Definitely:
-
gameplay: decrease friendly fire damage in Nightmare mode (at least by 30%): it's bad to one shot your companions with your own area of effect spells.
-
gameplay: at least in Nightmare mode, decrease the total number of mobs spawning during certain fights, or at least decrease the number of mobs spawning at the
same time during certain fights (such as the exaggerated number of Shades spawning at the Docks in the last part of the game together with the Pride demon and the Blood Mage)
-
bug (or not?): check Winter Grasp spell: because strangely, when casting Winter Grasp to an enemy, it happened to me several times to hit (and one shot) my own chars, if close to the target.
-
gameplay: make enemy assassins less lethal in Nightmare mode, by decreasing their backstab attack damage (by 25-30%) or making them vulnerable to area of effect spells
at the same moment they become invisible.
-
gameplay: decrease Greater Rage Demons' Health Points or: 1) make them far more vulnerable to Cold 2) make them use their 'backstab' attack less frequently.
-
gameplay: decrease certain bosses Health Points in Nightmare mode by 25-30% (just like the Varterral or the Ancient Rock Wraith), and make some of them drink less potions in Nightmare Mode (as the Arishok at the end of chapter 2)
-
gameplay: add some new environements, no matter their quality: it's monotonous to fight in the same area for 10-15 different quests
-
bug: check aura spells like Heroic Aura or Elemental Weapons: when a character dies and you resurrect him, he doesn't regain the benefits of auras automatically, forcing you to recast them.
just my 2 cents :happy:
Modifié par Lambert_Feyzel, 01 juin 2011 - 04:40 .