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Why Both BioWare and Disgruntled RPG Fans Have Painted Themselves Into A Corner With DA2


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#226
erynnar

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Nimrodell wrote...

JaegerBane wrote...

jdsbio1, I think the main flaw in your post is that you've glossed over a lot of the problems from both sides. You're absolutely correct that the hardcore 'fans' will recoil from any change percieved as 'streamlining' the genre and, inevitably, this will eventually result in them hating all new games in the genre. Similarly, the point about lack of actual choice in the game has merit.

That said, there's a number of problems on both sides that feed into the bigger issues here.

On Bioware's side, the general message that was coming out of the gaming public was that there were many changes that didn't seem tested or were there to accomplish a purpose. The removal of the spell combo system (virtually perfected in ME2), the repetition of areas, the redesign of certain races that no-one actually asked for, the token inclusion of characters for no real reason, the time warps that basically pad out the running of the story etc - they all seemed to feed into a general sense that Bioware didn't really seem to know what they wanted to do with DA2. *That* is where Bioware have painted themselves into a corner - as one review said, 'they've alienated their current audience to appease the audience they don't have', or words to that effect.

On the hardcore player's side, the big problem is that the pattern of responses on the forum over the last few years seems to have lurched towards the negative, rather than balanced. Unfortunately that can send out the wrong message to the devs and we end up with bad design decisions being made on the strength of false warnings. I very much doubt the decision to cut out any mako-esque sections from ME2 was made purely on the basis of whining, but I can think of several people on here (not naming any names - at least, people who appear to have the same name now as did ones before) who both p1ssed and moaned about mako sections back in the ME1 era and are now p1ssing and moaning about the lack of them in ME2. Same goes for Awakening - there were those who claimed it was totally rubbish and I've seen at least a few of the same characters no proclaiming that Awakening's design was better and the way to go.

It's a difficult picture to interpret. That said, a lot of the issues many of us have with DA2 are not down to preconceptions about the genre etc, but more mistakes that a company like Bioware, frankly, shouldn't be making.


100% agreed and that's the fact that's been annoying me while reading angry posts. Many features presented in DA2 were actually players requests and same goes on with Mass Effect. Sometimes it seems like ****ing for the sake of it. And all of it got tiresome. To be honest, one needs multiple playthroughs to see how much BW did put their efforts in making this story.

To be honest, I see myself pretty much spoiled gamer now... I am spoiled nowadays. 15 years ago I played Planescape Torment and Baldur's Gate, NWN and I was mesmerized by those games. Then came Warcraft 2 and 3 and WoW, combat became faster, graphics became much better... Oh I loved KOTOR when it came out, being able to fight as dual-wielding jedi weapon master was thrilling and the story was good... and then Mass Effect came out and everything changed for me. I just can't go back to older ways. DA:O was awesome but I hated blighted Deep Roads and everything in Orzammar, was too slow, lasted an eternity. But in the same time I loved it, that was something that brought new foundations for me and my preferences when it comes to good game.

With ME2 it went even further - and I'm still grateful for removing stupid mako and endlessly boring and look-a-like maps. I don't mind being rail-roaded as a player when it comes to quests - after Mankirk's wife in Vanilla WoW and some hidden bits and bobs in KOTOR or DA:O, it is welcomed by me... finally I don't need to alt-tab and read guides to see if I missed something important just for noticing 'some small black patch on the floor in some obscure corner'.

DA2 brought something else that was actually answer and catering to those that were screaming on Mass Effect forums - paragon/renegade and the fact that renegade will get punished for occasional diplomatic solutions if there's not ME1 import (counting bloody points along with counting paragon/renegade major decisions). With DA2 we got double system that actually works - 1st takes in account how player determined his character will be when it comes to personality - nice one, witty one or bad-ass and according to that Hawke will have unique dialogue options plus unique automatic responses or reactions, but that's not all. Bad-ass can actually be a true hero, honest person that does good, and bad-ass can be moraly suspicious or just one that wants to survive. Same goes for other two models too... if you're kind Hawke, it doesn't mean that your kindness will actually be honest one, it doesn't mean that Hawke will be a hero. And there's friendship/rivalry system as a bonus (KOTOR 2 all over again and I hated that then 'cause I never knew which combination of npcs to take with me and whom to take with me to actually get what I need to make 'em jedis or siths - too many hours of playing and reloading spent there lol). Tho DA2 took it further, their reactions are not that predictable as one might think. So, in whole, I really can't understand all this whining about DA2. They listened to players, they experimented and took the risk for introducing something new and honestly, I can't understand how can anyone be so determined to judge so harshly without actually seeing this game entirely. I understand when someone stops playing and says - this is not my cup of tea - but after reading so many angry posts here I realised that many of them didn't even see so many aspects this game offers and keep talking about it like they played it in its full length. As I said - it became tiresome.

Bah, again long post... like it matters...


Okay, first, I never pissed and moaned about DAO, or Awakenings. I never had a reason to (even with the bugs). You are welcome to go see my posts on the DAO forum and what I post is fanfiction, I have a 98 chapters and counting fanfic that is AU after the Blight. And if that doesn't speak to DAO being a good game and inspiring I don't know what does. I also post on other's fanfics there. That is about the extent of my posting on DAO forums. Does that make my ****ing more relevent now?:whistle:

DA2 I have finished once. Hubby has 1.5 playthroughs, I watched his, aggressive Hawke playthrough, and I never could play the 'jerk" in DAO but in DA2 it has had its teeth pulled so much I could play the aggressive nasty Hawke (who isn't that jerky).  I have one playthrough, but I had to go back and erase other saves and try again half way throug Act 3 to 'fix" a choice I didn't like.  I am really not getting the nuance that most who like DA2 get. So what if you choose aggressive Hawke like my husband all the way through (very rarely picking snarky or nice).  It didn't change anything, really. Yes, some cut away scenes might have been "aggressive" and there was one time, oooh one, where he didn't get to choose a diplomatic solution on the convo wheel.  Big bleedin' whoop. I am not getting the aggressive/ nice hooker (sorry I couldn't resist the joke) Hawke with the heart of gold. There is just soooo much nuance in this game it has nuanced itself right out from under my nose ( and I cut my teeth reading Sherlock Holmes who believed in observation).

As to combat, I love the new animations for mages (no more poking the air with a stick), and the animations for rogues. The two handers and sword and board need to be put back to a little slower swing time, the "I am not  wearing cardboard armor and have a wooden sword, but heavy metal armor and steel sword speed. Love archers using their bows as a weapon in close combat, finally, and nice animations too.  And if they could set the combat speed betwen DAO and DA2 I thnk that would be more realistic. No more blood filled balloon enemies and the finishing moves brought back, nix the endless waves of bad guys (teleportation for enemy mages/not unless my mage gets to do it..so no, falling from ceilings or tops of buildings, etc..no), and by Maferath's balls, no more bosses from MMORPGs (ie. hunormous hit points and nothing else...that spells t-e-d-i-u-m children, can you say that word, I knew that you could)! See, I can comprimise.  Oh one thing not comprimising...tactical camera back, m'kay, thanx.

As to Alt tabbing to see if you missed something...sorry that is part of an RPG experience to me. If I missed something I can read wiki, or find it my next play through. So many things I missed my first play through on DAO, it didn't frustrate me, rather it kept surprising me and giving me "aw cool!" moments many many play throughs later.  Missing something would only be painful for me on DA2 with the recycled dungeons and the map of the Wounded Coast I had to fill in every time I went into a new act....-_-.  I am dreading a second playthrough, but I want to play as a mage. I doubt I shall finish it.  I even wonder if I will finish it on my rogue. Seriously, it is more fun to look for you tube videos of what I might have missed. The game is a chore filled with chores. Running from arrow to arrow (like a stupid MMORPG, yes I am a player...EverCrack, Dark Ages of Camelot, Heros & Villains, WoW) makes it worse.  And the phone it in quests (my favorite example being the dwarf with torn pants) that somehow I magically know where they go, and to  whom they belong.  No story needed...just add water and a big floating golden arrow, voila..instant quest! I will gladly take running through every dungeon with my pinkie on the tab button any day than that tripe. :?

There are things I liked about DA2 but for the most part they just gutted everything that made DAO wonderful, and fixed what wasn't broken about it, and broke what worked.  I didn't want ME in DA drag, or Jade Empire in DA drag for that matter. If I want to play those games, I will. I play DA, for DA, and while some changes are to be expected, even anticipated (fixing combat speed a bit, etc) the wholesale crapping into the shelled husk of DAO and then putting a bow on it and handing it to me for $60 bucks? Hmmm, not really cool.

#227
Morroian

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YohkoOhno wrote...

Sabriana wrote...

GOG has not done me wrong yet, especially because they don't pack nasty DRM's into their merchandise. From now on that goes on my "caution" list as well. I will wait for every game and see if it packs a DRM. If it does, I'll pass. Due to my usual habits, I was quite able to bypass games that packed snoopware, especially malware that nestles itself into an administrator position on my system, but not this time. That only adds to my severe disappointment.


Good luck with that.

http://www.escapistm...h-The-Witcher-2

With The Witcher 2[/i] just a month away, CD Projekt used today's livestreamed conference to finally reveal details about launch of the upcoming RPG. We might as well get this little tidbit out of the way first: the game will use SecuROM for a one-time online activation when it's installed. It's a minimal implementation that presenter Tomasz Gop, the senior producer on The Witcher 2[/i], explained is not meant to be "troublesome" but simply to keep pirates at bay prior to launch. "It's pretty much the only way we could make sure that the game is going to be safe until May 17 and it's not the pirates who are going to play the game first," he said.

Anyone going to comment on this? Probably not, its OK for CDProjeckt to do it because they're still cool.

#228
Sabriana

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Morroian wrote...

YohkoOhno wrote...

Sabriana wrote...

GOG has not done me wrong yet, especially because they don't pack nasty DRM's into their merchandise. From now on that goes on my "caution" list as well. I will wait for every game and see if it packs a DRM. If it does, I'll pass. Due to my usual habits, I was quite able to bypass games that packed snoopware, especially malware that nestles itself into an administrator position on my system, but not this time. That only adds to my severe disappointment.


Good luck with that.

http://www.escapistm...h-The-Witcher-2

With The Witcher 2[/i] just a month away, CD Projekt used today's livestreamed conference to finally reveal details about launch of the upcoming RPG. We might as well get this little tidbit out of the way first: the game will use SecuROM for a one-time online activation when it's installed. It's a minimal implementation that presenter Tomasz Gop, the senior producer on The Witcher 2[/i], explained is not meant to be "troublesome" but simply to keep pirates at bay prior to launch. "It's pretty much the only way we could make sure that the game is going to be safe until May 17 and it's not the pirates who are going to play the game first," he said.

Anyone going to comment on this? Probably not, its OK for CDProjeckt to do it because they're still cool.


My comment? This is one of the reasons why I will not purchase TW 2. No thanks. I'll pass. I dislike playing a pre-determined character, but if done well, I can try it. I, however, can not play a male PC. It has nothing to do with disliking men, but everything to do with me not being able to be *in* the game as a male.

The DRM is just a side note. To be succinct, even if the Witcher had gender choice, I would pass on it simply because of the DRM.

I already know games and companies that did away with DRM, and they are faring quite well. The pirates will never be stopped, and the more the production companies crow about their "Newest and bestest DRM that the pirates will NEVER be able to hack and crack" the bigger and greater will be the attempt by pirates to rise to the challenge.

I don't support piracy at all. I am an honest person, and I always have been. If someone wants to treat me like a potential criminal while taking my hard earned money, good luck to them. They won't see a cent of it. DA 2 would not have either, had I known then what I know now.

#229
YohkoOhno

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Guess I misjudged you since you mentioned GOG in your longish rant. The people behind the Witcher own GOG, GOG is just a subsidiary of that company. So, technically, that company supports DRM. I suspect the only reason GOG stuff is DRM free is just because those titles are "end of life", there is no need to worry about piracy because that stuff is just a niche market.

Modifié par YohkoOhno, 15 avril 2011 - 08:45 .


#230
Ieolus

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jds1bio wrote...

Ieolus wrote...

Nimrodell wrote...

DA2 brought something else that was actually answer and catering to those that were screaming on Mass Effect forums - paragon/renegade and the fact that renegade will get punished for occasional diplomatic solutions if there's not ME1 import (counting bloody points along with counting paragon/renegade major decisions)....


So because Mass Effect players were screaming for a better gameplay mechanic with their dialogue wheel, Dragon Age got saddled with it?  How does that make sense?  DA and ME are two different types of games, or atleast WERE, until Bioware decided to throw out the traditional RPG for a hybrid action/rpg.

Thanks, but no thanks.  If I wanted an improved dialogue wheel, I would wait for ME3, not expect it in DA2.


I don't know what the big deal is in saying "yeah, the teams look across the aisle every now and again, and we share ideas" instead of downplaying it.  After all, if someone didn't get their chocolate in someone else's peanut butter at the right time, we wouldn't have peanut butter cups.  If this forum is any indication, chocolatiers must have freaked out the first time they saw one.


The big deal is that ME is already a hybrid/watered-down RPG... so it really isn't mixing chocolate and peanut butter here, but more like mixing dark chocolate and milk chocolate and getting a gooey mess instead of something edible.

erynnar wrote...
There are things I liked about DA2 but for the most part they just gutted everything that made DAO wonderful, and fixed what wasn't broken about it, and broke what worked.  I didn't want ME in DA drag, or Jade Empire in DA drag for that matter. If I want to play those games, I will. I play DA, for DA, and while some changes are to be expected, even anticipated (fixing combat speed a bit, etc) the wholesale crapping into the shelled husk of DAO and then putting a bow on it and handing it to me for $60 bucks? Hmmm, not really cool.


This.

#231
jds1bio

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Ieolus wrote...

jds1bio wrote...

I don't know what the big deal is in saying "yeah, the teams look across the aisle every now and again, and we share ideas" instead of downplaying it.  After all, if someone didn't get their chocolate in someone else's peanut butter at the right time, we wouldn't have peanut butter cups.  If this forum is any indication, chocolatiers must have freaked out the first time they saw one.


The big deal is that ME is already a hybrid/watered-down RPG... so it really isn't mixing chocolate and peanut butter here, but more like mixing dark chocolate and milk chocolate and getting a gooey mess instead of something edible.

erynnar wrote...
There are things I liked about DA2 but for the most part they just gutted everything that made DAO wonderful, and fixed what wasn't broken about it, and broke what worked.  I didn't want ME in DA drag, or Jade Empire in DA drag for that matter. If I want to play those games, I will. I play DA, for DA, and while some changes are to be expected, even anticipated (fixing combat speed a bit, etc) the wholesale crapping into the shelled husk of DAO and then putting a bow on it and handing it to me for $60 bucks? Hmmm, not really cool.


This.


So I get that a gooey mess analogy, a gooey mess is possible when mixing anything together, depending on how you mix it as well as the individual ingredients.  I don't get the drag analogy though.  I didn't think that DA2 was masquerading as DAO in ME drag, or as ME in RPG-lite drag, there was enough of a difference for me from ME.  At least they bothered to put a bow on it at all.

#232
Dragoonlordz

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Well ME2 they pushed too far shooter direction and not enough RPG, now they are supposedly pulling back the shooter aspect a bit and bringing back some RPG elements. I imagine DA3 will follow same course. They went too far in DA2 and in DA3 they will need to pull back a bit and find a middle ground. Thats just imho though but my logic approach of the situation thinks thats the most likley.

Modifié par Dragoonlordz, 16 avril 2011 - 01:04 .


#233
DTKT

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Dragoonlordz wrote...

Well ME2 they pushed too far shooter direction and not enough RPG, now they are supposedly pulling back the shooter aspect a bit and bringing back some RPG elements. I imagine DA3 will follow same course. They went too far in DA2 and in DA3 they will need to pull back a bit and find a middle ground. Thats just imho though but my logic approach of the situation thinks thats the most likley.


Not really.

They are pushing for a more "shooter" feel while also introducing some standard RPG mechanics. The shooter is still the main gameplay here.

#234
jds1bio

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DTKT wrote...

Dragoonlordz wrote...

Well ME2 they pushed too far shooter direction and not enough RPG, now they are supposedly pulling back the shooter aspect a bit and bringing back some RPG elements. I imagine DA3 will follow same course. They went too far in DA2 and in DA3 they will need to pull back a bit and find a middle ground. Thats just imho though but my logic approach of the situation thinks thats the most likley.


Not really.

They are pushing for a more "shooter" feel while also introducing some standard RPG mechanics. The shooter is still the main gameplay here.


Will they stick with ammo clips or go back to cooldown?

So, how do they find a middle ground with DA3, besides getting rid of everyone's favorite enemies warping in?  They were already talent-cooldown heavy in DA1.  Some people did enjoy the more fluid mechanics and speed of DA2's battles, but some felt tactics went out the window.  What should they do about the HP amounts vs. the difficulty level so that enemies seem smarter at the higher difficulty levels?  An "easy" answer is to go back to Origins' mechanics, but I don't know if that's enough.

#235
Lumikki

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I think the OP did write well and mostly I'm impress how person is able to seperate traditional RPG elements and
role-playing. Because they aren't the same. It's so sad to talk about the "RPG" because it's meaning to many people is so different.

Lord Gremlin wrote...

In DA2 you decide... Basically nothing. At all. THAT is the problem.

This is not true and that's the real problem. Story will be shaped by you choises in DA2 too. Example you bother and sister situation. Your choise to take him/her in deep roads has affect, as do what companions you have in quests.

Ronin2006 wrote...

You cannot blame the consumer for having their own set of expectations.


Why not? If person as consumer builds her/his own expectations/assumptions so high that game company will never be fulfill them. Then who to else there is to blame. There is millions of people making they different assumption and expectations, who's assumption and expectations the company will follow. We people allways seem to blame everyone and everyting else, but never look mirror and blame our self.

Modifié par Lumikki, 16 avril 2011 - 03:33 .


#236
Ieolus

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Lumikki wrote...

Ronin2006 wrote...
You cannot blame the consumer for having their own set of expectations.


Why not? If person as consumer builds her/his own expectations/assumptions so high that game company will never be fulfill them. Then who to else there is to blame. There is millions of people making they different assumption and expectations, who's assumption and expectations the company will follow. We people allways seem to blame everyone and everyting else, but never look mirror and blame our self.


Bioware set the expectation themselves.  BG1 --> BG2.  DA:O as "spiritual successor to Baldur's Gate series".  They heavily, heavily, marketted Origins as such.  It is almost fraud the way they threw out everything they built in Origins to give us DA2.
Besides, the expectations were not so high that Bioware could never fulfill them.  The expectations were a game like DA:O, how is that so hard to meet?  They already met it two years ago.  They could have given us Kirkwall, story and all, in Origins form... but no, they had to make so many changes that it isn't even close.

#237
Mad-Max90

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Yes I believe if your sibling became a something or another something, that really changes the whole story of thedas, which they said we're changing not new protagonist#2, how about you go watch dev diaries before you try and call out others for expecting a game they marketed to us not the game they sold us, they repeatedly told us our "choices" would leave a mark and change the face of thedas, then when we play through the game when we see there are no real choice to be made that have an effect on the world at large that's when we get the right as consumers to be pissed

#238
Lumikki

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Ieolus wrote...

Lumikki wrote...

Ronin2006 wrote...
You cannot blame the consumer for having their own set of expectations.


Why not? If person as consumer builds her/his own expectations/assumptions so high that game company will never be fulfill them. Then who to else there is to blame. There is millions of people making they different assumption and expectations, who's assumption and expectations the company will follow. We people allways seem to blame everyone and everyting else, but never look mirror and blame our self.


Bioware set the expectation themselves.  BG1 --> BG2.  DA:O as "spiritual successor to Baldur's Gate series".  They heavily, heavily, marketted Origins as such.  It is almost fraud the way they threw out everything they built in Origins to give us DA2.
Besides, the expectations were not so high that Bioware could never fulfill them.  The expectations were a game like DA:O, how is that so hard to meet?  They already met it two years ago.  They could have given us Kirkwall, story and all, in Origins form... but no, they had to make so many changes that it isn't even close.


No, you assumed the meaning of what bioware sayed to be different what it is. Example what does "spiritual successor to Baldur's Gate series" mean to you and what does it mean to me or to Bioware? Can you say exactly what it means or do you gonna assume what it means?

Who's expectations, your, mine or someone else?
When you make assumptions, it's you who are making it. So who to else there is to blame for wrong assumptions?

Modifié par Lumikki, 16 avril 2011 - 03:49 .


#239
Lumikki

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Mad-Max90 wrote...

Yes I believe if your sibling became a something or another something, that really changes the whole story of thedas, which they said we're changing not new protagonist#2, how about you go watch dev diaries before you try and call out others for expecting a game they marketed to us not the game they sold us, they repeatedly told us our "choices" would leave a mark and change the face of thedas, then when we play through the game when we see there are no real choice to be made that have an effect on the world at large that's when we get the right as consumers to be pissed

How you know that your choises doesn't have huge affect to thedas?

You only assume that it doesn't because the differences are so small. You did not choose the king and queen this time. Because only way to make differences is make huge choises? Assumption again?

What I'm trying to say, it's okey to be disapointed, because you expected more, but if you blame only Bioware from your own expectations, then that's wrong too. People have build they own expectations and assumptions. Saying to Bioware, I wanted my choises mean more is fine, but blame everyting on Bioware is just wrong, if you self assumed too much.

Modifié par Lumikki, 16 avril 2011 - 04:03 .


#240
jds1bio

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Lumikki wrote...

Mad-Max90 wrote...

Yes I believe if your sibling became a something or another something, that really changes the whole story of thedas, which they said we're changing not new protagonist#2, how about you go watch dev diaries before you try and call out others for expecting a game they marketed to us not the game they sold us, they repeatedly told us our "choices" would leave a mark and change the face of thedas, then when we play through the game when we see there are no real choice to be made that have an effect on the world at large that's when we get the right as consumers to be pissed

How you know that your choises doesn't have huge affect to thedas?

You only assume that it doesn't because the differences are so small. You did not choose the king and queen this time. Because only way to make differences is make huge choises? Assumption again?


I don't know, because the game never told me.  And I won't know until possible DLC or DA3.  This is why people argue they may not have gotten a complete story with this game.

Also, I didn't choose king and queen, but in the main story, my last choice of the game brings me to the same final sequence no matter what I choose.  And too many times certain characters will do things no matter what you say or do.  So when I look back and try to see how my actions may have caused things, I can't because a) I didn't a choice in them or B) the choice had no effect on the outcome.

#241
MelfinaofOutlawStar

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jds1bio wrote...

Lumikki wrote...

Mad-Max90 wrote...

Yes I believe if your sibling became a something or another something, that really changes the whole story of thedas, which they said we're changing not new protagonist#2, how about you go watch dev diaries before you try and call out others for expecting a game they marketed to us not the game they sold us, they repeatedly told us our "choices" would leave a mark and change the face of thedas, then when we play through the game when we see there are no real choice to be made that have an effect on the world at large that's when we get the right as consumers to be pissed

How you know that your choises doesn't have huge affect to thedas?

You only assume that it doesn't because the differences are so small. You did not choose the king and queen this time. Because only way to make differences is make huge choises? Assumption again?


I don't know, because the game never told me.  And I won't know until possible DLC or DA3.  This is why people argue they may not have gotten a complete story with this game.

Also, I didn't choose king and queen, but in the main story, my last choice of the game brings me to the same final sequence no matter what I choose.  And too many times certain characters will do things no matter what you say or do.  So when I look back and try to see how my actions may have caused things, I can't because a) I didn't a choice in them or B) the choice had no effect on the outcome.


Yes, this is where the belief that this is simply a cash cow comes from. There were too many loose ends that weren't tied up by the end of it all and we shouldn't have to buy DLC to get the whole picture. By the end of Mass Effect 2 even though the main threat was still looming you at least felt like that chapter was over and everything was completed for the time being. Awakening wasn't needed to feel Origins was complete, it was an optional extra.

#242
Ieolus

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Lumikki wrote...

No, you assumed the meaning of what bioware sayed to be different what it is. Example what does "spiritual successor to Baldur's Gate series" mean to you and what does it mean to me or to Bioware? Can you say exactly what it means or do you gonna assume what it means?

Who's expectations, your, mine or someone else?
When you make assumptions, it's you who are making it. So who to else there is to blame for wrong assumptions?


Ahh, but my assumptions of what spiritual successor means doesn't matter, because we have Bioware's definition of it: Dragon Age: Origins... BEHOLD!  The spiritual successor of Baldur's Gate series.

Now that I've clarified that, re-read what I wrote above.

Modifié par Ieolus, 16 avril 2011 - 06:05 .


#243
Sabriana

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YohkoOhno wrote...

Guess I misjudged you since you mentioned GOG in your longish rant. The people behind the Witcher own GOG, GOG is just a subsidiary of that company. So, technically, that company supports DRM. I suspect the only reason GOG stuff is DRM free is just because those titles are "end of life", there is no need to worry about piracy because that stuff is just a niche market.


If that is directed at me, let me explain, and hopefully I'll get through.

I know GOG is a daughter company of Projekt CD. I also know that GOG offers TW2 for downloading "without" DRM attached. They technically support it? That's hilarious. Let me make it even clearer. They do not bundle DRM into their merchandise. They simply do not do that. No matter how often you scream it, and no matter how often you jump up and down, and fall to the floor kicking and screaming. They do not bundle DRM into their merchandise.

TW 2 is end of line? Do tell. That's new to me. And here I was, thinking TW2 is a brand new title. Thanks for this update.

As for your 'niche' argument: I like this niche. I'm quite comfortable there. I am a niche market customer. The one of the RPG kind. I don't mind change, but I don't want change simply for the its own sake. From 'Bladerunner' up to DA:O, I was going through many changes. I didn't mind most of them, and thought that many were wonderful and needed  improvements. So please, when you are spoken to in a polite manner, do reply in the same way. Thank you.

#244
FellowerOfOdin

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YohkoOhno wrote...

Guess I misjudged you since you mentioned GOG in your longish rant. The people behind the Witcher own GOG, GOG is just a subsidiary of that company. So, technically, that company supports DRM. I suspect the only reason GOG stuff is DRM free is just because those titles are "end of life", there is no need to worry about piracy because that stuff is just a niche market.


I pre-ordered the game. I don't get DRM. There goes your argument.

#245
Lumikki

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Ieolus wrote...

Lumikki wrote...

No, you assumed the meaning of what bioware sayed to be different what it is. Example what does "spiritual successor to Baldur's Gate series" mean to you and what does it mean to me or to Bioware? Can you say exactly what it means or do you gonna assume what it means?

Who's expectations, your, mine or someone else?
When you make assumptions, it's you who are making it. So who to else there is to blame for wrong assumptions?


Ahh, but my assumptions of what spiritual successor means doesn't matter, because we have Bioware's definition of it: Dragon Age: Origins... BEHOLD!  The spiritual successor of Baldur's Gate series.

Now that I've clarified that, re-read what I wrote above.

Of course it matters, because you make assumption that "spiritual successor to Baldur's Gate series" can ONLY mean DAO. You assumption is that some other game example DA2 doesn't fit in same description, based on what?

#246
Ieolus

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Lumikki, I'm sorry, but that is stupid. DA2 plays nothing like BG. I don't need to go through the laundry list of things removed from DA2 because it's been done to death. My point stands whether you want to agree or not.

#247
YohkoOhno

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Sabriana wrote...

If that is directed at me, let me explain, and hopefully I'll get through.

I know GOG is a daughter company of Projekt CD. I also know that GOG offers TW2 for downloading "without" DRM attached. They technically support it? That's hilarious. Let me make it even clearer. They do not bundle DRM into their merchandise. They simply do not do that. No matter how often you scream it, and no matter how often you jump up and down, and fall to the floor kicking and screaming. They do not bundle DRM into their merchandise.

So please, when you are spoken to in a polite manner, do reply in the same way. Thank you.


The point I am trying to make--to everyone, not just you--is that CDProject, which owns GOG, is simply a subsidiary of CDProject, just like Bioware is of EA.  Releasing TW2 on GOG is simply a marketing ploy by the company--especially since CDProject owns it--and is the reason why it's only being released there without DRM, and mostly as an experiment.  Thinking they are just "cool guys" who release it DRM free out of principle is horribly naive.  Does GOG not believe in DRM out of principle, or does it just make more business sense for them not to bother DRMing a 10-20 year old game.  And that was my point of the Niche market--it wasn't the type of RPG, but the fact 99% of GOG merchandise is the old "end of life" games that are really cheap and whose popularity was from a prior generation, not the new ones Bioware and other AAA push today.  Their Anti-DRM stance is just more or less a marketing gimmick, nothing more.  

I'm sure both Bioware and CDPRoject and other studies have people on their staff that all treat games as a craft and an art, so I think it's overly simplistic to call one studio "more caring" than the other.  Valve and CDP might have "better marketing" through off-beat stuff like this, but in the end they all care about the bottom line and these are targeted marketing strategies just like the more blusk and blunt ones EA does.

I'm not sure why you are defending TW2 since you just said you'd never buy that game--I never said it was "end of life".  And I'm not sure how I was impolite--nor how a short statement of mine can be interpreted as "kicking and screaming".  (Is English your first language--you seem to be implying something I've not said, I wasn't rude to you at all, so I am wondering is something's getting lost in translation).  I never said a niche game was bad, I only pointed out that the main reason GOG is DRM free is because it's not dealing with any mainsteam titles.

Modifié par YohkoOhno, 16 avril 2011 - 04:30 .


#248
Xanfaus

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jds1bio wrote...

I don't know, because the game never told me.  And I won't know until possible DLC or DA3.  This is why people argue they may not have gotten a complete story with this game.

Also, I didn't choose king and queen, but in the main story, my last choice of the game brings me to the same final sequence no matter what I choose.  And too many times certain characters will do things no matter what you say or do.  So when I look back and try to see how my actions may have caused things, I can't because a) I didn't a choice in them or B) the choice had no effect on the outcome.


The lack of impact is really noticeable if you do more than one playthrough as, outside of the lives of your companions, nothing seems to change as a result of Hawke's actions. This situation is made even siller as I remember a Bioware developer (possibly Laidlaw) said companions are independent enough to pick their own clothes but apparently not much else.

The ending of the game and most of the endings of the companions' personal quests really left the impression that if the ramifications of the potential outcomes are actually carried forward then it will be in DLC and/or a sequel of some kind. This is especially noticeable in the lack of resolution of Varric's quest as depending on Hawke's choices, its possible to have Varric end up in what should be an extremely unstable mental state.

Hopefully, whether or not Bioware decides to charge for a more complete conclusion to various events in DA2, they will not just evade tricky story points as "Varric sometimes lied" or the alternative "Because we thought it would be better if X did not actually happen."

#249
Demx

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Xanfaus wrote...

Hopefully, whether or not Bioware decides to charge for a more complete conclusion to various events in DA2, they will not just evade tricky story points as "Varric sometimes lied" or the alternative "Because we thought it would be better if X did not actually happen."


That wouldn't surprise me, they seem to like the idea of ignoring continuity, if it gets in the way of telling the story.

#250
Morroian

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Ieolus wrote...

Bioware set the expectation themselves.  BG1 --> BG2.  DA:O as "spiritual successor to Baldur's Gate series".  They heavily, heavily, marketted Origins as such.  It is almost fraud the way they threw out everything they built in Origins to give us DA2.

Ludicrous statement given they had been upfront with all the changes.