Then don't display facial expressions.Dezhem wrote...
Let's face it, unvoiced characters in a 3d environment whom are expected to display facial expressions and appropriate emotions do not really work.
You've just laid out the map to how to fix the games. They need to stop adding features that require the elimination of roleplaying.
First, I'm not confident that the phrase "times have changed" even has literal meaning.It worked great in a 2d environment where this was not the case, but times have changed.
Second, regardless of whether "times have changed", roleplaying hasn't. What roleplaying is is still fundamentally the same as it was 10, 20, or 30 years ago.
It probably is easier to relate to Hawke.Don't get me wrong, I miss the breadth of dialogue options available in DAO as opposed to DA2, but overall, DA2 delivered an emotional impact better. I never felt really engaged with the silent, mostly expressionless Warden. It's easier to relate to Hawke, for me.
But if you designed the character, you shouldn't have to relate to him. You already know everything about him. If you need a voice and emotional expression from the PC in order to perceive him as a real person, then you're not finished constructing his personality yet.





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