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I don't want to go back to no voice and reading text boxes


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#51
Eterna

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Mecher3k wrote...

Eterna5 wrote...

Mecher3k wrote...

Eterna5 wrote...

I'm unable to grasp why people would want a silent, emotionless character.

I mean the Warden was pretty much just a statue.


 Because we have a fully capable mind of our own that allows us to add our character to him/her?




 Right, but that still exists in Dragon Age 2.


Wrong.


 Really? I could choose if my Hawke was Stern, diplomatic or Sarcastic/charming.

 This is placing a personality upon my character.

#52
Sabriana

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I dislike the VO the way it was done in DA 2. I tried, oh how I tried to "see" the cool changes the lock-in personality gave her. But I was luckless.

Hawke was either:

A psychopatic idiot

A simpering idot

A very immature idiot

A submissive, "I try to please everyone, please don't hurt me" idiot

Add to that a wheel with paraphrases that gave me as the player one idea, and hearing what came out of Hawke's mouth was very jarring, imo.

#53
neppakyo

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Sabriana wrote...

I dislike the VO the way it was done in DA 2. I tried, oh how I tried to "see" the cool changes the lock-in personality gave her. But I was luckless.

Hawke was either:

A psychopatic idiot

A simpering idot

A very immature idiot

A submissive, "I try to please everyone, please don't hurt me" idiot

Add to that a wheel with paraphrases that gave me as the player one idea, and hearing what came out of Hawke's mouth was very jarring, imo.


This ^^

How I interpeted it as well.

#54
evilcook35

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Next thing you know people are gonna want voiced forums.

#55
Sabriana

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evilcook35 wrote...

Next thing you know people are gonna want voiced forums.


:lol: You are a terrible person

@ neppakyo

Just saw you altered your sig, and I raise you a :o

#56
gotthammer

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Sabriana wrote...

I dislike the VO the way it was done in DA 2. I tried, oh how I tried to "see" the cool changes the lock-in personality gave her. But I was luckless.

Hawke was either:

A psychopatic idiot

A simpering idot

A very immature idiot

A submissive, "I try to please everyone, please don't hurt me" idiot

Add to that a wheel with paraphrases that gave me as the player one idea, and hearing what came out of Hawke's mouth was very jarring, imo.


:lol:
Agreed (except maybe 'idiot' is too harsh...but it's pretty close, I guess :lol: )
Yeah. I didn't like the paraphrasing. IMHO, next time (if there is a next time...) they should just show the ENTIRE LINE that will be spoken. If they're keen on still having those colourful icons, I won't mind...as long as the ENTIRE LINE to be said is shown. ^_^

That said, I'm for the option of having a voiceless main character.
IF DA3 allows you to pick the Warden and/or Hawke as your primary, then the former should remain voiceless, but the latter retaining the voice used in DA2 (I just wish that FemHawke would speak up a bit more...sounds too soft)

#57
Shadow of Light Dragon

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I prefer unvoiced PC, but I doubt we'll get that again.

I don't like the paraphrase system though. I'm sorry, but I want to be able to see what my character will say. The 'surprise' should be the NPC's response, not the words coming out of my own (character's) mouth.

In Origins you couldn't always pick a response that was how you wanted it phrased, but you could decide on what was closest. DA2 had several "Um, that wasn't what I meant," moments that led to a swift reload.

#58
Boiny Bunny

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I remember in the 'love scene', the option 'I love you' came up at least twice (I think it might have been 3 times). Each time I clicked it, Hawke just said something else entirely non-commital, which was especially annoying when one of them was right after my LI said 'I love you' to me!

Then later (in Act 3 I think), I hit the top option and Hawke says 'I love you' randomly, even though the option had nothing to do with it!

Bioware needs to fix this!

#59
randName

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I liked voiced PCs, one of the things I preferred in DA2 over DA:O, there are issues with it - but generally it works well for me.

The interface for the dialogue is fine as well.

The problem I have is mostly how they implemented dialogue in the story, how you can't talk to companions outside when you are told to - and once you have had that dialogue they will only respond with banter.


Obviously voiced PCs does cause issues, like how I can't stand male voiced PCs in BioWare games for some reason, so I've started playing female PCs in Bio games ~ funny how that works.

And I can thus understand those that like neither, and my solution would have surprised me back in the day, since I never played female PCs the first two or three runs of any cRPG, and only then would I try them out. 

Modifié par randName, 12 avril 2011 - 10:06 .


#60
magicwins

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I don't either. I enjoyed a voiced PC. I had several issues with this game's design, but this did not happen to be one of them. If, despite all those issues, like the ones I had with the storyline and art design, they had produced something polished and respectable, I would not be anywhere near as butthurt. That said, they didn't.

#61
AbounI

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A voiced character means a localised character.And, this time, with DA2 (it was not the cas for the french NPCs in DAO), the actors for the french version are awfull , they don't bring emotion, we got the impression they're just reading their text without bringing any personnality in regard of what the voiced sequence is demanding (dramatical intonation, surprised character, happyness and all others form of emotions).So i prefer to read my own text without hearing it in a bad manner. I don't want immersion to be broken by a bad VO (localised or not).
I hear some people didn't like the US Witcher cause it has a bad localisation, but in EU, we got a good version (the French was so great).So here, it's the same thing.seen?

For a voiced character, quality is a must, whatever the language is used

Modifié par AbounI, 12 avril 2011 - 10:48 .


#62
Monica83

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Faust1979 wrote...

 It was good for the past but really reading text boxes and having no voice is like taking a step back to the past. Are there gamers that want to go back to having to draw your own maps and lots of time sinks just to pad the game out and make it feel like it is longer than it really is? these are the types of cinematic RPGs Bioware has been building to since Star Wars Knights of the Old Republic. These are the types of games I dreamed about as a kid hearing the voices making the game feel more life like. It would suck going back to the past.  I don't really think I could sit through anymore where the game is vague at best so you don't know exactly what you need to do just so the game makers can make you feel like the game is longer than it is. 


Ever tried to stop play Rpg and watch DVD's?

#63
AkiKishi

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At the moment I'd say partly voiced is the way to go. Voiced means restricting the character to a pre-gen. But not having a voice in cinematic cutscenes is too passive.

#64
KalDurenik

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I find it sad how the overall conversation system in general have gone from a [Long text explaining why,how,when and maybe where that could be a half page in a book or more. With th eplayer having lots of options on what to say and how to say it and what stat to use

To [Short text (2 sentences that in general go "go kill evil guys that ninjad my wife no one know where it is but i will mark it on your map" to 2-6 choices on what to say with very limited options on how.

To [short 2 line conversation that mark it on your map and now the player have the choice of saying "happy yes, sarcasm yes, angry "no... but yes"

Anyway i would rather have text until they get to the point where they give the player so many choices on voices and just as many choices as older rpg's on conversations and the depth of it. Note that the VO will never be perfect anyway so its kinda pointless :(

Modifié par KalDurenik, 12 avril 2011 - 11:38 .


#65
randName

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One thing I always liked in games like BG2, or PST I think, is when they allow parts of the dialogue to be voiced, and then skips sections, or normally the end - always skipping over your name (the name part is in BG2, not PST).

#66
Merced652

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Eterna5 wrote...

Mecher3k wrote...

Eterna5 wrote...

Mecher3k wrote...

Eterna5 wrote...

I'm unable to grasp why people would want a silent, emotionless character.

I mean the Warden was pretty much just a statue.


 Because we have a fully capable mind of our own that allows us to add our character to him/her?




 Right, but that still exists in Dragon Age 2.


Wrong.


 Really? I could choose if my Hawke was Stern, diplomatic or Sarcastic/charming.

 This is placing a personality upon my character.


OH MAN SO MANY RP OPTIONS I .. I.. OMG THATS AMAZING.

Sorry, but that pretty much indicates you've never actually even attempted to RP a character in your life. But i suppose thats who bloware wants to play their games now. 

Modifié par Merced652, 12 avril 2011 - 12:26 .


#67
Edli

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evilcook35 wrote...

Next thing you know people are gonna want voiced forums.


Type 1 to agree with tc

Type 2 for sarcastic and sometimes even trolling comment

Type 3 for flaming, calling tc a fanboy or hater 

Of course you will not know the proper comment the forum will generate for you and sometimes even surprise you but it will be a lot easier to reply in forums.

#68
Eternal Phoenix

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Silence is good but if you want believable NPCs, they need voices and facial expressions. RPGs are about stories as well and while reading some text about some NPC smirking after you ask him a question may be good and fun for some, actually seeing an NPC smirk is better. People like the Arishocker because of his dialogue and the voice that goes with it. It makes him more believable.

I'm just saying that voiced NPCs have merits and while it may drain away development time being wasted on voice acting, it does give a better experience. The reason why DA:O and DA2 are good when it comes to NPC interaction is because NPCs make believable facial expressions and have believable voice acting to go with it. In fact, I've seen many reviews who mark these features as merits of many of BW's games.

I've no problem with reading text and have done before but we're in the future now. Do you see people chucking away guns for swords? It's not going to happen for better or for worse.

Elton John is Dead. Bioware news. 1 thirty. Amen.

#69
Merced652

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Elton John is dead wrote...

Silence is good but if you want believable NPCs, they need voices and facial expressions. RPGs are about stories as well and while reading some text about some NPC smirking after you ask him a question may be good and fun for some, actually seeing an NPC smirk is better. People like the Arishocker because of his dialogue and the voice that goes with it. It makes him more believable.

I'm just saying that voiced NPCs have merits and while it may drain away development time being wasted on voice acting, it does give a better experience. The reason why DA:O and DA2 are good when it comes to NPC interaction is because NPCs make believable facial expressions and have believable voice acting to go with it. In fact, I've seen many reviews who mark these features as merits of many of BW's games.

I've no problem with reading text and have done before but we're in the future now. Do you see people chucking away guns for swords? It's not going to happen for better or for worse.

Elton John is Dead. Bioware news. 1 thirty. Amen.


Don't think anyone is making the case that npcs shouldn't be voiced, just the player character. If you need a voice to make your own character believable then i won't even bother. 

#70
Eternal Phoenix

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Merced652 wrote...

Elton John is dead wrote...

Silence is good but if you want believable NPCs, they need voices and facial expressions. RPGs are about stories as well and while reading some text about some NPC smirking after you ask him a question may be good and fun for some, actually seeing an NPC smirk is better. People like the Arishocker because of his dialogue and the voice that goes with it. It makes him more believable.

I'm just saying that voiced NPCs have merits and while it may drain away development time being wasted on voice acting, it does give a better experience. The reason why DA:O and DA2 are good when it comes to NPC interaction is because NPCs make believable facial expressions and have believable voice acting to go with it. In fact, I've seen many reviews who mark these features as merits of many of BW's games.

I've no problem with reading text and have done before but we're in the future now. Do you see people chucking away guns for swords? It's not going to happen for better or for worse.

Elton John is Dead. Bioware news. 1 thirty. Amen.


Don't think anyone is making the case that npcs shouldn't be voiced, just the player character. If you need a voice to make your own character believable then i won't even bother. 


It's just I saw some people mention walls of dialogue for everyone to be silent and just have text. If we're talking about the PC then, then I couldn't care if the PC is voiced or not but if I had to pick, I'd pick the silent voice for the PC that is.

#71
AkiKishi

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Edli wrote...

evilcook35 wrote...

Next thing you know people are gonna want voiced forums.


Type 1 to agree with tc

Type 2 for sarcastic and sometimes even trolling comment

Type 3 for flaming, calling tc a fanboy or hater 

Of course you will not know the proper comment the forum will generate for you and sometimes even surprise you but it will be a lot easier to reply in forums.


Choose the tone and let the forum write the message for you Image IPB

#72
sonsonthebia07

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Neither do I but I don't mind either style. It won't stop me from playing a game if the PC is non-voiced.

If the PC is non-voiced, I prefer the rest of the NPCs to be non-voiced, and vice versa. I've played Origins and am playing Jade Empire now (I'm still relatively new to Bioware, excuse me for just using their games that I've played as examples) and it still bothers me every time my PC just stares blankly at everyone while the world around him his full of life.

#73
A Crusty Knight Of Colour

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BobSmith101 wrote...

Edli wrote...

evilcook35 wrote...

Next thing you know people are gonna want voiced forums.


Type 1 to agree with tc

Type 2 for sarcastic and sometimes even trolling comment

Type 3 for flaming, calling tc a fanboy or hater 

Of course you will not know the proper comment the forum will generate for you and sometimes even surprise you but it will be a lot easier to reply in forums.


Choose the tone and let the forum write the message for you Image IPB



:) - Lol.


<_< - Bioware is already pushing for it.

:( - Can't find an angry emoticon.

#74
Elanareon

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Faust1979 wrote...

 It was good for the past but really reading text boxes and having no voice is like taking a step back to the past. Are there gamers that want to go back to having to draw your own maps and lots of time sinks just to pad the game out and make it feel like it is longer than it really is? these are the types of cinematic RPGs Bioware has been building to since Star Wars Knights of the Old Republic. These are the types of games I dreamed about as a kid hearing the voices making the game feel more life like. It would suck going back to the past.  I don't really think I could sit through anymore where the game is vague at best so you don't know exactly what you need to do just so the game makers can make you feel like the game is longer than it is. 


Well you see here is the thing. Having a voiced char almost always means we are stuck with a Human only game like DA2... Past Bioware games you could choose to be dwarf, elves, even orcs! Its very costly to have voice for 3 different kinds of race. So i would choose non voiced but can choose different races as a character because that's an RPG is suppose to be... Now if you are an action gamer and just want to hack all the way, please choose another game because i really like the DA franchise and its potential to deliver good stories... But i don't want to have a hack n slash game :(

#75
Blue Face Beast

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The problem i see with voiced heroes and NPCs in game is that in thsoe games there are always less and less NPCs to talk to and response options are always more and more limited than text responses.

I like voice-acting but i hate low-budget voice-acting games. Basically, i would like to be able to talk to any non-relevant NPC i encounter and i would like my character to be able to open a conversation with at least a dozen different topic.

To do it right, the voiced games would need to be as rich in topics as Morrowind was. So hire more actors and have them working on more spoken lines.