Sylvius the Mad wrote...
Haexpane wrote...
I actually really like the sports analogy. Except it's not "no big deal" it's usually HUGE TV ratings decline.
The boston Red Sox are the perfect example of "build a team using metrics".
The 2011 red sox are the perfect "metrics" team, but they suck. The 2004 team was a goofball mix of odd personalities and none of them great "metric" type players. They were a ton of fun to watch, and won the world series when they were counted out in the first round of the playoffs.
The 2004 team and the 2011 team were both built using metric - very similar metrics. Theo Epstein hasn't changed that much.
You're just drawing some really poor conclusions based on a small sample size of 2011 data.
Look - compare the seasons so far of the Baltimore Orioles and the Seattle Mariners. The Orioles are 6-3 and lead the AL East. The Mariners are 2-7 and are last in the AL West.
But the two teams have actually played almost exactly the same quality of baseball. The Orioles are hitting .216/.282/.348, which if you adjust for parks and competition is about 27% below average. The Mariners are hitting 215/.285/.312, which if you adjust for parks and competition is about 28% below average. But the O's are hitting much better with runners on (while the M's hit better with the bases empty - and we have mountains of data which shows that this isn't a sustainable skill, so we're talking about random variance here), so they're turning their weak offensive output into wins much more efficiently than the M's are.
That doesn't make them better. That makes them luckier. And luck isn't a skill.
You're basically jumping to the same conclusions about the Red Sox - you're judging the construction of their team based on outcomes that aren't meaningfully related to team construction at these sample sizes.
I did not come here to talk about baseball. But your argument relies on a gross misunderstanding of statistics.
And it's exactly this sort of shoddy reasoning that leads to people misidentifying the features they like in games.
Sorry, Sylvius, but I have to take you to task on this one. You're attributing the differences between these two teams' records to luck, yet you have failed to mention anything about team ERA, fielding percentage, opponent's on base percentage or average with runners in scoring position,etc. I saw two games this weekend decided by fielding errors. That's not luck. Defense often makes all the difference. Furthermore, I noticed a left-handed pitcher who normally has a great move to first started dropping his left shoulder every time before he threw over, but not when he went home. I noticed, so did the other team's manager, who sent the signal to steal, and his player reached second. I saw a .390 batter (college) pick up his left foot before every swing. I said to my wife, "he'll never catch up to a fastball if he keeps doing that." Sure enough, he struck out on high heat. Four times. Statistics say that shouldn't have occurred. Granted it was a small sample, but it was predicted with 100% accuracy by me and by the other team. These things are not statistically quantifiable by any records currently being kept, yet they had an immense impact on the games, and they can hardly be described as "luck." I don't follow MLB, so I don't know if these teams had identical pitching and defensive stats, but you might want to be a little more thorogh with your examples if you're going to berate someone else for misunderstanding statistics. Metrics are great for understanding how to use the rules of the game to your best advantage, but they'll never tell you when the opposing pitcher is dropping his shoulder, or when the wind is going to gust out to left.
To answer the OP's question, I think I saw what Bioware wanted from DA2 when they first started releasing information about it, so I was never in denial or angry. Just mystified as to why they thought DA2 would be better. It seemed evident that, based on dev posts, the voiced protagonist alone would require a significant amount of the total development resources, and therefore, unless the available resources increased to compensate, the rest of the game would suffer. I hardly have enough time to play rpgs, let alone come on the internet and write about them, but if anyone out there is listening, there is an underserved niche market waiting for a well-crafted crpg which emphasizes roleplaying. I'm willing to help out by investing enough to keep the lights on somewhere; and I won't ask for a return until sales roll in... I bet there are other professionals like me, too.