There are three points that mainly "bug" me
- Interaction
- Armor & Weaponization
- Specialization
In DA:O we were allowed to speak to our companions whenever outside of battle in order to get their opinion or just have a friendly conversation.However in DA2 that option is stripped away and replaced with completing unrelated quests in order to interacte with said companion later. IMO, I found it much more meaningful and emotional when I could speak with Alistair enough for him to tell me of his past and his own inner conflict. Rather than deliever a qunari to the the shore and afterwards Merill wants to cry suddenly and smash a mirror
Armor & Weaponization
In DA:O companions weapons and armor were interchangable as well as the playable character. However in DA2 the only armor that can be changed is Hawkes. Now it understandable that the UI was a bit clunky in DA:O, but the entire nuking of amor system isn't. Throughout all of my playthroughs of DA:2 I found myself find as much armor and loot as in DA:O, however had no use for them because most of them was geared to other classes. (i.e. I find I decent armor set, but its requirements are 31 STR and 31 CON,well better sell it or destroy it
Specialization
In DA:O I was able to have to chose which teammates I wanted by my side without worrying about having a specific healer in my party (Anders
I know this may seem like an unnceseary rant, but I am simply trying to express my opinion of the changes bioware has made and URGE them not to keep these changes for the long run.
If you Agree,Disagree, or even have justification for why I'm wrong I'd love to hear it.
As a side note Their is a reviewer whose oppions align with mine and he presents them in a better fashion. However his expressions and overthetop dramatics make him something to get used to, he's known as Angry Joe, I may think he acts like a bafoon but his opinion, IMO, outline what many of the average DA fans felt about Origins, and the drastic changes in DA2
Dragon Age Origins Review
Dragon Age 2
Modifié par Cyclone Prime, 12 avril 2011 - 05:35 .





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