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Patch 1.03 - Planning and Prioritization


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#126
Luke Barrett

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AelinaDA wrote...

Luke Barrett wrote...

What 9000!?

I'll file this as a suggestion and let you know how it goes :pinched:

It's nice to see that you still have your sense of humor :)


Cooler heads often prevail. It also helps stave off forum insanity. Spending the majority of my day reading/responding on BSN and going to meetings regarding everything I read on BSN is difficult to temper, even with the most comical memes :o

#127
darkrose

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TallBearNC wrote...

There is a player created mod that 99% fixes ALL import issues when importing from DAO, DAOA, etc to DA2 :)

social.bioware.com/project/4364/

use that until BW comes out with 1.03 and fixes things. I can confirm it works great!


The mod doesn't work if you romanced Zevran. He still gives you the dialogue as if the Warden died, even if you did the DR.

#128
IN1

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Upgraded Lacerate is badly bugged in 1.02. It applies 140% damage (I don't remember the exact factor) OF BASE NON-CRITICAL WEAPON DAMAGE, even if you hit the target with fuly upgraded Assassinate. 10k+8k+60+60 is not funny, guys :(

Tested on Templar Lieutenant in Templars Hall during Last Straw. He was STAGGERED, I used Twin Fangs, Vendetta, and Assassinate. The results (and the pathetic Lacerate damage numbers) were consistent.

Non-upgraded Lacerate is now bugged as well: +36 damage when I hit for 10k+8k is... peculiar ;)

Basically, patch 1.02 makes this underrated (in 1.01) ability totally worthless.

PS: It should not work this way (and it did not, prior to 1.02). Refer to the hilarious Arishok duel vid in my signature to see how non-upgraded Lacerate works in 1.01. If you deal 10k with Twin Fangs, it should apply additional ~9k in two ticks, effectively doubling your damage output. In my opinion, that makes this modal ability worth the talent point(s).  

Modifié par IN1, 13 avril 2011 - 12:29 .


#129
SteveGarbage

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Just wanted to issue my thanks for seeing that the PhysX issue has been added to the list. I know I was a bit snarky earlier and I apologize for that. This whole situation has been frustrating for me, to say the least. Especially when the "help" that people offer in support threads is "Buy a new computer." Ha! If only I could go plunk down the cash on a dream PC and solve all my problems...

To elaborate, I'm almost certain that the issue is with the PhysX 2.8.4 package which utilizes SSE2 instructions. Since my old-as-sin processor doesn't support SSE2, it can't run the PhysX, causing the crash.

I tinkered with the Dragonage2.exe and noticed that within it is has identification of the processor hardware. I assume the best way to solve the problem would to be something along the lines of, to simplify in a if/then statement - If processor architecture is x86 (32-bit), then utilize PhysX 2.8.3 (non SSE2 instruction package). That is, of course, if that is actually where the problem is, but all my research would suggest that yes, that is where the hangup occurs.

Thanks again. I'll be awaiting the next patch with high hopes.

#130
darkrose

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I'm really hoping for a fix to the Alistair romance flags. I did the mistress ending with my Tabris Warden, and I'd like to see that acknowledged.

Is there any chance of getting a mention of the boons? I'd have thought that giving the Alienage elves representation and the right to govern themselves would be a big thing, but it never comes up.

#131
Retran

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The rogue talent Shadow Veil does not work properly. I've tested it using Stealth, Decoy, and Invisible Friend both with and without Lingering Shroud trained. The graphic for becoming obscured shows, but the buff never appears, and the benefits do not happen either. Disorienting Criticals never causes targets to become disoriented from Shadow Veil, but it works just fine when obscured from Chameleon's Breath.

#132
SushiSquid

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Luke Barrett wrote...

AelinaDA wrote...

Luke Barrett wrote...

What 9000!?

I'll file this as a suggestion and let you know how it goes :pinched:

It's nice to see that you still have your sense of humor :)


Cooler heads often prevail. It also helps stave off forum insanity. Spending the majority of my day reading/responding on BSN and going to meetings regarding everything I read on BSN is difficult to temper, even with the most comical memes :o


And this is why you're everybody's favorite Bioware employee. You remain lighthearted even when people complain and you're quite helpful and forthcoming. It's quite refreshing and appreciated.

Modifié par SushiSquid, 13 avril 2011 - 12:47 .


#133
Valethar

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DA2 1.02 Bugs

Act 3
  • Olaf's Armory - Chest is invisible. Can still be interacted with, you just can't see it.
General Bugs
  • Sebastian Vael - Despite having friendship maxed, his companion power does not show as active on his Abilities page. However, Hawke's shows the bonus is being applied when in the group.
  • Isabella - Friendship is maxed, Companion armor has changed state to the 'Romanced' look, but the 'Romantic' achievement has not unlocked.
  • Isabella - "Thumb's Up" icon still shows on Hawke's Abilities page when Isabella is not in the current group.
  • Hawke - Mabari hound icon appears on the Abilities page when Mabari is not  in the current group. (Don't recall this from before the patch, I could be wrong...)
  • Mouseover text for set bonuses on Hawke's Abilities page extends upward off the screen.
More to come as I find them.

Modifié par Valethar, 13 avril 2011 - 12:56 .


#134
HolyWarrior21

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smackey-d wrote...

DirectX 11 issues still haven't been worked out. My game still crashes after about 2 minutes of gameplay. Running GTX570 with the latest drivers.


Smackey-d I have this exact same problem myself! However, sometimes I can get at least 10/15/20/30 mins out of a playthrough before it crashes and sometimes 2seconds max! Getting really annoying, however I wouldn't be surprised if the Dx11 problems in DA2 are even biowares fault, the most likely culprit in my opinion is Microsoft.  They have a very bad reputation amongst gamers and modders of not properly testing their software for gamers, The "Vista" " incident is a perfect example of this. Dx9 no problem, hell I can even run the game at max resolution with 32x AA and 16x AF on the GPU still with 45+FPS.  With Dx11 FPS drops to about 25 on 4x 4x.  Even with no AA/AF frame rate is rarely above 25.  Playable, but animations are a bit laggy and stiff.

Any chance you guys at Bioware could allow high setting for dx9? The renderer is seriously screwed in this game.  I can play Crisis 2 at max setting without any major lag, but not this game.  WTF?

Also when companions comment on a quest after you have accepted them, the vo does not allways play, but I do get the speech bubble pop up as I have subtitles on.  An example, when the Qunari mercenary in the wounded coast calls out "you endanger yourself human. yada yada" Varrick is supposed to say "I don't even wake bianca for most threats anymore".  The speech bubble pops up but no vo.  Sometimes it works, sometimes it doesn't.  Stuffed if I know what goin on here! :)

System specs:
Intel i5-2500k 3.6Ghz
4GB DDR3 1333Mhz Ripjaws
1TB Western Digital green drive
Gigabyte 570GTX SOC
Acer 24" V243HL Monitor running  1920x1080
Win. 7 64 bit Home Premium
Integrated audio -  stuffed if i know what it is, all i know is its terrible!

Disemboweler wrote...

smackey-d wrote...

DirectX 11 issues still haven't been worked out. My game still crashes after about 2 minutes of gameplay. Running GTX570 with the latest drivers.


Smackey, do you happen to see a little repeating pattern of green artifacts over every section of the screen, briefly, before the DA2 app shuts down or the PC reboots?  I do.

I've had two GTX 570's now, and it's definitely a graphics memory issue but replacing the GTX 570 hasn't helped (although it did make it happen much less often).  I find that if I turn the memory clock on the card lower than the stock setting, it seems to fix or drastically reduce the frequency of the issue.  

I think a lot of these newer video cards, especially the 500 series by NVidia, are being "factory overclocked" too highly by the various manufacturers because they're not testing the overclocks well enough.  DA2 is the only application that is video-memory-intensive enough to cause this crash for me (that I can find).  I know heat and power are not the issue for me because I am running a Mac Pro, and if there's one thing they do well it's passively cool the case and provide plenty of power for HDs and video cards (1 KW in my case).  I also test the wattage and the case temperature (along iwth the card's temp too).  BTW I am running windows 7 on my Mac Pro, natively, using boot camp.  I don't even have OSX installed!  So DA2 is the windows version, along with everything else software-wise.

Anyone else noticing DA2 is either much more sensitive to overclocks than other current games?  Or is there maybe some change that a DA2 bug is actually emulating a hardware issue (BSOD and memory arifacts on the screen briefly)?


Tried this done nothing! Got a Antec DF-85 case, so it aint overheating!

Modifié par HolyWarrior21, 13 avril 2011 - 01:03 .


#135
Guest_xnoxiousx_*

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How about mod tools in 1.03?

#136
Meathooks333

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BanditGR wrote...

naughty99 wrote...

Not sure if this has already been added to the list for 1.03, but I would love to see a fix for Disorienting Shot.

In 1.02, it is still bugged so that it does not cause Disorient. (Actually the Disorient icon flashes on the enemy for about a fraction of a second.)

This fix is much anticipated by those who love the cross class combo action.


Just checked and I can confirm this. You get the icon for a fraction of a second (most noticeable if you pause quickly and then pause/unpause) but the CCC doesn't seem to trigger.

On top of this, you can still enable mutually exclusive sustained abilities, for example Control and Might, Speed and Precision etc.


I've noticed the same problem. I never had any abilities that caused the Disorient status to compare it to, so I didn't know if this was working as intended or not. Whenever Varric used his upgraded Pinning Shot, the Disorient icon would flash above the enemy for a moment, then it would dissappear without anyone exploiting it at all.

I really enjoyed cross-class combos, so this was a bummer for me. Any word on this?

#137
naughty99

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Meathooks333 wrote...

I've noticed the same problem. I never had any abilities that caused the Disorient status to compare it to, so I didn't know if this was working as intended or not. Whenever Varric used his upgraded Pinning Shot, the Disorient icon would flash above the enemy for a moment, then it would dissappear without anyone exploiting it at all.

I really enjoyed cross-class combos, so this was a bummer for me. Any word on this?


Disorient works as intended with the upgraded Fatiguing Fog, upgraded Confuse and any talent that causes obscure when your Rogue has the Disorienting Criticals passive ability.

#138
Siegdrifa

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IN1 wrote...

Upgraded Lacerate is badly bugged in 1.02. It applies 140% damage (I don't remember the exact factor) OF BASE NON-CRITICAL WEAPON DAMAGE, even if you hit the target with fuly upgraded Assassinate. 10k+8k+60+60 is not funny, guys :(

Tested on Templar Lieutenant in Templars Hall during Last Straw. He was STAGGERED, I used Twin Fangs, Vendetta, and Assassinate. The results (and the pathetic Lacerate damage numbers) were consistent.

Non-upgraded Lacerate is now bugged as well: +36 damage when I hit for 10k+8k is... peculiar ;)

Basically, patch 1.02 makes this underrated (in 1.01) ability totally worthless.

PS: It should not work this way (and it did not, prior to 1.02). Refer to the hilarious Arishok duel vid in my signature to see how non-upgraded Lacerate works in 1.01. If you deal 10k with Twin Fangs, it should apply additional ~9k in two ticks, effectively doubling your damage output. In my opinion, that makes this modal ability worth the talent point(s).  

 I'm not sure i read right when you talk about k number.
when you say 10k damage you mean 10 000 ?
1k = 1 000

#139
naughty99

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Siegdrifa wrote...

 I'm not sure i read right when you talk about k number.
when you say 10k damage you mean 10 000 ?
1k = 1 000


Yes, he's talking about 10,000, but the Lacerate seems bugged in 1.02 as it only adds a small fraction.

Assassinate criticals in the 10's of thousands are common and even 100k - 200k are possible when properly set up.

#140
IN1

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Siegdrifa wrote...

IN1 wrote...

Upgraded Lacerate is badly bugged in 1.02. It applies 140% damage (I don't remember the exact factor) OF BASE NON-CRITICAL WEAPON DAMAGE, even if you hit the target with fuly upgraded Assassinate. 10k+8k+60+60 is not funny, guys :(

Tested on Templar Lieutenant in Templars Hall during Last Straw. He was STAGGERED, I used Twin Fangs, Vendetta, and Assassinate. The results (and the pathetic Lacerate damage numbers) were consistent.

Non-upgraded Lacerate is now bugged as well: +36 damage when I hit for 10k+8k is... peculiar ;)

Basically, patch 1.02 makes this underrated (in 1.01) ability totally worthless.

PS: It should not work this way (and it did not, prior to 1.02). Refer to the hilarious Arishok duel vid in my signature to see how non-upgraded Lacerate works in 1.01. If you deal 10k with Twin Fangs, it should apply additional ~9k in two ticks, effectively doubling your damage output. In my opinion, that makes this modal ability worth the talent point(s).  

 I'm not sure i read right when you talk about k number.
when you say 10k damage you mean 10 000 ?
1k = 1 000


Do I really have to answer this? :happy:

FYI, a 20+ level rogue exploiting CCCs and DamageScale increasing debuffs (MoD, WA, HoT) can hit for 100-200k with Assassinate.

#141
Meathooks333

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naughty99 wrote...

Disorient works as intended with the upgraded Fatiguing Fog, upgraded Confuse and any talent that causes obscure when your Rogue has the Disorienting Criticals passive ability.


Okay, so then upgraded Pinning Shot is bugged. Well, hopefully that will be fixed in 1.03, thanks for the info.

#142
AppleSoda

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Luke Barrett wrote...

You may have to be slightly more specific than that :)


Oh, the prompt and diligent feedback. Luke, we definitely need someone like you at  http://social.biowar...6701/45#7056620 . 

Thank you.

*EDIT*

This was the dream I had two days ago, back when the community (me included) still had some sanity left within them. Ah, forty-eight hours ago - seems like a life time ago.

*Snip*

I dreamed everything was fixed. In my dream I opened the door and there were most of you, Harpy, Fuzzy, Raen... cheering and smiling, and you said: "We did it Cookie, we did it!". Some of the EA Reps came to the party too, we all joined Ferelden and cheered as Duncan was expecting us and told us: "We defeated them at Ostagar, we won, Warden, we won!"

We celebrated with some Orlesian pizza, dwarven ale (tasted horrible), and we danced! Then, in the dream, Duncan morphed into a Darkspawn, and it all turned into a Nightmare, the Darkspawn pointed at the screen where a big font text reading, "You are Unauthorized" showed up, and he started laughing. I gasped, in fear, and when I turned to look at the group, you were all Darkspawn as well! - It was horrible, HORRIBLE I tell you.

*Snip*

H-help us, pl-please!

Modifié par RedundantCookie, 13 avril 2011 - 01:39 .


#143
Siegdrifa

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IN1 wrote...

Siegdrifa wrote...

IN1 wrote...

Upgraded Lacerate is badly bugged in 1.02. It applies 140% damage (I don't remember the exact factor) OF BASE NON-CRITICAL WEAPON DAMAGE, even if you hit the target with fuly upgraded Assassinate. 10k+8k+60+60 is not funny, guys :(

Tested on Templar Lieutenant in Templars Hall during Last Straw. He was STAGGERED, I used Twin Fangs, Vendetta, and Assassinate. The results (and the pathetic Lacerate damage numbers) were consistent.

Non-upgraded Lacerate is now bugged as well: +36 damage when I hit for 10k+8k is... peculiar ;)

Basically, patch 1.02 makes this underrated (in 1.01) ability totally worthless.

PS: It should not work this way (and it did not, prior to 1.02). Refer to the hilarious Arishok duel vid in my signature to see how non-upgraded Lacerate works in 1.01. If you deal 10k with Twin Fangs, it should apply additional ~9k in two ticks, effectively doubling your damage output. In my opinion, that makes this modal ability worth the talent point(s).  

 I'm not sure i read right when you talk about k number.
when you say 10k damage you mean 10 000 ?
1k = 1 000


Do I really have to answer this? :happy:

FYI, a 20+ level rogue exploiting CCCs and DamageScale increasing debuffs (MoD, WA, HoT) can hit for 100-200k with Assassinate.

 Okay, i just wanted to make sure, the number seems too high, my rogue is only level 12, and i finished my first playthrough with a two handed warrior, and i didn't need that much damage to beat the game in hard without too much trouble.

#144
MCPOWill

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Still don't see Nathaniel or Delilah, instead that damn dwarf is still there.

Is this because the Architect is dead in my playthrough or is it rather an import bug?

Modifié par MCPOWill, 13 avril 2011 - 01:37 .


#145
nivekious

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Not getting a follow-up to Anders' Act 3 quest after completing the gathering section and refusing to perform his last task. Not sure if that's intentional or not, but my understanding was that you got a Questioning Beliefs quest as long as you finished the related companion quest in some form.

Alistair talks about the Hero of Ferelden waiting for him in Denerim even though I went looking for Morigan in my Awakenings epilogue, and went through the Eluvian on my import file. 

On a side note, what exactly should be happening if the Morrigan romance flag was working? I can see where that would come into play with the other possible Origins romances but not sure what I should be looking for with hers.

Also, since the slow-mo fix wasn't retroactive, can editing my save potentially cause any issues? I don't want to start over but I'd rather not suffer through the last act with huge negative stats if I don't have to.

Modifié par nivekious, 13 avril 2011 - 01:46 .


#146
highcastle

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nivekious wrote...

Not getting a follow-up to Anders' Act 3 quest after completing the gathering section and refusing to perform his last task. Not sure if that's intentional or not, but my understanding was that you got a Questioning Beliefs quest as long as you finished the related companion quest in some form.

On a side note, what exactly should be happening if the Morrigan romance flag was working? I can see where that would come into play with the other possible Origins romances but not sure what I should be looking for with hers.

Also, since the slow-mo fix wasn't retroactive, can editing my save potentially cause any issues? I don't want to start over but I'd rather not suffer through the last act with huge negative stats if I don't have to.


Editing the save is perfectly safe if you use editor. There's a couple walkthroughs posted throughout. I used it on my first playthrough when I caught this bug, then paired it with the passive abilities hack to prevent getting the bug in the future. Four playthroughs later, no issues.

EDIT: And you won't get Anders' follow up unless you go along with his last task. No Questioning Beliefs and no romance completition. That's not a bug, that's how it works. You don't help him, he gets a bit funny.

Modifié par highcastle, 13 avril 2011 - 01:45 .


#147
johnny71181

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 My mage Hawke in act 1 still does not suffer from injuries when the stands up after a falling in a battle.  Playing on Nightmare, do not have "Second Chance" ability.  Don't know what caused this bug in the first place either.

#148
nivekious

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highcastle wrote...

nivekious wrote...

Not getting a follow-up to Anders' Act 3 quest after completing the gathering section and refusing to perform his last task. Not sure if that's intentional or not, but my understanding was that you got a Questioning Beliefs quest as long as you finished the related companion quest in some form.

On a side note, what exactly should be happening if the Morrigan romance flag was working? I can see where that would come into play with the other possible Origins romances but not sure what I should be looking for with hers.

Also, since the slow-mo fix wasn't retroactive, can editing my save potentially cause any issues? I don't want to start over but I'd rather not suffer through the last act with huge negative stats if I don't have to.


Editing the save is perfectly safe if you use editor. There's a couple walkthroughs posted throughout. I used it on my first playthrough when I caught this bug, then paired it with the passive abilities hack to prevent getting the bug in the future. Four playthroughs later, no issues.

EDIT: And you won't get Anders' follow up unless you go along with his last task. No Questioning Beliefs and no romance completition. That's not a bug, that's how it works. You don't help him, he gets a bit funny.


That's a bit disappointing considering other companions are still willing to talk with you if you don't side with them unquestioningly on their quests.

#149
alexa_025

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JediMB wrote...

Jade Elf wrote...

Luke Barrett wrote...

After talking to the design team it was established that this quest was supposed to be cut from the game and somehow remnants of it stuck around in some fashion. Rest assure it has no affect on anything going forward (and even when it was in the game it was a very brief conversation with not plot modifying flags). Sorry for the confusion.


First of all, thanks for your many replies! As to the above - sorry, but that doesn't make sense. Merril's entire Act 3 quest is still there and works fine, just the final part - the "mourning" bit comes at the start of it, as opposed to the end after the main quest/mission is done... Unless you mean that just the last part (Merril at her place, crying) is what was supposed to be omitted?


Err... "Mourning" is, or was supposed to be, a short catch-up quest at the beginning of Act 2. It's about Hawke's sibling.

Merrill's Act 3 quest is fixed.


I think I actually got this to trigger once. It mentions Leandra going to visit Bethany at the Circle often. Merril's approval at the time was pretty neutral, however, and I've not gotten it since.

#150
Count Viceroy

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alexa_025 wrote...

JediMB wrote...

Jade Elf wrote...

Luke Barrett wrote...

After talking to the design team it was established that this quest was supposed to be cut from the game and somehow remnants of it stuck around in some fashion. Rest assure it has no affect on anything going forward (and even when it was in the game it was a very brief conversation with not plot modifying flags). Sorry for the confusion.


First of all, thanks for your many replies! As to the above - sorry, but that doesn't make sense. Merril's entire Act 3 quest is still there and works fine, just the final part - the "mourning" bit comes at the start of it, as opposed to the end after the main quest/mission is done... Unless you mean that just the last part (Merril at her place, crying) is what was supposed to be omitted?


Err... "Mourning" is, or was supposed to be, a short catch-up quest at the beginning of Act 2. It's about Hawke's sibling.

Merrill's Act 3 quest is fixed.


I think I actually got this to trigger once. It mentions Leandra going to visit Bethany at the Circle often. Merril's approval at the time was pretty neutral, however, and I've not gotten it since.


That quest is not called "mourning". It's called "Consoling words". And it has always worked.

Modifié par Count Viceroy, 13 avril 2011 - 02:31 .