Syrellaris wrote...
Actually, that would be one of my goals as a chaotic evil person.
as for the rest of the game, the evil choices were kind of pathetic. None of them made you feel evil at all. In fact in some of them, no matter what you picked, you were quickly set good again. You pick, what would be a evil answer and the npc tells you, nope sorry cant do that. Not a single persuade or intimidate offer there either, just a nope sorry. Redcliff would be a good example of this.
This game, even though its dark and still a great game, it lacks real evil but has plenty of good and neutral.
No, that would be one of your goals as Chaotic-Stupid. If this was a pen and paper game, you'd be the one killing faceless NPC's and shouting "it's what my alignment dictates!"
And no, even if you're chaotic stupid, it wouldn't be one of your goals. Given that there's no possible way to become the Archdemon, all you'd get for your troubles is that the Darkspawn would kill everything INCLUDING you, or you'd just keep running from them for 30 years until you fell over dead... assuming a pissed off group of Ferelden refugees didn't hunt you down first.
Do you see a good and evil system in this game? I mean, look at the order you belong to... the GREY Wardens, because this game is all about GREY morality. Do you help the politician who lies and cheats his way to the top in order to bring about progress and improvement, or do you help the one who's a genuinely good person but leads a flimsy government that props up oppression and a brutally unfair caste system? Do you let the Demon and her enchanted templar live together in a magical hallucination where they're both happy, or do you give him a freedom that can only be found in his death? Do you exterminate the mages in the name of security, ensuring that no maleficar and abominations terrorize the populace, or do you take the risk (which has reprecussions in the endgame mind you) of sparing lives who's allegiance is in question (and can even spare lives of confessed blood mages). If you were the Knights of Niceness, Bioware would have probably chose to call you the alliteration-friendly White Wardens. This game exists more as a deconstruction of moral choice systems, which boil down solely into Divine Benevolence and Cartoonish Villainy (which is what you seem to want) and instead gives you relatable characters with more than one level to them, and conclusions that tend to be something of a mixed bag.
There's plenty of room in this game to be truly evil, to make the world a genuinely worse place through manipulation, death, destruction, and general disregard of the laws of both man and Maker, they just don't let you be a completely unrealistic sociopathic moron.