Patch 1.03 - Planning and Prioritization
#401
Posté 16 avril 2011 - 02:29
http://dragonage.wik...Goosegirl_Cameo
- One of the entry of Band of Three (achievement Archaeologist) in the first act is unobtainable.
http://dragonage.wik...i/Archaeologist
#402
Posté 16 avril 2011 - 06:48
The dog - more than half of the time when in battle, my mutt is just standing there, motionless, and doesn't engage in the battle.
I got a loop when I defeated the high dragon in the third act (mine massacre). Now, it was really, really cool to watch my rogue kill the dragon twice, but I'm sure 'he' was very confused by it all.
Also, I noticed that on a previous playthrough, my dwarven commoner romanced Zev. However, when Hawke & Co. met Zev in the caves, he never mentions her.
#403
Posté 16 avril 2011 - 07:00
Currently there is some weird confusion with my imported Human Noble Female Warden who romanced with Alistair. She declared an engagement with him and so they could marry but my Warden refused to a fully continue Dark Ritual offered from Morrigan. So my Warden left Alistair behind to face the Archdemon herself. (Yes I know if Alistair came along it would have been him dying instead. Plus, my Alistair wasn't "hardened." Not that it may matter now.) So in the end, my Warden died to save Fereldan by the fifth blight. I didn't use any Awakening and other saved import content, yet. I used an import after the end that takes you to an unknown location, something called Down the Road? That is, if you kept the "saved" title. Sorry I can't remember. Basically you see the ending story after the funeral and you get thrown into an unknown road to do any extra downloaded content you missed. (Which I already did them, way earlier so there was no point for me return to camp. Especially with a dying end?)
So in Dragon Age 2, of its Codex Characters:
I checked the Codex and its mentioning The Hero of Fereldan as a female noble (etc. etc. etc.) that had ended the blight, killing the archdemon but died in the process.
Then I am totally confused to read the last paragraph that is saying about Alistair was made King but... somehow he ... married the Hero of Fereldan and they are currently living together, ruling over the country. ... ... ....
"What the heck?! HOW IS THIS POSSIBLE? My Warden died so she can't be alive and ruling with Alistair! That's impossible!"
The ritual never continued because I said no way that was happening, Alistair may have been in the room with the finishing conversation about the ritual but he stands there and says nothing. Unless Morrigan had a bizarre new ritual I never heard of and brought my very-dead-Warden back to life, I rather not know on how that would work out. It's like saying Alistair is into his dead lover in a desperate creepy way. It makes no sense, there is like no explanation. How in the world did that happen?
Is there an intention of a patch to fix up these romances and any other related story content from imported Origins? I mean this is.. a lot of content I am understanding to fix on. I know my story isn't the only imported confusion.
I'm enjoying Dragon Age 2, gradually, except this little part is slowly killing my enjoyment. It's ruining the story I made. And I am aware I am not the only one who has some odd-ball imported results from their own Origin Content that has been going on. It's not comforting to read so many of "This is how my Origins was but Dragon Age 2 isn't recognizing all my past decisions. So the content of DA2 is not following accurately with my Origins."
Playing the Mass Effect games: I had accurate past content from Mass Effect to Mass Effect 2. So I do admit, I am disappointed to see my Dragon Age Origins not reflecting accurately with Dragon Age 2.
Please fix these import confusions, Bioware. I really enjoyed Origins but seeing a following sequel for not keeping accurate data of past content, is feeling like being slapped in the face.
Modifié par Paladin Elizabeth, 16 avril 2011 - 07:10 .
#404
Posté 16 avril 2011 - 07:52
- Fenris losing romance flag somewhere in Act 3: For some reason, Fenris kept referring to my female Hawke as 'friend' rather than anything else after having romanced him (consolation convo after All That Remains was with Fenris) - first noticed after the completion of 'Alone' quest where Dan did refer to Hawke as Fenris' 'mistress' but nothing thereafter even vaguely referenced the fact that they were in a relationship - couldn't tell Isabela 'no, because I'm in a relationship', Fenris himself keeps saying 'Friend' etc.
- Invisible wall during Murder of Crows: fairly sure you're already aware of this issue (many people seem to be suffering from it) but I can't go past the stairs (second stairs after the checkpoint) just before the Varteral during A Murder of Crows - it's like there's a wall there in that PCs can't go through, but the Varteral could attack through it on the one occasion I've been able to draw his aggro. At any rate, the quest can't be completed.
- Request: implement an 'avoid friendly fire' tactical option, please. Practically any ability that attacks or affects more than one target is borderline useless to outright dangerous on Nightmare. I've had to restart more battles due to companions killing me than enemies. I'm fairly sure the AI can tell which targets it would affect when executing a certain ability, so I can't imagine it being hard to implement a flag that makes it NOT use that ability if a party member is one of the affected targets (obviously, this should only affect abilities that have FF).
#405
Posté 16 avril 2011 - 11:43
In the Black Emporium, sometimes one of my companions will attack the poor golem. He's just standing there, all quiet and behaving, and someone will attack him. Rather rude, I thought.
Also, regarding the Justice final convo w/Anders, the big 'speak with me' arrow will hang over his head at the mansion, but he won't talk to me there. I have to go to the clinic even though he's being romanced and lives with Hawke.
Whenever spells or talents that cause confusion are used and the foes die, their 'corpses' stumble around for a looonnnggg time, even well after the battle is done.
And, if you re-load a save but hadn't looted the corpses prior to the save, the sparkly 'come get my stuff' hangs over the corpse, but you cannot get the loot. This happens mostly with the above glitch.
Now, back to the game. Trust me, I'll list any more bugs I find. *cheeky grin*
#406
Posté 16 avril 2011 - 11:55
i got quad core AMD at 3.8, 4GB DDR3 RAM and ATI 5870
terrible frame rate in VERY HIGH SETTINGS, exactly as before the patch (10-20 fps). Please address this in the next patch!
#407
Posté 17 avril 2011 - 12:21
#408
Posté 17 avril 2011 - 12:33
#409
Posté 17 avril 2011 - 01:50
http://social.biowar...06812/1#7107466
Not sure what causes it but my Base Stamina went from 140 to 20 in act 2. I'd suspect it's the effect of some type of spiders ranged attack but it is just a guess.
With a Savegame Editor I could see that my chars Mana values were showing:
Base Modifier Current
50 -16 67.1999969482
Changing it to 50 25 140 correct it although I really do not know what caused it to go negative in the first place!
EDIT: Found it. With the char stamina pool fixed in my naked char, thanks to XKG help, as soon as I equip the Armor of Enasalin, or any Enasalin item first for that matter, my stamina goes from 140/140 to 120/120 (modifier went to -90) and there is nothing in the armor property that says "cursed". Curses!!!!
EDIT 2: Nops, there is more to it. Didn't touch Enasalin this time and base Stamina was reduced to 120/120 again after completing a quest and a few transitions. It's definitely some bug and more serious than just a cursed armor!
Edit 3: I am getting a bit sick now... I went to the Emporium, got a retrain potion and my female rogue base DEX is at 06 ?????
F***** stupid programmers can't do a F****** game and TEST the S*** out of it before releasing it? How I love Beta Tested games!!!! WTF does it mean? Starting DEX of a Rogue is 13! HOW THE F*** can it go down to 06 ???? And here we go fixing the s*** other people did with the savegame editor!!! Frak you who programmed this.
I play my ass off to gather gold and purchase items with +attibutes and my char gets bugged, prolly because of them? Or who know what else... this is f**** tiresome!!!!
Edit 4: Apparently, patch 1.02 fixed these issues. My bad for not noticing the patch release 5 days ago! Poor of those who don't come to the forums!
Modifié par RageGT, 17 avril 2011 - 11:36 .
#410
Posté 17 avril 2011 - 05:29
nyboy42 wrote...
still VERY POOR with DX11 settings on mid-level high hardware.
i got quad core AMD at 3.8, 4GB DDR3 RAM and ATI 5870
terrible frame rate in VERY HIGH SETTINGS, exactly as before the patch (10-20 fps). Please address this in the next patch!
Which Catalyst driver are you using?
I'm using older drivers and getting decent frame rates with the AMD mobility 5830, which is much slower than the desktop 5870 card (also, I'm limited to GDDR3).
The only areas where frame rate dips is exterior where there are moving cloud shadows on the ground (e.g., Sundermount, Bone Pit) or in cutscenes with a lot of fire in the background. I believe this is simply because those scenes are more demanding, overall I'm thrilled with the performance.
I'm using a really old Catalyst driver from March 2010 and settings are 1920x1080, SSAO, DX11, high res texture pack, very high detail setting, high quality blur, 16 x AF, 2 x AA.
Specs:
Envy 15 laptop
1GB AMD Mobility 5830 - stable overclock at 525MHz (core) / 1030MHz (memory)
i7-820QM 1.73 GHz
16GB DDR3 RAM
320GB Intel X18 G2 SSD (2 x 160 GB in Raid0)
Driver Packaging Version 8.712-100302b-097046-HP
2D Driver Version 8.01.01.1010
Direct3D Version 8.14.10.0735
OpenGL Version 6.14.10.9704
Catalyst Control Center Version 2010.0302.2233.40412
#411
Posté 17 avril 2011 - 08:37
Eva Galana wrote...
The dog - more than half of the time when in battle, my mutt is just standing there, motionless, and doesn't engage in the battle.
I get an issue with the dog sometimes where after each battle ends, he slowly walks back to the point in the level where he was summoned, rather than staying with the player.. And when each new battle starts, he comes running back from wherever he was.. even if it was the other side of the level.
Re-summoning him didnt work, but reloading from a save did.
Probably not really a big deal in the greater scheme of things.. just an observation
#412
Posté 17 avril 2011 - 08:54
Alien Mole wrote...
Two issues and a request:
- Fenris losing romance flag somewhere in Act 3: For some reason, Fenris kept referring to my female Hawke as 'friend' rather than anything else after having romanced him (consolation convo after All That Remains was with Fenris) - first noticed after the completion of 'Alone' quest where Dan did refer to Hawke as Fenris' 'mistress' but nothing thereafter even vaguely referenced the fact that they were in a relationship - couldn't tell Isabela 'no, because I'm in a relationship', Fenris himself keeps saying 'Friend' etc.
This is interesting as I never seems to have an option to mention LI other than Merrill in conversation with Isabella, and two of my playthoughts were in 1.01
#413
Posté 17 avril 2011 - 10:05
The aim of the quest is to deliver Flemeth's talisman to the altar in the moutain graveyard. For that, Merril is required to disable a magical barrier. She follows the party as an ally, not a party member (she can only be recruited later).
Problem: Merril sometimes seems to get stuck inside the Soundermound Passage that leads to the said barrier and consequently is not available to open the barrier when needed. Some people report that examining the barrier is enough to summon Merril, but others (like myself) aren't that lucky.
This issue didn't not occur to me on my first try, with patch 1.01 and no premium content downloaded. Currently, I have the problem with 1.01 or 1.02 and all the DLC available to me.
#414
Posté 17 avril 2011 - 11:31
As for me I've yet to install the patch due to the fact that I've only found a coupld of small issues with all my play throughs fo the game. 1 is the Sketchy quest going over to the completed area and 2 the fact that the Sebastion Friend/rivalry achievement just isn't updating and I had him at max friendship every play throgh. Make that 3 issues the other one is the fact that the regeration part of items don't work whether it be for health or mana/stamina.
Other than what I mentioned my game plays through fine.
#415
Posté 17 avril 2011 - 11:39
- the battle sound during the last battle of "All That Remains" overlapped and started playing again with some delay making the whole battle a mess for the ears. And they kept playing during the cutscene with the dying mother, really killing any dramatic mood that might exist.
And it can be reproduced. I'm guessing it happens all the time now.
Modifié par RageGT, 17 avril 2011 - 11:43 .
#416
Posté 17 avril 2011 - 01:17
Saint345 wrote...
I get an issue with the dog sometimes where after each battle ends, he slowly walks back to the point in the level where he was summoned, rather than staying with the player.. And when each new battle starts, he comes running back from wherever he was.. even if it was the other side of the level.
Re-summoning him didnt work, but reloading from a save did.
Probably not really a big deal in the greater scheme of things.. just an observation
Same here, it happens a lot.
#417
Posté 17 avril 2011 - 02:15
Im playing on high setting. No mods. Windows 7. GTS450 (267.59 driver) on 1920x1080 resolution. No other programs run in the back ground, disconnected from the internet, and antivirus turned off.
The only way i can end the game is to bring up the task manager and end it manually. BTW mouse and keyboard works fine when im out of the game.
It may be just an issue affecting me, as i haven't read anything similar anywhere else.
*sighs* my fault for not looking hard enough. FIx your damn game Bioware!
Luke Barrett wrote...
-
Holding RMB over GUI elements causes the cursor to get locked on those
items, the only way to fix it is to mouse over those items again (this
can cause the game to completely lock-out input if done over the
companion portraits)
Modifié par xenn, 17 avril 2011 - 02:34 .
#418
Posté 17 avril 2011 - 02:38
- The mechanical traps that are only disarmable by flipping a switch are bugged. Every time I come across those spikes and rotating blades it always goes the same. When they're down (visually) my character gets butchered like there's no tomorrow. When they're up (visually) I only get damaged half the time. Either they're up and damage you, or they don't. And when they're down, they shouldn't damage you at all! These traps are nerve-wrecking to say the least.
- The "hold" command doesn't function half the time. I tell my companions to hold, while I manoeuvre around with Isabela. And they either still attack the nearby hostiles, or they decide to follow her after she's a minute (or so) removed. When they're told to hold, they should hold and stay still!
- After having completed "Favor And Fault" and returning to the barracks, it's sometimes possible that Aveline's conversation doesn't trigger when you interact with her. This happened to me once when we were descending the stairs into the barracks and I attempted to initiate a dialog with her. Instead, she spoke one of her regular comments and her quest marker turned inactive. To remedy this bug, I had to reload a previous save and try again, it worked that time.
#419
Posté 17 avril 2011 - 03:49
[*]Mouse Cursor causing stutterring animations and gameplay (the hold RMB for +frame-rate issue)
I have this problem and it only manifests when I'm running DA2 with the DirectX 11 renderer. Everything is silky smooth when using the DirectX 9 renderer.
Is anyone else who has this issue running DA2 on a graphics card that only supports DirectX 10 and not DirectX 11? My system spec is:
Intel i7 950 CPU
GeForce GTX 260
6Gb DDR3 Ram
Why no DirectX 10 renderer? I suspect the developers are relying on the DirectX 11 technology doing a good job with 'backward compatability' features rather than providing a native DirectX 10 renderer. It's probably a poorly implemented 'hardware cursor' feature that DirectX 11 is doing a really bad job with when dropping down to support DirectX 10 graphics cards.
Modifié par darrenecm, 17 avril 2011 - 03:52 .
#420
Posté 17 avril 2011 - 04:33
Another thing I noticed on a new game - when you first meet Varric, and just after the end of his conversation, Varric will tell you to 'watch your purse'. However, that isn't voiced. I only know it's happening because I have subtitles on.
And, back to the dog issue - he doesn't stay with the group. After a battle, he'll disappear. Sometimes he'll show back up if another battle occurs, sometimes I don't see him again until I re-summon.
#421
Posté 17 avril 2011 - 06:29
Helekanalaith wrote...
I'm playing the PC version and have encountered the following issues.
- The mechanical traps that are only disarmable by flipping a switch are bugged. Every time I come across those spikes and rotating blades it always goes the same. When they're down (visually) my character gets butchered like there's no tomorrow. When they're up (visually) I only get damaged half the time. Either they're up and damage you, or they don't. And when they're down, they shouldn't damage you at all! These traps are nerve-wrecking to say the least.
Did you experience this after starting over with a brand new Patch 1.02 game?
In testing Patch 1.02, this issue seemed to be fixed for me.
#422
Posté 17 avril 2011 - 06:48
1) It tells me my Origins player was a dwarf (which she wasn't) though later it also indicates that my player was a human noble (which she was.) To my knowledge the fact that my Origins player is flagged as a dwarf isn't reflected anywhere in-game, but that's still... weird.
2) It tells me Leliana slept with Isabela, which she didn't.
3) It tells me Amaranthine was saved (which is was) but in the dialogue with Joanna for the Amaranthine Conspirators quest, Joanna talks about the nobles being upset about their city being burned. I will assume this is a dialogue bug, rather than an import bug?
On another issue, could the dialogue for the Anders rivalry romance scenes be looked at? There's been some talk in other forums and other threads about how in a number of places, such as the lovemaking scene, Anders and the player behave the same whether in friendship or rivalry, which doesn't necessarily make sense. One would think there would be at least a line or two different. Is this a bug, or working as intended?
#423
Posté 17 avril 2011 - 07:24
It'd be good to know if this is definitely a driver/application problem, or if I might have a hardware issue as well. Never having seen any trouble except with DA2, I'm guessing it's just driver/application. Heck, it'd be good to know if there's a better workaround (apart from running the game in DX9 mode, of course)
------------------
System Information
------------------
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: P55M-UD4
BIOS: Award Modular BIOS v6.00PG
Processor: Intel® Core i5 CPU 760 @ 2.80GHz (4 CPUs), ~2.9GHz
Memory: 4096MB RAM
Available OS Memory: 4092MB RAM
Page File: 1532MB used, 6648MB available
Windows Dir: C:\\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
---------------
Display Devices
---------------
Card name: ATI Radeon HD 5800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x6898)
DAC type: Internal DAC(400MHz)
Device Key: Enum\\PCI\\VEN_1002&DEV_6898&SUBSYS_200A1787&REV_00
Display Memory: 2804 MB
Dedicated Memory: 1014 MB
Shared Memory: 1789 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Modifié par AndyW1384, 17 avril 2011 - 07:27 .
#424
Posté 17 avril 2011 - 07:28
RageGT wrote...
Here's a new one that only happened to me after 1.02:
- the battle sound during the last battle of "All That Remains" overlapped and started playing again with some delay making the whole battle a mess for the ears. And they kept playing during the cutscene with the dying mother, really killing any dramatic mood that might exist.
And it can be reproduced. I'm guessing it happens all the time now.
Did you skip through any of the scene? I got that bug when I skipped the scene with the mother walking towards you.
#425
Posté 17 avril 2011 - 08:21
- Import Issues (Awakenings; re: Approval levels)
- Import issue with Zevran, Alistair and Morrigan (all)
I hope you will take a rly close look at this. It's extremly messed up and even after applying this mod (http://social.biowar...m/project/4364/) some things got even messier.
For example in order for this to appear in Origins:
I had to, just before the Archdemon, set the relationship to "frendship" down from "love" (I still had 100%).If The Warden has romanced Morrigan and is in possession of her ring he can sense her and her regret through the ring.
+ my Warden did follow her through the mirror
Modifié par chart4ever, 17 avril 2011 - 09:04 .




Ce sujet est fermé
Retour en haut




