Fixed in PC Patch 1.02
#51
Posté 12 avril 2011 - 05:34
Zevran is still buggy though, I guess the flags are completely bonked if the Warden romanced him in Origins.
#52
Posté 12 avril 2011 - 05:34
I have a save at the end of the Deep Roads
Would it be possible to jump to the start of the expedition and choose the sibling again and jump right back to the end via
runscript zz_dae_debug ?
#53
Posté 12 avril 2011 - 05:35
Luke Barrett wrote...
Mongoose22 wrote...
I've never had any problems with import. I didn't import an Awakening save, though, just my final save from Origins. If the problem is Awakening having a buggy import, the only real solution is to start a new game and then edit your first save with an editor.
Most of the reports I've seen from community members is that the issues arise from Awakening saves. I've got that all written down but if the issue is actually with Awakening and not Dragon Age II (or perhaps even just an older version of awakening compared to now) then I can't really help much, unfortunately. I would try with an Origin save to see if the issue persists.
At least some of the issues seem to be related to the way DA2 interprets the data from our imported save games. There is a community fix for this, and it has been around for quite some time.
http://social.biowar...t/4364/#details
Works like a charm for me. If a community member can make this, it should not be impossible to patch it.
#54
Posté 12 avril 2011 - 05:37
In the mean time I've reinforced the severity of this issue with design and programming to see if we can come to a solution or if one, perhaps, already exists.
#55
Posté 12 avril 2011 - 05:38
Luke Barrett wrote...
I was merely suggesting that people test importing the origins save to see if the issue still persists to isolate whether it's an issue with DA2 imports or with Awakenings.
In the mean time I've reinforced the severity of this issue with design and programming to see if we can come to a solution or if one, perhaps, already exists.
All right then. I apologize if I misread you.
Hopefully we'll see a significant correction of this issue soon.
#56
Posté 12 avril 2011 - 05:40
Modifié par Alozaps, 12 avril 2011 - 05:42 .
#57
Posté 12 avril 2011 - 05:42
Xeyska wrote...
I can confirm that "Finding Nathaniel" reads the flags properly if the Warden killed the Architect.
Good; that bug was really jarring. Nathaniel, dear, you watched my Warden kill the guy. Get it right.
#58
Posté 12 avril 2011 - 05:43
Elysium-Fic wrote...
All right then. I apologize if I misread you.
Hopefully we'll see a significant correction of this issue soon.
No need to apologize. I understand the frustration of not having a product work the way it was intended. I am doing everything I can to get a swift resolution on these issues.
#59
Posté 12 avril 2011 - 05:43
Game fine in dx9.
Nvidia gtx580
Intel qx9650 Quad Core @ 3.3 GHz on ASUS X38
8GB DDR2
Windows 7 Home Premium 64-Bit Edition
1920x1080
Modifié par ginger_hammer, 12 avril 2011 - 05:46 .
#60
Posté 12 avril 2011 - 05:51
I've been waiting for those to be fixed in the patch. It sucks too see how all you did post Origins turned out to be one big bug. Very disappointing waste of time.
Modifié par Aramintai, 12 avril 2011 - 05:52 .
#61
Posté 12 avril 2011 - 05:52
It's just as bad as always.
I know this is a bug that only happens to some people, so for the record, ATI 6870, Win7 x64
I'm not that stressed at the moment - while I own DA2, I don't want to play it until I've finished Awakening and the other DLC from Origins, and while I'd planned to do that this week, I can't for very well known reasons
#62
Posté 12 avril 2011 - 05:52
#63
Posté 12 avril 2011 - 05:53
#64
Posté 12 avril 2011 - 05:55
SuperIngus1232 wrote...
I obviously don't know if this was addressed in the new patch, but I am still unable to launch the game at all due to the bug telling me that I don't have enough administrative privileges to run the game. I'm definitely the admin on my pc, and I can see all my system data so the fix in the 'unable to launch' thread doesn't really apply to me
I've seen a few posts of users making new accounts and the game running fine. Perhaps try making a new user account and installing it there but selecting allow all users to access this (or whatever that option is called)
#65
Posté 12 avril 2011 - 06:01
#66
Posté 12 avril 2011 - 06:03
Theorenius wrote...
Still crash after click "Play" ...
Podpis problému
Název události problému: BEX
Název aplikace: DragonAge2.exe
Verze aplikace: 1.2.5644.0
Časové razítko aplikace: 4d9663bc
Název chybného modulu: MSVCR80.dll
Verze chybného modulu: 8.0.50727.4053
Časové razítko chybného modulu: 4a594c79
Posun výjimky: 00014c23
Kód výjimky: c000000d
Data výjimky: 00000000
Verze operačního systému: 6.0.6002.2.2.0.256.1
ID národního prostředí: 1029
Další informace 1: b7c8
Další informace 2: 0c76bcc8b1db0b7d86f6a4c134ffab18
Další informace 3: 6c55
Další informace 4: ddcdefe63ff7401135c09d460185889b
Další informace o tomto problému
ID sady: 1866692154
It looks like your problem may be related to MSVCR80.dll
Have you searched google to see if you can find anything about it?
#67
Posté 12 avril 2011 - 06:04
Also, Merrill's "A New Path" quest end dialog for me doesn't trigger even though I 've finished her quest, apparently because my character already got that speech from her earlier.
#68
Posté 12 avril 2011 - 06:11
Modifié par naughty99, 12 avril 2011 - 06:12 .
#69
Posté 12 avril 2011 - 06:19

Granted, it's not too big an issue so I'm posting it here instead of in the other thread. The other quest marker is for the items I haven't collected yet, so it's not a problem. I don't know if it's a me-thing and I can't test it since I only have one post-campaign save pre-patch.
Modifié par Lilied, 12 avril 2011 - 06:21 .
#70
Posté 12 avril 2011 - 06:22
Luke Barrett wrote...
Elysium-Fic wrote...
All right then. I apologize if I misread you.
Hopefully we'll see a significant correction of this issue soon.
No need to apologize. I understand the frustration of not having a product work the way it was intended. I am doing everything I can to get a swift resolution on these issues.
Thanks so much Luke! I am really really looking forward to a fix for the import bugs.
#71
Posté 12 avril 2011 - 06:23
When I started a new game and ran zz_vault_debug, the flag was the same as in 1.01 -- Zevran being flagged as not romanced. With a witch hunt import, there were two instances of saying he was not romanced. With an origins import, just like in version 1.01, there was one switched on, one switched off. Looking at the save game with pyGFF the data is imported correctly (romance switched on and approval at 100) but the vault is still reporting the flag incorrectly.
I can't know for certain without playing through to act 3, but it certainly looks like his cameo was NOT fixed.
Are there plans to fix this? Or for a toolset to be released so someone else can fix it?
Modifié par ejoslin, 12 avril 2011 - 06:30 .
#72
Posté 12 avril 2011 - 06:24
Edit : Bug has been fixed but not retroactive
Modifié par McAdams, 12 avril 2011 - 06:31 .
#73
Posté 12 avril 2011 - 06:25
naughty99 wrote...
For the people who are having savegame import problems, did you try using the Dragon Age Save Generator?
I have used the generator only after my first playthrough and haven´t progressed far into another (was waiting for the patch). But i would like to know that as well. Maybe the generator is able to set the flags right and doesn´t screw it up like Awakening seems to do.
#74
Posté 12 avril 2011 - 06:25
naughty99 wrote...
For the people who are having savegame import problems, did you try using the Dragon Age Save Generator?
Was discussed already. Doesn't work.
#75
Posté 12 avril 2011 - 06:30




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