5ubzer0 wrote...
DanaScu wrote...
Two minutes? I never took speed reading in school, and unless it was a subject that really required care, like Chaucer in Middle English, or Milton, I can read most things a lot faster than that. Very few games have dialogue on the level of the Canterbury Tales or Paradise Lost.
When I speak with someone in RL I don't blurt out every word that passes through my mind. Taking *a few seconds* to consider what I'm going to say feels very natural. Taking a few seconds to read replies feels the same. Of course, I'm not usually playing as psycho bi-polar Shepard; when I want to end an interview, knowing in advance that Shepard will say "Enough. I'm finished with you." or haul off and break the reporter's jaw when the option on the wheel o'hints says "This interview is over." matters to me. Saves time over saving before each conversation and reloading when the wheel o'hints gives me a "why the ninth level of Cania did she say *that*?" moment.
Perhaps the school systems should go back to the "Reading is Fundamental" campaign? Although I was in school long before that came around.
Yes, by all means, please do imply that I am a slow reader or just intellectually inferior. Clearly, taking two minutes to think through various dialogue options and the anticipated responses, is too much. I am not sure how I manage to dress myself in the morning.
You may want to learn about a wonderful process called mindfulness. It teaches you to pay full attention to the other person when you communicate, instead of being preoccupied with thoughts about what to say next. Then again, because I prefer the dialogue wheel, my communication skills must be lacking. Of course, I blurt out my thoughts unfiltered, every other minute.
I have no idea why you would call Shepard's renegade actions "psycho bi-polar." Considering how many people struggle with mental health issues, I find your comment very disrespectful. Why not take that speed reading class and pick up a few books about tolerance, mindfulness, and why arrogance seldom helps to prove your point?
I think maybe you took his response a bit too personally, I didn't get the same impression I think you did out of that, although I can see how his closing comment could easily be read differently.
What I took out of it is that he doesn't appriciate Bioware's tendency for the Wheel to give you the impression that you'll say/do one thing, and then haul off with something completely different, which I think our conversation here illustrates. You read his whole sentences, and apparently received a different message than I did, so condensing it to a few words would likely be exponentially worse.
His closing comment, I'm reading as he feels "That part of the problem with this topic in general is that the schools no longer focus on reading, and a sizeable portion of the younger generations have a disturbing aversion to it". Which from my experience, is pretty spot on, but that's a whole different topic.
As far as his closing comment, is it really that far out of line? Shephard does demonstrate psychotic tendencies, punching a female reporter for asking a question he disliked? Evil responses are sometimes "No, go away" and sometimes "I'LL KILL YOU WITH A PAPERCLIP!!!!", from a person in a command position with diplomatic responsibliities? It's pretty game-breaking actually, IRL a person who behaved like that would be back in civilian life in minutes, no matter his skill. I'm not throwing a label on it, but that's definitely the behaivior one would expect from certain psych disorders (And Bi-polar isn't actually the one characterized by that kind of behavior, it's a different one).
In closing, his contention about the Wheel is validated by the fact that you and I both received different messages from the same full sentences, and removing alot of the information in his post would make it alot worse. Further, I don't like this slippery slope now that Bioware's talking about giving icons to everything, cause that puts us about an inch away from no longer having dialogue choices and just selecting mood-icons, which really is just game-killing in an RPG.