Bozorgmehr wrote...
If you consider Timmy Ziggy's Soldier to be like Adept or Engineer, or a caster then my answer is yes. I don't like having one skill doing multiple things, I rather have multiple skills doing one thing (and have the whole lot on fast cooldowns). I like having options in battle and while leveling up, instead of spamming one power that takes care of everything.
What Soldier?
Anyway, why is it spamming? Seriously. You "spam" powers with any class. "Spamming" 1, 2 or 3 powers is the same. Why should I spam 3 powers, when I don't like 2 of them? Riddle me that. Do you honestly believe it makes the game any more complex? Really?
Example: I can take Reave as a bonus power, and get through the game using just that single power. Easily.
So let's add it to Vanguard. I have Charge and Reave. I hate Reave. I don't use Reave. Why should I be forced to "spam" 2 powers instead of 1? Not cool. I'd rather have Vanguard with Charge, Slam, Dominate, Throw, Inferno Ammo, Cryo Ammo and Pull (yeah, it would require more skill points). It would give me more options. I COULD still use Charge all the time, BUT at the same time, I could decide to take it a bit slower and just watch your old buddy Joe fry some Collector Ass or I could Slam the frack out of Husks..something like that. For me, fun is the most important thing. I do NOT want to be FORCED to play in a certain way.
I had already said I completly disagree with your view on this (in a different thread). I'd rather have more powers to choose from - THAT would make me use more than 1 or 2 powers. I'd like more options for BUILDING my Shepard; smarter, more varied enemies; and improved AI (squad and enemy). I do NOT want to be forced to use "multiple powers that do the same thing". I hate that idea. I really do.
And just for the record, Charge in ME2 is not OP. If you really think it is, then you surely think all other signature powers (maybe not Singularity - borderline OP maybe?, and Assault Armor made the Hall of Overpowered lol?) are too. In that case, OP means nothing.
How would you 'fix' it then? What makes TA OP exactly? The explosion? Squad cd reset? Extra shield boost (AA)? The 6 second cooldown? What goodies do you like to see added? And how can they be used when you reduce TA's potential?
It's obviously the cooldown. Base cooldown is 12 seconds (good), but after all the upgrades (-50% CD), it actually is less than 6 (yes, really. How is that possible? No idea..), so it ends up with Charge-like cooldown, but at the same time it provides much better defense AND CC. So why not simply make it so that the -20% tech cooldowns upgrade does not affect Tech Armor (just like biotic CD upgrade does not affect Charge). Then the cooldown would be 0,8*12=9,6s, which is a significant difference. It would not be possible to "spam" Tech Armor against everything, but you could still be a tank, if you wanted to.
Squad CD reset was not supposed to be present in the final game, devs simply overlooked/forgot about it. And it has not been noticed by the players until recently.
So why should I use some sucky version of Tech Armor, with ONLY explosion or ONLY shield boost?
Why should I use Cryo Blast or Throw when I do not want to? Maybe I want to be a tank. Why not? Assault Armor (NOT Tech Armor) is too powerful - caused by flunky cooldown (which is shorter than it should have been) and squad cooldown reset, which is not supposed to be in the game at all. But if it was tweaked a bit, it would work very well. It's that simple.
Modifié par Kronner, 19 avril 2011 - 06:26 .





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