Bladehoth wrote...
Maybe a lot of the complainers missed it but part of the replay value alone is the different voice and responses.
The Zelda series (touted as one of the best rpg series of all time) has no response options .. at all. I just see a lot of spoiled kids complaining about things they take for granted.
For those that are satisfied and wish for the old DA:O System to return, you realized that options 4-6 were often just flavor text and didn't give a different reaction from one of the choices 1-3 right? Any fan of Bioware rpgs has seen this.
Dialog wheel- I enjoy being pleasantly surprised by what is said when I chose a tone or thought option. I think many make the mistake in believing it's a paraphrase rather than a thought or state of mind in the reply.
Yes, bold this Sabrianna and maybe offer something that supports your argument.
Look, everyone has different opinnions on things, and that is fine. But just saying that "different replies" = replay value is bull. Replay value would be when your choices actually influence the story, which with DA2 is not really the case. You can also hardly claim that "choices" only ammount to how much of a douchebag you decide to be. After all, the only solution to dragon age 2 for everything is to
a. Slaughter all
b. Slaughter one faction
and very rarely be diplomatic
It just makes it harder for me to take the game seriously. Heaving the emphasis on combat is totally fine, heaving cut out everything else is not. And, to compare to Fallout, at least depending on how i built my character, i had ways to go about things that DA2 would never allow me. Sneaking past things, repairing an elevator to avoid combat, hacking something.... not to say that i could actually choose who to work for, and betray them if i wanted to.
All that makes an rpg an rpg, DA 2 for me is like
roleplaying watching a homocidal maniac with terrible personality disorder issues. If at least the dialogue wheel was done well (bioware did show how it is done in ME1/2 ) but as-is half the time you have to guess what hawke will say, the other half, even if you stick to one reply flavour, she totally breaks out of character. And, as i said allready, the voiceacting was totally atrocious. Totally void of any emotion, bored and unconvincing. I would rather read my replies and imagine how they sound, thank you very much.
Edit: Every single instance of zelda has allways been an adventure game, how you ever came up with it beeing an RPG is totally beyond me, even if you reduce an RPG to its very basic features, Zelda had NONE of them. I also enjoyed Ocarina of Time a great deal... but an RPG?
Modifié par Cataca, 12 avril 2011 - 05:51 .