The other day I was playing around with an engineer I made (never got very far, was in the middle of the Mordin recruitment) and played through the second half of Mordin's recruitment. Soon after followed an outcry of "holy crap I'm awesome!" Seriously, it was my cleanest run ever. I don't think I even took health damage, let alone die!
But how does that relate to the Infiltrator? Well, the thing is that I never really needed to USE the combat drone (incinerate and cryo kept everything tied down for me) which made me feel like the class was a bit redundant. This is when I thought of the infiltrator, with cryo rounds and energy drain, I could theoritically have all the powers of being an engineer blaster with the added benefit of a panic button and a sniper rifle with time dilation. The only problem I can forsee is A: I wouldn't have a power to blast through barriers when the collectors come to whine at me and B: I'm not sure the if the infiltrator played this way would be crippled by reduced power damage/cooldowns.
So I ask, would the infiltrator be a better option for this style (run at them with a stream of gunfire and incinerate/overloads, taking cover as neccesary) or would I be better off sticking with the engineer or maybe even Sentinel (and learning to work around the painfully long cooldown on tech armor) for the shorter cooldowns/stronger powers? For what it's worth, infiltrator build would probably be something like
Squad disruptor (10)
cryo rounds (1)
Longer cloak (forget name, 10)
Agent (10)
Incineration blast (10)
Area E. Drain (10)
Infiltrator as a "gun mage"
Débuté par
Lumek
, avril 11 2011 09:48
#1
Posté 11 avril 2011 - 09:48
#2
Posté 11 avril 2011 - 10:43
I love my Infiltrator and my Engineer, but it seems to me that you'd like to play a very aggressive Engineer.
I'd suggest giving the Drone another chance; with your passive maxed, you'll be tossing him out on a 2-second or less cooldown, which is amazing considering just how powerful the little guy is at CC and stripping defenses. An Engineer with a Shotgun or Assault Rifle can just run riot in close combat, with your Attack Drone tying up one enemy, your AI Hacking and Dominate / Neural Shock neutralizing others, and Cryo Blast as a final insult. The potential shenanigans keep me coming back for more.
As an infiltrator, if I wasn't tossing a Flashbang or Cloaking, I felt like I was wasting a cooldown. Don't get me wrong, you'll be a beast, but I didn't get the same feel as the CQB Engineer.
As for a Sentinel, I've tried to like them, I really have, and the Tech Armor resetting squadmate cooldowns calls out to me for mischief, but the class just bores me to tears. Such a shame. I'm hoping to stick it out with one before ME3 ships.
EDIT: Almost forgot! With the Sentinel, after your passive is maxed and you get your Tech cooldown reduction, your Tech Armor'll take around six seconds to cool down, which isn't bad at all, so don't let that scare you away from the class.
I'd suggest giving the Drone another chance; with your passive maxed, you'll be tossing him out on a 2-second or less cooldown, which is amazing considering just how powerful the little guy is at CC and stripping defenses. An Engineer with a Shotgun or Assault Rifle can just run riot in close combat, with your Attack Drone tying up one enemy, your AI Hacking and Dominate / Neural Shock neutralizing others, and Cryo Blast as a final insult. The potential shenanigans keep me coming back for more.
As an infiltrator, if I wasn't tossing a Flashbang or Cloaking, I felt like I was wasting a cooldown. Don't get me wrong, you'll be a beast, but I didn't get the same feel as the CQB Engineer.
As for a Sentinel, I've tried to like them, I really have, and the Tech Armor resetting squadmate cooldowns calls out to me for mischief, but the class just bores me to tears. Such a shame. I'm hoping to stick it out with one before ME3 ships.
EDIT: Almost forgot! With the Sentinel, after your passive is maxed and you get your Tech cooldown reduction, your Tech Armor'll take around six seconds to cool down, which isn't bad at all, so don't let that scare you away from the class.
Modifié par Magragoc, 11 avril 2011 - 10:45 .
#3
Posté 11 avril 2011 - 10:52
Some of this would definitely be affected by the difficulty level, but sure you can play just about any way you want in this game. It will only effect your time spent on a level and enjoyment.
The only real question is why would you want too?
The reason I ask that is the Infiltrator's class power, or to say, it's unique power is cloaking. To play all incineration blast and ED would tie up 90% of your cooldowns in those powers, which is fine for occasional use and situations were they happen to be the best option, but not an entire game. It would work, but you really wouldn't "Feel" like you were playing an Infiltrator, but more a gimped Engineer. The ability to cloak and move around the battlefield and then blast a mook into oblivion, is specifically the domain of the Infiltrator. Yeah, Soldier can do something similar, but not to the extent that the Infiltrator can, or in my opinion with the same flare in style.
If you want a class to play where all you do is sling powers you might want to roll the Adept.
The only real question is why would you want too?
The reason I ask that is the Infiltrator's class power, or to say, it's unique power is cloaking. To play all incineration blast and ED would tie up 90% of your cooldowns in those powers, which is fine for occasional use and situations were they happen to be the best option, but not an entire game. It would work, but you really wouldn't "Feel" like you were playing an Infiltrator, but more a gimped Engineer. The ability to cloak and move around the battlefield and then blast a mook into oblivion, is specifically the domain of the Infiltrator. Yeah, Soldier can do something similar, but not to the extent that the Infiltrator can, or in my opinion with the same flare in style.
If you want a class to play where all you do is sling powers you might want to roll the Adept.
#4
Posté 11 avril 2011 - 11:01
Here's a "gun mage" infiltrator that won't have a problem with collectors. You don't have to use cloak much, and you still benefit from sniper slowdown with every single zoom.
Also, with more shotgun use:
Also, with more shotgun use:
#5
Posté 12 avril 2011 - 01:25
@ Magra
I think you're VASTLY overestimating how aggresively I play. I generally stuck to mid-ranged combat, the only exceptions being when a group of 8 vorcha warped in at the staircase in the filter room, flooring Jacob instantly (I don't know why he was there either) and I had no idea what happened to Kasumi (she lived though). and I soloed them. AND IT WAS AWESOME!
@supersport
I use the powers more for defense stripping than for actual killing (although enemies in hard to reach areas are an exception...freaking rocketeers) and the reason is for versatility. Yeah, I'd probably wind up regreting the choice at some point and respecing to a more gun based infiltrator, but I'd still have the option is the main thing. I just want to know whether it's worth doing in the first place, or if I'm too horribly gimped to be worth a damn by the choice.
Also, no. not Adept. NEVER adept! I hate that class with a fiery passion (which sucks, because it's the class I'd want to be in real life.) For one thing, console users such as myself don't have enough hotkeys to make the class work well (you'd need five, pull, singularity, warp, throw, bonus. I only get 3.) unless you're wlling to pause a lot (which I'm not) plus the class worries about controlling the field too much. I like debilitating enemies as much as the next guy, but I'd never build myself around it. Just take it as a support to my killing skills (a reason I like the engineer better, it's attacks and CC are blended together) Besides, I DO use my guns a lot. I just support it with powers.
I think you're VASTLY overestimating how aggresively I play. I generally stuck to mid-ranged combat, the only exceptions being when a group of 8 vorcha warped in at the staircase in the filter room, flooring Jacob instantly (I don't know why he was there either) and I had no idea what happened to Kasumi (she lived though). and I soloed them. AND IT WAS AWESOME!
@supersport
I use the powers more for defense stripping than for actual killing (although enemies in hard to reach areas are an exception...freaking rocketeers) and the reason is for versatility. Yeah, I'd probably wind up regreting the choice at some point and respecing to a more gun based infiltrator, but I'd still have the option is the main thing. I just want to know whether it's worth doing in the first place, or if I'm too horribly gimped to be worth a damn by the choice.
Also, no. not Adept. NEVER adept! I hate that class with a fiery passion (which sucks, because it's the class I'd want to be in real life.) For one thing, console users such as myself don't have enough hotkeys to make the class work well (you'd need five, pull, singularity, warp, throw, bonus. I only get 3.) unless you're wlling to pause a lot (which I'm not) plus the class worries about controlling the field too much. I like debilitating enemies as much as the next guy, but I'd never build myself around it. Just take it as a support to my killing skills (a reason I like the engineer better, it's attacks and CC are blended together) Besides, I DO use my guns a lot. I just support it with powers.
Modifié par Lumek, 12 avril 2011 - 01:27 .
#6
Posté 12 avril 2011 - 02:46
My advice would be to stick with the engineer for now, since you'll probably make an infiltrator in the near future anyway. While they are very similar, maintaining a similar play style as you described basically depends on whether you would rather play your character, or play your squad. As an infiltrator, most of the time using the appropriate ammo power will be the easiest option (for small/average fights, at least), and you will likely tend do a lot more shooting than casting. Not counting Energy Drain (since bonus skills still kinda blur the line between classes, albeit not as much as ME1), disruptor ammo replaces overload, cryo ammo replaces cryo blast, and against everything but husks, you will probably use a sniper rifle or heavy pistol as the primary armor stripper (with incinerate being more supplemental against scions/YMIRs/Harbinger). Drone and Cloak will still fill the same fundamental role (increased mobility, distraction, damage increase), with the drone being its own distraction, cloak using your squadmates as a distraction/removing the need for a distraction.
So, the way I see it, either you make yourself primarily a shooter and use your squad for CC/stripping powers, or make yourself the primary CC/stripper and use your squad for extra damage and reducing the time spent waiting for cooldowns. The infiltrator would be more efficient overall, but with increased reliance on appropriate squadmates to maintain that level of efficiency. If you do decide to switch to infiltrator, taking Mordin along would be a good choice to help you maintain that power slinging feel of the engineer; the same useful CC skills (plus neural shock, but with much higher cooldown), above-average survivability for a squadmate, and if you max his cryo blast, it will still be a 4.5 second cooldown, keeping it similar to playing engineer.
So, the way I see it, either you make yourself primarily a shooter and use your squad for CC/stripping powers, or make yourself the primary CC/stripper and use your squad for extra damage and reducing the time spent waiting for cooldowns. The infiltrator would be more efficient overall, but with increased reliance on appropriate squadmates to maintain that level of efficiency. If you do decide to switch to infiltrator, taking Mordin along would be a good choice to help you maintain that power slinging feel of the engineer; the same useful CC skills (plus neural shock, but with much higher cooldown), above-average survivability for a squadmate, and if you max his cryo blast, it will still be a 4.5 second cooldown, keeping it similar to playing engineer.
Modifié par Iodine, 12 avril 2011 - 02:48 .
#7
Posté 12 avril 2011 - 03:11
My Sniper Engineer makes for a pretty decent 'gun mage', I guess. You can try mimicking the build if you'd like. It doesn't require an aggressive playstyle, as it works best way way outside of the optimal range of the AI.
I actually don't use Cryo, but Neural Shockwave and Area Overload to freeze enemies, Incinerate for damage and Drone for flanking/map triggering shenanegans. The build basically revolves around shooting and power-cancelling reloads, with some map exploits thrown in. I use the sniper rifle to aim powers beyond regular range, but it is otherwise interchangeable with an assault rifle.
I actually don't use Cryo, but Neural Shockwave and Area Overload to freeze enemies, Incinerate for damage and Drone for flanking/map triggering shenanegans. The build basically revolves around shooting and power-cancelling reloads, with some map exploits thrown in. I use the sniper rifle to aim powers beyond regular range, but it is otherwise interchangeable with an assault rifle.
Modifié par Locutus_of_BORG, 12 avril 2011 - 03:14 .
#8
Posté 12 avril 2011 - 03:38
Meh, can't stand infiltrator personally. Too soft, dies easily. TC is a good power for getting yourself into trouble. If I want to be a sniper, I do it with a soldier or a sentinel that took SR training.





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