jds1bio wrote...
Ariella wrote...
As much as I'd love to have a game night with Dave Gaider running as GM, that's not going to happen.
I'm not sure I share the love there...as far as this game goes, he had a story and he stuck to it, no matter how my 20d rolled.
As I said, there's a big difference between sitting at a table with a guy, and playing something that by the limits of the tech is somehwhat in stone after the fact. Once I managed to run a session of AD&D where the whole point, unbenownst to the players, was to redeem Strad Von Zarcovich. Afterward, the eldest player, who'd been playing D&D since before the red box, bowed to me. It was a hell of a session, and it took all my creativity to get them to go where they needed. Sometimes table top session are like that, sometimes they cut 10 pages out of the mod you're running with their ingenuity. But unless you're playing a very specific on line mod with friends, you can't do that with a computer game.
Ariella wrote...
It's funny you say this, because my absolute favorite RPG series of the eightes was Quest for Glory.
Yep, I played those too, good times! Those games, like DA2, were also an attempt at making RPGs more accessible to a different crowd.Ariella wrote...
Also, there's one other thing, that I honestly believe about the DA universe. The players aren't the shmucky level one adventurers, who have Elminster or D'rizzt kicking around to fix things for us. With the exception of Flemeth, the player is bringing to life the DA versions of those heroes, the core canon of legend for the Dragon Age, which is why it makes sense to end this one on a cliff hanger. I don't see it as an attempt to coerse buying future product any more than cliffhangers in novels, television shows or movies (Empire Strikes Back or Wrath of Khan anyone?) are coersion.
You just reminded me of the one really important thing Hawke did during this game that may actually impact Thedas in future sagas - deliver the amulet to Sundermount. For those who have already done this, you know why it's important.
Now that I think about it, had you spent all the time in DA2 becoming Champion, getting through the story, seeing the ending everyone sees, and then as the VERY LAST thing in the game, brought the amulet to Sundermount, the game would have had a better ending. And a cliffhanger that would be more intriguing.
I don't know. The whole point of this game was Hawke's rise to power, not the amulet. We saw how it happened and how it DIDN'T fit the legend everyone "knew". Hawke kind of stumbled into greatness, rather than being chosen as part of an elite group etc. We see how the story really ended, it just didn't have a slide this time to tell us this part of Hawke's legend is at an end (which we literally did in DAO). Honestly, I'm glad they got rid of the slides. They worked well for BG2, but those slides are what painted Bioware into a corner if anything. It's one of the reasons why JJ Abrams and co decided against an easter egg shot of the Botany Bay at the end of the newest Star Trek movie so they wouldn't be forced into doing that story if they changed their minds between release and developement of the next movie.





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