Hah, how deliciously wrong you are. Read your codex and stop skipping all the dialog.17thknight wrote...
Razagon wrote...
2 years? I'm positive that she said "unknown.... could be months or years". I just see it as months because no one actually knows Reaper's speed.
Their speed is within the boundary of the speed of light, like all matter in this universe. Therefore, their speed, given where you see them outside of the galaxy at the end of part 2, would mean they'd be taking thousands of years to get back.
It's fiction, so yeah, we can ignore that I suppose, but it's still a little eyebrow raising.
Inconsistency in story already?
#76
Posté 12 avril 2011 - 02:17
#77
Posté 12 avril 2011 - 10:44
Razagon wrote...
If Normandy didn't have FTL the time you would spent from getting from one side of the cluster to the other is crazy, just arriving from the Sun to Pluto the whole crew would die from old age. Why wouldn't the Reapers have FTL?
Actually, travelling from the Sun to Pluto at, say, 1/2 light speed (without adjusting for relativity) would take somewhere around 2-4 hours (depending on where it is in its orbit.)
#78
Posté 12 avril 2011 - 11:26
1st. She wasn't sure how much time this would buy them, so saying months or a few years was her educated guess.shinobi602 wrote...
I had a question raised to me. The GI article (or was it somewhere else) said Shepard's trial takes place a few months after the Arrival DLC...but...didn't they say they bought themselves like 2 years worth of time by destroying that relay?
How are the Reapers invading that soon?.... >__>
2nd. Buying time wasn't really the objective. Stoping them from reaching the Citadel was. As long as they can't control the relay network then we have a chance at winning.
#79
Posté 12 avril 2011 - 11:51
Heavensrun wrote...
Razagon wrote...
If Normandy didn't have FTL the time you would spent from getting from one side of the cluster to the other is crazy, just arriving from the Sun to Pluto the whole crew would die from old age. Why wouldn't the Reapers have FTL?
Actually, travelling from the Sun to Pluto at, say, 1/2 light speed (without adjusting for relativity) would take somewhere around 2-4 hours (depending on where it is in its orbit.)
Don't where you're getting your numbers but travelling to Pluto from the Sun at the speed of light would take 5.3 hours(10.6 hours at 1/2 half the speed of light).
Modifié par Anacronian Stryx, 12 avril 2011 - 11:54 .
#80
Posté 13 avril 2011 - 12:09
It's not meaningless, it's if nothing else, about character. Shepard wouldn't just let ANY reliable threat on Reapers pass his/her notice, and would attempt to do whatever Shepard could to to stop them. Even if it doesn't amount to much in the grand scheme of things, it's still another victory against the Reapers for now.
Using this " that was pointless" logic would mean that all portions of every story before the final portion is pointless. they're not. They're build up and plot and character that MAKE the story.
#81
Posté 13 avril 2011 - 01:36
#82
Posté 13 avril 2011 - 04:48
This.artsangel wrote...
Remember, Arrival can be played any time after Horizon, not just at the end. Saying 'months or years' allows for whatever time period to take place between you playing the DLC and you taking out the collector base. If she had said 'they'll be here in two months' and you played it exactly after Horizon, then you might have some timeline issues.
The dialog is worded as to make sure it fits in line with how the player tackled the DLC. So, unless you think Shepard was revived, gathered a team, and defeated the Collectors in two months, there aren't any plot holes with what was said and how ME3 starts.





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