Kabanya101 wrote...
First suggestion for all classes: BRING BACK PASSIVES. ME1 was an RPG before shooter, roles switched in ME2, and the developers need to fix that. RPG = Passives; RPG = Multiple powers
There were passives in ME2. They were your class talent tree consolidated into one tree. With the change of how combat worked in ME2 most of the ones in ME1 would be obsolete.
Second, bring back armor powers. Shield boost, Immunity. They were good powers when you were in a bind and needed a little boost of protection, and now its gone. I'm not saying to be as powerful as it was in ME1, but it would be nice for a return.
There were four of them in ME2. Barrier, Geth Shield Boost, Fortification and Tech Armor.
Soldier- The soldier really doesn't need powers, it simply needs passives to turn a soldier character into the tank that they were in ME1 and were SUPPOSE to be in ME2.
Ummm the soldier gets a crapload of passives in ME2. They're the ammo powers. Concussive Shot loses most of it's viability on hardcore and insanity.
ME1 was like rock paper scissors. Soldier- tank, Biotic- damage dealer, Tech- Disabler/healer. Bring that back in ME3. ME2 destroyed all the differences in classes, and it made the Sentinel the tank class. Unrealistic compared to what their suppose to be and mechanics in ME1.
First of all, don't bring the realism argument into a video game that features powers and regenerating health.
Secondly why can't the Sentinel also be a tank? It was a very defensive class in the first game as well and removing it's big niche would completely change the concept of the class.
There were plenty of differences in the classes. Soldier has superior weapon damage compared to the sentinel not to mention can carry every weapon (sans SMGs) and has the highest total health in the game.
The high amount of class customization while at the same time maintaining their individual identity is what keeps the game interesting.
All I want for ME3, is for the soldier class from ME1 to return into ME3, or a pure damage absorber that can take anything.
The soldier plays almost exactly like the one from ME1 with several new tricks. With the advent of ammo placed over the flawed heat system from the first game most of the weapon powers became obsolete. He can still take a crap load of damage and even more if you decide to take a defensive bonus power.
Oh and get rid of Adrenaline rush or weaken it. People love it and say it makes the class over powered, but that's only because that person keeps spamming the power over and over again.
Nothing's got a gun pointed at you forcing you to use it. But granted it's one of the only abilities that keeps the Soldier entertaining and different from other Third-Person Shooters.