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Should the Vanguard in ME3 be more than just Charge, Charge...err...Charge?


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#1
Stardusk78

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Don't get me wrong, I love the Vanguard, sometimes it's my favourite class, sometimes it's one of favourites, depending on the mood and as much as I like Charge, the apparent option of multiple evolutions and rpg power selection makes me think there could be several paths.

In essence, the Vanguard is a Biotic Warrior (Soldier)

There could be two kinds of Vanguards in ME3:

1. Charge Kind, specialises in Charging and evolving Charge to the max...
2. Biotic Kind, has unique Biotic powers, such as infusing ammo with biotic power so as to produce different effects, Barrier being a stock power of the Vanguard, allowing him to shrug off damage more efficiently than most classes, damage enhanced biotics; since the Vanguard is a warrior, give him an evolution that greatly enhances damage or effects; Shockwave becomes useful, bowling over even protected enemies...

These are just superficial ideas/suggestions mind you; I just think that other classes have differentiated builds, so the Vanguard should as well.

Tell me what you think and add your own ideas!:wizard:

Modifié par Stardusk78, 12 avril 2011 - 03:53 .


#2
Kronner

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Isn't there already a similar (more general) thread? ME2 Vanguard is Charge, Charge, Charge only if you want it to be like that (I do haha). More options and more skills never hurt though.

Modifié par Kronner, 12 avril 2011 - 04:06 .


#3
Bachmors

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I second this.
I would like the Vanguard to have more options:

  • Using Charge as a method of completely avoiding the enemy (charge to a place, not into an enemy / using Assautl   Rifles and Sniper Rifles instead of Shotguns)
  • Using Charge offensively, directly at the enemy, as in ME2 (with Shotguns)
  • A gunplay enhancing biotic ability, like Warp Ammo, as a basic power, just as mentioned by the OP
  • Some kind of static barrier or bubble (like Liara in LotSB) as basic power
  • Maybe some kind of especially powerful biotic melee-attack

Modifié par Bachmors, 12 avril 2011 - 04:32 .


#4
Bozorgmehr

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@ Bachmors: Charge already does 2, 4 and 5 the way it is and Warp Ammo << Inferno Ammo (ammo powers are (hopefully) a thing of the past).

@ Stardusk: Continue this discussion in Sparroww's topic - it doesn't make sense to start multiple threads about the same thing.

#5
Stardusk78

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Bozorgmehr wrote...

@ Bachmors: Charge already does 2, 4 and 5 the way it is and Warp Ammo << Inferno Ammo (ammo powers are (hopefully) a thing of the past).

@ Stardusk: Continue this discussion in Sparroww's topic - it doesn't make sense to start multiple threads about the same thing.


Ja, mijn Herr!

#6
Guest_Aotearas_*

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Stardusk78 wrote...

Bozorgmehr wrote...

@ Bachmors: Charge already does 2, 4 and 5 the way it is and Warp Ammo << Inferno Ammo (ammo powers are (hopefully) a thing of the past).

@ Stardusk: Continue this discussion in Sparroww's topic - it doesn't make sense to start multiple threads about the same thing.


Ja, mijn Herr!


Image IPB Do you mean: "Ja, mein Herr!", or: "Yo, min' Herre!"?

#7
Bozorgmehr

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Neofelis Nebulosa wrote...

Image IPB Do you mean: "Ja, mein Herr!", or: "Yo, min' Herre!"?


I think he meant: "Ja, mijnheer!" of "Ja, meneer!" :)

#8
Stardusk78

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Neofelis Nebulosa wrote...

Stardusk78 wrote...

Bozorgmehr wrote...

@ Bachmors: Charge already does 2, 4 and 5 the way it is and Warp Ammo << Inferno Ammo (ammo powers are (hopefully) a thing of the past).

@ Stardusk: Continue this discussion in Sparroww's topic - it doesn't make sense to start multiple threads about the same thing.


Ja, mijn Herr!


Image IPB Do you mean: "Ja, mein Herr!", or: "Yo, min' Herre!"?


Sorry, ich kann eigentlich nur Deutsch and Bozorgmehr countenances my foolish attempts at the moieste taal in der wereld!

#9
Guest_Aotearas_*

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Oh, ... Ledernasnk also :P


edit://
Ahh, ... reminds me of something ... strange: www.youtube.com/watch

Modifié par Neofelis Nebulosa, 12 avril 2011 - 08:31 .


#10
XCPTNL

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To be honest... even if there were 20 skills to choose from I'd still go with Charge as long as it's available and a good weapon accomodates the skill (Claymore). Of course it would be interesting to see other builds but Charge is just so much fun, I'd probably loose interest in other builds pretty fast.

Modifié par Korjyan, 12 avril 2011 - 08:42 .


#11
Autoclave

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all they need to do, is give charge a separate cool down, and here you go, you can use other powers.

#12
clopin

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I think being able to charge from cover to cover would help open up the playstyle for the Vanguard a bit, but the Vanguard does it's one trick very well, so if they can't change it for the better, I hope they don't touch it.

#13
aimlessgun

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You can actually play the Vangaurd as something other than a charge machine, using Charge in a mix with your other skills. This works out alright with Reave as a bonus power: you have solid offensive power with both guns and biotics, and Charge is still there to move you around the battlefield. You can replace Reave with Energy Drain also so it doesn't compete with Warp, if you don't mind taking something out of flavor with the class.

It isn't as fun as Charging around constantly but it certainly isn't ineffective.

Autoclave wrote...

all they need to do, is give charge a separate cool down, and here you go, you can use other powers.


That would be interesting, but also disgustingly overpowered (in ME2). They might be able to balance it for ME3 if they're taking other signature class powers off the global cooldown.

#14
Ahglock

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Autoclave wrote...

all they need to do, is give charge a separate cool down, and here you go, you can use other powers.


I've thought about that.  Outside the adept and engineer all exclsuive class powers are the type that are basically a self buff.  The problem with that type of power is it sets up their immeadiate reuse which creates the exclusion of other powers being used.  You use charge and unless the fight is over chances are you are in a situation where you need to charge to stay alive since your shields are down.  Same with tech armor, and cloak.  AR is a bit different in that the soldier really doesn't have any other power options anyways.  Powers like cloak and charge would be much more dynamic IMO if once you used them you still had other power options at your dispossal.  Think of charging in, then hitting the gorup you are in close combat with with a area pull.  Sweet, it might only hit 2 of them or whatever but cool.  The thing is currently you charge in and as soon as the global cooldown is up you need to charge again for the shields.  The only way you use your other powers is by not charging in the first place, basically putting your class power on the backburner which also isn't great.  Balancing this would be tough though.  

#15
RGFrog

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I tend to look at Vanguard as a Soldier with biotic abilities. Meaning, it's everything goes boom until everything is dead. Biotics are intended to support this. So, abusing charge is merely about making my soldier and his claymore as effective as possible.

Same way a soldier spams AR, or an Inf spams cloak. They are all soldiers first and are in the game of killing with guns and using anything that supports that tactic.

Engineers and Adepts are the flip side, they are casters first that use weapons to support their use of skills.

So, any change to the Vanguard would need to be something that buffs weapon usage via biotics. Charge does this by putting Shep at point blank killing range and refilling shields in the process. What's missing then would be something useful at range.

Perhaps a biotic ability in combination with grenade usage. Maybe greater yield, more control over placement, or my dream... the combination of shockwave and grenades to make a kind of mini carpet bomb effect.

#16
Guest_iOnlySignIn_*

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What I want is a short range AOE stun like Assault Armor burst.

For example, Shockwave can be revamped to be going in ALL directions instead of a narrow forward corridor, and to be going for a much shorter distance (3~6 meters is enough for me, not the ridiculous 18 meters on Assault Armor).

This power should do little damage but stun/stagger the enemy very briefly (about 3 seconds is enough) and has a 6 second cooldown. It will give the Vanguard a better, more interesting, and more reasonable option than "Charge a random unlucky guy in the midst" when surrounded by an entire mob.

And I don't mind if they still call it "Shockwave" either.

#17
Guest_Nyoka_*

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Hmm. If all you do is charge, how do you avoid getting killed when there's more than one enemy around?

#18
Ahglock

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Nyoka wrote...

Hmm. If all you do is charge, how do you avoid getting killed when there's more than one enemy around?


By charging again.  The cooldown is short enough that there has to be 3+ targets focus firing me for me to drop before I can charge again.  If a mere 2-3 are there when I initially charge they will be dead before I am.