I think it boils down to gaming "archetypes".
You have your Warrior/Soldier types , your Stealth/Assassin types and the Special weapons/Mage types. Sub types are generally , and especially for ME , a combination of 2 or 3 of the archetypes above.
Its hard to classify Sentinels because they had a significant change from ME1 to ME2. Personally i find the changes even more drastic for the Vanguard , but its also due to the fact that it turns "cover base shooting" straight on its head. I'd see the sentinel more as a Paladin/Clerical type of class but for shooters. I think its rather unconventional to have a set up like this. As it is , i like the sentinel and how it plays. But like all the classes the specialization , the Sentinel's could be more acute.
P.S.- I don't like to bring "swords & sorcery" to a Sci-fi context but the comparison seemed apt. Also I'm not implying that you should base classes off the tri-hero meta, but its how people make sense of game play.
{edit} If we're to make suggestions , i'll point to my earlier post. I think a good way to differentiate classes is to have "Unique" evolution of similar powers. So a Sentinel's "Warp evolve" could be a AoE version and an Damage Increased version , while the Adept's would be more "Combo" friendly with a larger detonation evolve or an instant recharge on death from warp evolve.
Modifié par Saaziel, 18 avril 2011 - 10:35 .