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What happened to the classic "70's sci fi" feel?


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#101
Jigero

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MajesticJazz wrote...

flesheatingbull wrote...

Mr.Kusy wrote...

There was no 70's feel to Mass Effect. Never. It's a theory spread by people who have no idea what 70's looked like and who don't understand what retro is.


yep. end this thread.


Geez! Am I like the ONLY one on these forums who has actually followed Mass Effect since October 2005? Do some research people!!

Here is a video that shows Casey Hudson mentioning that for Mass Effect (Not ME1 but the whole ME Trilogy) they wanted to GET AWAY from the stereotypical modern vision of Sci-Fi which was very dark and gritty. Instead, they were inspired by Sci-Fi art/themes from the LATE 70s and EARLY 80s.

Goto around 1:20 and you'll see that Casey Hudson says this.

This is why it is weird how suddenly ME2 falls into that modern stereotypic of Sci-Fi in which everything is dark and gritty and I hope that ME3 is more like ME1 and less like ME2 in terms of visual style/atmosphere.


Yet ME1 comepelely missed the mark, if they where aiming for late 70's early 80's they entirely ****ed up. because the sytle which ME1 emulated is closer to pre-70's and early 70's Look at Solaris (1972), 2001 a space Odyessy (1968), and Dark Star (1974) all these fit Mass Effect 1's look and feel far more then anything between 1975 and 1985,  Early 80's and late 70's was largley dark sci fi, or sci fi that emulated decadeds earlyier sci fi.

#102
The Spamming Troll

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AlanC9 wrote...

marshalleck wrote...

AlanC9 wrote...

marshalleck wrote...

An entirely new story? If it's an entirely new story, why does it feature the same characters? Is this supposed to be an interconnected trilogy or not? 

That "entirely new story" of yours is one of the biggest problems with Mass Effect right now. 

 

How so? Terminator 2 had a different plot from T1, but so what?

Terminator was never conceived of and pitched as a trilogy.


True. And this matters... why? Seriously, I don't see it.



its so we dont confuss rambo with rocky.

Modifié par The Spamming Troll, 12 avril 2011 - 11:37 .


#103
BP20125810

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AIDS pretty much ruined everything about the 70s. Damn hippies.....

#104
MassEffect762

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ME1 looked/sounded so much more cinematic. imo.

ME2 looked(can't remember the music) too clean/bright and for some reason I noticed the pixels more.

#105
flem1

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MrGone wrote...

Marion Cobretti figure

This reference wins you one (1) internets.

#106
RyuGuitarFreak

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MajesticJazz wrote...

Geez! Am I like the ONLY one on these forums who has actually followed Mass Effect since October 2005? Do some research people!!

Here is a video that shows Casey Hudson mentioning that for Mass Effect (Not ME1 but the whole ME Trilogy) they wanted to GET AWAY from the stereotypical modern vision of Sci-Fi which was very dark and gritty. Instead, they were inspired by Sci-Fi art/themes from the LATE 70s and EARLY 80s.

Goto around 1:20 and you'll see that Casey Hudson says this.

This is why it is weird how suddenly ME2 falls into that modern stereotypic of Sci-Fi in which everything is dark and gritty and I hope that ME3 is more like ME1 and less like ME2 in terms of visual style/atmosphere.

Blade Runner is early 80's sci-fi (1982). Dark or not, by that standard ME2 fits.

www.youtube.com/watch

Modifié par RyuGuitarFreak, 13 avril 2011 - 02:45 .


#107
Mindless_Prey

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starmine76 wrote...

Not sure if anyone realized/remembers this, but Mass Effect 1 visual style was very clearly  a homage to old school 70's sci-fi, from the look of the armor to the film grain to the music.  It was really unique and really added a lot to the feel and atmosphere of the game.

In addition, it conquered a common downfall of most visions of the future in that they didn't simply design things in a way that would look cool to someone living in 2007. Don't know what I mean? Look at the "2015" scene from Back to the future part 2. Its set in 2015, but it still feels very 80's. Thats becaused, like most movies and games that take place in the future, it was designed to look appealing to someone living the time period it was made. Bioware was actually pretty bold to avoid this for the most part.

A lot of that was lost in ME2 in favor of a much more modern look to everything, although many hints of that influenced remains. But now, looking at ME3, it seems that influence has been lost completely, and in fact many of the screens, simply from a design standpoint, look very much like something that was designed in 2010. It's not  a huge gripe, and it doesn't break the game for me, but doesn't anyone else feel as though Mass Effect lost a little bit of it's identity (or gained a new one) when they abandoned that awesome old-school aesthetic?


if you ask me i think it was the music that did it.

and the atmosphere too, I can definitely see what you're getting at.

#108
WilliamShatner

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The character design in ME3 looks like a freaking sci-fi JRPG/Halo/Metal Gear Solid bastard child.

I cried a little inside.

Mass Effect had one of the most believable, down to earth and original sci-fi settings in a long time. Now it looks like it trying to get the cool kids in.
  • HarbingerCollector aime ceci

#109
RyuGuitarFreak

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WilliamShatner wrote...

The character design in ME3 looks like a freaking sci-fi JRPG/Halo/Metal Gear Solid bastard child.

I cried a little inside.

Mass Effect had one of the most believable, down to earth and original sci-fi settings in a long time. Now it looks like it trying to get the cool kids in.

Lol this is true. Very true. But I can't say that I prefer the designs on ME1.

#110
flem1

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RyuGuitarFreak wrote...

But I can't say that I prefer the designs on ME1.

No kidding.  Somehow I don't remember featureless rooms with endless piles of crates being a classic 70s or 80s sf feature.

#111
KingNothing125

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When the Normandy arrives at the Citadel for the first time in ME1, when Ashley and others are looking out the windows at it in awe, that was the first time I felt like the ME universe has something special going for it. And I love the fact that it's the only space opera I know of that actually takes different living conditions into account... resulting in some wildly different species like the Volus and the Elcor

I think the Mass Effect universe has taken on a feel of its own. I'm not sure what everyone is complaining about.

#112
Maderek

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Mass Effect 2 is the hollywood sequel.

I do miss sci-fi atmosphere, now it's chestpounding music and BOOMBOOMEXPLOSSIIOOONNNN.

#113
starmine76

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"We're still very very much sticking with the original design of the Mass Effect series, and I think the goal is that we're not going to be pushing it even more into that kind of 'dude-bro' angle and we're definitely gonna be sticking to the roots and the core of what it means to be in the Mass Effect universe, making sure we have that sort of retro/futuristic kind of vibe, and keeping the iconic character that people really love about Mass Effect. It means a lot to us, and we're making sure that we uphold what has always been a key part of our franchise."

Sound Designer Rob Blake in today's interview with gameinformer.

That, really really excites me. Awesome stuff

#114
DylanZeppelin

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I am glad I am not the only one who misses the classic sci-fi feel (and everything about ME1) and doesn't like the Hollywoodized ME AKA ME2

#115
ILOSVI

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Didnt really get a 70s feel to it...70s scifi flicks sucked. This game just had a small retro touch, kinda like warhammer 40k, its 40 thousand years in the future, yet its like modernized 14-17th century middle-earth. Protheans are a super advanced Spacefaring civilization yet they have elevators made of concrete/rock. And some of their buildings are like our Mayan/Inca/Egyptian constructions. Its a bit odd, and mysterious. It needed more of a futuristic feel...that ME2 fortunately got right. But none the less the first ME was amazing in all ways.

A response to Starmine's comment (2 above), that quote of the sound designer is very ironic/hipocritical considering they massively changed the entire game from 1 to 2.

Modifié par ILOSVI, 08 janvier 2012 - 04:19 .


#116
Had-to-say

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I think it is more the 80's feel. They don't make them like this anymore. They actually only made it once. www.youtube.com/watch

#117
drgSebi

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To be honest, AdmiralCheez got it right, but I think that ME1 also felt a bit moar real & likely to be a future than what ME2 did with the whole cheekiness like: no armor for the ladies and only space spandex, that human reaper at the end which felt a bit off, the overall clubbing vibe felt on Omega, etc. I kinda compare ME series so far with the Prince of Persia sands series. The first POP was a nice fairy tale full of wonder and made you eager to explore and find out more about the story. POP2 Warrior Within was darker, grittier, a greater sense of urgency, the possibility of failure if u substitute the collector ship for the dahaka for people who know... just sayin. overall ME is still a great series and I hope ME3 will be the balance of both ME1 & ME2.

#118
DylanZeppelin

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Old thread, but very true. I was hoping that ME3 gets that feel back, but judging from the demo and everything else released regarding the game, it seems it's just like ME2. I was re-watching Star Trek (series and WOK) and it immediately reminded me of the masterpiece that is ME1 (as it did when ME1 was released), so I went and replayed ME1 again. Does anyone else feel that Bioware acts as if ME1 never existed or was not a good game (a master piece in my eyes and many others)?

This is like what happened with Alien and Terminator, sequels were hollywoodised and so on.

#119
SuperMegaWolf

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I don't know how to post images in the forums but this sci fi concept art is definitely more similar to ME1 than any other in the series.

http://img.ffffound....aa8657ba1_m.jpg

#120
Zuzu Mumu

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if ME3 would look like ME1 not many ppl would play it / buy it , as for the feel well , that comes with the person. The intrigue and the excitement you feel when you first fall in love with the scifi , sadly it's a once in a lifetime experience. ME1 is personally the best of all the 3 but not for the way it looked, mostly for the way it sounded (soundtrack + good voice acting) and the way it gave you freedom to go and explore everything for yourself. None of this 2012 instant "planetary scanner" , nono , going there and seeing the planet's skies for yourself , breath the atmosphere (or not in some cases) driving the hell out of that mako :P ++ many others

#121
Zuzu Mumu

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SuperMegaWolf wrote...

I don't know how to post images in the forums but this sci fi concept art is definitely more similar to ME1 than any other in the series.

http://img.ffffound....aa8657ba1_m.jpg


it is very simple , you use the code  where you add your image link (URL) in the middle, and you get 

Image IPB

Modifié par Zuzu Mumu, 26 juillet 2012 - 11:53 .


#122
mrjazzman

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hrm yeah I also really like the ME1 style and I too was sort of let down when I first saw ME2 in action.

Now like a week ago I bought ME3. What the .....? People keep saying the gameplay is too much "gears of war" for them. Actually - I don't mind. I mind it LOOKING like gear of war. Seriously what up with Lt. Beefneck?

#123
drinkurmilk

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mjh417 wrote...

I agree that the feel was lost for the most part in ME2 and when I see the images of ME3, everything about it looked miles and miles away from the late 70's early 80's sci-fi aesthetic of ME1. That being said I dont think its a real negativem, though I miss that aspect of ME1, because it really stood out and made the world of the game feel really unique, ME2 was just as much of an aesthetic triumph, probably even more so than ME1, just in its own way. I dont think places like Omega and Ilium would have fit in with the galaxy the way it was painted in ME1. Id say the same for many of the designs of the new characters, the Collectors, the Merc groups, and many of the other locations. The art design of ME2 was made to reflect a darker and more lawless portrait of the galaxy, matching the role of Cerberus, the Terminus systems, and a suicide mission climax in the story.It also goes along with the Empire Strike Back philosophy of a middle chapter. the other thing the art design reflected was the more combat shooter approach to gameplay, things needed to look "tougher' and therefore less space age and more gritty and modern, as seen in the deigns of the armor and weapons and many of the environments, many of which where dirty war ravaged places. Places like Omega were envisioned as being more out of Blade Runner, that tech-noir and cyberpunk look, thus giving it the dangerous and dark lawless feel but with something that is still of course classic early 80's sci-fi. Illium degin seems to take that same idea and make it white collar. ME3 from what little I've seen is yet another approach, and one that seems more of and extension of the space war aesthetic, which is really a bit generic these days do to allt he sci-fi shooter game out there, but I still dont think thats a bad thing, its clearly still all put through the Mass Effect filter. obviously this is all just my opinion and interpretation, but thats all I can speak to.


Old but no less true. 

You nailed it.