cpmd4 wrote...
I think people need to look at the game as it is, not what you wanted it to be. That's where everyone is going wrong. It's not going to be the game you want it to be, no game will unless you design it yourself. Maybe it's not as good as Origins in every way, but why does it have to surpass such a brilliant game to be good? Hint: It doesn't.
Translation: expect a turd, so you won't be disappointed when you get one. Wonderful logic. One that conveniently places the blame on *us* for not enjoying an intentionally gimped effort. (it's our fault for not loving the mindnumbingly tedius recycled maps. It's our fault for not being impressed with the dumbed down character creation system which is filled with so many restrictions so as to be completely stale after just a couple of playthroughs) It also Requires us to ignore more than a *decade* long track record of a prolific big-name gaming company m(bioware) which has never failed (until now) to put out a great game.
No sale.
Where I come from, if a game is only good when you ignore the past, ignore all context, ignore every other game you've ever played, and every other game Bioware's ever made, then chances are, the game is NOT GOOD. Because a *good* game is one that still shines even in the face of high expectations and comparisons.
Modifié par Yrkoon, 13 avril 2011 - 10:41 .





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