Biotic Powers:
Pulse - Like the result of a detonated Tech Armour, only a lot more powerful, making the opponents flinch for a few seconds.
Stretch - Two small singularities are placed on opposite sides of an enemy, forcing them to be ripped apart. Can rip off limbs as well, when the opponent is down to health.
Standstill - Rather than lifting a foe into the air, you do the opposite, keeping it in one place. Like Stasis, but they can still attack, and so can you.
Dominate - Should just be a normal move (not bonus), just like AI Hacking.
Tech Powers:
Disable - Stops any Synthetics from moving or attacking.
Confusion - The opponent forgets what they are doing, and shoots randomly, sometimes at you, sometimes at their allies.
Counter Shield - Temporarily reflects all Biotic powers used on you to the enemy that used it.
Combat Powers:
Carnage - With the OP on this one.
Harden - Reduces amount of damage taken from weapons and melee
Strengthen - Increase amount of damage given with weapons and melee
InvisiMissile - Launches a missile that the opponent can barely see for powerful damage.
Clip Launch - Remove all remaining ammo in your clip and throw the heat sink at your opponent, causing it to burn. (Idea was taken from Zaeed's Loyalty Mission)
Hope you like them! Oh, and since the skill trees are becoming more diverse, here's my take on how Overload should look.
Rank 1: Overload.
Rank 2: Wide Overload/Energy Drain
Rank 3: Area Overload/Wide Drain/Strengthened Energy Drain
Rank 4: Field Overload/Area Drain/Master Energy Drain
Overload = Regular Overload
Wide Overload = Regular Overload with a capability of hitting up to 3 enemies near eachother
Area Overload = Wider range as Wide Overload, with up to 5 enemies that can be hit..
Field Overload = Huge range (20m), infinite amount of enemies hit.
Energy Drain = Same as ME2.
Strengthened Energy Drain = Stronger version of Energy Drain, restores more sheilds.
Master Energy Drain = Massively hits opponent's shields/synthetic systems and restores shields fully, no matter how little damage was done.
Final idea = Squad Energy Drain.
When the opponent is hit, the whole squad is given a portion of their shields back.
Thanks
Modifié par Grimjesse127, 14 avril 2011 - 02:53 .





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