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So how did you feel after finishing the game?


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#76
Xewaka

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Rifneno wrote...

Xewaka wrote...
Recaps: Diana Hawke is Viscountess, with the Guard Captain and the Knight-Commander as her steadfast allies, and Bethany safe at her side.
"Yep, that went well".

It ends in worldwide war no matter what you do.  That's what you call going well?  Low expectations...

Hawke set out to make the most profit and influence possible. And the war happens around Kirkwall, but not in it, as its battle has been concluded. Kirkwall is in a position to expand and take control of the whole Free Marches while the war erupts everywhere else.
So yes, that went well.

#77
Wildcat84

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Here's how I felt: disappointed.

I have no urge at all to replay DA2.  No interest whatsoever in any DLC or expansions.  DA:O was a truly groundbreaking RPG.  It had so many different possible beginnings, middles, and outcomes.  In DA2 I felt like I was nothing more than a puppet and all the game required me to do was mash a button to get a goodie to come out of a slot.

At NO POINT in DA2 do you have any influence on the story.  None.  DA2 was nothing more than one of those early video laserdisc games (like Dragon's Lair) with respect to what the player can actually do.

No matter what you do, these events will happen:

1. Brother/Sister gets killed
2. Survivor leaves/gets taken away
3. Mother gets murdered
4. Anders destroys the chantry for some reason instead of the templars who were doing the actual opression of mages.

You have little or no influence on any of those events.  In this game you are a spectator, not a player.

Bioware is definitely going to have to do a lot better next time. But I doubt they do.  We are witnesing the inevitable EA dismembering, watering down, and monetizing what was a great game publisher. 

#78
MOTpoetryION

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IMHO worse then i did after about 15 min of playing it . There were so many key ingrediants/parst that made DAO so awsome are sadly missing.  And Almost every aspect that remained was changed in one way or the other. it was a cool game and It was  well coded as well . ButFor some reason i keep getingt the feeling that the original bioware team/devs were not even the ones that made this one. And that would explain alot too. It didnt even feel like an RPG  to me. But what i really want to know is?

When  does DA2 come out ? .Because IMHO this was not even close to a sequel and should not be called one. So im still waiting For DA2.
 
PS And like the post above me ,i said those same things a year ago when DAO came out  that EA would eventually kill Bioware.  Like they always do to devs , dEAd  is the real blight in my eyes.

Modifié par MOTpoetryION, 14 avril 2011 - 12:08 .


#79
Rifneno

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Xewaka wrote...

Rifneno wrote...

Xewaka wrote...
Recaps: Diana Hawke is Viscountess, with the Guard Captain and the Knight-Commander as her steadfast allies, and Bethany safe at her side.
"Yep, that went well".

It ends in worldwide war no matter what you do.  That's what you call going well?  Low expectations...

Hawke set out to make the most profit and influence possible. And the war happens around Kirkwall, but not in it, as its battle has been concluded. Kirkwall is in a position to expand and take control of the whole Free Marches while the war erupts everywhere else.
So yes, that went well.


Err... so... your Hawke is corrupted by the Kirkwall insanity vortex?  O_o

Wildcat84 wrote...

At NO POINT in DA2 do you have any influence on the story.  None.  DA2 was nothing more than one of those early video laserdisc games (like Dragon's Lair) with respect to what the player can actually do.

No matter what you do, these events will happen:

1. Brother/Sister gets killed
2. Survivor leaves/gets taken away
3. Mother gets murdered
4. Anders destroys the chantry for some reason instead of the templars who were doing the actual opression of mages.

You have little or no influence on any of those events.  In this game you are a spectator, not a player.


The way I look at it is, DA2 was the most epic prologue in history.  Consider if DAO ended when the Warden, Alistair, and Morrigan were leaving Flemeth's hut.  Obviously with a ton of content packed into the relatively insignificant events taking place beforehand.  Same thing: no choice you're given matters up to that point because things have to work a certain way for the story to progress.  But more importantly, you're only just revealed the truely grand threat.  In DAO, you're one of only two wardens left (both newbies at that) and you have to unite a country at civil war while one side is trying to kill you, then fight back an army of orcs darkspawn lead by a corrupted deity.  In DA2, you were at the Shot Heard Round The World™ which triggers a war that threatens every nation in Thedas (well, except perhaps Tevinter and Par Vollen but even they may fall to it) as well as possibly toppling the world's main religion... plus whatever was unleashed in the Deep Roads.  The real epic quest is yet to come.

Although the grand prologue thing is kind of amusing when you consider the marketing team touted how this game was "so big it spans a decade."

#80
Plaintiff

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"LET'S GO AGAIN! LET'S GO AGAIN!"

#81
Nerevar-as

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Rifneno wrote...
sanity vortex?  O_o

The way I look at it is, DA2 was the most epic prologue in history.  Consider if DAO ended when the Warden, Alistair, and Morrigan were leaving Flemeth's hut.  Obviously with a ton of content packed into the relatively insignificant events taking place beforehand.  Same thing: no choice you're given matters up to that point because things have to work a certain way for the story to progress.  But more importantly, you're only just revealed the truely grand threat.  In DAO, you're one of only two wardens left (both newbies at that) and you have to unite a country at civil war while one side is trying to kill you, then fight back an army of orcs darkspawn lead by a corrupted deity.  In DA2, you were at the Shot Heard Round The World™ which triggers a war that threatens every nation in Thedas (well, except perhaps Tevinter and Par Vollen but even they may fall to it) as well as possibly toppling the world's main religion... plus whatever was unleashed in the Deep Roads.  The real epic quest is yet to come.

Although the grand prologue thing is kind of amusing when you consider the marketing team touted how this game was "so big it spans a decade."


That would be fine if it hadn´t taken more than 65 hours to get the equivalent  of 1/3 of Origins in story terms. Most of those hours were also unrelated, often uninteresting filler and running/fighting around the same places (or different places with the same layout).
My reaction at the end of the game was a mix between "that´s it?" and "about time".

#82
nekhbet

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At about 10 hours into the game I felt like I had wasted my money and should have waited for it to end in the cheapo bin. But as the end credits rolled by, I was begging for more. Even if I felt blindfolded, hogtied and left hanging alone in a dark room. As far as I'm concerned BioWare can railroad me anytime, if it's sweet torture like DA2 was.

#83
morbusswg

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I had low expectations going in, because I knew this game wouldn't be as good as DA:O (sorry, in video gaming, nothing is as good as your original love! ) So, I went into it as its own, stand alone game, that had nothing to do with DA:O except cameos. On that level, I enjoyed it and have played through it several times. Should it be a "Dragon Age" series game? Probably not, but I like it nonetheless.

#84
Rifneno

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Nerevar-as wrote...

Rifneno wrote...
sanity vortex?  O_o

The way I look at it is, DA2 was the most epic prologue in history.  Consider if DAO ended when the Warden, Alistair, and Morrigan were leaving Flemeth's hut.  Obviously with a ton of content packed into the relatively insignificant events taking place beforehand.  Same thing: no choice you're given matters up to that point because things have to work a certain way for the story to progress.  But more importantly, you're only just revealed the truely grand threat.  In DAO, you're one of only two wardens left (both newbies at that) and you have to unite a country at civil war while one side is trying to kill you, then fight back an army of orcs darkspawn lead by a corrupted deity.  In DA2, you were at the Shot Heard Round The World™ which triggers a war that threatens every nation in Thedas (well, except perhaps Tevinter and Par Vollen but even they may fall to it) as well as possibly toppling the world's main religion... plus whatever was unleashed in the Deep Roads.  The real epic quest is yet to come.

Although the grand prologue thing is kind of amusing when you consider the marketing team touted how this game was "so big it spans a decade."


That would be fine if it hadn´t taken more than 65 hours to get the equivalent  of 1/3 of Origins in story terms. Most of those hours were also unrelated, often uninteresting filler and running/fighting around the same places (or different places with the same layout).
My reaction at the end of the game was a mix between "that´s it?" and "about time".


Oh don't get me wrong, I'm not defending it.  The fact the game ends with the start of world war makes me nerdrage hard.