Waltzingbear wrote...
I'm trying to argue that just because a class has only one unique ability that doesn't mean that it is its only unique strength.
I don't know though maybe you're right, I've never done a complete playthrough with a Sentinel before so I can't speak from practice; it only seems logical to me that a Sentinel could have the same versatility by using his powers from afar rather than relying on his TA explosion, although less unique or exciting.
Agreed, all I'm saying is; a system that gives all classes an unique ability without making all the other (powers) redundant is better. Don't get the wrong idea, I like ARush, TA and Charge. But they are too dominant and, like Sentinels are TA addicts, Vanguards are Charge-bots. Both the Sentinel and Vanguard are hybrids yet all they do is using one
combat power (given a tech/biotic sauce - and Sentinels are not even considered combat specialists!). I love Charge, but without the overwhelming experience when trying to use it properly for the first time (in ME2), it's not enough for me to call it a biotic/combat specialist in ME3- it's a Charge maniac only.
What I like to see in ME3 are classes that can still use the abilities that made them so much fun to play in ME2, but limit their powers so they cannot breeze through the game using one ability only (on Insanity). Vanguards should still be able to Charge and go berserk - that's great - but they should not be able to Charge anything (and I'm not talking about those unchargeable enemies in ME2 (that's poor design) - but too many enemies which would make Charge suicidal). This would keep all the Charge-fun but also forces the Vanguard to use his/her biotic powers at times - making it a true hybrid and a lot more fun to play imo.
Maze of Torment wrote...
In RPGs I generally like characters that can get things done on their own, my import file is a Sentinel(Bastion) w/sniper bonus, this char was mostly self sufficient and I was free to pick any party members I felt like bringing without being overly reliant on skillset. Now you see why I also like Engineer and Infiltrator, but the biotic ability is what tipped the balance in favor of Sentinel.
Due to poor squad AI, I too prefer to play a class or character who can handle themselves on their own

But it's still a bad thing to have a squad-based game when your squad hardly affects combat performance. A good system would allow us to play without squadmates, but making it much harder (up to becoming tedious) whilst with (good use of) squadmates you can get through much faster and in a more spectacular way.
It's a valid concern regarding the biotic and tech abilites being secondary when going AA+Shotgun, but it's fun so I don't mind. In my mind Soldier and Sentinel are closely related, it's just how they do it that's different. Doing the caster sentinel on insanity is just not as fun as going the tank route, it feels very generic to the point I'd rather play Engineer or Adept, something that should be adressed.
Exactly. Although I disagree that Sentinels should have the option to go pure tank, I wouldn't have minded if the "Power route" would have resulted in a (more or less) equally powerful character. But as it stands, you're only gimping yourself by using Power Armor and go casting.
Spamming PA for the +15% power damage gets frustrating when the armor is blown off in a second, and you're mostly stuck behind a crate. The ME1 Sentinel was much more rewarding to play as a caster, I had every tool I could possibly need to deal with any enemy in the game, sure you can do that in ME2 as well but nowhere near as fun.
Yeah, PA sucks

And I'd like the ME3 Sentinel to be a rewarding caster (too - if BW keeps AA). Just like Vanguard's Charge, there should be more to a class than one power alone to make them feel special. I like Adepts best because I love biotics but also because of gameplay. Adept are best when they use all powers combined and they can setup combos (themselves). Powers that work together to increase their potential effect are great - I'd like to see something similar in ME3 with all classes.
Modifié par Bozorgmehr, 14 avril 2011 - 07:35 .