mrcrusty wrote...
TMZuk wrote...
Faust1979 wrote...
It was good for the past but really reading text boxes and having no voice is like taking a step back to the past. Are there gamers that want to go back to having to draw your own maps and lots of time sinks just to pad the game out and make it feel like it is longer than it really is? these are the types of cinematic RPGs Bioware has been building to since Star Wars Knights of the Old Republic. These are the types of games I dreamed about as a kid hearing the voices making the game feel more life like. It would suck going back to the past. I don't really think I could sit through anymore where the game is vague at best so you don't know exactly what you need to do just so the game makers can make you feel like the game is longer than it is.
Come up with a way where I can have the amount of text there is in BG2 voiced, in at least eight different voices per gender, so I can find a voice, and a style, and a dialect that suits the character I want to play, and I'll agree with you.
Until they can do THAT, I want a silent protagonist, or ~maybe~ a partially voiced one. I am SICK of snarky remarks like your: "It was good for the past, blah, blah, blah", so here is one right back at you: If you cannot read, go watch a movie! Variation, choices and content is what I want, not the kind of meh! that is DA2. Silence is good, because it means more content!
Fallout: New Vegas is a vastly superiour game to DA2 in every department, so you can take your "good for the past" and place it where the sun never shines!
This post contains so much win, I think I broke my face from smiling too hard.
I'd like to add that books have been around for centuries, just cause there are audio books doesn't mean that is the "wave of the future", that's why audio books have a single shelf in a bookstore...and well, the rest of the store is still books.
Reading has not gone the way of the dodo, so silent protagonists are still a viable option and are still being used...Fallout has done it for its entire life cycle (including the few voiced NPC's that were in the first 2 fallouts) and I don't even want to quote total sales for all games in that series, it's something astronomical at this point.
So basicaly you are saying that your enjoyment of a game is solely based now on whether or not your character speaks instead of having a dialogue box? You're only argument is essentially "get with the times"? did you run out to buy the iPad 2 solely because it was the latest thing on the market? Cause that's not exactly being a smart consumer, or even a logical one.





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