StableZaner wrote...
Why are people hating so hard, on your character having a voice? =/
Do you not find that having your character actually have an audible conversation makes dialogue interaction slightly better/more fun that just the text telepathically speaking to companions whilst your character stands there looking like an unamused plank of wood?
1.) You are assuming your version of "fun" is everyone's version of fun.
2.) Financial and technological restraints cannot allow for Bioware to fully voice a character multiple times to do it well, so they end up with one voice for each gender.
3.) By being limited to one voice per gender, the voice doesn't match all the characters a player could create, especially in regards to different races which would sound different. Also it doesn't work for different character personalities.
4.) CRPGs are based on a premise of roleplaying. That in itself is pretty open-ended in deffinition. But when one game limits the roleplaying potential of a player's character in a far greater way than a previous game, it is a lesser experience for the player.
5.) Most people who enjoy acting and roleplaying read the dialogue of their character in their head, acting it out in response to the NPC spoken or text dialogue. Others don't see this because they want an interactive movie instead or perhaps they might not like to read.
6.) A text based main character allows the player to give that character any voice, accent, tone they can imagine. A voiced character forces you to put up with a voice which you cannot avoid unless you mute the volume of the entire game.
In Conclusion: I would take a game with multiple player character Origins and different player character races over one with just one race and a set background any day. Anything that allows me to be creative is a good thing, afterall, the more player interaction a roleplaying game has, the more the player can feel like they are playing out the role. Clicking a response on a wheel or clicking a dialogue tree option are the same amount of interaction to me. What is different is if I am given the script, my character speaks it using the power of my imagination instead of someone who might have an entirely different temperment, diction as a result of education or style and upbringing than the character I hoped to play as. This is my opinion, I'm not claiming it should be yours. But I enjoy acting and roleplaying and I thought I'd offer you a different view than your own. I would rather have player options than be pigeonholed into a character with little flexibility and creativity for me to elaborate on. It is not very interactive to me (quite ironicly) and is less of a roleplaying game since there are less potential roles for me to play.
Modifié par Ryllen Laerth Kriel, 15 avril 2011 - 09:29 .





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