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Patch 1.03 - Planning and Prioritization


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#776
FieryDove

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cmessaz wrote...

She's referring to the fact that it is very easy to "skip" over CC options with the sliders being the way they are. I too would love to see arrows again!


I would love arrows as well. More PC friendly options on the PC version is very welcome. The current controls/sliders/camera on PC is CLUNKY. nuff said.

grrr....

#777
Huntress

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Not sure if it has been mention before:

The cut scenes freez alot and at the end everyone talk at the same time.
The game lag when you loot, you have to wait until the box gets darker to be able to loot, am not sure how to explain it, sorry! I just know when I loot the "loot window" is transparent, kinda annoying.

The game lag at the start of a battle, middle.

I notes that fenris won't change his armor, even if it has 4 of them and is romanced neither is Isabella, only merill seems to work.

#778
shedevil3001

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i know its too late for this patch but i thought i'd mention, in anders friendship romance in act 3 his questioning beliefs doesnt seem to fire correctly after you complete the justice quest its not saying complete then unlocking questioning beliefs, instead when you leave the chantry and go back to his clinic then click on him it goes to his qb but still shows as part of his justice quest, i was just wondering if its meant to do that or if anyone else has noticed this, as i usually rival him so i dont know if this is supposed to happen ?

#779
Dr.Goodspeed

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Please forgive my succinct wording.

LOL!? Still no patch!?!?

To be honest, most people are beyond caring by now anyway. Since 'The Witcher 2' is out and CD Projekt apparently did a better job at it than Bioware, it is not very surprising either.

At least reward your loyal fans a little bit. I'm still on a halted second playthrough for example because I'd like to maximize the gaming experience by having a properly fixed game.

#780
Redneck1st

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Dr.Goodspeed wrote...

Please forgive my succinct wording.

LOL!? Still no patch!?!?

To be honest, most people are beyond caring by now anyway. Since 'The Witcher 2' is out and CD Projekt apparently did a better job at it than Bioware, it is not very surprising either.

At least reward your loyal fans a little bit. I'm still on a halted second playthrough for example because I'd like to maximize the gaming experience by having a properly fixed game.



Well now I thought that I would come over and see if there was a patch as of yet and I see there isn't one. As for CD Project and The Witcher 2 I'll have to agree with you they did a great job. They even had to patch the game due to problems allot of us were having and I've already patched the game and I'm playing it currently. Looks like TW2 is going to be a hard game for a company to beat.  Well have fun off to play TW2. Image IPBImage IPBImage IPB

#781
Lambert_Feyzel

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Definitely:

- gameplay: decrease friendly fire damage in Nightmare mode (at least by 30%): it's bad to one shot your companions with your own area of effect spells.

- gameplay: at least in Nightmare mode, decrease the total number of mobs spawning during certain fights, or at least decrease the number of mobs spawning at the same time during certain fights (such as the exaggerated number of Shades spawning at the Docks in the last part of the game together with the Pride demon and the Blood Mage)

- bug (or not?): check Winter Grasp spell: because strangely, when casting Winter Grasp to an enemy, it happened to me several times to hit (and one shot) my own chars, if close to the target.

- gameplay: make enemy assassins less lethal in Nightmare mode, by decreasing their backstab attack damage (by 25-30%) or making them vulnerable to area of effect spells at the same moment they become invisible.

- gameplay: decrease Greater Rage Demons' Health Points or:  1) make them far more vulnerable to Cold 2) make them use their 'backstab' attack less frequently.

- gameplay: decrease certain bosses Health Points in Nightmare mode by 25-30% (just like the Varterral or the Ancient Rock Wraith), and make some of them drink less potions in Nightmare Mode (as the Arishok at the end of chapter 2)

- gameplay: add some new environements, no matter their quality: it's monotonous to fight in the same area for 10-15 different quests

- bug: check aura spells like Heroic Aura or Elemental Weapons: when a character dies and you resurrect him, he doesn't regain the benefits of auras automatically, forcing you to recast them.

just my 2 cents :happy:

Modifié par Lambert_Feyzel, 01 juin 2011 - 04:40 .


#782
Dr.Goodspeed

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Lambert_Feyzel wrote...

Definitely:

- gameplay: decrease friendly fire damage in Nightmare mode (at least by 30%): it's bad to one shot your companions with your own area of effect spells.

- gameplay: at least in Nightmare mode, decrease the total number of mobs spawning during certain fights, or at least decrease the number of mobs spawning at the same time during certain fights (such as the exaggerated number of Shades spawning at the Docks in the last part of the game together with the Pride demon and the Blood Mage)

- bug (or not?): check Winter Grasp spell: because strangely, when casting Winter Grasp to an enemy, it happened to me several times to hit (and one shot) my own chars, if close to the target.

- gameplay: make enemy assassins less lethal in Nightmare mode, by decreasing their backstab attack damage (by 25-30%) or making them vulnerable to area of effect spells at the same moment they become invisible.

- gameplay: decrease Greater Rage Demons' Health Points or:  1) make them far more vulnerable to Cold 2) make them use their 'backstab' attack less frequently.

- gameplay: decrease certain bosses Health Points in Nightmare mode by 25-30% (just like the Varterral or the Ancient Rock Wraith), and make some of them drink less potions in Nightmare Mode (as the Arishok at the end of chapter 2)

- gameplay: add some new environements, no matter their quality: it's monotonous to fight in the same area for 10-15 different quests

- bug: check aura spells like Heroic Aura or Elemental Weapons: when a character dies and you resurrect him, he doesn't regain the benefits of auras automatically, forcing you to recast them.

just my 2 cents :happy:


This is totally the wrong approach imho. If anything, Nightmare mode needs to be harder, not easier. The only thing that needs to be fixed are Assassins because the way they work can basically only be countered by metagaming. Using the dog is an example for that. There's absolutely no reason why it should generate more threat than the rest of the party, yet assasins choose it as their primary target. Additionally the dog has a lot more hit points than the average party member.

Everything else could be harder on Nightmare for all I care, and even Assassins don't have to be really made 'easier' they just have to be adjusted so they are more susceptible to various things. They need to be easier to unstealth via aoe abilities/spells, and their stealth mode needs to be interruptable while it is casted. It also should not make them immune to damage and/or effects. Furthermore the threat system needs to be worked on as it seems totally random at times.

#783
Lambert_Feyzel

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Dr.Goodspeed wrote...

Lambert_Feyzel wrote...

Definitely:

- gameplay: decrease friendly fire damage in Nightmare mode (at least by 30%): it's bad to one shot your companions with your own area of effect spells.

- gameplay: at least in Nightmare mode, decrease the total number of mobs spawning during certain fights, or at least decrease the number of mobs spawning at the same time during certain fights (such as the exaggerated number of Shades spawning at the Docks in the last part of the game together with the Pride demon and the Blood Mage)

- bug (or not?): check Winter Grasp spell: because strangely, when casting Winter Grasp to an enemy, it happened to me several times to hit (and one shot) my own chars, if close to the target.

- gameplay: make enemy assassins less lethal in Nightmare mode, by decreasing their backstab attack damage (by 25-30%) or making them vulnerable to area of effect spells at the same moment they become invisible.

- gameplay: decrease Greater Rage Demons' Health Points or:  1) make them far more vulnerable to Cold 2) make them use their 'backstab' attack less frequently.

- gameplay: decrease certain bosses Health Points in Nightmare mode by 25-30% (just like the Varterral or the Ancient Rock Wraith), and make some of them drink less potions in Nightmare Mode (as the Arishok at the end of chapter 2)

- gameplay: add some new environements, no matter their quality: it's monotonous to fight in the same area for 10-15 different quests

- bug: check aura spells like Heroic Aura or Elemental Weapons: when a character dies and you resurrect him, he doesn't regain the benefits of auras automatically, forcing you to recast them.

just my 2 cents :happy:


This is totally the wrong approach imho. If anything, Nightmare mode needs to be harder, not easier. The only thing that needs to be fixed are Assassins because the way they work can basically only be countered by metagaming. Using the dog is an example for that. There's absolutely no reason why it should generate more threat than the rest of the party, yet assasins choose it as their primary target. Additionally the dog has a lot more hit points than the average party member.

Everything else could be harder on Nightmare for all I care, and even Assassins don't have to be really made 'easier' they just have to be adjusted so they are more susceptible to various things. They need to be easier to unstealth via aoe abilities/spells, and their stealth mode needs to be interruptable while it is casted. It also should not make them immune to damage and/or effects. Furthermore the threat system needs to be worked on as it seems totally random at times.


I see.... I agree with you about the Assassins, but maybe in my opinion Nightmare mode itself is too nightmarish. I like challenges in RPGs, I played Mass Effect 2 at its highest difficulty level, same for DA:O and Awakening. Ok, they weren't exactly so hard, but still, I found Nightmare mode in DA2 too frustrating: I succeeded in killing the High Dragon and Meredith plus several other bosses in Nightmare mode, but I had to lower to Hard against he Arishok, Rock Wraith and Varterral and, above all, in the fight against Shades-BloodMages-Pride Demon at the docks in the last part of the game.
Probably it's because i played DA2 with a bad squad setup, with a mage Hawke without dog or any DLC equipment.. will try Rogue and will use better equipement in next playthrough ;)
Or, more simply, I should wait for (and hope) Bioware to make a new difficulty level between Nightmare and Hard, because imo the latter is not so hard as it should be.

Modifié par Lambert_Feyzel, 02 juin 2011 - 06:11 .