I will only answer a few bits of this, since this post is so chock-full of generalisations...
jds1bio wrote...
Now, disgruntled BioWare RPG fans are in their own corner because a) they've decided that companies bringing "their" games to a wider audience is bad,
No. Bringing RPGs to a wider audience is not bad. I'd love for more people to try RPGs and love them--but they are not for everyone, the same as Duke Nukem, Alien vs Predator, The Sims, Lemmings or Farmville isn't for everyone.
I don't protest getting a broader audience interested in RPGs. What I dislike is deliberately muddying the genre, attempting to turn it into a something that's not quite A and not quite B. It runs the risks of alienating the RPG fans who just want an RPG (and Bioware is GOOD at RPGs), and not satisfying the Action fans who just want an Action game.
Perhaps it's possible to find that perfect balance, that sweet spot marketting hunts for, and people will buy it in droves. But nothing satisfies everyone, and the people who wanted a traditional RPG or a traditional Action game will be left with a mishmash of genres that's either 'not enough talking/reading/RP' or 'not enough combat/awesome button.'
they can't decide what is really more important to them in RPGs - the combat or the role-playing.
Both have their place in RPGs, but it's not a matter of what's more important, it's all down to personal preference.
Have you ever played a tabletop pen and paper game? Some of them are ALL ABOUT combat, while others are ALL ABOUT the story. The combat games will tend to have some kind of point, a quest for instance, and the story games will still have monsters, villains and battle, but most Game Masters will tailor their games towards what the players find fun (or the players will join a campaign they know caters to their tastes).
Personally, I prefer role-playing over combat. I'm in it for the story and tend to find combat gets in the way of the that. But this is because of how combat is *handled* in most games, that is, it's usually pointless, meaningless random encounters that serve absolutely no purpose whatsoever except to give us some action or gratuitous violence. I find that dull and unimaginative when it's done ad nauseum.
But until the disgruntled fans are willing to move beyond combat features to seek out role-playing, and BioWare is willing to move beyond an immutable story shape, they will remain huddled up in their respective corners without being able to meet.
I've played and loved many RPGs that had an immutable story shape. DA2 I enjoyed, but...it disappointed me as a sequel. I was expecting something better in every way, and while DA2 did have certain elements I thought were better than in DAO, it removed or cut back on other elements so that, in the end, it looked like RPG was being sacrificed in favour of Action.
I am not disgruntled. But I am hopeful that the calibre of RPG elements, choice and lore detail Bioware showed us in DAO have not been sacrificed forever in the name of courting gamers who don't *care* about such elements. I don't think their audience would grow...just become a different crowd. :/