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I don't want to go back to no voice and reading text boxes


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#26
ItsToofy

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mrcrusty wrote...

TMZuk wrote...

Faust1979 wrote...

 It was good for the past but really reading text boxes and having no voice is like taking a step back to the past. Are there gamers that want to go back to having to draw your own maps and lots of time sinks just to pad the game out and make it feel like it is longer than it really is? these are the types of cinematic RPGs Bioware has been building to since Star Wars Knights of the Old Republic. These are the types of games I dreamed about as a kid hearing the voices making the game feel more life like. It would suck going back to the past.  I don't really think I could sit through anymore where the game is vague at best so you don't know exactly what you need to do just so the game makers can make you feel like the game is longer than it is. 


Come up with a way where I can have the amount of text there is in BG2 voiced, in at least eight different voices per gender, so I can find a voice, and a style, and a dialect that suits the character I want to play, and I'll agree with you.

Until they can do THAT, I want a silent protagonist, or ~maybe~ a partially voiced one. I am SICK of snarky remarks like your: "It was good for the past, blah, blah, blah", so here is one right back at you: If you cannot read, go watch a movie! Variation, choices and content is what I want, not the kind of meh! that is DA2. Silence is good, because it means more content!

Fallout: New Vegas is a vastly superiour game to DA2 in every department, so you can take your "good for the past" and place it where the sun never shines!


This post contains so much win, I think I broke my face from smiling too hard.


I'd like to add that books have been around for centuries, just cause there are audio books doesn't mean that is the "wave of the future", that's why audio books have a single shelf in a bookstore...and well, the rest of the store is still books.

Reading has not gone the way of the dodo, so silent protagonists are still a viable option and are still being used...Fallout has done it for its entire life cycle (including the few voiced NPC's that were in the first 2 fallouts) and I don't even want to quote total sales for all games in that series, it's something astronomical at this point.

So basicaly you are saying that your enjoyment of a game is solely based now on whether or not your character speaks instead of having a dialogue box? You're only argument is essentially "get with the times"? did you run out to buy the iPad 2 solely because it was the latest thing on the market? Cause that's not exactly being a smart consumer, or even a logical one.

#27
neppakyo

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ItsToofy wrote...

mrcrusty wrote...

TMZuk wrote...

Faust1979 wrote...

 It was good for the past but really reading text boxes and having no voice is like taking a step back to the past. Are there gamers that want to go back to having to draw your own maps and lots of time sinks just to pad the game out and make it feel like it is longer than it really is? these are the types of cinematic RPGs Bioware has been building to since Star Wars Knights of the Old Republic. These are the types of games I dreamed about as a kid hearing the voices making the game feel more life like. It would suck going back to the past.  I don't really think I could sit through anymore where the game is vague at best so you don't know exactly what you need to do just so the game makers can make you feel like the game is longer than it is. 


Come up with a way where I can have the amount of text there is in BG2 voiced, in at least eight different voices per gender, so I can find a voice, and a style, and a dialect that suits the character I want to play, and I'll agree with you.

Until they can do THAT, I want a silent protagonist, or ~maybe~ a partially voiced one. I am SICK of snarky remarks like your: "It was good for the past, blah, blah, blah", so here is one right back at you: If you cannot read, go watch a movie! Variation, choices and content is what I want, not the kind of meh! that is DA2. Silence is good, because it means more content!

Fallout: New Vegas is a vastly superiour game to DA2 in every department, so you can take your "good for the past" and place it where the sun never shines!


This post contains so much win, I think I broke my face from smiling too hard.


I'd like to add that books have been around for centuries, just cause there are audio books doesn't mean that is the "wave of the future", that's why audio books have a single shelf in a bookstore...and well, the rest of the store is still books.

Reading has not gone the way of the dodo, so silent protagonists are still a viable option and are still being used...Fallout has done it for its entire life cycle (including the few voiced NPC's that were in the first 2 fallouts) and I don't even want to quote total sales for all games in that series, it's something astronomical at this point.

So basicaly you are saying that your enjoyment of a game is solely based now on whether or not your character speaks instead of having a dialogue box? You're only argument is essentially "get with the times"? did you run out to buy the iPad 2 solely because it was the latest thing on the market? Cause that's not exactly being a smart consumer, or even a logical one.


Wow, what I quoted is full of win.

I bow to the silver tongues of the quote box. *bow*

#28
erynnar

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neppakyo wrote...

ItsToofy wrote...

mrcrusty wrote...

TMZuk wrote...

Faust1979 wrote...

 It was good for the past but really reading text boxes and having no voice is like taking a step back to the past. Are there gamers that want to go back to having to draw your own maps and lots of time sinks just to pad the game out and make it feel like it is longer than it really is? these are the types of cinematic RPGs Bioware has been building to since Star Wars Knights of the Old Republic. These are the types of games I dreamed about as a kid hearing the voices making the game feel more life like. It would suck going back to the past.  I don't really think I could sit through anymore where the game is vague at best so you don't know exactly what you need to do just so the game makers can make you feel like the game is longer than it is. 


Come up with a way where I can have the amount of text there is in BG2 voiced, in at least eight different voices per gender, so I can find a voice, and a style, and a dialect that suits the character I want to play, and I'll agree with you.

Until they can do THAT, I want a silent protagonist, or ~maybe~ a partially voiced one. I am SICK of snarky remarks like your: "It was good for the past, blah, blah, blah", so here is one right back at you: If you cannot read, go watch a movie! Variation, choices and content is what I want, not the kind of meh! that is DA2. Silence is good, because it means more content!

Fallout: New Vegas is a vastly superiour game to DA2 in every department, so you can take your "good for the past" and place it where the sun never shines!


This post contains so much win, I think I broke my face from smiling too hard.


I'd like to add that books have been around for centuries, just cause there are audio books doesn't mean that is the "wave of the future", that's why audio books have a single shelf in a bookstore...and well, the rest of the store is still books.

Reading has not gone the way of the dodo, so silent protagonists are still a viable option and are still being used...Fallout has done it for its entire life cycle (including the few voiced NPC's that were in the first 2 fallouts) and I don't even want to quote total sales for all games in that series, it's something astronomical at this point.

So basicaly you are saying that your enjoyment of a game is solely based now on whether or not your character speaks instead of having a dialogue box? You're only argument is essentially "get with the times"? did you run out to buy the iPad 2 solely because it was the latest thing on the market? Cause that's not exactly being a smart consumer, or even a logical one.


Wow, what I quoted is full of win.

I bow to the silver tongues of the quote box. *bow*


Again, Toofy and TMzuk are my heros. I too bow to the silver tongues of the quote box. *bow* Why do I want to have Mortal Combat's theme song playing while I read these threads? :lol:

Oh, and Toofy, I might add that kindles and such still require reading text?  Just because they are electronic media, they still require that you actually read walls of text, as a book. They don't have cut away scenes acting out the book for you...that would be a...oh yeah, a movie.

Modifié par erynnar, 12 avril 2011 - 04:47 .


#29
neppakyo

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MOOORRRRTAAALLL KKKKOOOMMBBBAAAT!



#30
ItsToofy

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umm...you're welcome?

happy to entertain while defending logic

Modifié par ItsToofy, 12 avril 2011 - 04:48 .


#31
MelfinaofOutlawStar

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Any problems I had with the game as far as the protagonist was concerned wasn't that they had given Hawke a voice but rather that the writing betrayed the actor/actress.

Some of the snippets of dialog on the wheel led to something completely different. A Diplomatic "Yes" would turn into something sickeningly sweet. I felt my noble Hawke was out of a soap opera. Some players seem to think it was the writers being ironic but if this is to an RPG and you insist of giving your main character a voice why on earth would you make a mockery of it? It makes no sense. Voiced protagonists are fine. It works well with Shepard, but the difference here is Shepard's personality appears to be consistent whereas Hawke's is all over the place. I think part of the problem was this "locking" in of personality often led to oddly written dialog choices.

#32
erynnar

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neppakyo wrote...

MOOORRRRTAAALLL KKKKOOOMMBBBAAAT!


I love you!:wub:

#33
erynnar

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MelfinaofOutlawStar wrote...

Any problems I had with the game as far as the protagonist was concerned wasn't that they had given Hawke a voice but rather that the writing betrayed the actor/actress.

Some of the snippets of dialog on the wheel led to something completely different. A Diplomatic "Yes" would turn into something sickeningly sweet. I felt my noble Hawke was out of a soap opera. Some players seem to think it was the writers being ironic but if this is to an RPG and you insist of giving your main character a voice why on earth would you make a mockery of it? It makes no sense. Voiced protagonists are fine. It works well with Shepard, but the difference here is Shepard's personality appears to be consistent whereas Hawke's is all over the place. I think part of the problem was this "locking" in of personality often led to oddly written dialog choices.


Same here...and someone else mentioned on another thread that picking mostly aggressive with nice lead to his/her Hawke sounding psychotic which is not what they were going for.  It really doesn't help me connect with my Hawke when something strange and unexpected comes out of her mouth. I can't get into the character.  If we had 8 different voices and the sentences matched what your PC was going to say...yeah sure, I might sound like I wanted to.

#34
ItsToofy

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I prefer the Liu Kang vs. Reptile fight music

#35
Canadish

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I started my history with Western RPGs with Mass Effect. Fully voiced.

Then went onto Dragon Age. It was jarring at first. But after a while, I preferred it.
The options and choices outweighed hearing a average voice actor try tell a joke, only for it to fall flat.
But then everyone laughs anyway....like a bad dinner party.

Have since gone and began making my way through Baldur's Gate after everyone kept talking about it.
And it works. Who knew, you dont need voices for drama.

So, for the older folks out there, I'm 20, and I like the old style. Its grown on me. Your not just being old fashioned. ^_^

#36
ChickenDownUnder

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neppakyo wrote...

MOOORRRRTAAALLL KKKKOOOMMBBBAAAT!


I love that theme so damn much.

Just 8 more days.

#37
neppakyo

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ItsToofy wrote...



I prefer the Liu Kang vs. Reptile fight music




I prefer the Sonya vs Kano music.

Modifié par neppakyo, 12 avril 2011 - 05:01 .


#38
Joy Divison

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In a world where everyone has a voice, a name, and emotions, if the protagonist doesn't have these it's not just very conspicuous, it sucks. That breaks immersion for me.

In the 1980s it was acceptable bc/ everything was text

#39
ItsToofy

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Joy Divison wrote...

In a world where everyone has a voice, a name, and emotions, if the protagonist doesn't have these it's not just very conspicuous, it sucks. That breaks immersion for me.

In the 1980s it was acceptable bc/ everything was text


It was also accepted in 2009...when Dragon Age: Origins was released....

#40
MCPOWill

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Agreed. VO PC's should stay.

#41
Liou

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In my opinion silent protagonists is actually the superior choice. Not just because it means that you can have more dialogue options and there will be space for more dialogue with your companion and the NPCs, but because it makes it easier for me to actually roleplay. It makes sense that the player character dosn't speaks, i don't hear myself speak either. I am supposed to participate in the dialogue, not observe, i can't do that if i don't even know what my character is gonna say.

I don't know what people had against the dialogue system in Origins since BioWare chose to change it. I thought it was amazing, it proved (to me) that you can have cinematic scenes with silent protagonists.

#42
neppakyo

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Canadish wrote...
Who knew, you dont need voices for drama.


Exactly! Take these forums, all text, and all drama :D

#43
Lotion Soronarr

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Faust1979 wrote...

 It was good for the past but really reading text boxes and having no voice is like taking a step back to the past. Are there gamers that want to go back to having to draw your own maps and lots of time sinks just to pad the game out and make it feel like it is longer than it really is? these are the types of cinematic RPGs Bioware has been building to since Star Wars Knights of the Old Republic. These are the types of games I dreamed about as a kid hearing the voices making the game feel more life like. It would suck going back to the past.  I don't really think I could sit through anymore where the game is vague at best so you don't know exactly what you need to do just so the game makers can make you feel like the game is longer than it is. 


I can understain wanting voiced NPCs...but no reading? No text?

That's like an insult to intellect and good sense.

Claiming that you don't know what you should do and that games are vauge, because you can't be arsed to READ. The lazyness and poor education of today astounds me...

#44
Eterna

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I'm unable to grasp why people would want a silent, emotionless character.

I mean the Warden was pretty much just a statue.

#45
9999dmg

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I support PC text dialogue because I can read.

#46
Mecher3k

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Eterna5 wrote...

I'm unable to grasp why people would want a silent, emotionless character.

I mean the Warden was pretty much just a statue.


 Because we have a fully capable mind of our own that allows us to add our character to him/her?

Modifié par Mecher3k, 12 avril 2011 - 06:28 .


#47
Eterna

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Mecher3k wrote...

Eterna5 wrote...

I'm unable to grasp why people would want a silent, emotionless character.

I mean the Warden was pretty much just a statue.


 Because we have a fully capable mind of our own that allows us to add our character to him/her?




 Right, but that still exists in Dragon Age 2.

#48
Mecher3k

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Eterna5 wrote...

Mecher3k wrote...

Eterna5 wrote...

I'm unable to grasp why people would want a silent, emotionless character.

I mean the Warden was pretty much just a statue.


 Because we have a fully capable mind of our own that allows us to add our character to him/her?




 Right, but that still exists in Dragon Age 2.


Wrong.

#49
Merci357

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We don't go back to a silent PC, anyway. Just check the stickied survey thread in this forum. While it's a small sample, but anyway:

45% (1027) prefer voiced PC
21% (484) prefer silent PC
33% (759) are fine with both (or have no opinion)

That said, it depends on the game for me. I'm fine with a silent PC in Fallout 3 or New Vegas or Oblivion. I don't see my PC there anyway, most of the time - and definitely not in dialogues. But I enjoy ME or Alpha Protol as well. Of all the things DA2 did not so well, Hawkes voice was quite okay - I liked the female sarcastic/snarky tone.

Modifié par Merci357, 12 avril 2011 - 06:38 .


#50
wowpwnslol

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Faust1979 wrote...

 It was good for the past but really reading text boxes and having no voice is like taking a step back to the past. Are there gamers that want to go back to having to draw your own maps and lots of time sinks just to pad the game out and make it feel like it is longer than it really is? these are the types of cinematic RPGs Bioware has been building to since Star Wars Knights of the Old Republic. These are the types of games I dreamed about as a kid hearing the voices making the game feel more life like. It would suck going back to the past.  I don't really think I could sit through anymore where the game is vague at best so you don't know exactly what you need to do just so the game makers can make you feel like the game is longer than it is. 


I didn't even need to click your profile to know that you're a console user.

Bioware making games for consoles is precisely what ruined classic RPG gaming.

Modifié par wowpwnslol, 12 avril 2011 - 06:36 .