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I don't want to go back to no voice and reading text boxes


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#351
Sylvius the Mad

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Dezhem wrote...

Let's face it, unvoiced characters in a 3d environment whom are expected to display facial expressions and appropriate emotions do not really work.

Then don't display facial expressions.

You've just laid out the map to how to fix the games.  They need to stop adding features that require the elimination of roleplaying.

It worked great in a 2d environment where this was not the case, but times have changed.

First, I'm not confident that the phrase "times have changed" even has literal meaning.

Second, regardless of whether "times have changed", roleplaying hasn't.  What roleplaying is is still fundamentally the same as it was 10, 20, or 30 years ago.

Don't get me wrong, I miss the breadth of dialogue options available in DAO as opposed to DA2, but overall, DA2 delivered an emotional impact better. I never felt really engaged with the silent, mostly expressionless Warden. It's easier to relate to Hawke, for me.

It probably is easier to relate to Hawke.

But if you designed the character, you shouldn't have to relate to him.  You already know everything about him.  If you need a voice and emotional expression from the PC in order to perceive him as a real person, then you're not finished constructing his personality yet.

#352
Tirigon

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simonc4175 wrote...

In your opnion in felt like a movie.  Personally I think DA2 felt like a video game and not an interactive movie.

As for graphics there is nothing wrong with the series looks as DA2 acutally looks better than Origins.


To be honest, I thought DAO´s graphics were better.

But that is irrelevant, seeing as DAO was great in spite of its rather bland and unspectacular graphics, not because of it.
The graphics in DAO, imo, were one of its weakest points. Only the rest was so good that I didn´t mind.

#353
DocDoomII

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The only improvement in graphics for a fantasy RPG that will ever impress me, it's when fullbody plate metal armor will stop bending with my character articulations.

Ah sorry. There's another one. But this is mainly BioWare and Bethesda related:
I will be impressed only when they will hire someone who can actually model decent faces.

Modifié par DocDoomII, 16 avril 2011 - 01:56 .


#354
Tirigon

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DocDoomII wrote...

Ah sorry. There's another one. But this is mainly BioWare and Bethesda related:
I will be impressed only when they will hire someone who can actually model decent faces.


I think they already have.

Merrill, Zevran, Loghain and many others were done very good. Even Alistair, in a way. It showed his Derp-ness rather well:devil:

#355
Jerrybnsn

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{shugs shoulder}

I think all facial expressions and actions used in cutscenes need to be done in context to how the character is being played. In both Mass Effect games, Sheppard would give a facial expression that expressed emotion towards another npc, regardless of how you felt about that npc. Or else when they would go into one of their extended FF cutscenes, you have to sit back and watch while Bioware plays out your character the way they want to.

Let me re-iterate that I think ME2 is a great game for what it is. A cinematic game you get to interact with. We should just call them CGs.

#356
Sylvius the Mad

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Jerrybnsn wrote...

Let me re-iterate that I think ME2 is a great game for what it is. A cinematic game you get to interact with. We should just call them CGs.

That would be terrific.  If they would just label the games properly, I could stop playing them.

But as long as they keep calling them RPGs, then it's possible that they're not aware of the distinction, and thus I need to keep playing the games so I can have intelligent discussions about them.