The Locust does 25 damage per bullet, has a clip of 20, has a 1.25x damage bonus against armour, shields and barriers; most importantly, it is pinpoint accurate with Zero recoil.
The Tempest does 14 damage per bullet, has a massive clip of 50 and has a 1.5x damage bonus against shields and barriers; it is very inaccurate and only accurate at point blank to short range. It is great for flanking with an ammo power and a beast with barriered/shielded bosses.
The Shuriken does 20.5 damage per bullet, has a small clip of 24 and has a 1.5x damage bonus against shields and barriers; it is very inaccurate (bounces more than the Tempest), can be pulsed for rapid fire (but can't hit anything that is not short to point blank range) and does comparatively speaking very little damage, given its clip size. You can't really hit anything with an entire clip at more than short range;at medium you will miss most shots as it bounces up and down and its clip size does not encourage mistakes (whereas with the Tempest it does not matter as much). Looking at the facts, the Shuriken as it stands is inferior to both the Locust and Tempest for different reasons. I like to have a Submachine Gun as a mid range weapon or a flanking weapon; the Shuriken is terrible at both. I have been thinking about modding it, making it more accurate at medium range. I mean lots of other starting weapons retain their use through the game but the Shuriken...does anyone else feel this way?
Modifié par Stardusk78, 12 avril 2011 - 02:15 .





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