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How classy of you BioWare.


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#201
Ryllen Laerth Kriel

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StableZaner wrote...

Why are people hating so hard, on your character having a voice? =/

Do you not find that having your character actually have an audible conversation makes dialogue interaction slightly better/more fun that just the text telepathically speaking to companions whilst your character stands there looking like an unamused plank of wood?


1.) You are assuming your version of "fun" is everyone's version of fun.
2.) Financial and technological restraints cannot allow for Bioware to fully voice a character multiple times to do it well, so they end up with one voice for each gender.
3.) By being limited to one voice per gender, the voice doesn't match all the characters a player could create, especially in regards to different races which would sound different. Also it doesn't work for different character personalities.
4.) CRPGs are based on a premise of roleplaying. That in itself is pretty open-ended in deffinition. But when one game limits the roleplaying potential of a player's character in a far greater way than a previous game, it is a lesser experience for the player.
5.) Most people who enjoy acting and roleplaying read the dialogue of their character in their head, acting it out in response to the NPC spoken or text dialogue. Others don't see this because they want an interactive movie instead or perhaps they might not like to read.
6.) A text based main character allows the player to give that character any voice, accent, tone they can imagine. A voiced character forces you to put up with a voice which you cannot avoid unless you mute the volume of the entire game.

In Conclusion: I would take a game with multiple player character Origins and different player character races over one with just one race and a set background any day. Anything that allows me to be creative is a good thing, afterall, the more player interaction a roleplaying game has, the more the player can feel like they are playing out the role. Clicking a response on a wheel or clicking a dialogue tree option are the same amount of interaction to me. What is different is if I am given the script, my character speaks it using the power of my imagination instead of someone who might have an entirely different temperment, diction as a result of education or style and upbringing than the character I hoped to play as. This is my opinion, I'm not claiming it should be yours. But I enjoy acting and roleplaying and I thought I'd offer you a different view than your own. I would rather have player options than be pigeonholed into a character with little flexibility and creativity for me to elaborate on. It is not very interactive to me (quite ironicly) and is less of a roleplaying game since there are less potential roles for me to play.

Modifié par Ryllen Laerth Kriel, 15 avril 2011 - 09:29 .


#202
MrTijger

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infurious wrote...

Nobody claimed that all the older gamers think that way, but I'm sure that a large majority does. Also nobody is asking for spreadsheets and meaningless numbers, ME 1 and Origins were fine games and did not have any of those. But if you can't see the quality difference between Origins and DA2 or between ME1 and ME2 then I wish I could see things the way you do.


I'm 46 and yes, I see a quality difference, DAO was better. I do maintain that DA 2 was an enjoyable and good game for me, my wife (13 yrs younger) agrees and neither of us wants to go back to the voiceless and, dare I say it, rather characterless Warden.
I enjoyed many things about DAO but the lack of voice was not one of them, also, I cannot fathom why anyone would consider ME 1 better than ME 2 but again, this is personal matter I guess. I certainly wont be upset with anyone for enjoying one game better than another.

#203
aries1001

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I think most of the complaints with DA2's story comes from the fact that the marketing campaign for this game makes it so that you think you're able to influence anything in Kirkwall, where in reality, you're not.
(well, maybe the small stuff, but not the big political things - at least not in the long run....) One of the last time, I was in my local Blockbuster, there was an ad (on their internal tv) for DA2. And it clearly made any person watching this think you can choose your destiny, and influence things in DA2. Not so, it seems.

There's an old Danish songs that goes something like this: It is not that they're making it, it's the way they're making it. And I do feel this could be applied for DA2 as well, many of the design choices and ideas seem great. The implementation, and design decisions, does not. And the marketing decisions, are (or were) as I sad, somewhat bad, as well. Because they don't tell you that Hawke is a reluctant hero (somewhat similar to Geralt, it seems?) thrown into fighting by way of circumstance, and everything just seem to be happening around him.. And that lead Hawke into becoming the tragic anti-hero that he seems to be. Events just happens left and right around him, but he can't do anything to stop the events from happening - what must be, must be. Or as the old song goes: que sera, sera.

When I first played BG1 those many years ago, I thought to myself 'hey, an inventory - now, let's see what we can do with it this'. Having played 5 games like this, inventories gets irritating, especially since BG1 had, it seems, 100's of +1 swords. And after playing like 5 of these games, where you have to examine everything more closely just to see if this hammer or this sword or this mace or this sling is better than the one you have at the moment, this gets tiresome really, really fast. (In Oblivion, in the game, it seemed, I spent more time at the merchant's than in the dungeons, buying and selling stuff...)

And for BG1, I had to install a very troublesome bag of holding mod...just because of all the -ahem- not so good and very good loot in the game. When talking of BG1, I spent a great deal of time thinking about what thaco meant, untill I realized that the computer did it all for me. I just needed to learn three things: 1)
the lower Armour class the number, the better, 2) a 1 is critical miss and 3) a 20 is critical hit. For DA: Origins, the computer did it all for me, I'm still a bit confused about armour and defense, but assume that high defense is somewhat better than high armour?,

I've been to the tech threads, the gameplay threads, and one of the tech devs. (luke barret possibly or kristijanson) explained how the tech worked, how archers (were supposed to) work, and I just didn't understand anything at all - almost. So I'm glad and happy that we today have computers that can do the math for us - and devs. who know thow to code....

#204
infurious

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MrTijger wrote...

infurious wrote...

Nobody claimed that all the older gamers think that way, but I'm sure that a large majority does. Also nobody is asking for spreadsheets and meaningless numbers, ME 1 and Origins were fine games and did not have any of those. But if you can't see the quality difference between Origins and DA2 or between ME1 and ME2 then I wish I could see things the way you do.


I'm 46 and yes, I see a quality difference, DAO was better. I do maintain that DA 2 was an enjoyable and good game for me, my wife (13 yrs younger) agrees and neither of us wants to go back to the voiceless and, dare I say it, rather characterless Warden.
I enjoyed many things about DAO but the lack of voice was not one of them, also, I cannot fathom why anyone would consider ME 1 better than ME 2 but again, this is personal matter I guess. I certainly wont be upset with anyone for enjoying one game better than another.


Yes, ME2 was the better game from a game design point of view, and offered more fluid and engaging gameplay. But for me it lacked the  immersiveness and the engaging story from the first game. 

All depends on what you want from a game. 

#205
TwistedComplex

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Herbie_Hind wrote...

Warheadz wrote...

Herbie_Hind wrote...

You know you've self sabotaged any hope this series or any other game you make has of being purchased.


:lol::lol::lol:

Just wait till ME3.


Yeah, after Dragon Age 2, I'm in no hurry to preorder it.


Congradulations, now tell that to the 2 million who will order it in the first week