Ieolus wrote...
Cybermortis wrote...
The thing is that there is no reason WHY RPG's need to be 'dumbed-down' for consoles in the first place. Do games designers think console users get confused if given more than two choices?
Some of it might be a thought that the console demographic is younger. But I think the biggest detriment is the input device. Console controllers are just not as able as a keyboard and mouse for playing a game like DA:O.
There are what? 11 buttons plus two joysticks on the X-Box 360 controllers?
I don't know about other gamers but I don't usually use half that many buttons when fighting in DA:O.
Again, there is no reason why the controls have to be 'dumbed down' for console users.
In any case I was talking about gameplay rather than controls. There is nothing about RPG's that consoles can't handle - or shouldn't be capable of handling. Nor is there anything about console users that should lead anyone to think they are less capable or willing to sit down and play games that move more slowly and require thought.
The younger demographic, btw, doesn't hold up for games like DA2 due to their age rating anyway.
The only conclusions I can come up with is that someone seems to think console users are either too stupid to deal with more than yes-no options. Or they have such a short attention span they will simply not be capable of remembering the start of any conversation that lasts longer than 10 seconds.
I wonder if any of the marketing people have considered that if their research is pointing in this direction, it may be because most console games have as much depth as a dried up puddle. It would be similar to concluding that everyone wanted red cars, when you could only buy cars that are painted red.





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