Dragon Age 3 already in Development - with Multiplayer. (rumour)
#126
Posté 11 avril 2011 - 09:00
#127
Posté 11 avril 2011 - 09:01
Modifié par Elishia, 11 avril 2011 - 09:03 .
#128
Posté 11 avril 2011 - 09:05
Just the Idea that Bioware withdraw resources from the SP-teams is a nightmare.
I mean you haven't had the sufficiant amount of people creating maps and now you guys consider the implementation of an multiplayer mode. C'mon are you kidding me?
What would be the purpose of an Mp... except proving Mr. Gibeau's statemant right that future games are going to be shorter but will have an multiplayer mode? But I think that is just a businessman's fetish for costcutting.
I think Bioware should really concentrate on writing exciting stories and creating great NPCs. I really hope that DA3 will have real coices and consequences again. In DA2 i thought i was forced to play the only story that existed. i want to have impact on the story and I want to decide how i'd like to solve certain problems . I think beside reusing maps the linearity (of the story) was the most annoying issue of DA2.
I think Mp is superfluous at all. Bioware, please don't make a MP and please take the time you need in order to create a DA3 with the greatness of DAO.
Who needs a MP with Zombie-mode anyway? The CoD-crowd won't buy DA with an MP because their CoD have already these features.
#129
Posté 11 avril 2011 - 09:11
#130
Posté 11 avril 2011 - 09:20
#131
Posté 11 avril 2011 - 09:20
Luke Barrett wrote...
Just to clear that up, the picture is from the movie Office Space - I thought it was fitting given all the conclusions people were drawing from a rumor... it would make more sense if you knew the reference.
On the topic, this is simply a rumor and not indicative in any way of anything we may be working on now or in the future. Feel free to continue discussion on the topic though, I'm always curious what people think of various gameplay mechanics
Thanks for clearing that up for me. I had no idea what it was. When I saw the image I was like WTH??
#132
Posté 11 avril 2011 - 09:28
ArcticBear wrote...
you dont see MP DA being viable?
Considering how boring it is, no. I would be most people who have DA2 don't even finish it, never mind keep playing it.
#133
Posté 11 avril 2011 - 09:29
Luke Barrett wrote...
Just to clear that up, the picture is from the movie Office Space - I thought it was fitting given all the conclusions people were drawing from a rumor... it would make more sense if you knew the reference.
On the topic, this is simply a rumor and not indicative in any way of anything we may be working on now or in the future. Feel free to continue discussion on the topic though, I'm always curious what people think of various gameplay mechanics
Was the reference Mike Laidlaw's remark in his Eurogamer interview? I presume they asked about it and he answered, nothing more. Hence why it's a rumour.
See the link
http://www.eurogamer...re-always-ideas
Modifié par Wee Joe Green, 11 avril 2011 - 09:31 .
#134
Posté 11 avril 2011 - 09:31
The direction DA2 took hints very MMO or Diablo style multiplayer. No thanks, I will play Diablo 3 to get that fix.
On the other hand, if they filled the NWN style multiplayer niche, that crowd has been waiting for a new game since 2006. With DM clients, toolsets and persistent worlds. The NWN games are getting badly outdated and need a proper successor.
But if DA3 takes on multiplayer with the simplistic hack and slash of DA2 and MMO style battles... forget it. It would be worse than single player DA2.
Modifié par 1varangian, 11 avril 2011 - 09:32 .
#135
Posté 11 avril 2011 - 09:36
I played EQ, then EQ2 and WoW for years. There's no real point to devoting time to the story because most people just care about grinding and raiding. *sigh* The wonderful thing about DAO and even DA2 is the companions were so much LIKE real people -- but better -- so it was almost like playing a multiplayer game, but with FAR better interactions.
#136
Posté 11 avril 2011 - 09:40
Well I envy you then. I've never had "better interactions" with fake people than real peopleejoslin wrote...
The wonderful thing about DAO and even DA2 is the companions were so much LIKE real people -- but better -- so it was almost like playing a multiplayer game, but with FAR better interactions.
I'm not a big fan of AWESOME HAWKE the bearded Hipster Hero either.
#137
Posté 11 avril 2011 - 09:41
Johnny20 wrote...
Forget shallow multiplayer modes, Bioware. Focus on the damn single player mode, for crying out loud. Andraste's holy knickers, it's does seem like they're marketing to 14 year olds, now. What's next, dumping Inon Zur for a slipknot soundtrack, and having a Kim Kardashian cameo? Maker help us all.
Your wrong, my 14 year old sister didn't enjoy the game either.
#138
Posté 11 avril 2011 - 09:44
Haexpane wrote...
Well I envy you then. I've never had "better interactions" with fake people than real peopleejoslin wrote...
The wonderful thing about DAO and even DA2 is the companions were so much LIKE real people -- but better -- so it was almost like playing a multiplayer game, but with FAR better interactions.
I'm not a big fan of AWESOME HAWKE the bearded Hipster Hero either.
In MMOs, the interaction is different -- you're chatting with people, but it's not a part of the story. In DAO and DA2, it's far different.
I've been an MMO addict, errrr, player. I have never ONCE, while grinding, while raiding, while whatever, chatting in /gu or whatnot, felt that the conversation was actually part of the story. And the NPCs really weren't very interesting. The goal of an MMO is not to tell a story -- it's to keep people on line, grinding and raiding and socializing. A single player game, the goal hopefully will be to tell a story.
Ok, so I'll put it this way -- it's just very VERY different. Multiplayer games and MMOs have their fans, but there are also a LOT of those games out there. A good, story driven single player game with meaningful character interaction? Far more rare.
#139
Posté 11 avril 2011 - 09:46
#140
Posté 11 avril 2011 - 09:47
DC universe online is big about the story, and people are really into it.ejoslin wrote...
Oh ugh. Please devote the resources you have to making a fantastic SP, story driven game. Please no MMO. Keep the focus on the story, not the combat![]()
I played EQ, then EQ2 and WoW for years. There's no real point to devoting time to the story because most people just care about grinding and raiding. *sigh* The wonderful thing about DAO and even DA2 is the companions were so much LIKE real people -- but better -- so it was almost like playing a multiplayer game, but with FAR better interactions.
Of course by "really into it" I mean, we constantly complain about how they ruined the batman character in part 1 of the DCUO story and he is constantly in "help me fight bad guys" mode. Batman doesn't need help from scrub new heroes.
#141
Posté 11 avril 2011 - 09:49
SirGladiator wrote...
The first priority for any DA game has to be the story, the single player experience. If they can do it completely, to its fullest potential, and have multiplayer still be a small part of the game, like an arena-area where you can put your main character, or main team, up against somebody else, that could be a lot of fun. I think if they tried to make it too broad, and it ended up impacting the main storyline in some way, that could obviously be a recipe for disaster, but if its kept to the side, just a fun extra part of the game that doesnt negatively impact any aspect of the main story, then I'd be all for that, and I think it would probably make the game extra-appealing to a lot of folks who really enjoy multi-player games.
This would be good, just so long as it wasn't a required part of the game.
#142
Posté 11 avril 2011 - 09:50
ejoslin wrote...
A good, story driven single player game with meaningful character interaction? Far more rare.
how about a good story driven single player game with GOOD GAMEPLAY first instead of all this cutscene BS and "mash buttons, wait for respawn, mash buttons, wait for respawn"
For me, the most important thing in an RPG is the gameplay. I always assume the story is "misunderstood good guy, fighting over rated bad guy, who is really just a tool for a bigger bad" .
IMO what makes the characters "feel real" isn't the story, but the characterization. Take for intance Vagrant Story from 2001. No voice overs, just comic book bubble speech. Yet the characters really came alive for the story at the time.
I think all that time and money on Voice Acted hawke was waste, I thought GTA Vice City showed us that. GTA3 was a better game, putting famous actors on the voice just made it tacky.
#143
Posté 11 avril 2011 - 09:50
Systemlord Baal wrote...
I apologise if this has already been posted, but I just came across this article where it says, that according to OPM DA3 is already in development and will have a MP mode.
While it is obvious that BW didn't announce anything, and probably won't since DA2 hasn't been out that long, I was wondering what you'd think if this rumour turned out to be true. Personally, I can't see a MP work for DA...maybe 1on1 with arena or something like that, but that wouldn't be worth the ressources needed for that kind of feature.
Anyways, what do you think?
Well from what I have read in the past its quite normal for developers to usually start work on their next project after completely one project in this game DA2. So wouldn't be suprised if Bioware is working on DA3 already, however I highly doubt they will incorporate online multiplayer as that could hinder the single player experience.
#144
Posté 11 avril 2011 - 09:52
Haexpane wrote...
Well I envy you then. I've never had "better interactions" with fake people than real people
I have had.
'Fake people' can be better than 'real people' sometimes, especially when there are bullies, spammers and stupid nicknames like XXXSATAN666XBOXXXX.
Playing with people you know is a different matter. But still, I don't want MP for DA3. I'd never support it.
#145
Posté 11 avril 2011 - 09:52
But how can you tell a story when you want the game to remain with no ending? MMOs cannot have endings because, well, then you lose people. The point of MMOs is not to hear a story so much as to become uber powerful. And when too many people are too powerful, then you release an expansion so they get back into the hamster wheel.
Limited multiplayer would not be a horrible thing, except we've seen with DA2 what limited time and resources mean, even if you're just making a single player game.
#146
Posté 11 avril 2011 - 09:54
Haexpane wrote...
ejoslin wrote...
A good, story driven single player game with meaningful character interaction? Far more rare.
how about a good story driven single player game with GOOD GAMEPLAY first instead of all this cutscene BS and "mash buttons, wait for respawn, mash buttons, wait for respawn"
For me, the most important thing in an RPG is the gameplay. I always assume the story is "misunderstood good guy, fighting over rated bad guy, who is really just a tool for a bigger bad" .
IMO what makes the characters "feel real" isn't the story, but the characterization. Take for intance Vagrant Story from 2001. No voice overs, just comic book bubble speech. Yet the characters really came alive for the story at the time.
I think all that time and money on Voice Acted hawke was waste, I thought GTA Vice City showed us that. GTA3 was a better game, putting famous actors on the voice just made it tacky.
I agree. I did not like the voiced Hawke -- I've been quite vocal about how much I prefer the silent protagonist. I thought DAO was a far better game. Then again, I've been accused more than once of being a PC elitist.
I still don't want DA3 to be an MMO or even multiplayer. I want those resources used on making a damn good story.
#147
Posté 11 avril 2011 - 09:59
I seem to disagree with you in many areas, but I most definitely agree with you on that last bit. I come to Dragon Age for characters, lore, and story, and I have yet to see any of those things integrated successfully into a multiplayer environment.ejoslin wrote...
Haexpane wrote...
ejoslin wrote...
A good, story driven single player game with meaningful character interaction? Far more rare.
how about a good story driven single player game with GOOD GAMEPLAY first instead of all this cutscene BS and "mash buttons, wait for respawn, mash buttons, wait for respawn"
For me, the most important thing in an RPG is the gameplay. I always assume the story is "misunderstood good guy, fighting over rated bad guy, who is really just a tool for a bigger bad" .
IMO what makes the characters "feel real" isn't the story, but the characterization. Take for intance Vagrant Story from 2001. No voice overs, just comic book bubble speech. Yet the characters really came alive for the story at the time.
I think all that time and money on Voice Acted hawke was waste, I thought GTA Vice City showed us that. GTA3 was a better game, putting famous actors on the voice just made it tacky.
I agree. I did not like the voiced Hawke -- I've been quite vocal about how much I prefer the silent protagonist. I thought DAO was a far better game. Then again, I've been accused more than once of being a PC elitist.
I still don't want DA3 to be an MMO or even multiplayer. I want those resources used on making a damn good story.
#148
Posté 11 avril 2011 - 10:01

'???'
Bioware reveals their decision making process for DA3
Seriously going MP is a waste of resources - I wouldn't support them with my money if they ever did that for the franchise
Modifié par sphinxess, 11 avril 2011 - 10:03 .
#149
Posté 11 avril 2011 - 10:02
#150
Posté 11 avril 2011 - 10:05




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