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Dragon Age 3 already in Development - with Multiplayer. (rumour)


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#276
AkiKishi

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Persephone wrote...
I doubt very much that that is supposed DAII's "purpose". 10 hours? Not even with Escing most of the dialogue. (Which I never do)

I've noticed a wide variety of enemies.

But then again, combat doesn't matter all that much to me.


I doubt the dialogue in DA2 ammounts to 10 hours,maybe if you got all the spoken lines on the disk, but for one play not likely. The majority of DA2 is combat ,the other big time sink is walking back over a cleared map.

#277
AlrinKireen

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Ah. Wonderfull world of rumours. You know I heard rumour that DA3 will actually be MMO. (Hope not or I will send Achmed to them)

Good picture Barrett. I will save that one! *evil smile*

#278
Raphael diSanto

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Maverick827 wrote...

Raphael diSanto wrote...

Combat's just something that gets in the way of the story and allows people to feel all "leet" and "special" because they "beat" it on Nightmare.

I completely agree.  "Games" shouldn't pose "challenges" or have any sort of "difficulty," but rather "they" should merely "be" another means by which "the player" "passively" "views" "a" "story."

"                                                                                                                                       "

Interactively, surely......

You want challenge and to feel "leet" and "superior"? Go play chess against Deep Blue and when you can beat that, then come back and talk to me about being superior.

Modifié par Raphael diSanto, 13 avril 2011 - 02:38 .


#279
TUHD

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I'll wait and see. Not only it isn't confirmed yet, but (look at Magicka for example) MP could be quite fun if done right.

#280
Haexpane

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Maverick827 wrote...

Haexpane wrote...

Come back here and cry after you see what they did to KOTOR

Tears of happiness, of course.


Have you seen the screenshots?  You know, the giant Fable hands style graphics?  and the LULZ machine gunz just like FAWKES! 
Look at this dual wielder, tell me you like the giant hands, kiddy/fable graphics over KOTOR?
Image IPB
Image IPB
Image IPBImage IPB

#281
Haexpane

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Maverick827 wrote...

tankgirly wrote...

Please tell me you are joking.

I could say the same to anyone who does not see TOR's potential.


Honestly, I was going to buy TOR day one, and then I saw the art style and it turned me off. I'm done with Fable, 40 hours of Fable 1 and Fable 2 was enough.  I don't want LULZ Fable online with Clone Wars CGI graphix:o

#282
TUHD

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Getting slightly offtopic now, but... wtf? Looks strange indeed. You sure that's SW:TOR?
I've been looking at the TOR since already a long time (since launch), and it always looked better then that on their site :crying:

Modifié par TUHD, 13 avril 2011 - 05:06 .


#283
Haexpane

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TUHD wrote...

Getting slightly offtopic now, but... wtf? Looks strange indeed. You sure that's SW:TOR?
I've been looking at the TOR since already a long time (since launch), and it always looked better then that on their site :crying:


Indeed, the hand picked and polished developer screenshots on the official TOR site are indeed better than what I found on IGN.

I have no idea why.

#284
Einherjar420

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Star Wars: the Old Republics' graphics are being polished still. No screenshot or video is of the final product. However, if you look for the most recent videos on www.swtor.com, I think you'll find that the graphics work really well for the Star Wars setting.

On topic: I'd rather no multiplayer in Dragon Age simply because I fear it would steal development time from story. That would suck. I would play it, if it was implemented, but I hope it isn't. If it's a popular choice, then take 5 years to create Dragon Age: the Massively Multiplayer Online Role Playing Experience.

#285
Reinveil

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Raphael diSanto wrote...

Combat's just something that gets in the way of the story and allows people to feel all "leet" and "special" because they "beat" it on Nightmare.


I don't really understand this attitude.  If you're only playing the game to rush through everything and get to the story, why not just read a fantasy novel?  Bioware's writers are some of the best in the industry, but their work still pales in comparison to the average swords n' sorcery book, and there are so many sub-genres you're bound to find something that appeals to you.

I play RPGs because they (usually) offer tactical combat and character customization/development.  Not to feel "leet" and "special".  It's a video game, not a visual choose your own adventure book.  A good story certainly enriches the experience, but these aren't high-brow literary masterpieces by any means.

Modifié par Reinveil, 13 avril 2011 - 06:51 .


#286
Einherjar420

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Reading a book requires a good imagination to compare to a video game. Some books stories are better, but a lot of people lack imagination to make the story feel real. I'm not claiming anyone here is that way. It's just my theory. I play video games and read books. I prefer story and cutscenes over combat because it's what I enjoy more. Violence doesn't make a game great. I remember playing a game a few years back that had no combat. It was based on investigating your own murder through time travel. I hope to find the title again so I may play it once more. The voice acting and everything could be terrible for all I know though. I was around 13-ish when I play

#287
Einherjar420

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Reading a book requires a good imagination to compare to a video game. Some books stories are better, but a lot of people lack imagination to make the story feel real. I'm not claiming anyone here is that way. It's just my theory.

I play video games and read books. I prefer story and cutscenes over combat because it's what I enjoy more. Violence doesn't make a game great. I remember playing a game a few years back that had no combat. It was based on investigating your own murder through time travel. I hope to find the title again so I may play it once more.

The voice acting and everything could be terrible for all I know though, I was around 13-ish when I played it. Back then games for me was purely about the cutscenes. I never cared for anything but enjoying the experience, just like a book.

I'm somewhat the same now, with a bit of light criticism thrown in for the hell of it. I still enjoy cutscenes more than violent combat.

#288
Maverick827

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Haexpane wrote...
I don't want LULZ Fable online with Clone Wars CGI graphix

Oh, ok. You're just going to be irrational and juvenile about a stylistic choice that also happens to widen the potential playerbase by an absurdly large margin, practically a necessity for an MMO in today's market to succeed. I guess I can stop taking you seriously now.

#289
Reinveil

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Einherjar420 wrote...

Reading a book requires a good imagination to compare to a video game. Some books stories are better, but a lot of people lack imagination to make the story feel real. I'm not claiming anyone here is that way. It's just my theory. I play video games and read books. I prefer story and cutscenes over combat because it's what I enjoy more. Violence doesn't make a game great. I remember playing a game a few years back that had no combat. It was based on investigating your own murder through time travel. I hope to find the title again so I may play it once more. The voice acting and everything could be terrible for all I know though. I was around 13-ish when I play


I'm not really talking about "violence".  I'm talking about interactivity.  What you're describing sounds like an adventure game, which can also be great fun because they test your problem solving abilities.  They're interactive beyond "should my next response be witty or mean" or "what character should I try to sleep with".

And again, if all you're after is watching something, why not try a film?  Or Metal Gear Solid (ZING!)?

I'm sure even you would agree the generalization that people are basically enduring combat to feel superior in some way, and not because they play video games for the interactive experience, is an incredibly ignorant one.  Strip away DAII's gameplay, and you're left with a story that doesn't hold up to most fan fiction.

"Keen, heart-piercing was her song as the song of the lark that rises from the gates of night and pours its voice among the dying stars, seeing the sun behind the walls of the world; and the song of Luthien released the bonds of winter, and the frozen waters spoke, and flowers sprang from the cold earth where her feet had passed." - J.R.R. Tolkien

"All that he sought was jostling within himself. He had grown up. What a boy had set out to seek a man had found, found by the act of living." - Mervyn Peake

"I like big boats.  I cannot lie." - Dragon Age II

Modifié par Reinveil, 13 avril 2011 - 08:12 .


#290
Haexpane

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Reinveil wrote...

Raphael diSanto wrote...

Combat's just something that gets in the way of the story and allows people to feel all "leet" and "special" because they "beat" it on Nightmare.


I don't really understand this attitude.  If you're only playing the game to rush through everything and get to the story, why not just read a fantasy novel?  Bioware's writers are some of the best in the industry, but their work still pales in comparison to the average swords n' sorcery book, and there are so many sub-genres you're bound to find something that appeals to you.

I play RPGs because they (usually) offer tactical combat and character customization/development.  Not to feel "leet" and "special".  It's a video game, not a visual choose your own adventure book.  A good story certainly enriches the experience, but these aren't high-brow literary masterpieces by any means.


Give it up, you can't convince a "Story matters more than anything" gamer, I've tried. :(  They just will never care about gameplay, unless it prevents them from getting cutscenes.

#291
Haexpane

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Maverick827 wrote...

Haexpane wrote...
I don't want LULZ Fable online with Clone Wars CGI graphix

Oh, ok. You're just going to be irrational and juvenile about a stylistic choice that also happens to widen the potential playerbase by an absurdly large margin, practically a necessity for an MMO in today's market to succeed. I guess I can stop taking you seriously now.


Umm, since when is "Kiddy Grafix LULZ" = instant game sales?  Do you work in marketing? Because that's the same BS marketing people have been pushing for decades.

"wident the potential playerbase" by making Clone Wars CGI TV series graphics into a game UNRELATED to that product = pandering.

P A N D E R I N G  pandering.
/ronnie the limo driver voice

You can't take me seriously because I'm calling out lazy pandering when I see it?  I wont sweat it.  I never fell for kiddy pandering when I was a child, I wont now.  Only the weak minded fall for that nonsense.

What will "widen the potential playerbase" is making a very good game, not kiddying up the graphix because of some lame focus group testing.

#292
Haexpane

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Bioware has some of the best VIDEO GAME writing in the industry.

Compared to actual literature, it's barely above Twilight and Harry Potter pandering rip off nonsense.

(for anyone not aware, Harry Potter is a "Books of Magic" rip off. Twilight is a rip off of lazy internet fan fic)

#293
JedTed

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I call bull **** on this rumor, they said the same thing about ME3 which in light of recent announcements is false.

Nothing to see here, move along.

#294
terman123

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Please no multi player, maybe if it was like an extra content in map area's like Halo, where you could control your choice of character.

#295
JustSusie

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If this is true, then they've lost me as a Dragon Age player...heck, I'm having a difficult time staying with all the unwelcome changes in DA II, so if multiplayer comes... I'm out the door.

#296
Get Magna Carter

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I am a strictly off-line single-player gamer and so do not want it to be multiplayer-only or to have the singleplayer mode lessened (directly or indirectly) by the presence of multiplayer

#297
Robhuzz

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Get Magna Carter wrote...

I am a strictly off-line single-player gamer and so do not want it to be multiplayer-only or to have the singleplayer mode lessened (directly or indirectly) by the presence of multiplayer


This!

Multiplayer is fine as long as it's optional and you don't need to go multiplayer to finish the game or to have a better experience. Although adding multiplayer will probably make the singleplayer worse, in which case multiplayer = bad.

#298
Lord Gremlin

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TUHD wrote...

I'll wait and see. Not only it isn't confirmed yet, but (look at Magicka for example) MP could be quite fun if done right.

So, how can you make MP in a game where you pause the action to issue commands? It's impossible. Unless you ruin the game at basic level completely.
Anyway, this is the only thing that can prevent me from buying DA3 - multiplayer.

Modifié par Lord Gremlin, 17 avril 2011 - 01:29 .


#299
Lord Gremlin

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Robhuzz wrote...

Get Magna Carter wrote...

I am a strictly off-line single-player gamer and so do not want it to be multiplayer-only or to have the singleplayer mode lessened (directly or indirectly) by the presence of multiplayer


This!

Multiplayer is fine as long as it's optional and you don't need to go multiplayer to finish the game or to have a better experience. Although adding multiplayer will probably make the singleplayer worse, in which case multiplayer = bad.

Dead Space 2 - good example. Game is worse than DS1, less polished. Multiplayer there is ok though - after all, in this game human character fight monsters in real time. Let players control the monsters and here you go - MP.
In Dragon Age multiplayer can't fit. At it's core gameplay is centered around 1 player, who pause game and issue orders to multiple characters. You can't make it into MP.

#300
ejoslin

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Get Magna Carter wrote...

I am a strictly off-line single-player gamer and so do not want it to be multiplayer-only or to have the singleplayer mode lessened (directly or indirectly) by the presence of multiplayer


Exactly!  Use those resources for better single player.  Please no multiplayer.