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The end game and the final decision..but where is it...


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#76
JfBorrego

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The Capital Gaultier wrote...


There are a number of appreciable differences between the endings.  All of them wind up with killing the Archdemon so far as I know.


I'd be interested in what these differences are.
I'm about 25 hours in and on the fence as whether to continue or not.
If the ending is teh same and the only things I can impact based on my decisions is some sort of "by line" text note that character so and so ended a hobo, etc. then I don;t think it's worth it to me.

#77
kormesios

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JfBorrego wrote...

kormesios wrote...

JfBorrego wrote...
So there are actually different endings possible, impacted by your actions throught the game?


Have you played to the end?

There's a key (or several key, depending on your path) PC decision that drastically changes his fortunes, plus the standard slideshow of different outcomes for different areas and different NPCs.

So yes, different endings, unless you mean completely different last several hours of gameplay.  You stop the blight, just like in BG/BG2 you kill Sarevok/Irenicus


No, that's why I'm asking.

If there's only one edning to the game then I'll focus on making the selections that Bioware appears to "want" you to pick.

If there's no apprecable differences in the outcome, I don;t see any value in not taking the path of least resistance to get there.


Ahh.  Well, to be more precise, without major spoilers, it depends on what you want.  The game is about stopping the blight, just like BG and BG2 were about stopping Sarevok and Irenicus.  You are heading towards that climax regardless.

The path to get there involves choices on the way, mostly with how you ally with people.  The choices affect those areas in the game, and the final battle.  Also, choices with companions will affect your NPCs in game, to the extent that some will almost certainly leave or die, for any player actually role playing at all.

Still, the biggest changes you're going to see reflected are in the PC himself, and in the final slideshow.  You (mostly) don't need to worry about the main PC decision--that's flexible until pretty late.

So it mostly boils down to how you feel about the changes in Ferelden you'll see in the closing slideshow, which can be massive.  OTOH, if you what you really want is a vastly different last couple hours of gameplay--not going to happen in this game.  Like JE, KoTOR or the BG series, it ends with reaching your goal.

Modifié par kormesios, 22 novembre 2009 - 05:05 .


#78
JfBorrego

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kormesios wrote...


Ahh.  Well, to be more precise, without major spoilers, it depends on what you want.


I don't mind major spoilers - why I'm asking in this forum :)

If all the ending of the game ceners around killing the archdemon and then getting a slidehow showing a couple of different "happy dancing bunny" endings then I think I might be playing the wrong game...

#79
kormesios

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JfBorrego wrote...

kormesios wrote...


Ahh.  Well, to be more precise, without major spoilers, it depends on what you want.


I don't mind major spoilers - why I'm asking in this forum :)

If all the ending of the game ceners around killing the archdemon and then getting a slidehow showing a couple of different "happy dancing bunny" endings then I think I might be playing the wrong game...


Maybe.  Like I said, the plot is mostly like Bioware's (or Obsidian's or Black Isle's) games.  More total options in some ways, but not fundamentally different.  I don't know if that helps.

Also, the endings aren't happy.  Again, I don't know if that matters either.  For me, I played mostly RPG, and my character wasn't solely motivated by the "big picture." and one of the five major areas ended up screwed, and two more half-screwed.  I know happier endings were possible, if you made "tough choices" at various game points.  NPCs were so-so on the happiness scale.

Strictly speaking, you do not need to choose to kill the demon.  However, it is your opponent and you won't reconcile with it.

I'm curious what you hoped for, almost all cRPG's have a standard main quest with a big climax against a main foe, including sandbox ones like Oblivion.  What sort of cRPG model do you have in mind?

#80
Jacks-Up

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JfBorrego wrote...

The Capital Gaultier wrote...


There are a number of appreciable differences between the endings.  All of them wind up with killing the Archdemon so far as I know.


I'd be interested in what these differences are.
I'm about 25 hours in and on the fence as whether to continue or not.
If the ending is teh same and the only things I can impact based on my decisions is some sort of "by line" text note that character so and so ended a hobo, etc. then I don;t think it's worth it to me.


I think the biggerst proble I had was when it came came time to kill him I was like "Why am I killing this guy again?"  "Oh yeah because they told me to. " Not a good sign that it was a very good boss.

#81
Serogon

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I somewhat doubt it would even be possible to deal with the Archdemon. Besides the fact that it probably wouldn't even bother (it most likely sees you as you would see an ant in terms of threat), if they respond remotely similar to being corrupted as other things do (remember the birthmother?), any conversation with it would probably just result in it screaming psychotically and then trying to eat you.