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Prologue Hawke Mage Build (Nightmare)


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#1
E l i t e D 9 6

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Introduction

As I've seen a lack of decent Mage builds, I've decided to create a build based around the seemingly ultimate ''Prologue Hawke''.
As I am doing this playthrough now, I will update it as I go. Any posts with your opinion on the matter and any help/ concerns/ requests would be greatly appreciated and received.

Abilities

I've decided not to base it entirely on ''Prologue Hawke'' since in Nightmare it just wouldn't work. I haven't played through yet as a Mage (In fact I'm currently only Level 2 upon writing this) but I think I can achieve it by choosing some healing spells. Other than that we're sticking to Elemental/ Arcane. At level 14 it's totally your own personal choice of what 2nd specialisation you want.

01. Mind Blast
02. Heal
03. Winter's Grasp
04. Fireball
05. Cone of Cold, Stunning Blast (Tome)
06. Crushing Prison
07. Spirit Healer Specialisation, Healing Aura
08. Winter's Blast
09. Searing Fireball
10. Paralyzing Prison
11. Group Heal
12. Unity
13. Revival
14. 2nd Spec, Second Chance
15. Vitality
16. Firestorm
17. Pyromancer
18. Deep Freeze
19. Apocalyptic Firestorm
20. Elemental Mastery

At level 20 your pretty much done. From then on choose whatever you feel you need.

Attributes

As a Mage, you will start with the following stats:

10 Strength
10 Dexterity
13 Magic
11 Cunning
12 Willpower
10 Constitution

At first put all points into Magic. At levels 4 and 5, put all your points into Willpower. Progress through the game with roughly a 2 Magic to 1 Willpower ratio. If you feel like you can't take hits put a few in Constitution, or if you chose to be a Blood Mage. Otherwise, you shouldn't need any.

Party

As a Mage that is more than capable of dishing out damage as well as keeping your companions in good standing, you could have a wide variety of companion combinations. I personally favour Aveline, Fenris, and either Sebastion or Merrill. Of course choosing Merrill with that combination means you can't open any chests or disarm any traps, but that isn't too much of a problem. Using your Dog can mean that you will do fine with either Fenris or Aveline and not have much more need for a tank. The Dog often sponges blows from enemy Assassins.

Summary

I hope this build helps you and I hope most of all that it is fun to play.
Please comment and enjoy :)

Modifié par E l i t e D 9 6, 25 avril 2011 - 07:26 .


#2
Lumikki

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You spell list looks fun, but there is small mistake there. You can't take Crushing Prison at level 6, because you need at least 2 arcade tree spells before it and you only have one before.

I have tryed few different starting builds in NM, but I'm still very beginer on this. How ever. There is few spells what I consider as good start spells.

1. Mind Blast (no choises, default spell. It's still fine control spell to used in many situations)
2. Chain Lightning (This is allmost as good as single spell and it's AoE without FF. I recommend this)
3. Heal (You will need heal soon, because assassin elites after tutorial. It's good usefull spell)
4. Stonefist (Stonefist because you get cold resistance enemies in early levels, very soon)
5. Elemental Weapons (+10% elemental damage to all group members weapons, based mage's staff)
6. Crushing Prison (Good spell deal single enemies, even some elites. 10 second damage/control spell)

One thing to understand DA2 spells is that most damage spells has inbuild control effect. Meaning example if you hit enemy with stonefist, it usually knocks enemy back and do damage. This also means it takes a few second enemy to get back on feets and stand, then run to back to you. This means enemy just lost a few seconds there too as control effect. So, if you get from control spell only a few seconds, why not use damage spells instead, because it does also damage. So to take control spell make sure it's worth of time, compared to damage spells.

A few gameplay tips for early quests for beginners.

- Tutorial: Ogre situation, other small enemies doesn't spawn long time if you keep the two little melee ones alive. Run a lot, melee's don't do damage if they can't reach you.
- Birthright: Enemies have cold resistance, before going in, buy good fire staff and for Carver better two hand weapon.
- Anders: Run the other side of Chantry balcony on start of battle. Because second wave spawns after you kill little ones and it has other elite. Anders as npc can't be killed, leave him as bait.
- Isabela can be get after Anders recuitment in "Hang man".

Modifié par Lumikki, 15 avril 2011 - 09:45 .


#3
SuicidalBaby

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You spell list looks fun, but there is small mistake there. You can't take Crushing Prison at level 6, because you need at least 2 arcade tree spells before it and you only have one before.


#5 tome
http://dragonage.wik.../Stunning_Blast
makes 2 points in arcane

you should probably read his first sentence, let alone the thread title, before telling him to go in a different direction.

As I've seen a lack of decent Mage builds, I've decided to create a build based around the seemingly ultimate ''Prologue Hawke''.


Modifié par SuicidialBaby, 15 avril 2011 - 10:16 .


#4
ChopinWulf

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Vitality can't be taken at Level 14 because it requires 5 points in Spirit Healer to learn. Up to that point, you have Healing Aura, Group Heal, Unity, and Revival. One short.

#5
E l i t e D 9 6

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ChopinWulf wrote...

Vitality can't be taken at Level 14 because it requires 5 points in Spirit Healer to learn. Up to that point, you have Healing Aura, Group Heal, Unity, and Revival. One short.


OK, thanks- changing it now :)

#6
E l i t e D 9 6

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Lumikki wrote...

You spell list looks fun, but there is small mistake there. You can't take Crushing Prison at level 6, because you need at least 2 arcade tree spells before it and you only have one before. 


Stunning blast is the upgrade to crushing prison, meaning you have 2 points in Arcane. I'm not ENTIRELY useless ;)

#7
brazen_nl

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E l i t e D 9 6 wrote...
As I've seen a lack of decent Mage builds, [...]

What wasn't decent about either Suicidial's, AreleX' or ezrafetch's mage builds? Or you mean three wasn't enough? :P

I personally favour Aveline, Fenris, and either Sebastion or Merrill.

Hmmm, what is the advantage of taking two warriors on nightmare? I haven't really tried this on NM (apart from Aveline's quests where I'm a warrior, too).

#8
iLogic

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I thought about doing the same thing. Unfortunately though, as you're levelling and you're looking at 3 points for crushing prison and an AOE stun thats going to rape your teammates. OR 25% bonus armor and a ridiculously strong AOE spell that has no friendly fire... I couldn't do it.

To clarity further. You figure most fights trash fights are coming with 6-10 mobs. Having an AOE that can clear out 5 mobs at once versus a 35 second cooldown single target damage spell is no contest.

Modifié par iLogic, 24 avril 2011 - 03:04 .


#9
ChopinWulf

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E l i t e D 9 6 wrote...

ChopinWulf wrote...

Vitality can't be taken at Level 14 because it requires 5 points in Spirit Healer to learn. Up to that point, you have Healing Aura, Group Heal, Unity, and Revival. One short.


OK, thanks- changing it now :)


lol you didn't actually fix it, though. Unity IS the Group Heal upgrade. I just took Second Chance.

#10
E l i t e D 9 6

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ChopinWulf wrote...

E l i t e D 9 6 wrote...

ChopinWulf wrote...

Vitality can't be taken at Level 14 because it requires 5 points in Spirit Healer to learn. Up to that point, you have Healing Aura, Group Heal, Unity, and Revival. One short.


OK, thanks- changing it now :)


lol you didn't actually fix it, though. Unity IS the Group Heal upgrade. I just took Second Chance.


Haha I'm an idiot xD
I don't have access to the skill trees at the moment so I might sort it all out when I do...

#11
mr_afk

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brazen_nl wrote...

E l i t e D 9 6 wrote...
As I've seen a lack of decent Mage builds, [...]

What wasn't decent about either Suicidial's, AreleX' or ezrafetch's mage builds? Or you mean three wasn't enough? :P

Haha nup theirs is too mainstream! That's the excuse for why I'm making one anyway.  :lol:
I guess this build is slightly different from theirs.. it seems like a mix between elemental and healer. Not sure how well it can CC or CCC though, the only spell that can CCC is crushing prison and CC is solely through CP and the coldline I suppose?

brazen_nl wrote...
Hmmm, what is the advantage of taking two warriors on nightmare? I haven't really tried this on NM (apart from Aveline's quests where I'm a warrior, too).


While it can be a pain when they attack the same enemies they end up injuring one another, on the few times I tried it I've managed to fare pretty decently with aveline and fenris - aveline tanks and runs around drawing threat while fenris focuses on staggering and dps. But it is a little reduntant because one of them can do both jobs adequately and you could get an extra dps companion instead...

Modifié par mr_afk, 25 avril 2011 - 02:30 .


#12
Tralleron

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If you are going to be a blood mage their is no point in learning healing spells because u can't heal with your spell on so u would want to have 18 will power (for armor) 40 constibut (health) and dump the rest in magic but try and balance the magic and con as for talents i would recommend that you get rock armor at lvl 3 for better protection fill up your entire bloid mage talents but not all at once depending on the dificulty you are on