Fixed in PC Patch 1.02
#1
Posté 12 avril 2011 - 03:58
#2
Posté 12 avril 2011 - 04:00
GAMEPLAY
- The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.
- Anders's default set of tactics will now activate Haste when appropriate.
- Aveline's final armor upgrade is now available during "Favor and Fault."
- Aveline's Retaliation talent no longer imposes a delay when activated.
- The warrior's Rally talent now functions as described.
- The rogue's Lacerate talent now functions as described.
- Party members who are resurrected during a fight now rejoin combat properly.
- Hawke no longer gains random spells or talents after using the Maker's Sigh potion, then saving and reloading.
- Potions, poisons, grenades, and runes can now still be ordered from the Hawke estate after the main campaign is complete.
- Various minor gameplay issues no longer occur
- the Enemy:Rank tactic no longer selects a new target and is now working on the PC version in the same way as on consoles
- "Duty" will now appear on the Chanter's Board even if the player accepted all of the board's quests before installing the Exiled Prince premium content.
- The journal for "Duty" will now update if the player left the Docks (Night) area immediately after killing the Flint Company mercenaries.
- In "Finders Keepers," the door to Woodrow's Warehouse will now open if the player steals the location to the warehouse from the harbormaster's office.
- In "Finders Keepers," if the player leaves Woodrow's Warehouse before finding the crate, it is now possible to return to the warehouse to complete the quest.
- In "Herbalist's Tasks," the varterral's heart is now available even if the player killed the varterral before receiving the quest.
- Merrill no longer refers to the aftermath of "A New Path" before the plot has been completed.
- Varric is no longer confused about which character Hawke has been romancing.
- Various minor story-scripting issues no longer occur.
"Finding Nathaniel" reads the flags properly if the Warden killed the Architect.
PC/MAC-SPECIFIC FUNCTIONALITY
- Varric's Embellishment talent no longer incorrectly refers to movement speed.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly if the Windows desktop is set to 150% size.
- The video options menu now allows a wider full-screen gamma range.
- Various issues specific to DirectX 11 no longer occur.
- Various technical changes should improve performance and limit crashes.
Modifié par Luke Barrett, 14 avril 2011 - 08:29 .
#3
Posté 12 avril 2011 - 04:17
Running_Blind wrote...
Not wholly related, but I'm running the steam version so should I wait for Steam to roll out the patch, or is it safe to just download it from this site?
If you have the steam version you'll need to steam patch. It should be out very soon to my knowledge.
#4
Posté 12 avril 2011 - 04:34
#5
Posté 12 avril 2011 - 04:35
knacki99 wrote...
I thought there were 100+ fixes?
Over 100 fixes/changes were checked in to the patch. This doesn't necessarily mean they are all content changes that require a note - also, many of them are clustered in to general fixes in the notes.
#6
Posté 12 avril 2011 - 04:53
Mongoose22 wrote...
I've never had any problems with import. I didn't import an Awakening save, though, just my final save from Origins. If the problem is Awakening having a buggy import, the only real solution is to start a new game and then edit your first save with an editor.
Most of the reports I've seen from community members is that the issues arise from Awakening saves. I've got that all written down but if the issue is actually with Awakening and not Dragon Age II (or perhaps even just an older version of awakening compared to now) then I can't really help much, unfortunately. I would try with an Origin save to see if the issue persists.
#7
Posté 12 avril 2011 - 05:12
Stryke1 wrote...
Any word on the steam patch or is this another *wait another day* majobberoothingamy, Got two fresh playthroughs to start but would rather run with the new patch :S
Apparently it came out right as I said that
Modifié par Luke Barrett, 12 avril 2011 - 05:15 .
#8
Posté 12 avril 2011 - 05:37
In the mean time I've reinforced the severity of this issue with design and programming to see if we can come to a solution or if one, perhaps, already exists.
#9
Posté 12 avril 2011 - 05:43
Elysium-Fic wrote...
All right then. I apologize if I misread you.
Hopefully we'll see a significant correction of this issue soon.
No need to apologize. I understand the frustration of not having a product work the way it was intended. I am doing everything I can to get a swift resolution on these issues.
#10
Posté 12 avril 2011 - 05:55
SuperIngus1232 wrote...
I obviously don't know if this was addressed in the new patch, but I am still unable to launch the game at all due to the bug telling me that I don't have enough administrative privileges to run the game. I'm definitely the admin on my pc, and I can see all my system data so the fix in the 'unable to launch' thread doesn't really apply to me
I've seen a few posts of users making new accounts and the game running fine. Perhaps try making a new user account and installing it there but selecting allow all users to access this (or whatever that option is called)
#11
Posté 12 avril 2011 - 07:19
As for the Revenant pull, I'm guessing it was the ring stopping the pull. Last I played the game (with the in-house version) both those two things were in but that's not to say they didn't magically break right before cert.
#12
Posté 12 avril 2011 - 07:20
#13
Posté 12 avril 2011 - 08:04
DocDoomII wrote...
The problem seems to be partially in DA:O and partially in the import mechanism in DA2
DA:O problems, I fear, will never be addressed
I've got a few people looking in to these DA:O/A specific issues right now to see if there is anything we can do to fix this going forward. Unfortunately, even if we patched those older titles you would have to beat them again to generate a new save which I suspect most people wouldn't be too happy about.
SO, right now we're trying to come up with a firm solution to this issue, thats about all I can say on the topic.
#14
Posté 12 avril 2011 - 09:03
The Progressive Man wrote...
I have the slow motion bug... Can I just revert to an earlier save (before getting Isabela's buff) and continue on from there, or must I start from scratch?
I'm sorry if this question has been asked and answered before, I have just not yet been able to find a straight answer myself.
You can revert back to before you got her buff and it will work fine.
#15
Posté 13 avril 2011 - 05:42
Naugi wrote...
Avelines final armour upgrade is NOT fixed for me. I just killed Jeven and looted him but it was not on his body. That is after installing 1.02 yesterday at which point I did not even have Favour and Fault quest.
So ... a whole replay required to get her final upgrade?
It shouldn't require that. I'll look in to this for you and see if maybe they just changed the location of it. Has anyone else had this issue in 1.02? Or conversely, has anyone been able to get the 4th Upgrade for Aveline?
Modifié par Luke Barrett, 13 avril 2011 - 05:44 .
#16
Posté 14 avril 2011 - 05:22
#17
Posté 14 avril 2011 - 06:52




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