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Patch 1.03 - Planning and Prioritization


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#276
Quillan666

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Audio issue: post patch, music continues to play (quite loud) during conversations. At times, it's loud enough to interfere with hearing the voiceovers.

#277
Naugi

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update - Hawke injury immunity
Can confirm Hawke suffers no injuries regardless of how he is revived, naturally at the end of a fight if the others survive or by a spell such as Regroup. Doesnt matter, he is immune to injuries in all cases.

#278
Saint345

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Luke Barrett wrote...
As to some of the DX11 comments; you can, as far as I know, play in dx9 and manually edit your dragonage.ini settings to add specific dx11 features. I assume* one (or more) of the dx11 issues is what is causing the problems so you may want to turn them on (or off) one at a time to try to isolate what doesn't work for you.



I would be more than happy to try this to see if the problem could be isolated, but looking in the .ini file, when changing between DX9 and DX11, and from Medium to Very High, there are only 2 changes:
UseDirectX11Renderer=1
GraphicsDetailLevel=3

There is nothing that stands out as being DX11 specific anywhere else in the .ini file.. are there some additional entries that can be added manually to test this?

#279
sassperella

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Naugi wrote...

update - Hawke injury immunity
Can confirm Hawke suffers no injuries regardless of how he is revived, naturally at the end of a fight if the others survive or by a spell such as Regroup. Doesnt matter, he is immune to injuries in all cases.


just to check... Is Hawke a spirit healer as there is a passive in the spirit healer tree that negates injuries so you never get them except from traps. If he's not then ignore me :)

#280
Jilinna

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berelinde wrote...

Luke Barrett wrote...

Is the romance option not working either for Anders + siding with templars? I was under the impression that just the rivalry wasn't

No, neither friendship nor rivalry allows you to side with the templars and keep Anders.

Granted, most of the players who want to see this story arc plan to pursue the rivalry romance with him, but no path, friendship or rivalry, romance or no romance, will allow you to convince him to stay. He will always leave and ambush the party later.

Thanks for looking into this!


Exactly this & what many of the posters above have pointed out.
1) It defaults to friendship dialogue with Anders at the very end.
2) Currently the only way to trigger the ending where Anders will side with the templars is if one use's the debug console even though the characters writer stated it is in the final game in this thread.
social.bioware.com/forum/1/topic/306/index/6758177/2#6763969

This is the qoute from Jennifer Helper in the above thread regarding this.
"It is in the final game. If you get to full rivalry with Anders and convince him that it was wrong to merge with Justice, then you have the option to get him to side with the Templars with you. It is only available if you complete the final rivalry stage and get him to admit he's been wrong the whole time."

3) When giving the Tevinter chantry amulet in Act2 to Anders on a rivalry path instead of recieving +15 Rivalry points, +15 Friendship points are given instead no matter the dialogue options.

Thanks for looking into this! I would really like to see this ending get some justice as it is very well written and from what i gather should of been able to trigger in the final game so its a shame it can't be seen! :(
Any word about the above bugs would be great!! :)

EDIT: Adding a 3rd point to include the Teiventer Chantry Amulet bug, Thanks Empyrien & Ejoslin for pointing this out!

Modifié par Jilinna, 14 avril 2011 - 12:38 .


#281
Shadow of Light Dragon

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^^ You can find the scene on Youtube if you want to see it. :)

#282
dantares83

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wah, so is the ending where u get Anders to side with u on the templars bugged? if not, i am prepare to play the game again just to see that!!

#283
Mage One

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Sorry if it's already been reported. I don't have the time to read the whole thread. There's a target switching bug still active whereby:

If Character A is given a target,
Character B is told to use an attack still against a different target,
Character A is then told to use an attack skill, then
Character A will automatically switch targets to character B's target.

#284
Naugi

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sassperella wrote...

Naugi wrote...

update - Hawke injury immunity
Can confirm Hawke suffers no injuries regardless of how he is revived, naturally at the end of a fight if the others survive or by a spell such as Regroup. Doesnt matter, he is immune to injuries in all cases.


just to check... Is Hawke a spirit healer as there is a passive in the spirit healer tree that negates injuries so you never get them except from traps. If he's not then ignore me :)


Nice try but he's a Rogue Image IPB

#285
Loc'n'lol

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Related to this thread : Do you peeps at Bioware think you could patch the game so that it generates better looking forum avatars ? This is especially for console users, because they can't cheat the system, but most PC users would benefit from it too.

#286
MasterSolo

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Just finished act I, after starting a new playthrough, after patching the game. Noticed some issues.

I'm playing as a rogue and sometimes, a bug occurs and and all the criticals I do have the same sound as if the enemy was frozen and I shatter him(shattering ice sound). I'm assuming it was one of my daggers, since I didn't seem to get the bug later in the act.

Fenris doesn't give any gold at the end of "Bait and switch". This was still present before the patch, and I'm just stating it.

I'm using a save where I left Nathaniel(had maximum approval) to protect Vigil's Keep(he survived), I saved Amaranthine, and the Architect is alive, and I still got the quest "Fool's gold" in act II. Imported from Witch Hunt(DA:O>Awakening>GoA>Witch Hunt).

Modifié par MasterSolo, 14 avril 2011 - 06:35 .


#287
Cyakura

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There are many addressed issues but still something are broken

For some reason Aveline when in retaliation still likes to stand back and not charge unless I highlight the whole grp and order them.

other things that have not been addressed in patch will not mention it cause most likely you all working on it. But would like however to draw your attention to look at side quests please (I am terrible with names) but there are quite a few that are broken. Mostly you complete them but they are still in your journal.

#288
Bfler

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MasterSolo wrote...

I'm using a save where I left Nathaniel(had maximum approval) to protect Vigil's Keep(he survived), I saved Amaranthine, and the Architect is alive, and I still got the quest "Fool's gold" in act II. Imported from Witch Hunt(DA:O>Awakening>GoA>Witch Hunt).


The only way to avoid this is to edit your savegame with the gff-editor. You have to add Nathaniels approval value (100) and to look at the flag that checks if he survived the battle at VK. When you then load a savegame from before act 2 you shouldn't get the Fool's gold quest.

Neither the patch nor the import mod does fix this bug.

Modifié par Bfler, 14 avril 2011 - 08:16 .


#289
MasterSolo

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Bfler wrote...

MasterSolo wrote...

I'm using a save where I left Nathaniel(had maximum approval) to protect Vigil's Keep(he survived), I saved Amaranthine, and the Architect is alive, and I still got the quest "Fool's gold" in act II. Imported from Witch Hunt(DA:O>Awakening>GoA>Witch Hunt).


The only way to avoid this is to edit your savegame with the gff-editor. You have to add Nathaniels approval value (100) and to look at the flag that checks if he survived the battle at VK. When you then load a savegame from before act 2 you shouldn't get the Fool's gold quest.

Neither the patch nor the import mod does fix this bug.


Easier is to add the quest with the developer console. I was just stating the bug so it might get fixed in 1.03, if it can be fixed.

#290
Boesvig

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This might have been posted already, I didn't have time to read the whole thread.

Isabela's "friend" ability is still broken. The +5% combat speed for Hawke is apparently added correctly the first time she is chosen as a companion after befriending. BUT on subsequent companion changes those 5% are only subtracted when Isabela is removed from the party, not added when she is included.

Which means that my Hawke is now stuck in permanent combat slow motion, and I shelved the game a month or so ago, pending a fix.

#291
MasterSolo

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Boesvig wrote...

This might have been posted already, I didn't have time to read the whole thread.

Isabela's "friend" ability is still broken. The +5% combat speed for Hawke is apparently added correctly the first time she is chosen as a companion after befriending. BUT on subsequent companion changes those 5% are only subtracted when Isabela is removed from the party, not added when she is included.

Which means that my Hawke is now stuck in permanent combat slow motion, and I shelved the game a month or so ago, pending a fix.


Are you sure? I've started a new playthrough and never got the bug, not once. The patch won't make your speed back to normal if you're Hawke already had the slow attack speed. The patch will make sure the bug never occurs again. If your hawke was slow before patching you need to fix his speed with the save game editor.

Modifié par MasterSolo, 14 avril 2011 - 09:29 .


#292
Chairon de Celeste

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Death Syphoon bug still applies - corpses with loot vanish
leaving no corpse bag.

The 1.01 bug list at http://dragonage.wik...Dragon_Age_Wiki still sums
up what is still buggy / glitchy with 1.02.

What you don't find there is listed in the companion
and quests pages - see the bug sections.

If a quest isn't listed in the wiki, it wasn't discovered
yet or too recently - simply too well hidden by the devs.

Please also note that it makes a difference wether
you've started a new game after patching
or continued an old saved game.

#293
snackrat

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When Carver was kidnapped as a Grey Warden, he still made remarks (after "couple lousy templars and you're down?") about how he didn't expect them to turn on him, as though one of them. And how did they nab him when he should be off training with the Wardens and not lurking around Kirkwall alone? Is that a bug, or a 'feature'...?

#294
Empyrien

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Empyrien wrote...
I did not see this on the list of issues, so posting it here. As of 1.02
there is still a bug with giving Anders the Tevinter chantry amulet.
Specifically, if he is already at high Rivalry, this gift is supposed to
add to his Rivalry score, but instead adds +15 Friendship, regardless
of dialogue options.


Luke Barrett wrote...
- Ander's rivalry dialog doesn't trigger (friendship instead) during endgame after the 'chantry part'


I'm not sure, but I'm pretty sure these are referring to different bugs, as the Rivalry bug I was referring to is in Act II, specifically relating to the Gift for Anders you obtain fairly early on. Luke, I believe this still needs to be added to the list of major issues.

Modifié par Empyrien, 14 avril 2011 - 10:43 .


#295
andorran

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Just finished Act2 and levelled. I used a Maker's sigh earlier in the game and when I went into the abilities screen I had most of the talents I had removed back whilst still keeping all the ones I had re-assigned points to also.

#296
sesheta255

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I didn't have any major problems before the patch, just a few annoying non game breaking ones. I did notice though that Nathaniel actually acknowledged that the warden killed the architect this time.

After installing the patch, and starting from Act 2, I don't even get the letter for the Who Needs Rescuing quest in Act 3, and in the end fight my party members just stand there not doing anything half way through the fight. Only minor annoyances at this stage but it would be nice to do the quest at least once, lol.

#297
Cypher Sama

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I updated to the latest nVidia drivers (GTX 260 video card) and I've had pauses, video stutters right before and during battles where there are large numbers of enemies on screen.

Also just got a Microsoft VB Runtime error that happened during the Meet with Sister Nightengale quest. Game crashed to desktop due to this error.

Lastly Gamlen's Greatest Treasure is still bugged. I never find crate 1023 no matter when I go to the quest location. <_<

#298
MasterSolo

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Cypher Sama wrote...
Lastly Gamlen's Greatest Treasure is still bugged. I never find crate 1023 no matter when I go to the quest location. <_<


I never knew there was even such a bug, I've done the quest in 3 playthroughs and it always worked. You sure you're doing everything?

From the Dragon Age wiki

If you do not speak to Gamlen after reading the note, the quest will say to go to Darktown; but there is nothing to do here. You need to go back and speak to Gamlen if this happens.

Maybe you need to speak with Gamlen?

Modifié par MasterSolo, 14 avril 2011 - 11:50 .


#299
ejoslin

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Empyrien wrote...

Empyrien wrote...
I did not see this on the list of issues, so posting it here. As of 1.02
there is still a bug with giving Anders the Tevinter chantry amulet.
Specifically, if he is already at high Rivalry, this gift is supposed to
add to his Rivalry score, but instead adds +15 Friendship, regardless
of dialogue options.


Luke Barrett wrote...
- Ander's rivalry dialog doesn't trigger (friendship instead) during endgame after the 'chantry part'


I'm not sure, but I'm pretty sure these are referring to different bugs, as the Rivalry bug I was referring to is in Act II, specifically relating to the Gift for Anders you obtain fairly early on. Luke, I believe this still needs to be added to the list of major issues.



You're right, these are two separate bugs.  Anders is supposed to be giving rivalry when given his gift if on the rivalry path but he gives 15 friendship instead.  This is separate from his endgame rivalry romance ending not triggering.

#300
Morgora

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corebit wrote...

Is there any plan to fix the quest "Forbidden Knowledge"?

If I choose any option other than "Destroy" any of the Evil Tome, the quest cannot be completed at all, and I can never get the Evil Grimoire

Is this intended?


Quest walkthrough (spoilers): http://dragonage.wik...idden_Knowledge