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Dragon Age 3 already in Development - with Multiplayer. (rumour)


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#151
SilentK

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DA for me is the story and the characters. Stopped playing WoW, when it feelt like a second job it was time to quit. I really don't want an MMO in the DA universe. Having a chat where someone wants to sell stuff, trolling and what-not rolling while you're trying to live in the game would not be my cup of tea =) when in WoW it was the guild that keept me going after I actually stopped having fun. But it was more a thing of playing just to be able to talk to some nice people than following a story. That doesn't sound like DA to me. I love their stories and companions and romances. At least make it optional so I can play without it =)

edit: spelling

Modifié par SilentK, 12 avril 2011 - 06:06 .


#152
Deified Data

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No issues with DA3 being developed, but I wouldn't get anything out of multiplayer. I'm sure it's just that - a rumor. Multiplayer rumors always float around games that have always been single-player.

#153
Huntress

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SilentK wrote...

DA for me is the story and the characters. Stopped playing WoW, when it feelt like a second job it was time to quit. I really don't want an MMO in the DA universe. Having a chat where someone want's to sell stuff, trolling and what-not rolling while you're trying to live in the game would not be my cup of tea =) when in WoW it was the guild that keept me going after I actually stopped having fun. But it was more a thing of playing just to be able to talk to some nice people than following a story. That doesn't sound like DA to me. I love their stories and companions and romances. At least make it optional so I can play without it =)


I  stopped playing wow too , been 8 months now!! I am in love with Thedas, if they come with good DLC and expantions they'll have my money. if they go Multiplayer, then I will stop buying the new games, and keep playing the single players ones.=]

#154
Solkazo

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Lets suppose DA3 was multiplayer.
This would be my face.

"<_<"

#155
Maverick827

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The term "multiplayer" can be broken down into three integral components: "multi," "play," and "er."

"Multi" is Latin for "many" or "much." We use this as a prefix in English.
"Play" is an English verb meaning "activity for amusement only"
"-er" is an English suffix which is used to form the agent noun; e.g. "one who does."

Thus, "player" is "one who plays" and "multiplayer" is "many who plays."

Hopefully it is now easy to see the etymology of the word and how it does not, in fact, automatically mean "competitive matchmaking with 13 year olds on Xbox Live."

#156
Wee Joe Green

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Come on people, I'm totally with alot of the comments that multiplayer could certainly detract from the experience of Dragon Age and could hinder development time spent on future games.  Of course an MMO DA would be unnecessary and most likely, undesirable.
In this sense, i'm with you and would prefer they stick to single player, as not only do I normally enjoy these games more, but this is what I play Dragon Age for specifically.
However...
The INCLUSION of multiplayer, on top of a solid single player, as we'd expect, which doesn't seek to prohibit the single player experience but is simply an add-on in much the same vein as say Assassin's Creed Brotherhood or Dead Space 2, would not be a bad thing.  It'd be a good thing! More for your money and more options - diverse, unique and new ones - for you to explore (try out) on top of the single player experience we hope for.
That would be no bad thing and to completely abolish all thought of this, saying you'd never support or play the game again is stupid.  Given time and effort, there's nothing to say multiplayer which only compliments our experience and doesn't seek to hamper it, would be a great thing.

#157
WhiteKnyght

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Its certainly possible. I've heard that production for DAII started as soon as Origins was finished.

#158
RinpocheSchnozberry

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Lord_Valandil wrote...

Which tears?


The ones soaking out of your post.  :D:D:D

DAO sold 2 million units on the Xbox360 ALONE. And Bioware is celebrating about DA2 selling 1 million units (all three platforms combined).
You can ignore that fact and go "Lalala I don't hear you", it's not like I'm going to care about that.


Fact:  Your DAO numbers are over a much longer time frame than DA2.
Fact:  You have no official numbers, just the VGACats website.
Fact:  You drink too much coffee, your tears are getting bitter.

:lol::lol::lol:

#159
RinpocheSchnozberry

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SilentK wrote...

DA for me is the story and the characters. Stopped playing WoW, when it feelt like a second job it was time to quit. 


This!  If (big if) they did add MP to the DA games, they'd have to be pretty damn clever in how it was implemented.  Grinding and complicated bosses are only going to go so far in a game that most people buy to be the main character.  If most RPG fans wanted to Cookie Cutter Elf #12, they'd just stick to WoW.

#160
i love lamp x3

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ugh multiplayer? hasn't bioware seen all the news articles with titles like "no multiplayer in mass effect 3 is a godsend" take a hint!

and btw.. I'm not sure how long da3 has been in development but bioware hired a team to create multiplayer in an established franchise over a year ago. everyone, including me, was afraid it was for me3 but maybe it was originally planned for da2? either way.. unless it's like pvp or something I'm dreading this news. I hope it's just a rumor that turns out to be untrue

#161
toggled

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I'm sure Bioware is planning on DA3... after all they've convinced themselves the game is a huge success and that anyone who doesn't like the game just hates change. I suspect Bioware will apply the same formula to DA3 that they did to DA2 (rapid, shallow development) and I think they'll be very, very surprised when they discover that DA3 preorders are 10% of DA2 preorders...

#162
Haexpane

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Maverick827 wrote...

 
Hopefully it is now easy to see the etymology of the word and how it does not, in fact, automatically mean "competitive matchmaking with 13 year olds on Xbox Live."


I sense bitterness in your future at the hands of "xxxxxARODRULEZ1997xxxx" 

#163
TJSolo

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Fact: You have no official numbers, just the VGACats website.


http://investor.ea.c...eleaseid=443674

DAO sold 3+ millions units in 4 months, official. While DA2 had a large pre-order base, due in part by DAO, it's sale rate has dropped off substantially(falling off most retailers top selling games list) and is not paced to sell 3 million units in any time frame.

#164
Haexpane

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toggled wrote...

I'm sure Bioware is planning on DA3... after all they've convinced themselves the game is a huge success and that anyone who doesn't like the game just hates change.  ..

This post would be considered trolling in a normal universe.  But because they DEVELOPERS ACTUALLY DID SAY THIS, toggled is not trolling, he is truth speaking.  I guess we got trolled by the devs when they told us we are old angry bitterspice people for not wanting AWESOME BUTTONS

#165
Haexpane

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RinpocheSchnozberry wrote...

SilentK wrote...

DA for me is the story and the characters. Stopped playing WoW, when it feelt like a second job it was time to quit. 


This!  If (big if) they did add MP to the DA games, they'd have to be pretty damn clever in how it was implemented.  Grinding and complicated bosses are only going to go so far in a game that most people buy to be the main character.  If most RPG fans wanted to Cookie Cutter Elf #12, they'd just stick to WoW.


Demons Souls (the best single player RPG of the past couple of years) had a very unique and punishing multiplayer.  

The problem is PC gamers ignored Demons Souls and keep on thinking that console RPGs are gimp and simple and shallow.

#166
thesilverlinedviking

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Urgh.. If they do feel the need to shoehorn in multiplayer they should do what Assassin's Creed: Brotherhood did. Make small references to each other, but other than that, keep them completely seperate.

#167
Vicious

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False rumor, first off.

That said, it can be done. Assassin's Creed Brotherhood introduced multiplayer to the previously single player franchise. And holy crap, it worked and worked well.

Mainly because it was made well [NOT AN AFTERTHOUGHT] and it had absolutely nothing to do with an excellent main storyline.

That said, I am sure DA3 is in development. That's why they're taking all our constructive criticism.

Based on what I've seen, it will have

Voiced protagonist [Not Hawke]
Origins [not to the extent of DA:O's but much more than DA2]
Combat with flashier abilities, but pacing slower and more remnicient of DA:O.
Waves only in certain battles.


In other words, it could be a great combination of the good stuff of DA:O and DA2.

Provided, of course, they TAKE THEIR TIME with it.

#168
RinpocheSchnozberry

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TJSolo wrote...

Fact: You have no official numbers, just the VGACats website.


http://investor.ea.c...eleaseid=443674

DAO sold 3+ millions units in 4 months, official. While DA2 had a large pre-order base, due in part by DAO, it's sale rate has dropped off substantially(falling off most retailers top selling games list) and is not paced to sell 3 million units in any time frame.


You link is one half.  Where's the other?  Oh, you don't have any real number, again, just the VGACats website.

/conversation

#169
Volourn

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"Indeed. Multiplayer just don't fit with Bioware games."

O RLY? Must explain the success that NWN had. Must explain how the BG series did just fine with a (minor) mp component as well which didn't effect the quality of its SP campaign. Why do people make stuff up?

That said, i feel a Mp component in DA3 would be a wasted feature just like a toolset was a wasted feature in DA1.

#170
berserkerblob

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Wee Joe Green wrote...

The INCLUSION of multiplayer, on top of a solid single player, as we'd expect, which doesn't seek to prohibit the single player experience but is simply an add-on in much the same vein as say Assassin's Creed Brotherhood or Dead Space 2, would not be a bad thing.  It'd be a good thing! More for your money and more options - diverse, unique and new ones - for you to explore (try out) on top of the single player experience we hope for.
That would be no bad thing and to completely abolish all thought of this, saying you'd never support or play the game again is stupid.  Given time and effort, there's nothing to say multiplayer which only compliments our experience and doesn't seek to hamper it, would be a great thing.


Sorry but your underlying premisses aren't very probable´because the inclusion of Mp always costs money, time and man power. Therefore there won't be any MP that is given to you like a gift. You can spent a buck only once.
Despite the success of its predecessor (DAO) bioware wasn't given the ressources to make DA2 as brilliant as DAO had been. 

#171
Haexpane

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Vicious wrote...
 

Based on what I've seen, it will have

Voiced protagonist [Not Hawke]
Origins [not to the extent of DA:O's but much more than DA2]
Combat with flashier abilities, but pacing slower and more remnicient of DA:O.
Waves only in certain battles.


In other words, it could be a great combination of the good stuff of DA:O and DA2.

Provided, of course, they TAKE THEIR TIME with it.


Umm since when are invisible COD respawns, lame voiced main characters and flashy emo unrealistic combat good things?:pinched:

#172
berserkerblob

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A comparison between DA and Demon's Souls doesn't make sense to me because DS didn't based on dialogue-options and it was far less story-driven. It (DS) shines through its challenging but superb combat system.

#173
RinpocheSchnozberry

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Haexpane wrote...

Demons Souls (the best single player RPG of the past couple of years) had a very unique and punishing multiplayer.  

The problem is PC gamers ignored Demons Souls and keep on thinking that console RPGs are gimp and simple and shallow.


Holy crap, kick ass info, Haexpane*!  I just checked that wiki page out and it actually sounds cool.  Now... now think about this...

How about the random loot that you find can include codex entries written by other players?  You can set a filter for like "4 star," "3 star," etc, kinds of information.  As other players venture into areas and encounter different NPCs, they get these little scraps of paper as loot, or as books laying around.  After reading it, they can vote on how helpful a particular user made codex was, which then gets pumped into other player's games.  The crap gets filtered out, while the good stuff gets bumped up.

Or!  NPCs will comment about "what that last guy did" which will actually be fed to them by a central EA servers based on patterns of what other players have done!  That would kick ass.  So you're venturing into a new section of Hightown say, and there's a conversation between two of the "flavor" NPCs on the street.  One would be like "Did yo hear about the Followers of She?  They've been roughing people around here up."  That would come from the encounter having whipped a lot of other players that wandered into it.  A player hearing that chat would then be like "Ok, so that's a tough gang, I better keep an eye out around here."  It could kick ass.

Also neat?  Encounters could be tuned on the fly.  Say 1000 players finished a boss fight in under five minutes, doing X many points of damage and taking Y damage in return.  The game could check with the central servers and find that the encounter isn't quite as challenging as BioWare was hoping... so the game client bumps the boss's health or damage up to more in keeping with what the devs were after.  That could also kick ass!

Damn, I could totally go on and on. 
Seriously, DA/EA team, feel free to use this stuff.  Just toss me a nod in DA3.  :lol::lol::lol:


Finally:  Hot cybersex palace.  I'm just throwing things out there.  :P:P:P



* Love your name.

#174
TJSolo

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RinpocheSchnozberry wrote...

TJSolo wrote...

Fact: You have no official numbers, just the VGACats website.


http://investor.ea.c...eleaseid=443674

DAO sold 3+ millions units in 4 months, official. While DA2 had a large pre-order base, due in part by DAO, it's sale rate has dropped off substantially(falling off most retailers top selling games list) and is not paced to sell 3 million units in any time frame.


You link is one half.  Where's the other?  Oh, you don't have any real number, again, just the VGACats website.

/conversation


Do some independent research if you don't believe me. The data present on VGCharts supports the official numbers of DAO and shows that DA2 is not selling at the same pace as DAO in the retailers that VGCharts tracks. I have yet to see official sales figures for a game that does not closely match the estimates found on VGCharts. In lieu of exact official numbers, estimates are the next best thing and are certainly better at forecasting sales than someone with no numbers at all.

#175
RinpocheSchnozberry

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TJSolo wrote...

Do some independent research if you don't believe me. The data present on VGCharts supports the official numbers of DAO and shows that DA2 is not selling at the same pace as DAO in the retailers that VGCharts tracks. I have yet to see official sales figures for a game that does not closely match the estimates found on VGCharts. In lieu of exact official numbers, estimates are the next best thing and are certainly better at forecasting sales than someone with no numbers at all.


False statement bolded. 

Made up numbers are not better at forecasting sales than no numbers at all.  Made up numbers are still made up.  Made up numbers are used to push an agenda.  :wizard::wizard::wizard:  


/conversation: the epilogue