mission a night because I do it the first time just squeaking by, then keep on restarting that one mission until I get it right, but that's the reward: handling everything the designers can throw at me and finding a way to get past it.