Modifié par Faust1979, 12 avril 2011 - 02:16 .
I don't want to go back to no voice and reading text boxes
#1
Posté 12 avril 2011 - 02:11
#2
Posté 12 avril 2011 - 02:14
Anyway, yes I agree, the voice is nicer but most old schoolers will disagree due to their stubborness with new things.
#3
Posté 12 avril 2011 - 02:15
I'm an old schooler that disagrees, but I also understand that things change with time.
Modifié par TeamVR, 12 avril 2011 - 02:16 .
#4
Posté 12 avril 2011 - 02:15
Even when the PC has a voice, I don't bother listening to it. It breaks the immersion for me, rather than adding to it. I just play with subtitles on, read the sentance the PC is going to say before the PC can get more than 2 words out, then skip to the next bit of dialogue.
#5
Posté 12 avril 2011 - 02:19
In CRPG i want silent char and i want to read much
In Action-RPG i can skip reading. VA/Cinematics are ok in such games
Modifié par xkg, 12 avril 2011 - 02:20 .
#6
Posté 12 avril 2011 - 02:21
xkg wrote...
What gaming genre are you talking about now
In CRPG i want silent char and i want to read much
In Action-RPG i can skip reading and VA/Cinematics are ok
I'm talking CRPGs, they need to grow up with in the present. I had fun playing some of them on the Amiga 1200 in the past but I don't really want to go back there. Things need to grow, like I said playing these types of games as a kid I always dreamed and wondered about how awesome it would be to have full voice in the game and wondered if it would ever be possible
Modifié par Faust1979, 12 avril 2011 - 02:23 .
#7
Posté 12 avril 2011 - 02:22
Modifié par sycophanticchallenger, 12 avril 2011 - 02:23 .
#8
Guest_Puddi III_*
Posté 12 avril 2011 - 02:26
Guest_Puddi III_*
#9
Posté 12 avril 2011 - 02:27
#10
Posté 12 avril 2011 - 02:31
#11
Posté 12 avril 2011 - 02:34
#12
Posté 12 avril 2011 - 02:35
#13
Posté 12 avril 2011 - 02:36
#14
Posté 12 avril 2011 - 02:45
Here is what i think.
A voiced avatar breaks the immersion for many people, because they want to play like "beeing the character themselves". I personally, have nothing against voiced characters, if the voiceacting is worth a damn, which in the case of DA2 it was not. She-hawke managed to sound bored and unconvinced of her own actions (i certainly dont blame her for that, her actions not being exactly rational).
Something rather important for the studio, is profit, obviously. Voiced characters cost money, and not a small amount of it either. So, an obvious choice for the studio is, to keep the story branches and replies to the character low, as to not bloat up the recording time. Using lower quality voices is also a good way to save some costs. This basically boils down to heaving two options.
a. Heaving voiced Dialogue
b. Heaving quality Dialogue written by professionals with many different replies/branches, that you have to read
I dont know about others, but i will most certainly take the second one over the first.
The dialogue wheel is among the many things that reaffirms my thoughts how biowares new canon is saving costs by offering the minimal acceptable quality, rather than "design choices" or "streamlining" things "for the user".
#15
Posté 12 avril 2011 - 02:49
Cataca wrote...
@op
Here is what i think.
A voiced avatar breaks the immersion for many people, because they want to play like "beeing the character themselves". I personally, have nothing against voiced characters, if the voiceacting is worth a damn, which in the case of DA2 it was not. She-hawke managed to sound bored and unconvinced of her own actions (i certainly dont blame her for that, her actions not being exactly rational).
Something rather important for the studio, is profit, obviously. Voiced characters cost money, and not a small amount of it either. So, an obvious choice for the studio is, to keep the story branches and replies to the character low, as to not bloat up the recording time. Using lower quality voices is also a good way to save some costs. This basically boils down to heaving two options.
a. Heaving voiced Dialogue
b. Heaving quality Dialogue written by professionals with many different replies/branches, that you have to read
I dont know about others, but i will most certainly take the second one over the first.
The dialogue wheel is among the many things that reaffirms my thoughts how biowares new canon is saving costs by offering the minimal acceptable quality, rather than "design choices" or "streamlining" things "for the user".
+9001.
#16
Posté 12 avril 2011 - 02:52
Modifié par Soulcheg, 12 avril 2011 - 02:53 .
#17
Posté 12 avril 2011 - 02:57
#18
Posté 12 avril 2011 - 02:58
I have a problem with interactive movies tho, if I wanted to watch a movie I would go watch a freaking movie, it is acceptable in ME games because they were built up to be that, cinematic experiences, I play shepard and i make his choices, not myself
DA was never meant to be that, in DA 2 I feel like I'm not playing my character rather than playing hawke, and how he is a steaming pile of useless husk that does nothing to alter the storyline whatsoever, as seen in the ending
#19
Posté 12 avril 2011 - 03:36
#20
Posté 12 avril 2011 - 03:41
I bet you hate the Half Life series, oh wait your a console gamer.
Of course you would, thought in games is just not possible for console gamers, no no no! And even the developers agree with me and their "streamlining" crap. Which 99.9999999% of the time means a dumb down game.
One of the few times it actually worked to be better then the orginal would be Mass Effect 2. But then again, Mass Effect 2 wasn't a spiritual successor to a classic CRPG.
Funny how I knew you were a console player before I even checked.
#21
Posté 12 avril 2011 - 03:52
#22
Posté 12 avril 2011 - 04:07
Modifié par Merced652, 12 avril 2011 - 04:08 .
#23
Posté 12 avril 2011 - 04:10
Faust1979 wrote...
It was good for the past but really reading text boxes and having no voice is like taking a step back to the past. Are there gamers that want to go back to having to draw your own maps and lots of time sinks just to pad the game out and make it feel like it is longer than it really is? these are the types of cinematic RPGs Bioware has been building to since Star Wars Knights of the Old Republic. These are the types of games I dreamed about as a kid hearing the voices making the game feel more life like. It would suck going back to the past. I don't really think I could sit through anymore where the game is vague at best so you don't know exactly what you need to do just so the game makers can make you feel like the game is longer than it is.
Come up with a way where I can have the amount of text there is in BG2 voiced, in at least eight different voices per gender, so I can find a voice, and a style, and a dialect that suits the character I want to play, and I'll agree with you.
Until they can do THAT, I want a silent protagonist, or ~maybe~ a partially voiced one. I am SICK of snarky remarks like your: "It was good for the past, blah, blah, blah", so here is one right back at you: If you cannot read, go watch a movie! Variation, choices and content is what I want, not the kind of meh! that is DA2. Silence is good, because it means more content!
Fallout: New Vegas is a vastly superiour game to DA2 in every department, so you can take your "good for the past" and place it where the sun never shines!
#24
Posté 12 avril 2011 - 04:14
TMZuk wrote...
Faust1979 wrote...
It was good for the past but really reading text boxes and having no voice is like taking a step back to the past. Are there gamers that want to go back to having to draw your own maps and lots of time sinks just to pad the game out and make it feel like it is longer than it really is? these are the types of cinematic RPGs Bioware has been building to since Star Wars Knights of the Old Republic. These are the types of games I dreamed about as a kid hearing the voices making the game feel more life like. It would suck going back to the past. I don't really think I could sit through anymore where the game is vague at best so you don't know exactly what you need to do just so the game makers can make you feel like the game is longer than it is.
Come up with a way where I can have the amount of text there is in BG2 voiced, in at least eight different voices per gender, so I can find a voice, and a style, and a dialect that suits the character I want to play, and I'll agree with you.
Until they can do THAT, I want a silent protagonist, or ~maybe~ a partially voiced one. I am SICK of snarky remarks like your: "It was good for the past, blah, blah, blah", so here is one right back at you: If you cannot read, go watch a movie! Variation, choices and content is what I want, not the kind of meh! that is DA2. Silence is good, because it means more content!
Fallout: New Vegas is a vastly superiour game to DA2 in every department, so you can take your "good for the past" and place it where the sun never shines!
This post contains so much win, I think I broke my face from smiling too hard.
#25
Posté 12 avril 2011 - 04:29





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