MrTijger wrote...
One conclusion that could also be drawn is that the 80% you mention are the target audience for DA 2 and its the 20% that are up in arms.
Second point I'd like to make, I found it telling that the DA 2 website itself does not mention the word RPG at all.
Third, this article gives a new insight as well: http://arstechnica.c...rn-industry.ars
I'll highlight a choice quote but please, read the entire article
"Grant said he wants to have an "awesome experience" between the time when his son goes to bed and when he reluctantly follows, and that he doesn't care about a game's length or price.
"If I only have five hours a week to invest in Dragon Age, then months of real time have passed when I find the mid-game. I can't remember the plot anymore. So, as a game buyer, I'm happier if a plot-heavy game is shorter," he said."
Food for thought, perhaps.
Thanks for the article. Some good points.
If so many people really think that DA2 is a setup for DLC, then BioWare really is in a corner. If they release the DLC, then those people will say "I told you so...see?" If they decide not to release DLC, then they will say "Hah...we're on to you and we were right". Either way, that group of people would be "right", but still not satisfied in any way. When part of your fanbase feels they are right, and feels they are not satisfied, you'll never stop hearing about it no matter what you do. So I wouldn't be surprised if BioWare does whatever is best for BioWare regarding DA2's DLC.
As far as having time for games, I see that these days many reviewers and forum posters will complete games far more quickly than I do, and either rate their prowess or degrade the experience based on that. While I have no doubt some people's eye/hand skills are better than mine for certain games, I wonder how many people actually approach gaming in terms of wanting to "savor" the experience. DA2 may not be your choice of game to savor, but there is a lot more to experience in games beyond the repetitive or beyond "clearing a level", if you seek it.
I've been wondering about that "average gamer 34 years old" thing. We're starting to have different sub-segments of the gaming population, and the developers who make the games, making their voices known. But I think that you have to be careful when targeting segments vs. making the game you want to make. If you make the game you want to make, it doesn't matter what someone else does or thinks, so the greater the chances that multiple segments will enjoy it (i.e. "Red Dead Redemption"). Paul Haggis spent decades floating from job to job as a screenwriter, writing what he thought other people wanted, but didn't get his huge break until he finally wrote what he wanted to write ("Crash").
But if you assign a certain value to a product made for a target segment, and someone comes along and commoditizes what you do, then you're value drops no matter what people think (i.e. Miley Cyrus vs. Rebecca Black's "Friday"). So if DA2 is predominantly targeted to that 80%, or any other specific segment, that carries certain risks with a potential reward of covering that segment. But if DA2 is simply the game BioWare wanted to make, the greater the chances that many people will like it. But as the overall reception of the game shows, it's still a chance.
Sometimes it's just a function of time, though. Mozart wasn't the universally praised composer during his lifetime that he is now.
Modifié par jds1bio, 14 avril 2011 - 05:19 .